ref: de35673be6c8e287fb52170481acf76f882ecada
dir: /Game/src/rts.h/
//------------------------------------------------------------------------- /* Copyright (C) 1996, 2003 - 3D Realms Entertainment This file is part of Duke Nukem 3D version 1.5 - Atomic Edition Duke Nukem 3D is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License aint32_t with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Original Source: 1996 - Todd Replogle Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms */ //------------------------------------------------------------------------- //*************************************************************************** // // RTS.H // //*************************************************************************** #ifndef __rts_public__ #define __rts_public__ /* ==================== = = RTS_Init = = Files with a .rts extension are idlink files with multiple lumps = ==================== */ void RTS_Init (char *filename); /* ==================== = = RTS_NumSounds = ==================== */ int32 RTS_NumSounds (void); /* ==================== = = RTS_SoundLength = = Returns the buffer size needed to load the given lump = ==================== */ int32 RTS_SoundLength (int32 lump); /* ==================== = = RTS_GetSoundName = ==================== */ char * RTS_GetSoundName (int32 i); /* ==================== = = RTS_GetSound = ==================== */ void *RTS_GetSound (int32 lump); #endif