ref: e4b1f02d15943e86a108e362320db3aca34ce5ef
dir: /Game/src/sounds.h/
//------------------------------------------------------------------------- /* Copyright (C) 1996, 2003 - 3D Realms Entertainment This file is part of Duke Nukem 3D version 1.5 - Atomic Edition Duke Nukem 3D is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License aint32_t with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Original Source: 1996 - Todd Replogle Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms */ //------------------------------------------------------------------------- //**************************************************************************** // // sounds.h // //**************************************************************************** #ifndef _sounds_public_ #define _sounds_public_ #define HIRESMUSICPATH "tunes" extern int32_t FXDevice; extern int32 MusicDevice; extern int32 FXVolume; extern int32 MusicVolume; extern int32 NumVoices; extern int32 NumChannels; extern int32 NumBits; extern int32 MixRate; extern int32 MidiPort; extern int32 ReverseStereo; void SoundStartup( void ); void SoundShutdown( void ); void MusicStartup( void ); void MusicShutdown( void ); /* sounds.c */ void clearsoundlocks(void); /* dunno where this came from; I added it. --ryan. */ void testcallback(uint32_t num); #endif