ref: a398442d41ed928c12632909a02fd5f3052b7d27
dir: /Engine/src/engine.h/
/* * A list of all symbols exported from engine.c for a game's use. * * Put together by Ryan C. Gordon (icculus@clutteredmind.org) * * Please do NOT harrass Ken Silverman about any code modifications * (including this file) to BUILD. */ /* * "Build Engine & Tools" Copyright (c) 1993-1997 Ken Silverman * Ken Silverman's official web site: "http://www.advsys.net/ken" * See the included license file "BUILDLIC.TXT" for license info. * This file IS NOT A PART OF Ken Silverman's original release */ #ifndef _INCLUDE_ENGINE_H_ #define _INCLUDE_ENGINE_H_ #ifdef __cplusplus extern "C" { #endif //#define SUPERBUILD /* don't touch this. */ /* * this must be implemented by every program that uses the BUILD engine. * engine.c calls this function in several places. * See Ken's test game (in game.c), and his editor (in bstub.c) for examples. */ void faketimerhandler(void); /* * exported engine functions, in absolutely no particular order. * See build.txt, build2.txt...and anything else with a .txt extention for * information on using these functions that may or may not be accurate. :) */ int initmouse(void); int setgamemode(uint8_t davidoption, int32_t daxdim, int32_t daydim); int getceilzofslope(short sectnum, int32_t dax, int32_t day); int getflorzofslope(short sectnum, int32_t dax, int32_t day); void getzsofslope(short sectnum, int32_t dax, int32_t day, int32_t *ceilz, int32_t *florz); void setaspect(int32_t daxrange, int32_t daaspect); int insertsprite(short sectnum, short statnum); void updatesector(int32_t x, int32_t y, short *sectnum); int lastwall(short point); void initspritelists(void); int deletesprite(short spritenum); int insertspritesect(short sectnum); int deletespritesect(short deleteme); int deletespritestat (short deleteme); int insertspritestat(short statnum); int changespritesect(short spritenum, short newsectnum); int changespritestat(short spritenum, short newstatnum); void loadtile(short tilenume); void nextpage(void); void drawrooms(int32_t daposx, int32_t daposy, int32_t daposz, short daang, int32_t dahoriz, short dacursectnum); int loadboard(char *filename, int32_t *daposx, int32_t *daposy, int32_t *daposz, short *daang, short *dacursectnum); void drawmasks(void); void printext256(int32_t xpos, int32_t ypos, short col, short backcol,char name[82], uint8_t fontsize); void printext256_noupdate(int32_t xpos, int32_t ypos, short col, short backcol,char name[82], uint8_t fontsize); void initengine(void); void uninitengine(void); int loadpics(char *filename, char * gamedir); int saveboard(char *filename, int32_t *daposx, int32_t *daposy, int32_t *daposz, short *daang, short *dacursectnum); void plotpixel(int32_t x, int32_t y, uint8_t col); uint8_t getpixel(int32_t x, int32_t y); void setbrightness(uint8_t dabrightness, uint8_t *dapal); int screencapture(char *filename, uint8_t inverseit); void getmousevalues(short *mousx, short *mousy, short *bstatus); int clipmove (int32_t *x, int32_t *y, int32_t *z, short *sectnum, int32_t xvect, int32_t yvect, int32_t walldist, int32_t ceildist, int32_t flordist, uint32_t cliptype); void getzrange(int32_t x, int32_t y, int32_t z, short sectnum, int32_t *ceilz, int32_t *ceilhit, int32_t *florz, int32_t *florhit, int32_t walldist, uint32_t cliptype); int getangle(int32_t xvect, int32_t yvect); void alignceilslope(short dasect, int32_t x, int32_t y, int32_t z); void alignflorslope(short dasect, int32_t x, int32_t y, int32_t z); int hitscan(int32_t xs, int32_t ys, int32_t zs, short sectnum, int32_t vx, int32_t vy, int32_t vz, short *hitsect, short *hitwall, short *hitsprite, int32_t *hitx, int32_t *hity, int32_t *hitz, uint32_t cliptype); int inside (int32_t x, int32_t y, short sectnum); void setfirstwall(short sectnum, short newfirstwall); void rotatepoint(int32_t xpivot, int32_t ypivot, int32_t x, int32_t y, short daang, int32_t *x2, int32_t *y2); int drawtilescreen(int32_t pictopleft, int32_t picbox); void clearview(int32_t dacol); void clearallviews(int32_t dacol); void draw2dgrid(int32_t posxe, int32_t posye, short ange, int32_t zoome, short gride); void draw2dscreen(int32_t posxe, int32_t posye, short ange, int32_t zoome, short gride); int sectorofwall(short theline); int setsprite(short spritenum, int32_t newx, int32_t newy, int32_t newz); void dragpoint(short pointhighlight, int32_t dax, int32_t day); int ksqrt(int32_t num); int loopnumofsector(short sectnum, short wallnum); int cansee(int32_t x1, int32_t y1, int32_t z1, short sect1, int32_t x2, int32_t y2, int32_t z2, short sect2); int lintersect(int32_t x1, int32_t y1, int32_t z1, int32_t x2, int32_t y2, int32_t z2, int32_t x3, int32_t y3, int32_t x4, int32_t y4, int32_t *intx, int32_t *inty, int32_t *intz); int rintersect(int32_t x1, int32_t y1, int32_t z1, int32_t vx, int32_t vy, int32_t vz, int32_t x3, int32_t y3, int32_t x4, int32_t y4, int32_t *intx, int32_t *inty, int32_t *intz); int allocatepermanenttile(short tilenume, int32_t xsiz, int32_t ysiz); void drawline256 (int32_t x1, int32_t y1, int32_t x2, int32_t y2, uint8_t col); void copytilepiece(int32_t tilenume1, int32_t sx1, int32_t sy1, int32_t xsiz, int32_t ysiz, int32_t tilenume2, int32_t sx2, int32_t sy2); int nextsectorneighborz(short sectnum, int32_t thez, short topbottom, short direction); int neartag(int32_t xs, int32_t ys, int32_t zs, short sectnum, short ange, short *neartagsector, short *neartagwall, short *neartagsprite, int32_t *neartaghitdist, int32_t neartagrange, uint8_t tagsearch); int pushmove(int32_t *x, int32_t *y, int32_t *z, short *sectnum, int32_t walldist, int32_t ceildist, int32_t flordist, uint32_t cliptype); int krand(void); void flushperms(void); void rotatesprite(int32_t sx, int32_t sy, int32_t z, short a, short picnum, int8_t dashade, uint8_t dapalnum, uint8_t dastat, int32_t cx1, int32_t cy1, int32_t cx2, int32_t cy2); void makepalookup(int32_t palnum, uint8_t *remapbuf, int8_t r, int8_t g, int8_t b, uint8_t dastat); void drawmapview(int32_t dax, int32_t day, int32_t zoome, short ang); void setview(int32_t x1, int32_t y1, int32_t x2, int32_t y2); void setviewtotile(short tilenume, int32_t xsiz, int32_t ysiz); void setviewback(void); void squarerotatetile(short tilenume); void preparemirror(int32_t dax, int32_t day, int32_t daz, short daang, int32_t dahoriz, short dawall, short dasector, int32_t *tposx, int32_t *tposy, short *tang); void completemirror(void); int clipinsidebox(int32_t x, int32_t y, short wallnum, int32_t walldist); #ifdef SUPERBUILD void qloadkvx(int32_t voxindex, uint8_t *filename); #endif #ifdef __cplusplus } #endif #endif /* !defined _INCLUDE_ENGINE_H_ */ /* end of engine.h ... */