ref: e4b1f02d15943e86a108e362320db3aca34ce5ef
dir: /CMakeLists.txt/
cmake_minimum_required(VERSION 3.10) project(BelgianChocolateDuke3D) # Output everything into bin/ and lib/ set(CMAKE_DEBUG_POSTFIX d) set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR}/bin) set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR}/bin) set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR}/lib) # Ignore the Configuration sub-directory on Visual Studio. foreach (OUTPUTCONFIG ${CMAKE_CONFIGURATION_TYPES}) string(TOUPPER ${OUTPUTCONFIG} OUTPUTCONFIG) set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_${OUTPUTCONFIG} ${CMAKE_SOURCE_DIR}/bin) set(CMAKE_LIBRARY_OUTPUT_DIRECTORY_${OUTPUTCONFIG} ${CMAKE_SOURCE_DIR}/bin) set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY_${OUTPUTCONFIG} ${CMAKE_SOURCE_DIR}/lib) endforeach() # CMake extensions set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake/") if (WIN32) add_definitions(-DWIN32_LEAN_AND_MEAN) add_definitions(-D_CRT_SECURE_NO_DEPRECATE -D_CRT_NONSTDC_NO_DEPRECATE) # Statically link against the multithreaded runtime. foreach (flag_var CMAKE_C_FLAGS CMAKE_C_FLAGS_DEBUG CMAKE_C_FLAGS_RELEASE CMAKE_C_FLAGS_MINSIZEREL CMAKE_FLAGS_RELWITHDEBINFO) if (${flag_var} MATCHES "/MD") string(REGEX REPLACE "/MD" "/MT" ${flag_var} "${${flag_var}}") endif() endforeach() # Compile files in parallel add_compile_options("/MP") endif() if (UNIX) add_definitions(-DUNIX) add_compile_options("-Wall") # Duke 3D source code is not at all thought out for strict aliasing. # Really not! It's full of dangerous pointer casting. # Without this option, game will crash at random places when compiled with -O2 or-O3. add_compile_options("-fno-strict-aliasing") endif () if(CMAKE_SIZEOF_VOID_P EQUAL 8) set(project_suffix ".64") elseif(CMAKE_SIZEOF_VOID_P EQUAL 4) set(project_suffix ".32") endif() find_package(SDL2 CONFIG REQUIRED) if (VCPKG_TARGET_TRIPLET) # On Windows and MacOS we can use vcpkg to build all the dependencies. find_path(SDL2_INCLUDE_DIR SDL2/SDL.h NO_SYSTEM_ENVIRONMENT_PATH) find_package(SDL2-mixer CONFIG REQUIRED) set(SDL2_ALL_LIBRARIES SDL2::SDL2main SDL2::SDL2-static SDL2::SDL2_mixer) else() # On Linux we have to rely on the package system (e.g. apt-get). # Otherwise we are likely to be missing some SDL-mixer components (e.g. proper MIDI sound support). find_path(SDL2_INCLUDE_DIR SDL2/SDL.h) find_package(SDL2Mixer REQUIRED) set(SDL2_ALL_LIBRARIES ${SDL2_LIBRARIES} ${SDL2Mixer_LIBRARIES}) endif() add_subdirectory(Engine) add_subdirectory(Game) set_property (DIRECTORY PROPERTY VS_STARTUP_PROJECT Game)