ref: f02995e2e824237d2a2a0aca0d6c60f2adee56ad
dir: /Game/src/audiolib/music.h/
/* Copyright (C) 1994-1995 Apogee Software, Ltd. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ /********************************************************************** module: MUSIC.H author: James R. Dose date: March 25, 1994 Public header for MUSIC.C (c) Copyright 1994 James R. Dose. All Rights Reserved. **********************************************************************/ #ifndef __MUSIC_H #define __MUSIC_H #include "../duke3d.h" #include "sndcards.h" #ifndef PLAT_DOS #define cdecl #endif extern int MUSIC_ErrorCode; enum MUSIC_ERRORS { MUSIC_Warning = -2, MUSIC_Error = -1, MUSIC_Ok = 0, MUSIC_ASSVersion, MUSIC_SoundCardError, MUSIC_MPU401Error, MUSIC_InvalidCard, MUSIC_MidiError, MUSIC_TaskManError, MUSIC_FMNotDetected, MUSIC_DPMI_Error }; typedef struct { uint32_t tickposition; uint32_t milliseconds; unsigned int measure; unsigned int beat; unsigned int tick; } songposition; #define MUSIC_LoopSong ( 1 == 1 ) #define MUSIC_PlayOnce ( !MUSIC_LoopSong ) char *MUSIC_ErrorString( int ErrorNumber ); int MUSIC_Init( int SoundCard, int Address ); int MUSIC_Shutdown( void ); void MUSIC_SetMaxFMMidiChannel( int channel ); void MUSIC_SetVolume( int volume ); void MUSIC_SetMidiChannelVolume( int channel, int volume ); void MUSIC_ResetMidiChannelVolumes( void ); int MUSIC_GetVolume( void ); void MUSIC_SetLoopFlag( int loopflag ); int MUSIC_SongPlaying( void ); void MUSIC_Continue( void ); void MUSIC_Pause( void ); int MUSIC_StopSong( void ); int MUSIC_PlaySong( char* songData, int loopflag ); void MUSIC_SetContext( int context ); int MUSIC_GetContext( void ); void MUSIC_SetSongTick( uint32_t PositionInTicks ); void MUSIC_SetSongTime( uint32_t milliseconds ); void MUSIC_SetSongPosition( int measure, int beat, int tick ); void MUSIC_GetSongPosition( songposition *pos ); void MUSIC_GetSongLength( songposition *pos ); int MUSIC_FadeVolume( int tovolume, int milliseconds ); int MUSIC_FadeActive( void ); void MUSIC_StopFade( void ); void MUSIC_RerouteMidiChannel( int channel, int cdecl ( *function )( int event, int c1, int c2 ) ); void MUSIC_RegisterTimbreBank( unsigned char *timbres ); void PlayMusic(char* filename); #endif