ref: f02995e2e824237d2a2a0aca0d6c60f2adee56ad
dir: /Game/src/types.h/
//------------------------------------------------------------------------- /* Copyright (C) 1996, 2003 - 3D Realms Entertainment This file is part of Duke Nukem 3D version 1.5 - Atomic Edition Duke Nukem 3D is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License aint32_t with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Original Source: 1996 - Todd Replogle Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms */ //------------------------------------------------------------------------- #ifndef _types_public #define _types_public #include <inttypes.h> #ifdef __cplusplus extern "C" { #endif //*************************************************************************** // // Global Data Types (For portability) // //*************************************************************************** typedef uint8_t uint8; typedef uint8 byte; typedef int8_t int8; typedef uint16_t uint16; typedef uint16 word; typedef short int int16; typedef unsigned int uint32; typedef int int32; typedef uint32 dword; typedef int32 fixed; #define boolean uint8_t typedef float float32; typedef double float64; typedef int64_t float128; typedef float64 appfloat; //*************************************************************************** // // boolean values // //*************************************************************************** #define true ( 1 == 1 ) #define false ( ! true ) //*************************************************************************** // // BYTE ACCESS MACROS // //*************************************************************************** // WORD macros #define Int16_HighByte( x ) ( (uint8) ((x)>>8) ) #define Int16_LowByte( x ) ( (uint8) ((x)&0xff) ) // DWORD macros #define Int32_4Byte( x ) ( (uint8) ((x)>>24)&0xff ) #define Int32_3Byte( x ) ( (uint8) (((x)>>16)&0xff) ) #define Int32_2Byte( x ) ( (uint8) (((x)>>8)&0xff) ) #define Int32_1Byte( x ) ( (uint8) ((x)&0xff) ) #ifdef __NeXT__ #define stricmp strcasecmp #define strcmpi strcasecmp #endif #ifdef __cplusplus }; #endif #endif