ref: be8b6547d1634c24206c9723cfd847665f293b8a
dir: /Game/Game.vcxproj/
<?xml version="1.0" encoding="utf-8"?> <Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <ItemGroup Label="ProjectConfigurations"> <ProjectConfiguration Include="Debug|Win32"> <Configuration>Debug</Configuration> <Platform>Win32</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Release|Win32"> <Configuration>Release</Configuration> <Platform>Win32</Platform> </ProjectConfiguration> </ItemGroup> <PropertyGroup Label="Globals"> <ProjectGuid>{6D80B050-1DC6-406A-98E3-60C65C3304F3}</ProjectGuid> </PropertyGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> <ConfigurationType>Application</ConfigurationType> <PlatformToolset>v110</PlatformToolset> <UseOfMfc>false</UseOfMfc> <CharacterSet>MultiByte</CharacterSet> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration"> <ConfigurationType>Application</ConfigurationType> <PlatformToolset>v110</PlatformToolset> <UseOfMfc>false</UseOfMfc> <CharacterSet>MultiByte</CharacterSet> <WholeProgramOptimization>false</WholeProgramOptimization> </PropertyGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> <ImportGroup Label="ExtensionSettings"> </ImportGroup> <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" /> </ImportGroup> <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" /> </ImportGroup> <PropertyGroup Label="UserMacros" /> <PropertyGroup> <_ProjectFileVersion>11.0.50727.1</_ProjectFileVersion> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> <OutDir>..\bin\</OutDir> <IntDir>.\ReleaseVC7\</IntDir> <LinkIncremental>false</LinkIncremental> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> <OutDir>..\bin\</OutDir> <IntDir>.\DebugVC7\</IntDir> </PropertyGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> <Midl> <TypeLibraryName>.\Release/Game.tlb</TypeLibraryName> </Midl> <ClCompile> <Optimization>MaxSpeed</Optimization> <InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion> <IntrinsicFunctions>true</IntrinsicFunctions> <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed> <OmitFramePointers>true</OmitFramePointers> <AdditionalIncludeDirectories>..\SDL-1.2.9\include;..\SDL_mixer-1.2.6;..\Engine\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <PreprocessorDefinitions>nDBGRECORD; CHECK_XDUKE_REV; nDEBUG; WIN32; _CONSOLE; PLATFORM_WIN32; _CRT_SECURE_NO_DEPRECATE; _CRT_NONSTDC_NO_DEPRECATE;%(PreprocessorDefinitions)</PreprocessorDefinitions> <RuntimeLibrary>MultiThreaded</RuntimeLibrary> <BufferSecurityCheck>false</BufferSecurityCheck> <AdditionalOptions> /J</AdditionalOptions> <PrecompiledHeader /> <SuppressStartupBanner>true</SuppressStartupBanner> <CompileAs>Default</CompileAs> </ClCompile> <ResourceCompile> <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> <Culture>0x0000</Culture> <ResourceOutputFileName>$(IntDir)%(Filename).res</ResourceOutputFileName> </ResourceCompile> <Link> <AdditionalOptions>/MACHINE:I386 %(AdditionalOptions)</AdditionalOptions> <AdditionalDependencies>dxguid.lib;sdl.lib;sdl_mixer.lib;winmm.lib;WS2_32.lib;%(AdditionalDependencies)</AdditionalDependencies> <OutputFile>$(OutDir)ChocolateDuke3D.exe</OutputFile> <Version>19.4</Version> <SuppressStartupBanner>true</SuppressStartupBanner> <AdditionalLibraryDirectories>..\Directx_dec_2005\;..\SDL-1.2.9\lib\x86;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> <SubSystem>Console</SubSystem> <OptimizeReferences>true</OptimizeReferences> </Link> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> <Midl> <TypeLibraryName>.\Debug/Game.tlb</TypeLibraryName> </Midl> <ClCompile> <Optimization>Disabled</Optimization> <AdditionalIncludeDirectories>..\SDL-1.2.9\include;..\SDL_mixer-1.2.6;..\Engine\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <PreprocessorDefinitions>nDBGRECORD; CHECK_XDUKE_REV; nDEBUG; WIN32; _CONSOLE; PLATFORM_WIN32; _CRT_SECURE_NO_DEPRECATE; _CRT_NONSTDC_NO_DEPRECATE;%(PreprocessorDefinitions)</PreprocessorDefinitions> <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks> <RuntimeLibrary>MultiThreaded</RuntimeLibrary> <AdditionalOptions> /J</AdditionalOptions> <PrecompiledHeader /> <BrowseInformation>true</BrowseInformation> <SuppressStartupBanner>true</SuppressStartupBanner> <DebugInformationFormat>EditAndContinue</DebugInformationFormat> <CompileAs>Default</CompileAs> </ClCompile> <ResourceCompile> <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> <Culture>0x0000</Culture> </ResourceCompile> <Link> <AdditionalOptions>/MACHINE:I386 %(AdditionalOptions)</AdditionalOptions> <AdditionalDependencies>dxguid.lib;sdl.lib;sdl_mixer.lib;winmm.lib;WS2_32.lib;%(AdditionalDependencies)</AdditionalDependencies> <OutputFile>$(OutDir)Game.exe</OutputFile> <SuppressStartupBanner>true</SuppressStartupBanner> <AdditionalLibraryDirectories>..\Directx_dec_2005\;..\SDL-1.2.9\lib\x86;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> <GenerateDebugInformation>true</GenerateDebugInformation> <SubSystem>Console</SubSystem> </Link> </ItemDefinitionGroup> <ItemGroup> <ClCompile Include="src\actors.c" /> <ClCompile Include="src\animlib.c" /> <ClCompile Include="src\config.c" /> <ClCompile Include="src\control.c" /> <ClCompile Include="src\game.c" /> <ClCompile Include="src\gamedef.c" /> <ClCompile Include="src\global.c" /> <ClCompile Include="src\keyboard.c" /> <ClCompile Include="src\menues.c" /> <ClCompile Include="src\midi\sdl_midi.c" /> <ClCompile Include="src\player.c" /> <ClCompile Include="src\premap.c" /> <ClCompile Include="src\rts.c" /> <ClCompile Include="src\scriplib.c" /> <ClCompile Include="src\sector.c" /> <ClCompile Include="src\sounds.c" /> <ClCompile Include="src\audiolib\dsl.c" /> <ClCompile Include="src\audiolib\fx_man.c"> <ObjectFileName Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)%(Filename)1.obj</ObjectFileName> <ObjectFileName Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)%(Filename)1.obj</ObjectFileName> </ClCompile> <ClCompile Include="src\audiolib\ll_man.c" /> <ClCompile Include="src\audiolib\multivoc.c" /> <ClCompile Include="src\audiolib\mv_mix.c" /> <ClCompile Include="src\audiolib\mvreverb.c" /> <ClCompile Include="src\audiolib\nodpmi.c" /> <ClCompile Include="src\audiolib\pitch.c" /> <ClCompile Include="src\audiolib\user.c" /> <ClCompile Include="src\console.c" /> <ClCompile Include="src\cvar_defs.c" /> <ClCompile Include="src\cvars.c" /> </ItemGroup> <ItemGroup> <ClInclude Include="src\_rts.h" /> <ClInclude Include="src\animlib.h" /> <ClInclude Include="src\config.h" /> <ClInclude Include="src\control.h" /> <ClInclude Include="src\develop.h" /> <ClInclude Include="src\duke3d.h" /> <ClInclude Include="src\dukewin.h" /> <ClInclude Include="src\file_lib.h" /> <ClInclude Include="src\funct.h" /> <ClInclude Include="src\function.h" /> <ClInclude Include="src\gamedefs.h" /> <ClInclude Include="src\keyboard.h" /> <ClInclude Include="src\mouse.h" /> <ClInclude Include="src\names.h" /> <ClInclude Include="src\rts.h" /> <ClInclude Include="src\scriplib.h" /> <ClInclude Include="src\soundefs.h" /> <ClInclude Include="src\sounds.h" /> <ClInclude Include="src\types.h" /> <ClInclude Include="src\util_lib.h" /> <ClInclude Include="src\audiolib\assert.h" /> <ClInclude Include="src\_functio.h" /> <ClInclude Include="src\console.h" /> <ClInclude Include="src\cvar_defs.h" /> <ClInclude Include="src\cvars.h" /> </ItemGroup> <ItemGroup> <ProjectReference Include="..\Engine\Engine.vcxproj"> <Project>{05511b4a-fb13-49e5-ae53-ee1f063c055d}</Project> <ReferenceOutputAssembly>false</ReferenceOutputAssembly> </ProjectReference> </ItemGroup> <ItemGroup> <ResourceCompile Include="chocolateDukeResources.rc" /> </ItemGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> <ImportGroup Label="ExtensionTargets"> </ImportGroup> </Project>