shithub: duke3d

ref: b5950693c004b9d2024c078b8c957c3139c5abff
dir: /Game/src/audiolib/task_man.h/

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/*
Copyright (C) 1994-1995 Apogee Software, Ltd.

This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.

See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.

*/
/**********************************************************************
   module: TASK_MAN.C

   author: James R. Dose
   date:   July 25, 1994

   Public header for TASK_MAN.C, a low level timer task scheduler.

   (c) Copyright 1994 James R. Dose.  All Rights Reserved.
**********************************************************************/

#ifndef __TASK_MAN_H
#define __TASK_MAN_H

enum TASK_ERRORS
   {
   TASK_Warning = -2,
   TASK_Error = -1,
   TASK_Ok = 0
   };

typedef struct task
{
    struct   task *next;
    struct   task *prev;
    void          ( *TaskService )( struct task * );
    void          *data;
    long          rate;
    volatile long count;
    int           priority;
    int           active;
} task;

// TS_InInterrupt is TRUE during a taskman interrupt.
// Use this if you have code that may be used both outside
// and within interrupts.

extern volatile int TS_InInterrupt;

void    TS_Shutdown( void );
task    *TS_ScheduleTask( void ( *Function )( task * ), int rate,
                          int priority, void *data );
int     TS_Terminate( task *ptr );
void    TS_Dispatch( void );
void    TS_SetTaskRate( task *Task, int rate );
void    TS_UnlockMemory( void );
int     TS_LockMemory( void );

#endif