ref: f0ad54afe62f6e2ae8e194bf81f9efc356b9ccd7
dir: /Game/src/audiolib/adlibfx.h/
/* Copyright (C) 1994-1995 Apogee Software, Ltd. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ /********************************************************************** module: ADLIBFX.H author: James R. Dose date: April 1, 1994 Public header for ADLIBFX.C (c) Copyright 1994 James R. Dose. All Rights Reserved. **********************************************************************/ #ifndef __ADLIBFX_H #define __ADLIBFX_H enum ADLIBFX_Errors { ADLIBFX_Warning = -2, ADLIBFX_Error = -1, ADLIBFX_Ok = 0, ADLIBFX_NoVoices, ADLIBFX_VoiceNotFound, ADLIBFX_DPMI_Error }; typedef struct { unsigned long length; short int priority; char mChar, cChar; char mScale, cScale; char mAttack, cAttack; char mSus, cSus; char mWave, cWave; char nConn; char voice; char mode; char unused[ 3 ]; char block; char data[]; } ALSound; #define ADLIBFX_MaxVolume 255 #define ADLIBFX_MinVoiceHandle 1 char *ADLIBFX_ErrorString( int ErrorNumber ); int ADLIBFX_Stop( int handle ); int ADLIBFX_SetVolume( int handle, int volume ); int ADLIBFX_SetTotalVolume( int volume ); int ADLIBFX_GetTotalVolume( void ); int ADLIBFX_VoiceAvailable( int priority ); int ADLIBFX_Play( ALSound *sound, int volume, int priority, unsigned long callbackval ); int ADLIBFX_SoundPlaying( int handle ); void ADLIBFX_SetCallBack( void ( *function )( unsigned long ) ); int ADLIBFX_Init( void ); int ADLIBFX_Shutdown( void ); #pragma aux ADLIBFX_Shutdown frame; void PCFX_UnlockMemory( void ); #pragma aux ADLIBFX_UnlockMemory frame; int PCFX_LockMemory( void ); #endif