ref: df82a880fb7331b814b24987f198f1afc0cf2f02
dir: /Engine/src/tiles.h/
// // tiles.h // Duke3D // // Created by fabien sanglard on 12-12-22. // Copyright (c) 2012 fabien sanglard. All rights reserved. // #ifndef Duke3D_tiles_h #define Duke3D_tiles_h #include "build.h" /* // The dimension of the tile in texels unit. The sizes can be obtained for // any tile by doing a tilesizx * tilesizy //EXTERN short tilesizx[MAXTILES], tilesizy[MAXTILES]; typedef struct dimensions_s{ short width; short height; } dimensions_t; dimensions_t tiles[MAXTILES]; // An array of locks for each pic: Used to check if a texture is in RAM or in the GRP. EXTERN uint8_t walock[MAXTILES]; EXTERN int32_t numtiles, picanm[MAXTILES]; //The wall texture data. EXTERN uint8_t* waloff[MAXTILES]; */ typedef struct dimensions_s{ short width; short height; } dimensions_t; typedef struct tile_s{ dimensions_t dim; uint8_t lock; int32_t animFlags; uint8_t* data; } tile_t; extern tile_t tiles[MAXTILES]; void setviewtotile(short tilenume, int32_t tileWidth, int32_t tileHeight); void squarerotatetile(short tilenume); void loadtile(short tilenume); uint8_t* allocatepermanenttile(short tilenume, int32_t width, int32_t height); int loadpics(char *filename, char * gamedir); void copytilepiece(int32_t tilenume1, int32_t sx1, int32_t sy1, int32_t xsiz, int32_t ysiz,int32_t tilenume2, int32_t sx2, int32_t sy2); //Bitvector marking picture used for rendition. extern uint8_t gotpic[(MAXTILES+7)>>3]; void setgotpic(int32_t tilenume); int animateoffs(int16_t tilenum); extern uint8_t *pic ; void TILE_MakeAvailable(short picID); #endif