ref: a20cc2d81463696a759b130f2d68f0d2f641075b
dir: /Game/src/menues.c/
//------------------------------------------------------------------------- /* Copyright (C) 1996, 2003 - 3D Realms Entertainment This file is part of Duke Nukem 3D version 1.5 - Atomic Edition Duke Nukem 3D is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License aint32_t with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Original Source: 1996 - Todd Replogle Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms */ //------------------------------------------------------------------------- #include "duke3d.h" #include "mouse.h" #include "animlib.h" #include "control.h" #include "filesystem.h" #include "SDL2/SDL.h" #include "premap.h" #include "display.h" extern SDL_Surface *surface; extern short inputloc; extern int recfilep; extern uint8_t vgacompatible; short probey=0,lastprobey=0,last_menu,globalskillsound=-1; short sh,onbar,buttonstat,deletespot; short last_zero,last_fifty,last_threehundred = 0; static uint8_t fileselect = 1, menunamecnt; static char menuname[256][17]; // File tree info // uint8_t szCurrentDirectory[1024] = {'\0'}; #define FILETYPE_DIRECTORY 0 #define FILETYPE_FILE 1 typedef struct fileentry { uint8_t filename[16]; int type; }FILEENTRY; typedef struct filelist { FILEENTRY *files; }FILELIST; FILELIST m_Files;// = NULL; // // #define MENU_SELECT_EPISODE 100 #define MENU_USER_MAP 101 // CTW - REMOVED /* Error codes */ /* #define eTenBnNotInWindows 3801 #define eTenBnBadGameIni 3802 #define eTenBnBadTenIni 3803 #define eTenBnBrowseCancel 3804 #define eTenBnBadTenInst 3805 int tenBnStart(void); void tenBnSetBrowseRtn(uint8_t *(*rtn)(uint8_t *str, int len)); void tenBnSetExitRtn(void (*rtn)(void)); void tenBnSetEndRtn(void (*rtn)(void));*/ // CTW END - REMOVED void dummyfunc(void) { } void dummymess(int i,uint8_t *c) { } // CTW - REMOVED /* void TENtext(void) { int32_t dacount,dalastcount; puts("\nDuke Nukem 3D has been licensed exclusively to TEN (Total"); puts("Entertainment Network) for wide-area networked (WAN) multiplayer"); puts("games.\n"); puts("The multiplayer code within Duke Nukem 3D has been highly"); puts("customized to run best on TEN, where you'll experience fast and"); puts("stable performance, plus other special benefits.\n"); puts("We do not authorize or recommend the use of Duke Nukem 3D with"); puts("gaming services other than TEN.\n"); puts("Duke Nukem 3D is protected by United States copyright law and"); puts("international treaty.\n"); puts("For the best online multiplayer gaming experience, please call TEN"); puts("at 800-8040-TEN, or visit TEN's Web Site at www.ten.net.\n"); puts("Press any key to continue.\n"); _bios_timeofday(0,&dacount); while( _bios_keybrd(1) == 0 ) { _bios_timeofday(0,&dalastcount); if( (dacount+240) < dalastcount ) break; } } */ // CTW END - REMOVED void cmenu(short cm) { current_menu = cm; if( (cm >= 1000 && cm <= 1010) ) return; if( cm == 0 ) probey = last_zero; else if(cm == 50) probey = last_fifty; else if(cm >= 300 && cm < 400) probey = last_threehundred; else if(cm == 110) probey = 1; else probey = 0; lastprobey = -1; } void savetemp(char *fn,uint8_t* daptr,int32_t dasiz) { int fp; fp = open(fn,O_WRONLY|O_CREAT|O_TRUNC|O_BINARY,S_IRUSR|S_IWUSR|S_IRGRP|S_IWGRP); write(fp,(uint8_t *)daptr,dasiz); close(fp); } void getangplayers(short snum) { short i,a; for(i=connecthead;i>=0;i=connectpoint2[i]) { if(i != snum) { a = ps[snum].ang+getangle(ps[i].posx-ps[snum].posx,ps[i].posy-ps[snum].posy); a = a-1024; rotatesprite( (320<<15) + (((sintable[(a+512)&2047])>>7)<<15), (320<<15) - (((sintable[a&2047])>>8)<<15), klabs(sintable[((a>>1)+768)&2047]<<2),0,APLAYER,0,ps[i].palookup,0,0,0,xdim-1,ydim-1); } } } int loadpheader(uint8_t spot,int32 *vn,int32 *ln,int32 *psk,int32 *nump) { char fn[] = "game0.sav"; int32_t fil; int32_t bv; fn[4] = spot+'0'; if ((fil = TCkopen4load(fn,0)) == -1) return(-1); tiles[MAXTILES-3].lock = 255; kdfread(&bv,4,1,fil); if(bv != BYTEVERSION) { FTA(114,&ps[myconnectindex],1); kclose(fil); return 1; } kdfread(nump,sizeof(int32),1,fil); kdfread(tempbuf,19,1,fil); kdfread(vn,sizeof(int32),1,fil); kdfread(ln,sizeof(int32),1,fil); kdfread(psk,sizeof(int32),1,fil); if (tiles[MAXTILES-3].data == NULL) allocache(&tiles[MAXTILES-3].data,160*100,&tiles[MAXTILES-3].lock); tiles[MAXTILES-3].dim.width = 100; tiles[MAXTILES-3].dim.height = 160; kdfread(tiles[MAXTILES-3].data,160,100,fil); kclose(fil); return(0); } int loadplayer(int8_t spot) { short k, music_changed; char fn[] = "game0.sav"; char mpfn[] = "gameA_00.sav"; char* fnptr, scriptptrs[MAXSCRIPTSIZE]; int32_t fil, bv, i, x; intptr_t j; int32 nump; if (spot < 0) { multiflag = 1; multiwhat = 0; multipos = -spot - 1; return -1; } if (multiflag == 2 && multiwho != myconnectindex) { fnptr = mpfn; mpfn[4] = spot + 'A'; if (ud.multimode > 9) { mpfn[6] = (multiwho / 10) + '0'; mpfn[7] = (multiwho % 10) + '0'; } else mpfn[7] = multiwho + '0'; } else { fnptr = fn; fn[4] = spot + '0'; } if ((fil = TCkopen4load(fnptr, 0)) == -1) return(-1); if (ud.recstat != 2) ready2send = 0; kdfread(&bv, 4, 1, fil); if (bv != BYTEVERSION) { FTA(114, &ps[myconnectindex], 1); kclose(fil); if (ud.recstat != 2) { // FIX_00084: Various bugs in the load game (single player) option if ESC is hit or if wrong version ototalclock = totalclock; ready2send = 1; } return 1; } kdfread(&nump, sizeof(nump), 1, fil); if (nump != numplayers) { kclose(fil); if (ud.recstat != 2) { // FIX_00084: Various bugs in the load game (single player) option if ESC is hit or if wrong version ototalclock = totalclock; ready2send = 1; } FTA(124, &ps[myconnectindex], 1); return 1; } if (numplayers > 1) { pub = NUMPAGES; pus = NUMPAGES; vscrn(); drawbackground(); menutext(160, 100, 0, 0, "LOADING..."); nextpage(); } waitforeverybody(); FX_StopAllSounds(); clearsoundlocks(); MUSIC_StopSong(); if (numplayers > 1) kdfread(&buf, 19, 1, fil); else kdfread(&ud.savegame[spot][0], 19, 1, fil); music_changed = (music_select != (ud.volume_number * 11) + ud.level_number); kdfread(&ud.volume_number, sizeof(ud.volume_number), 1, fil); kdfread(&ud.level_number, sizeof(ud.level_number), 1, fil); kdfread(&ud.player_skill, sizeof(ud.player_skill), 1, fil); ud.m_level_number = ud.level_number; ud.m_volume_number = ud.volume_number; ud.m_player_skill = ud.player_skill; //Fake read because lseek won't work with compression tiles[MAXTILES - 3].lock = 1; if (tiles[MAXTILES - 3].data == NULL) allocache(&tiles[MAXTILES - 3].data, 160 * 100, &tiles[MAXTILES - 3].lock); tiles[MAXTILES - 3].dim.width = 100; tiles[MAXTILES - 3].dim.height = 160; kdfread(tiles[MAXTILES - 3].data, 160, 100, fil); kdfread(&numwalls, 2, 1, fil); kdfread(&wall[0], sizeof(walltype), MAXWALLS, fil); kdfread(&numsectors, 2, 1, fil); kdfread(§or[0], sizeof(sectortype), MAXSECTORS, fil); kdfread(&sprite[0], sizeof(spritetype), MAXSPRITES, fil); kdfread(&headspritesect[0], 2, MAXSECTORS + 1, fil); kdfread(&prevspritesect[0], 2, MAXSPRITES, fil); kdfread(&nextspritesect[0], 2, MAXSPRITES, fil); kdfread(&headspritestat[0], 2, MAXSTATUS + 1, fil); kdfread(&prevspritestat[0], 2, MAXSPRITES, fil); kdfread(&nextspritestat[0], 2, MAXSPRITES, fil); kdfread(&numcyclers, sizeof(numcyclers), 1, fil); kdfread(&cyclers[0][0], 12, MAXCYCLERS, fil); kdfread(ps, sizeof(ps), 1, fil); kdfread(po, sizeof(po), 1, fil); kdfread(&numanimwalls, sizeof(numanimwalls), 1, fil); kdfread(&animwall, sizeof(animwall), 1, fil); kdfread(&msx[0], sizeof(int32_t), sizeof(msx) / sizeof(int32_t), fil); kdfread(&msy[0], sizeof(int32_t), sizeof(msy) / sizeof(int32_t), fil); kdfread((short*)&spriteqloc, sizeof(short), 1, fil); kdfread((short*)&spriteqamount, sizeof(short), 1, fil); kdfread((short*)&spriteq[0], sizeof(short), spriteqamount, fil); kdfread(&mirrorcnt, sizeof(short), 1, fil); kdfread(&mirrorwall[0], sizeof(short), 64, fil); kdfread(&mirrorsector[0], sizeof(short), 64, fil); kdfread(&show2dsector[0], sizeof(uint8_t), MAXSECTORS >> 3, fil); kdfread(&actortype[0], sizeof(uint8_t), MAXTILES, fil); kdfread(&boardfilename[0], sizeof(boardfilename), 1, fil); kdfread(&numclouds, sizeof(numclouds), 1, fil); kdfread(&clouds[0], sizeof(short) << 7, 1, fil); kdfread(&cloudx[0], sizeof(short) << 7, 1, fil); kdfread(&cloudy[0], sizeof(short) << 7, 1, fil); kdfread(&scriptptrs[0], 1, MAXSCRIPTSIZE, fil); kdfread(&script[0], 4, MAXSCRIPTSIZE, fil); for (i = 0; i < MAXSCRIPTSIZE; i++) if (scriptptrs[i]) { j = (intptr_t)script[i] + (intptr_t)&script[0]; script[i] = j; } kdfread(&actorscrptr[0], 4, MAXTILES, fil); for (i = 0; i < MAXTILES; i++) if (actorscrptr[i]) { j = (intptr_t)actorscrptr[i] + (intptr_t)&script[0]; actorscrptr[i] = (intptr_t*)j; } kdfread(&scriptptrs[0], 1, MAXSPRITES, fil); kdfread(&hittype[0], sizeof(struct weaponhit), MAXSPRITES, fil); for (i = 0; i < MAXSPRITES; i++) { j = (intptr_t)(&script[0]); if (scriptptrs[i] & 1) T2 += j; if (scriptptrs[i] & 2) T5 += j; if (scriptptrs[i] & 4) T6 += j; } kdfread(&lockclock, sizeof(lockclock), 1, fil); kdfread(&pskybits, sizeof(pskybits), 1, fil); kdfread(&pskyoff[0], sizeof(pskyoff[0]), MAXPSKYTILES, fil); kdfread(&animatecnt, sizeof(animatecnt), 1, fil); kdfread(&animatesect[0], 2, MAXANIMATES, fil); kdfread(&animateptr[0], 4, MAXANIMATES, fil); for (i = animatecnt - 1; i >= 0; i--) animateptr[i] = (int32_t*)((intptr_t)animateptr[i] + (intptr_t)(§or[0])); kdfread(&animategoal[0], 4, MAXANIMATES, fil); kdfread(&animatevel[0], 4, MAXANIMATES, fil); kdfread(&earthquaketime, sizeof(earthquaketime), 1, fil); kdfread(&ud.from_bonus, sizeof(ud.from_bonus), 1, fil); kdfread(&ud.secretlevel, sizeof(ud.secretlevel), 1, fil); kdfread(&ud.respawn_monsters, sizeof(ud.respawn_monsters), 1, fil); ud.m_respawn_monsters = ud.respawn_monsters; kdfread(&ud.respawn_items, sizeof(ud.respawn_items), 1, fil); ud.m_respawn_items = ud.respawn_items; kdfread(&ud.respawn_inventory, sizeof(ud.respawn_inventory), 1, fil); ud.m_respawn_inventory = ud.respawn_inventory; kdfread(&ud.god, sizeof(ud.god), 1, fil); kdfread(&ud.auto_run, sizeof(ud.auto_run), 1, fil); kdfread(&ud.crosshair, sizeof(ud.crosshair), 1, fil); kdfread(&ud.monsters_off, sizeof(ud.monsters_off), 1, fil); ud.m_monsters_off = ud.monsters_off; kdfread(&ud.last_level, sizeof(ud.last_level), 1, fil); kdfread(&ud.eog, sizeof(ud.eog), 1, fil); kdfread(&ud.coop, sizeof(ud.coop), 1, fil); ud.m_coop = ud.coop; kdfread(&ud.marker, sizeof(ud.marker), 1, fil); ud.m_marker = ud.marker; kdfread(&ud.ffire, sizeof(ud.ffire), 1, fil); ud.m_ffire = ud.ffire; kdfread(&camsprite, sizeof(camsprite), 1, fil); kdfread(&connecthead, sizeof(connecthead), 1, fil); kdfread(connectpoint2, sizeof(connectpoint2), 1, fil); kdfread(&numplayersprites, sizeof(numplayersprites), 1, fil); kdfread((short*)&frags[0][0], sizeof(frags), 1, fil); kdfread(&randomseed, sizeof(randomseed), 1, fil); kdfread(&global_random, sizeof(global_random), 1, fil); kdfread(¶llaxyscale, sizeof(parallaxyscale), 1, fil); kclose(fil); if (ps[myconnectindex].over_shoulder_on != 0) { cameradist = 0; cameraclock = 0; ps[myconnectindex].over_shoulder_on = 1; } screenpeek = myconnectindex; clearbufbyte(gotpic, sizeof(gotpic), 0L); clearsoundlocks(); cacheit(); docacheit(); if (music_changed == 0) music_select = (ud.volume_number * 11) + ud.level_number; playmusic(&music_fn[0][music_select][0]); ps[myconnectindex].gm = MODE_GAME; ud.recstat = 0; if (ps[myconnectindex].jetpack_on) spritesound(DUKE_JETPACK_IDLE, ps[myconnectindex].i); restorepalette = 1; setpal(&ps[myconnectindex]); vscrn(); FX_SetReverb(0); if (ud.lockout == 0) { for (x = 0; x < numanimwalls; x++) if (wall[animwall[x].wallnum].extra >= 0) wall[animwall[x].wallnum].picnum = wall[animwall[x].wallnum].extra; } else { for (x = 0; x < numanimwalls; x++) switch (wall[animwall[x].wallnum].picnum) { case FEMPIC1: wall[animwall[x].wallnum].picnum = BLANKSCREEN; break; case FEMPIC2: case FEMPIC3: wall[animwall[x].wallnum].picnum = SCREENBREAK6; break; } } numinterpolations = 0; startofdynamicinterpolations = 0; k = headspritestat[3]; while (k >= 0) { switch (sprite[k].lotag) { case 31: setinterpolation(§or[sprite[k].sectnum].floorz); break; case 32: setinterpolation(§or[sprite[k].sectnum].ceilingz); break; case 25: setinterpolation(§or[sprite[k].sectnum].floorz); setinterpolation(§or[sprite[k].sectnum].ceilingz); break; case 17: setinterpolation(§or[sprite[k].sectnum].floorz); setinterpolation(§or[sprite[k].sectnum].ceilingz); break; case 0: case 5: case 6: case 11: case 14: case 15: case 16: case 26: case 30: setsectinterpolate(k); break; } k = nextspritestat[k]; } for (i = numinterpolations - 1; i >= 0; i--) bakipos[i] = *curipos[i]; for (i = animatecnt - 1; i >= 0; i--) setinterpolation(animateptr[i]); show_shareware = 0; everyothertime = 0; clearbufbyte(playerquitflag, MAXPLAYERS, 0x01010101); resetmys(); ready2send = 1; flushpackets(); clearfifo(); waitforeverybody(); resettimevars(); return(0); } int saveplayer(int8_t spot) { int32_t i; intptr_t j; char fn[] = "game0.sav"; char mpfn[] = "gameA_00.sav"; char* fnptr, scriptptrs[MAXSCRIPTSIZE]; FILE* fil; int32_t bv = BYTEVERSION; char fullpathsavefilename[16]; if (spot < 0) { multiflag = 1; multiwhat = 1; multipos = -spot - 1; return -1; } waitforeverybody(); if (multiflag == 2 && multiwho != myconnectindex) { fnptr = mpfn; mpfn[4] = spot + 'A'; if (ud.multimode > 9) { mpfn[6] = (multiwho / 10) + '0'; mpfn[7] = multiwho + '0'; } else mpfn[7] = multiwho + '0'; } else { fnptr = fn; fn[4] = spot + '0'; } // Are we loading a TC? if (getGameDir()[0] != '\0') { // Yes sprintf(fullpathsavefilename, "%s\\%s", getGameDir(), fnptr); } else { // No sprintf(fullpathsavefilename, "%s", fnptr); } if ((fil = fopen(fullpathsavefilename, "wb")) == 0) return(-1); ready2send = 0; dfwrite(&bv, 4, 1, fil); dfwrite(&ud.multimode, sizeof(ud.multimode), 1, fil); dfwrite(&ud.savegame[spot][0], 19, 1, fil); dfwrite(&ud.volume_number, sizeof(ud.volume_number), 1, fil); dfwrite(&ud.level_number, sizeof(ud.level_number), 1, fil); dfwrite(&ud.player_skill, sizeof(ud.player_skill), 1, fil); dfwrite(tiles[MAXTILES - 1].data, 160, 100, fil); dfwrite(&numwalls, 2, 1, fil); dfwrite(&wall[0], sizeof(walltype), MAXWALLS, fil); dfwrite(&numsectors, 2, 1, fil); dfwrite(§or[0], sizeof(sectortype), MAXSECTORS, fil); dfwrite(&sprite[0], sizeof(spritetype), MAXSPRITES, fil); dfwrite(&headspritesect[0], 2, MAXSECTORS + 1, fil); dfwrite(&prevspritesect[0], 2, MAXSPRITES, fil); dfwrite(&nextspritesect[0], 2, MAXSPRITES, fil); dfwrite(&headspritestat[0], 2, MAXSTATUS + 1, fil); dfwrite(&prevspritestat[0], 2, MAXSPRITES, fil); dfwrite(&nextspritestat[0], 2, MAXSPRITES, fil); dfwrite(&numcyclers, sizeof(numcyclers), 1, fil); dfwrite(&cyclers[0][0], 12, MAXCYCLERS, fil); dfwrite(ps, sizeof(ps), 1, fil); dfwrite(po, sizeof(po), 1, fil); dfwrite(&numanimwalls, sizeof(numanimwalls), 1, fil); dfwrite(&animwall, sizeof(animwall), 1, fil); dfwrite(&msx[0], sizeof(int32_t), sizeof(msx) / sizeof(int32_t), fil); dfwrite(&msy[0], sizeof(int32_t), sizeof(msy) / sizeof(int32_t), fil); dfwrite(&spriteqloc, sizeof(short), 1, fil); dfwrite(&spriteqamount, sizeof(short), 1, fil); dfwrite(&spriteq[0], sizeof(short), spriteqamount, fil); dfwrite(&mirrorcnt, sizeof(short), 1, fil); dfwrite(&mirrorwall[0], sizeof(short), 64, fil); dfwrite(&mirrorsector[0], sizeof(short), 64, fil); dfwrite(&show2dsector[0], sizeof(uint8_t), MAXSECTORS >> 3, fil); dfwrite(&actortype[0], sizeof(uint8_t), MAXTILES, fil); dfwrite(&boardfilename[0], sizeof(boardfilename), 1, fil); dfwrite(&numclouds, sizeof(numclouds), 1, fil); dfwrite(&clouds[0], sizeof(short) << 7, 1, fil); dfwrite(&cloudx[0], sizeof(short) << 7, 1, fil); dfwrite(&cloudy[0], sizeof(short) << 7, 1, fil); for (i = 0; i < MAXSCRIPTSIZE; i++) { if (script[i] >= (intptr_t)(&script[0]) && script[i] < (intptr_t)(&script[MAXSCRIPTSIZE])) { scriptptrs[i] = 1; j = script[i] - (intptr_t)&script[0]; script[i] = j; } else scriptptrs[i] = 0; } dfwrite(&scriptptrs[0], 1, MAXSCRIPTSIZE, fil); dfwrite(&script[0], 4, MAXSCRIPTSIZE, fil); for (i = 0; i < MAXSCRIPTSIZE; i++) if (scriptptrs[i]) { j = script[i] + (intptr_t)&script[0]; script[i] = j; } for (i = 0; i < MAXTILES; i++) if (actorscrptr[i]) { j = (intptr_t)actorscrptr[i] - (intptr_t)&script[0]; actorscrptr[i] = (intptr_t*)j; } dfwrite(&actorscrptr[0], 4, MAXTILES, fil); for (i = 0; i < MAXTILES; i++) if (actorscrptr[i]) { j = (intptr_t)actorscrptr[i] + (intptr_t)&script[0]; actorscrptr[i] = (intptr_t*)j; } for (i = 0; i < MAXSPRITES; i++) { scriptptrs[i] = 0; if (actorscrptr[PN] == 0) continue; j = (intptr_t)&script[0]; if (T2 >= j && T2 < (intptr_t)(&script[MAXSCRIPTSIZE])) { scriptptrs[i] |= 1; T2 -= j; } if (T5 >= j && T5 < (intptr_t)(&script[MAXSCRIPTSIZE])) { scriptptrs[i] |= 2; T5 -= j; } if (T6 >= j && T6 < (intptr_t)(&script[MAXSCRIPTSIZE])) { scriptptrs[i] |= 4; T6 -= j; } } dfwrite(&scriptptrs[0], 1, MAXSPRITES, fil); dfwrite(&hittype[0], sizeof(struct weaponhit), MAXSPRITES, fil); for (i = 0; i < MAXSPRITES; i++) { if (actorscrptr[PN] == 0) continue; j = (intptr_t)&script[0]; if (scriptptrs[i] & 1) T2 += j; if (scriptptrs[i] & 2) T5 += j; if (scriptptrs[i] & 4) T6 += j; } dfwrite(&lockclock, sizeof(lockclock), 1, fil); dfwrite(&pskybits, sizeof(pskybits), 1, fil); dfwrite(&pskyoff[0], sizeof(pskyoff[0]), MAXPSKYTILES, fil); dfwrite(&animatecnt, sizeof(animatecnt), 1, fil); dfwrite(&animatesect[0], 2, MAXANIMATES, fil); for (i = animatecnt - 1; i >= 0; i--) animateptr[i] = (int32_t*)((intptr_t)animateptr[i] - (intptr_t)(§or[0])); dfwrite(&animateptr[0], 4, MAXANIMATES, fil); for (i = animatecnt - 1; i >= 0; i--) animateptr[i] = (int32_t*)((intptr_t)animateptr[i] + (intptr_t)(§or[0])); dfwrite(&animategoal[0], 4, MAXANIMATES, fil); dfwrite(&animatevel[0], 4, MAXANIMATES, fil); dfwrite(&earthquaketime, sizeof(earthquaketime), 1, fil); dfwrite(&ud.from_bonus, sizeof(ud.from_bonus), 1, fil); dfwrite(&ud.secretlevel, sizeof(ud.secretlevel), 1, fil); dfwrite(&ud.respawn_monsters, sizeof(ud.respawn_monsters), 1, fil); dfwrite(&ud.respawn_items, sizeof(ud.respawn_items), 1, fil); dfwrite(&ud.respawn_inventory, sizeof(ud.respawn_inventory), 1, fil); dfwrite(&ud.god, sizeof(ud.god), 1, fil); dfwrite(&ud.auto_run, sizeof(ud.auto_run), 1, fil); dfwrite(&ud.crosshair, sizeof(ud.crosshair), 1, fil); dfwrite(&ud.monsters_off, sizeof(ud.monsters_off), 1, fil); dfwrite(&ud.last_level, sizeof(ud.last_level), 1, fil); dfwrite(&ud.eog, sizeof(ud.eog), 1, fil); dfwrite(&ud.coop, sizeof(ud.coop), 1, fil); dfwrite(&ud.marker, sizeof(ud.marker), 1, fil); dfwrite(&ud.ffire, sizeof(ud.ffire), 1, fil); dfwrite(&camsprite, sizeof(camsprite), 1, fil); dfwrite(&connecthead, sizeof(connecthead), 1, fil); dfwrite(connectpoint2, sizeof(connectpoint2), 1, fil); dfwrite(&numplayersprites, sizeof(numplayersprites), 1, fil); dfwrite((short*)&frags[0][0], sizeof(frags), 1, fil); dfwrite(&randomseed, sizeof(randomseed), 1, fil); dfwrite(&global_random, sizeof(global_random), 1, fil); dfwrite(¶llaxyscale, sizeof(parallaxyscale), 1, fil); fclose(fil); if (ud.multimode < 2) { strcpy(fta_quotes[122], "GAME SAVED"); FTA(122, &ps[myconnectindex], 1); } ready2send = 1; waitforeverybody(); ototalclock = totalclock; return(0); } #define LMB (buttonstat&1) #define RMB (buttonstat&2) // FIX_00036: Mouse wheel can now be used in menu #define WHEELUP (buttonstat&8) #define WHEELDOWN (buttonstat&16) ControlInfo minfo; int probe(int x,int y,int i,int n) { return( probeXduke(x, y, i, n, 65536L) ); } int probeXduke(int x,int y,int i,int n, int32_t spriteSize) { short centre; int32 mouseSens; static int32_t delay_counter_up = 0, delay_counter_down = 0, delay_up = 50, delay_down = 50; static int32_t mi = 0; // FIX_00075: Bad Sensitivity aint32_t Y axis when using mouse in menu (Thanks to Turrican) mouseSens = CONTROL_GetMouseSensitivity_Y(); mouseSens = mouseSens ? mouseSens : 1; if( ((ControllerType == controltype_keyboardandmouse)|| (ControllerType == controltype_joystickandmouse)) ) //&& CONTROL_MousePresent ) { memset(&minfo, 0, sizeof(ControlInfo)); CONTROL_GetInput( &minfo ); //mouseY = CONTROL_GetMouseY(); //mi = mouseY; mi += minfo.dz / mouseSens; mi += minfo.dpitch / mouseSens; } else minfo.dz = minfo.dyaw = 0; if( x == (320>>1) ) centre = 320>>2; else centre = 0; if( KB_KeyPressed( sc_UpArrow ) || KB_KeyPressed( sc_PgUp ) || KB_KeyPressed( sc_kpad_8 ) || (mi < -1024) || WHEELUP) { // FIX_00060: Repeat key function was not working in the menu if(delay_counter_up==0 || (totalclock-delay_counter_up)>delay_up || (mi < -1024) || WHEELUP) { mi = 0; sound(KICK_HIT); probey--; if(probey < 0) probey = n-1; minfo.dz = 0; minfo.dpitch = 0; if (delay_counter_up && (totalclock-delay_counter_up)>delay_up) delay_up = 10; delay_counter_up = totalclock; } } else { KB_ClearKeyDown( sc_UpArrow ); KB_ClearKeyDown( sc_kpad_8 ); KB_ClearKeyDown( sc_PgUp ); delay_counter_up = 0; delay_up = 50; } if( KB_KeyPressed( sc_DownArrow ) || KB_KeyPressed( sc_PgDn ) || KB_KeyPressed( sc_kpad_2 ) || (mi > 1024) || WHEELDOWN ) { if(delay_counter_down==0 || (totalclock-delay_counter_down)>delay_down || (mi > 1024) || WHEELDOWN) { mi = 0; sound(KICK_HIT); probey++; minfo.dz = 0; minfo.dpitch = 0; if (delay_counter_down && (totalclock-delay_counter_down)>delay_down) delay_down = 10; delay_counter_down = totalclock; } } else { KB_ClearKeyDown( sc_DownArrow ); KB_ClearKeyDown( sc_kpad_2 ); KB_ClearKeyDown( sc_PgDn ); delay_counter_down = 0; delay_down = 50; } if(probey >= n) probey = 0; if(centre) { // rotatesprite(((320>>1)+(centre)+54)<<16,(y+(probey*i)-4)<<16,65536L,0,SPINNINGNUKEICON+6-((6+(totalclock>>3))%7),sh,0,10,0,0,xdim-1,ydim-1); // rotatesprite(((320>>1)-(centre)-54)<<16,(y+(probey*i)-4)<<16,65536L,0,SPINNINGNUKEICON+((totalclock>>3)%7),sh,0,10,0,0,xdim-1,ydim-1); rotatesprite(((320>>1)+(centre>>1)+70)<<16,(y+(probey*i)-4)<<16,spriteSize,0,SPINNINGNUKEICON+6-((6+(totalclock>>3))%7),sh,0,10,0,0,xdim-1,ydim-1); rotatesprite(((320>>1)-(centre>>1)-70)<<16,(y+(probey*i)-4)<<16,spriteSize,0,SPINNINGNUKEICON+((totalclock>>3)%7),sh,0,10,0,0,xdim-1,ydim-1); } else rotatesprite((x-tiles[BIGFNTCURSOR].dim.width-4)<<16,(y+(probey*i)-4)<<16,spriteSize,0,SPINNINGNUKEICON+(((totalclock>>3))%7),sh,0,10,0,0,xdim-1,ydim-1); if( KB_KeyPressed(sc_Space) || KB_KeyPressed( sc_kpad_Enter ) || KB_KeyPressed( sc_Enter ) || (LMB))// && !onbar) ) { if(current_menu != 110) sound(PISTOL_BODYHIT); KB_ClearKeyDown( sc_Enter ); KB_ClearKeyDown( sc_Space ); KB_ClearKeyDown( sc_kpad_Enter ); return(probey); } else if( KB_KeyPressed( sc_Escape ) || (RMB) ) { onbar = 0; KB_ClearKeyDown( sc_Escape ); sound(EXITMENUSOUND); return(-1); } else { if(onbar == 0) return(-probey-2); if ( KB_KeyPressed( sc_LeftArrow ) || KB_KeyPressed( sc_kpad_4 ) || ((buttonstat&1) && minfo.dyaw < -128 ) ) return(probey); else if ( KB_KeyPressed( sc_RightArrow ) || KB_KeyPressed( sc_kpad_6 ) || ((buttonstat&1) && minfo.dyaw > 128 ) ) return(probey); else return(-probey-2); } } int menutext(int x,int y,short s,short p,char *t) { short i, ac, centre; y -= 12; i = centre = 0; if( x == (320>>1) ) { while( *(t+i) ) { if(*(t+i) == ' ') { centre += 5; i++; continue; } ac = 0; if(*(t+i) >= '0' && *(t+i) <= '9') ac = *(t+i) - '0' + BIGALPHANUM-10; else if(*(t+i) >= 'a' && *(t+i) <= 'z') ac = toupper(*(t+i)) - 'A' + BIGALPHANUM; else if(*(t+i) >= 'A' && *(t+i) <= 'Z') ac = *(t+i) - 'A' + BIGALPHANUM; else switch(*(t+i)) { case '-': ac = BIGALPHANUM-11; break; case '.': ac = BIGPERIOD; break; case '\'': ac = BIGAPPOS; break; case ',': ac = BIGCOMMA; break; case '!': ac = BIGX; break; case '?': ac = BIGQ; break; case ';': ac = BIGSEMI; break; case ':': ac = BIGSEMI; break; default: centre += 5; i++; continue; } centre += tiles[ac].dim.width-1; i++; } } if(centre) x = (320-centre-10)>>1; while(*t) { if(*t == ' ') {x+=5;t++;continue;} ac = 0; if(*t >= '0' && *t <= '9') ac = *t - '0' + BIGALPHANUM-10; else if(*t >= 'a' && *t <= 'z') ac = toupper(*t) - 'A' + BIGALPHANUM; else if(*t >= 'A' && *t <= 'Z') ac = *t - 'A' + BIGALPHANUM; else switch(*t) { case '-': ac = BIGALPHANUM-11; break; case '.': ac = BIGPERIOD; break; case ',': ac = BIGCOMMA; break; case '!': ac = BIGX; break; case '\'': ac = BIGAPPOS; break; case '?': ac = BIGQ; break; case ';': ac = BIGSEMI; break; case ':': ac = BIGCOLIN; break; default: x += 5; t++; continue; } rotatesprite(x<<16,y<<16,65536L,0,ac,s,p,10+16,0,0,xdim-1,ydim-1); x += tiles[ac].dim.width; t++; } return (x); } int menutextc(int x,int y,short s,short p,char *t) { short i, ac, centre; s += 8; y -= 12; i = centre = 0; // if( x == (320>>1) ) { while( *(t+i) ) { if(*(t+i) == ' ') { centre += 5; i++; continue; } ac = 0; if(*(t+i) >= '0' && *(t+i) <= '9') ac = *(t+i) - '0' + BIGALPHANUM+26+26; if(*(t+i) >= 'a' && *(t+i) <= 'z') ac = *(t+i) - 'a' + BIGALPHANUM+26; if(*(t+i) >= 'A' && *(t+i) <= 'Z') ac = *(t+i) - 'A' + BIGALPHANUM; else switch(*t) { case '-': ac = BIGALPHANUM-11; break; case '.': ac = BIGPERIOD; break; case ',': ac = BIGCOMMA; break; case '!': ac = BIGX; break; case '?': ac = BIGQ; break; case ';': ac = BIGSEMI; break; case ':': ac = BIGCOLIN; break; } centre += tiles[ac].dim.width-1; i++; } } x -= centre>>1; while(*t) { if(*t == ' ') {x+=5;t++;continue;} ac = 0; if(*t >= '0' && *t <= '9') ac = *t - '0' + BIGALPHANUM+26+26; if(*t >= 'a' && *t <= 'z') ac = *t - 'a' + BIGALPHANUM+26; if(*t >= 'A' && *t <= 'Z') ac = *t - 'A' + BIGALPHANUM; switch(*t) { case '-': ac = BIGALPHANUM-11; break; case '.': ac = BIGPERIOD; break; case ',': ac = BIGCOMMA; break; case '!': ac = BIGX; break; case '?': ac = BIGQ; break; case ';': ac = BIGSEMI; break; case ':': ac = BIGCOLIN; break; } rotatesprite(x<<16,y<<16,65536L,0,ac,s,p,10+16,0,0,xdim-1,ydim-1); x += tiles[ac].dim.width; t++; } return (x); } void bar(int x,int y,short *p,short dainc,uint8_t damodify,short s, short pa) { short xloc; uint8_t rev; if(dainc < 0) { dainc = -dainc; rev = 1; } else rev = 0; y-=2; if(damodify) { if(rev == 0) { if( KB_KeyPressed( sc_LeftArrow ) || KB_KeyPressed( sc_kpad_4 ) || ((buttonstat&1) && minfo.dyaw < -256 ) ) // && onbar) ) { KB_ClearKeyDown( sc_LeftArrow ); KB_ClearKeyDown( sc_kpad_4 ); *p -= dainc; if(*p < 0) *p = 0; sound(KICK_HIT); } if( KB_KeyPressed( sc_RightArrow ) || KB_KeyPressed( sc_kpad_6 ) || ((buttonstat&1) && minfo.dyaw > 256 ) )//&& onbar) ) { KB_ClearKeyDown( sc_RightArrow ); KB_ClearKeyDown( sc_kpad_6 ); *p += dainc; if(*p > 63) *p = 63; sound(KICK_HIT); } } else { if( KB_KeyPressed( sc_RightArrow ) || KB_KeyPressed( sc_kpad_6 ) || ((buttonstat&1) && minfo.dyaw > 256 ))//&& onbar )) { KB_ClearKeyDown( sc_RightArrow ); KB_ClearKeyDown( sc_kpad_6 ); *p -= dainc; if(*p < 0) *p = 0; sound(KICK_HIT); } if( KB_KeyPressed( sc_LeftArrow ) || KB_KeyPressed( sc_kpad_4 ) || ((buttonstat&1) && minfo.dyaw < -256 ))// && onbar) ) { KB_ClearKeyDown( sc_LeftArrow ); KB_ClearKeyDown( sc_kpad_4 ); *p += dainc; if(*p > 64) *p = 64; sound(KICK_HIT); } } } xloc = *p; rotatesprite( (x+22)<<16,(y-3)<<16,65536L,0,SLIDEBAR,s,pa,10,0,0,xdim-1,ydim-1); if(rev == 0) rotatesprite( (x+xloc+1)<<16,(y+1)<<16,65536L,0,SLIDEBAR+1,s,pa,10,0,0,xdim-1,ydim-1); else rotatesprite( (x+(65-xloc) )<<16,(y+1)<<16,65536L,0,SLIDEBAR+1,s,pa,10,0,0,xdim-1,ydim-1); } #define SHX(X) 0 // ((x==X)*(-sh)) #define PHX(X) 0 // ((x==X)?1:2) #define MWIN(X) rotatesprite( 320<<15,200<<15,X,0,MENUSCREEN,-16,0,10+64,0,0,xdim-1,ydim-1) #define MWINXY(X,OX,OY) rotatesprite( ( 320+(OX) )<<15, ( 200+(OY) )<<15,X,0,MENUSCREEN,-16,0,10+64,0,0,xdim-1,ydim-1) int32 volnum,levnum,plrskl,numplr; short lastsavedpos = -1; void dispnames(void) { short x, c = 160; c += 64; for(x = 0;x <= 108;x += 12) rotatesprite((c+91-64)<<16,(x+56)<<16,65536L,0,TEXTBOX,24,0,10,0,0,xdim-1,ydim-1); rotatesprite(22<<16,97<<16,65536L,0,WINDOWBORDER2,24,0,10,0,0,xdim-1,ydim-1); rotatesprite(180<<16,97<<16,65536L,1024,WINDOWBORDER2,24,0,10,0,0,xdim-1,ydim-1); rotatesprite(99<<16,50<<16,65536L,512,WINDOWBORDER1,24,0,10,0,0,xdim-1,ydim-1); rotatesprite(103<<16,144<<16,65536L,1024+512,WINDOWBORDER1,24,0,10,0,0,xdim-1,ydim-1); minitext(c,48,ud.savegame[0],2,10+16); minitext(c,48+12,ud.savegame[1],2,10+16); minitext(c,48+12+12,ud.savegame[2],2,10+16); minitext(c,48+12+12+12,ud.savegame[3],2,10+16); minitext(c,48+12+12+12+12,ud.savegame[4],2,10+16); minitext(c,48+12+12+12+12+12,ud.savegame[5],2,10+16); minitext(c,48+12+12+12+12+12+12,ud.savegame[6],2,10+16); minitext(c,48+12+12+12+12+12+12+12,ud.savegame[7],2,10+16); minitext(c,48+12+12+12+12+12+12+12+12,ud.savegame[8],2,10+16); minitext(c,48+12+12+12+12+12+12+12+12+12,ud.savegame[9],2,10+16); } // This is the same thing as was in build.c ... // We DO have a _dos_findfirst implementation now...maybe use that instead? // --ryan. #if ORIGINAL_DUKE3D_GETFILENAMES int getfilenames(uint8_t kind[6]) { short type; struct find_t fileinfo; if (strcmp(kind,"SUBD") == 0) { strcpy(kind,"*.*"); if (_dos_findfirst(kind,_A_SUBDIR,&fileinfo) != 0) return(-1); type = 1; } else { if (_dos_findfirst(kind,_A_NORMAL,&fileinfo) != 0) return(-1); type = 0; } do { if ((type == 0) || ((fileinfo.attrib&16) > 0)) if ((fileinfo.name[0] != '.') || (fileinfo.name[1] != 0)) { strcpy(menuname[menunamecnt],fileinfo.name); menuname[menunamecnt][16] = type; menunamecnt++; } } while (_dos_findnext(&fileinfo) == 0); return(0); } #else int getfilenames(char kind[6]) { /* !!! FIXME: Visual C? */ #if (defined __WATCOMC__) short type; struct find_t fileinfo; if (strcmp(kind,"SUBD") == 0) { strcpy(kind,"*.*"); if (_dos_findfirst(kind,_A_SUBDIR,&fileinfo) != 0) return(-1); type = 1; } else { if (_dos_findfirst(kind,_A_NORMAL,&fileinfo) != 0) return(-1); type = 0; } do { if ((type == 0) || ((fileinfo.attrib&16) > 0)) if ((fileinfo.name[0] != '.') || (fileinfo.name[1] != 0)) { strcpy(menuname[menunamecnt],fileinfo.name); menuname[menunamecnt][16] = type; menunamecnt++; } } while (_dos_findnext(&fileinfo) == 0); #elif (defined UNIX) DIR *dir; struct dirent *dent; struct stat statbuf; int add_this; uint8_t *ptr = NULL; int len = 0; int subdirs = 0; if (strcmp(kind,"SUBD") == 0) subdirs = 1; dir = opendir("."); if (dir == NULL) return(-1); do { add_this = 0; dent = readdir(dir); if (dent != NULL) { if (stat(dent->d_name, &statbuf) == 0) { if (subdirs) { if (S_ISDIR(statbuf.st_mode)) add_this = 1; } /* if */ else { /* need to expand support if this assertion ever fails. */ assert(stricmp(kind, "*.MAP") == 0); len = strlen(dent->d_name); if (len >= 5) { ptr = ((uint8_t *) dent->d_name) + len; ptr += strlen(ptr) - 4; if (stricmp(ptr, ".MAP") == 0) add_this = 1; } /* if */ } /* else */ if (add_this) { strcpy(menuname[menunamecnt],dent->d_name); menuname[menunamecnt][16] = subdirs; menunamecnt++; } /* if */ } /* if */ } /* if */ } while (dent != NULL); closedir(dir); #endif return(0); } #endif void sortfilenames() { uint8_t sortbuffer[17]; int32_t i, j, k; for(i=1;i<menunamecnt;i++) for(j=0;j<i;j++) { k = 0; while ((menuname[i][k] == menuname[j][k]) && (menuname[i][k] != 0) && (menuname[j][k] != 0)) k++; if (menuname[i][k] < menuname[j][k]) { memcpy(&sortbuffer[0],&menuname[i][0],sizeof(menuname[0])); memcpy(&menuname[i][0],&menuname[j][0],sizeof(menuname[0])); memcpy(&menuname[j][0],&sortbuffer[0],sizeof(menuname[0])); } } } int32_t quittimer = 0; void gameexitanycase(void) { KB_FlushKeyboardQueue(); if( gamequit == 0 && ( numplayers > 1 ) ) { if(ps[myconnectindex].gm&MODE_GAME) { gamequit = 1; quittimer = totalclock+120; sound(SHORT_CIRCUIT); } else { sendlogoff(); gameexit(" "); sound(NITEVISION_ONOFF); } } else if( numplayers < 2 ) gameexit(" "); if( ( totalclock > quittimer ) && ( gamequit == 1) ) { gameexit("Timed out."); } } void menus(void) { short c,x; volatile int32_t l; int i,j; static int lastkeysetup = 0; static int waiting4key = false; static int current_resolution = 0; char text[512]; getpackets(); if(((ControllerType == controltype_keyboardandmouse)|| (ControllerType == controltype_joystickandmouse)) //&& CONTROL_MousePresent ) { if(buttonstat != 0 && !onbar) // anti-repeat { x = MOUSE_GetButtons()<<3; if( x ) { buttonstat = x<<3; } else { buttonstat = 0; } } else buttonstat = MOUSE_GetButtons(); } else buttonstat = 0; if( (ps[myconnectindex].gm&MODE_MENU) == 0 ) { tiles[MAXTILES-3].lock = 1; return; } ps[myconnectindex].gm &= (0xff-MODE_TYPE); ps[myconnectindex].fta = 0; x = 0; sh = 4-(sintable[(totalclock<<4)&2047]>>11); if(!(current_menu >= 1000 && current_menu <= 2999 && current_menu >= 300 && current_menu <= 369)) vscrn(); // printf("Current menu=%d, game mode=%d, last menu =%d\n", current_menu, ps[myconnectindex].gm, last_menu); switch(current_menu) { case 25000: gametext(160,90,"SELECT A SAVE SPOT BEFORE",0,2+8+16); gametext(160,90+9,"YOU QUICK RESTORE.",0,2+8+16); x = probe(186,124,0,0); if(x >= -1) { if(ud.multimode < 2 && ud.recstat != 2) { ready2send = 1; totalclock = ototalclock; } ps[myconnectindex].gm &= ~MODE_MENU; } break; case 20000: x = probe(326,190,0,0); gametext(160,50-8,"YOU ARE PLAYING THE SHAREWARE",0,2+8+16); gametext(160,59-8,"VERSION OF DUKE NUKEM 3D. WHILE",0,2+8+16); gametext(160,68-8,"THIS VERSION IS REALLY COOL, YOU",0,2+8+16); gametext(160,77-8,"ARE MISSING OVER 75% OF THE TOTAL",0,2+8+16); gametext(160,86-8,"GAME, ALONG WITH OTHER GREAT EXTRAS",0,2+8+16); gametext(160,95-8,"AND GAMES, WHICH YOU'LL GET WHEN",0,2+8+16); gametext(160,104-8,"YOU ORDER THE COMPLETE VERSION AND",0,2+8+16); gametext(160,113-8,"GET THE FINAL TWO EPISODES.",0,2+8+16); gametext(160,113+8,"PLEASE READ THE 'HOW TO ORDER' ITEM",0,2+8+16); gametext(160,122+8,"ON THE MAIN MENU IF YOU WISH TO",0,2+8+16); gametext(160,131+8,"UPGRADE TO THE FULL REGISTERED",0,2+8+16); gametext(160,140+8,"VERSION OF DUKE NUKEM 3D.",0,2+8+16); gametext(160,149+16,"PRESS ANY KEY...",0,2+8+16); if( x >= -1 ) cmenu(100); break; case 15001: case 15000: gametext(160,90,"LOAD last game:",0,2+8+16); sprintf(text,"\"%s\"",ud.savegame[lastsavedpos]); gametext(160,99,text,0,2+8+16); gametext(160,99+9,"(Y/N)",0,2+8+16); _handle_events(); if( KB_KeyPressed(sc_Escape) || KB_KeyPressed(sc_N) || RMB) { if(sprite[ps[myconnectindex].i].extra <= 0) { enterlevel(MODE_GAME); return; } KB_ClearKeyDown(sc_N); KB_ClearKeyDown(sc_Escape); ps[myconnectindex].gm &= ~MODE_MENU; if(ud.multimode < 2 && ud.recstat != 2) { ready2send = 1; totalclock = ototalclock; } } if( KB_KeyPressed(sc_Space) || KB_KeyPressed(sc_Enter) || KB_KeyPressed(sc_kpad_Enter) || KB_KeyPressed(sc_Y) || LMB ) { KB_FlushKeyboardQueue(); FX_StopAllSounds(); if(ud.multimode > 1) { loadplayer(-1-lastsavedpos); ps[myconnectindex].gm = MODE_GAME; } else { c = loadplayer(lastsavedpos); if(c == 0) ps[myconnectindex].gm = MODE_GAME; } } probe(186,124+9,0,0); break; case 10000: // parental case 10001: c = (320>>1)-120; rotatesprite(320<<15,19<<16,65536L,0,MENUBAR,16,0,10,0,0,xdim-1,ydim-1); menutext(320>>1,24,0,0,"ADULT MODE"); x = probe(c+6,43,16,2); if(x == -1) { cmenu(702); probey = 6; break; } menutext(c,43,SHX(-2),PHX(-2),"ADULT MODE"); menutext(c+160+40,43,0,0,ud.lockout?"OFF":"ON"); menutext(c,43+16,SHX(-3),PHX(-3),"ENTER PASSWORD"); if(current_menu == 10001) { gametext(160,43+16+16+16-12,"ENTER PASSWORD",0,2+8+16); x = strget((320>>1),43+16+16+16,buf,19, 998); if(x == 1) // user hit enter key { if(ud.pwlockout[0] == 0 || ud.lockout == 0 ) // if already unlocked then we set pwd or reset pwd is there is already one strcpy(&ud.pwlockout[0],buf); else if( strcmp(buf,&ud.pwlockout[0]) == 0 ) // if (pwd was up AND lockout is true (locked) AND pwd is good) { ud.lockout = 0; buf[0] = 0; for(x=0;x<numanimwalls;x++) if( wall[animwall[x].wallnum].picnum != W_SCREENBREAK && wall[animwall[x].wallnum].picnum != W_SCREENBREAK+1 && wall[animwall[x].wallnum].picnum != W_SCREENBREAK+2 ) if( wall[animwall[x].wallnum].extra >= 0 ) wall[animwall[x].wallnum].picnum = wall[animwall[x].wallnum].extra; } current_menu = 10000; KB_ClearKeyDown(sc_Enter); KB_ClearKeyDown(sc_kpad_Enter); KB_FlushKeyboardQueue(); } else if(x==-1) // pressed esc while typing. We discard the text. { *buf = 0; current_menu = 10000; KB_ClearKeyDown(sc_Escape); } } else { if(x == 0) { if( ud.lockout == 1 ) { if(ud.pwlockout[0] == 0) { ud.lockout = 0; for(x=0;x<numanimwalls;x++) if( wall[animwall[x].wallnum].picnum != W_SCREENBREAK && wall[animwall[x].wallnum].picnum != W_SCREENBREAK+1 && wall[animwall[x].wallnum].picnum != W_SCREENBREAK+2 ) if( wall[animwall[x].wallnum].extra >= 0 ) wall[animwall[x].wallnum].picnum = wall[animwall[x].wallnum].extra; } else { buf[0] = 0; current_menu = 10001; inputloc = 0; KB_FlushKeyboardQueue(); } } else { ud.lockout = 1; for(x=0;x<numanimwalls;x++) switch(wall[animwall[x].wallnum].picnum) { case FEMPIC1: wall[animwall[x].wallnum].picnum = BLANKSCREEN; break; case FEMPIC2: case FEMPIC3: wall[animwall[x].wallnum].picnum = SCREENBREAK6; break; } } } else if(x == 1) { current_menu = 10001; // ask for password change inputloc = 0; *buf = 0; KB_FlushKeyboardQueue(); } } break; case 1000: case 1001: case 1002: case 1003: case 1004: case 1005: case 1006: case 1007: case 1008: case 1009: rotatesprite(160<<16,200<<15,65536L,0,MENUSCREEN,16,0,10+64,0,0,xdim-1,ydim-1); rotatesprite(160<<16,19<<16,65536L,0,MENUBAR,16,0,10,0,0,xdim-1,ydim-1); menutext(160,24,0,0,"LOAD GAME"); rotatesprite(101<<16,97<<16,65536,512,MAXTILES-3,-32,0,4+10+64,0,0,xdim-1,ydim-1); dispnames(); sprintf((char*)tempbuf,"PLAYERS: %-2d ",numplr); gametext(160,158,(char*)tempbuf,0,2+8+16); sprintf((char*)tempbuf,"EPISODE: %-2d / LEVEL: %-2d / SKILL: %-2d",1+volnum,1+levnum,plrskl); gametext(160,170,(char*)tempbuf,0,2+8+16); gametext(160,90,"LOAD game:",0,2+8+16); sprintf((char*)tempbuf,"\"%s\"",ud.savegame[current_menu-1000]); gametext(160,99,(char*)tempbuf,0,2+8+16); gametext(160,99+9,"(Y/N)",0,2+8+16); _handle_events(); if( KB_KeyPressed(sc_Space) || KB_KeyPressed(sc_Enter) || KB_KeyPressed(sc_kpad_Enter) || KB_KeyPressed(sc_Y) || LMB ) { lastsavedpos = current_menu-1000; KB_FlushKeyboardQueue(); //if(ud.multimode < 2 && ud.recstat != 2) //{ // ready2send = 1; // totalclock = ototalclock; //} if(ud.multimode > 1) { if( ps[myconnectindex].gm&MODE_GAME ) { loadplayer(-1-lastsavedpos); ps[myconnectindex].gm = MODE_GAME; } else { tempbuf[0] = 126; tempbuf[1] = lastsavedpos; for(x=connecthead;x>=0;x=connectpoint2[x]) if(x != myconnectindex) sendpacket(x,(uint8_t*)tempbuf,2); getpackets(); loadplayer(lastsavedpos); multiflag = 0; } } else { // FIX_00084: Various bugs in the load game (single player) option if ESC is hit or if wrong version c = loadplayer(lastsavedpos); if(c == 0) { ps[myconnectindex].gm = MODE_GAME; if (ud.recstat != 2) // if not playing a demo then .. totalclock = ototalclock; } else cmenu(1010); // failed loading game } break; } if( KB_KeyPressed(sc_N) || KB_KeyPressed(sc_Escape) || RMB) { KB_ClearKeyDown(sc_N); KB_ClearKeyDown(sc_Escape); sound(EXITMENUSOUND); cmenu(300); // FIX_00084: Various bugs in the load game (single player) option if ESC is hit or if wrong version // simply get back w/o changing anything. } break; case 1010: //loading a saved game failed gametext(160,99,"YOU CAN'T LOAD THIS GAME",0,2+8+16); gametext(160,99+9,"EITHER A WONG VERSION",0,2+8+16); gametext(160,99+9+9,"OR BAD # OF PLAYERS OR...",0,2+8+16); _handle_events(); if( KB_KeyPressed(sc_Space) || KB_KeyPressed(sc_Escape) || KB_KeyPressed(sc_Enter) || RMB) { KB_ClearKeyDown(sc_Space); KB_ClearKeyDown(sc_Escape); KB_ClearKeyDown(sc_Enter); sound(EXITMENUSOUND); cmenu(300); } break; case 1500: _handle_events(); if( KB_KeyPressed(sc_Space) || KB_KeyPressed(sc_Enter) || KB_KeyPressed(sc_kpad_Enter) || KB_KeyPressed(sc_Y) || LMB ) { KB_FlushKeyboardQueue(); cmenu(100); } if( KB_KeyPressed(sc_N) || KB_KeyPressed(sc_Escape) || RMB) { KB_ClearKeyDown(sc_N); KB_ClearKeyDown(sc_Escape); if(ud.multimode < 2 && ud.recstat != 2) { ready2send = 1; totalclock = ototalclock; } ps[myconnectindex].gm &= ~MODE_MENU; sound(EXITMENUSOUND); break; } probe(186,124,0,0); gametext(160,90,"ABORT this game?",0,2+8+16); gametext(160,90+9,"(Y/N)",0,2+8+16); break; case 2000: case 2001: case 2002: case 2003: case 2004: case 2005: case 2006: case 2007: case 2008: case 2009: rotatesprite(160<<16,200<<15,65536L,0,MENUSCREEN,16,0,10+64,0,0,xdim-1,ydim-1); rotatesprite(160<<16,19<<16,65536L,0,MENUBAR,16,0,10,0,0,xdim-1,ydim-1); menutext(160,24,0,0,"SAVE GAME"); rotatesprite(101<<16,97<<16,65536L,512,MAXTILES-3,-32,0,4+10+64,0,0,xdim-1,ydim-1); sprintf(text,"PLAYERS: %-2d ",ud.multimode); gametext(160,158,text,0,2+8+16); sprintf(text,"EPISODE: %-2d / LEVEL: %-2d / SKILL: %-2d",1+ud.volume_number,1+ud.level_number,ud.player_skill); gametext(160,170,text,0,2+8+16); dispnames(); gametext(160,90,"OVERWRITE previous SAVED game?",0,2+8+16); gametext(160,90+9,"(Y/N)",0,2+8+16); _handle_events(); if( KB_KeyPressed(sc_Space) || KB_KeyPressed(sc_Enter) || KB_KeyPressed(sc_kpad_Enter) || KB_KeyPressed(sc_Y) || LMB ) { KB_FlushKeyboardQueue(); inputloc = strlen(&ud.savegame[current_menu-2000][0]); cmenu(current_menu-2000+360); KB_FlushKeyboardQueue(); break; } if( KB_KeyPressed(sc_N) || KB_KeyPressed(sc_Escape) || RMB) { KB_ClearKeyDown(sc_N); KB_ClearKeyDown(sc_Escape); cmenu(351); sound(EXITMENUSOUND); } probe(186,124,0,0); break; case 990: // credits case 991: case 992: case 993: case 994: case 995: case 996: case 997: c = 160; if (!PLUTOPAK) { //rotatesprite(c<<16,200<<15,65536L,0,MENUSCREEN,16,0,10+64,0,0,xdim-1,ydim-1); rotatesprite(c<<16,19<<16,65536L,0,MENUBAR,16,0,10,0,0,xdim-1,ydim-1); menutext(c,24,0,0,"CREDITS"); l = 7; } else { l = 2; } if(KB_KeyPressed(sc_Escape)) { cmenu(0); break; } if( KB_KeyPressed( sc_LeftArrow ) || KB_KeyPressed( sc_kpad_4 ) || KB_KeyPressed( sc_UpArrow ) || KB_KeyPressed( sc_PgUp ) || KB_KeyPressed( sc_kpad_8 ) ) { KB_ClearKeyDown(sc_LeftArrow); KB_ClearKeyDown(sc_kpad_4); KB_ClearKeyDown(sc_UpArrow); KB_ClearKeyDown(sc_PgUp); KB_ClearKeyDown(sc_kpad_8); sound(KICK_HIT); current_menu--; if(current_menu < 990) current_menu = 990+l; } else if( KB_KeyPressed( sc_PgDn ) || KB_KeyPressed( sc_Enter ) || KB_KeyPressed( sc_Space ) || KB_KeyPressed( sc_kpad_Enter ) || KB_KeyPressed( sc_RightArrow ) || KB_KeyPressed( sc_DownArrow ) || KB_KeyPressed( sc_kpad_2 ) || KB_KeyPressed( sc_kpad_9 ) || KB_KeyPressed( sc_kpad_6 ) ) { KB_ClearKeyDown(sc_PgDn); KB_ClearKeyDown(sc_Enter); KB_ClearKeyDown(sc_RightArrow); KB_ClearKeyDown(sc_kpad_Enter); KB_ClearKeyDown(sc_kpad_6); KB_ClearKeyDown(sc_kpad_9); KB_ClearKeyDown(sc_kpad_2); KB_ClearKeyDown(sc_DownArrow); KB_ClearKeyDown(sc_Space); sound(KICK_HIT); current_menu++; if(current_menu > 990+l) current_menu = 990; } if (!PLUTOPAK) { // This is Jonathon Fowler code. Text respects the true 1.3/1.3d --mk switch (current_menu) { case 990: gametext(c,40, "ORIGINAL CONCEPT",0,2+8+16); gametext(c,40+9, "TODD REPLOGLE",0,2+8+16); gametext(c,40+9+9, "ALLEN H. BLUM III",0,2+8+16); gametext(c,40+9+9+9+9, "PRODUCED & DIRECTED BY",0,2+8+16); gametext(c,40+9+9+9+9+9, "GREG MALONE",0,2+8+16); gametext(c,40+9+9+9+9+9+9+9, "EXECUTIVE PRODUCER",0,2+8+16); gametext(c,40+9+9+9+9+9+9+9+9, "GEORGE BROUSSARD",0,2+8+16); gametext(c,40+9+9+9+9+9+9+9+9+9+9, "BUILD ENGINE",0,2+8+16); gametext(c,40+9+9+9+9+9+9+9+9+9+9+9,"KEN SILVERMAN",0,2+8+16); break; case 991: gametext(c,40, "GAME PROGRAMMING",0,2+8+16); gametext(c,40+9, "TODD REPLOGLE",0,2+8+16); gametext(c,40+9+9+9, "3D ENGINE/TOOLS/NET",0,2+8+16); gametext(c,40+9+9+9+9, "KEN SILVERMAN",0,2+8+16); gametext(c,40+9+9+9+9+9+9, "NETWORK LAYER/SETUP PROGRAM",0,2+8+16); gametext(c,40+9+9+9+9+9+9+9, "MARK DOCHTERMANN",0,2+8+16); break; case 992: gametext(c,40, "MAP DESIGN",0,2+8+16); gametext(c,40+9, "ALLEN H BLUM III",0,2+8+16); gametext(c,40+9+9, "RICHARD GRAY",0,2+8+16); gametext(c,40+9+9+9+9, "3D MODELING",0,2+8+16); gametext(c,40+9+9+9+9+9, "CHUCK JONES",0,2+8+16); gametext(c,40+9+9+9+9+9+9, "SAPPHIRE CORPORATION",0,2+8+16); gametext(c,40+9+9+9+9+9+9+9+9, "ARTWORK",0,2+8+16); gametext(c,40+9+9+9+9+9+9+9+9+9, "DIRK JONES, STEPHEN HORNBACK",0,2+8+16); gametext(c,40+9+9+9+9+9+9+9+9+9+9, "JAMES STOREY, DAVID DEMARET",0,2+8+16); gametext(c,40+9+9+9+9+9+9+9+9+9+9+9,"DOUGLAS R WOOD",0,2+8+16); break; case 993: gametext(c,40, "SOUND ENGINE",0,2+8+16); gametext(c,40+9, "JIM DOSE",0,2+8+16); gametext(c,40+9+9+9, "SOUND & MUSIC DEVELOPMENT",0,2+8+16); gametext(c,40+9+9+9+9, "ROBERT PRINCE",0,2+8+16); gametext(c,40+9+9+9+9+9, "LEE JACKSON",0,2+8+16); gametext(c,40+9+9+9+9+9+9+9, "VOICE TALENT",0,2+8+16); gametext(c,40+9+9+9+9+9+9+9+9, "LANI MINELLA - VOICE PRODUCER",0,2+8+16); gametext(c,40+9+9+9+9+9+9+9+9+9, "JON ST. JOHN AS \"DUKE NUKEM\"",0,2+8+16); break; case 994: gametext(c,60, "GRAPHIC DESIGN",0,2+8+16); gametext(c,60+9, "PACKAGING, MANUAL, ADS",0,2+8+16); gametext(c,60+9+9, "ROBERT M. ATKINS",0,2+8+16); gametext(c,60+9+9+9, "MICHAEL HADWIN",0,2+8+16); gametext(c,60+9+9+9+9+9, "SPECIAL THANKS TO",0,2+8+16); gametext(c,60+9+9+9+9+9+9, "STEVEN BLACKBURN, TOM HALL",0,2+8+16); gametext(c,60+9+9+9+9+9+9+9, "SCOTT MILLER, JOE SIEGLER",0,2+8+16); gametext(c,60+9+9+9+9+9+9+9+9, "TERRY NAGY, COLLEEN COMPTON",0,2+8+16); gametext(c,60+9+9+9+9+9+9+9+9+9, "HASH INC., FORMGEN, INC.",0,2+8+16); break; case 995: gametext(c,49, "THE 3D REALMS BETA TESTERS",0,2+8+16); gametext(c,49+9+9, "NATHAN ANDERSON, WAYNE BENNER",0,2+8+16); gametext(c,49+9+9+9, "GLENN BRENSINGER, ROB BROWN",0,2+8+16); gametext(c,49+9+9+9+9, "ERIK HARRIS, KEN HECKBERT",0,2+8+16); gametext(c,49+9+9+9+9+9, "TERRY HERRIN, GREG HIVELY",0,2+8+16); gametext(c,49+9+9+9+9+9+9, "HANK LEUKART, ERIC BAKER",0,2+8+16); gametext(c,49+9+9+9+9+9+9+9, "JEFF RAUSCH, KELLY ROGERS",0,2+8+16); gametext(c,49+9+9+9+9+9+9+9+9, "MIKE DUNCAN, DOUG HOWELL",0,2+8+16); gametext(c,49+9+9+9+9+9+9+9+9+9, "BILL BLAIR",0,2+8+16); break; case 996: gametext(c,32, "COMPANY PRODUCT SUPPORT",0,2+8+16); gametext(c,32+9+9, "THE FOLLOWING COMPANIES WERE COOL",0,2+8+16); gametext(c,32+9+9+9, "ENOUGH TO GIVE US LOTS OF STUFF",0,2+8+16); gametext(c,32+9+9+9+9, "DURING THE MAKING OF DUKE NUKEM 3D.",0,2+8+16); gametext(c,32+9+9+9+9+9+9, "ALTEC LANSING MULTIMEDIA",0,2+8+16); gametext(c,32+9+9+9+9+9+9+9, "FOR TONS OF SPEAKERS AND THE",0,2+8+16); gametext(c,32+9+9+9+9+9+9+9+9, "THX-LICENSED SOUND SYSTEM",0,2+8+16); gametext(c,32+9+9+9+9+9+9+9+9+9, "FOR INFO CALL 1-800-548-0620",0,2+8+16); gametext(c,32+9+9+9+9+9+9+9+9+9+9+9,"CREATIVE LABS, INC.",0,2+8+16); gametext(c,32+9+9+9+9+9+9+9+9+9+9+9+9+9,"THANKS FOR THE HARDWARE, GUYS.",0,2+8+16); break; case 997: gametext(c,50, "DUKE NUKEM IS A TRADEMARK OF",0,2+8+16); gametext(c,50+9, "3D REALMS ENTERTAINMENT",0,2+8+16); gametext(c,50+9+9+9, "DUKE NUKEM",0,2+8+16); gametext(c,50+9+9+9+9, "(C) 1996 3D REALMS ENTERTAINMENT",0,2+8+16); if (VOLUMEONE) { gametext(c,106, "PLEASE READ LICENSE.DOC FOR SHAREWARE",0,2+8+16); gametext(c,106+9, "DISTRIBUTION GRANTS AND RESTRICTIONS",0,2+8+16); } gametext(c,VOLUMEONE?134:115, "MADE IN DALLAS, TEXAS USA",0,2+8+16); break; } } switch(current_menu) { case 990: case 991: case 992: rotatesprite(160<<16,200<<15,65536L,0,2504+current_menu-990,0,0,10+64,0,0,xdim-1,ydim-1); break; } break; case 0: // main menu c = (320>>1); rotatesprite(c<<16,28<<16,65536L,0,INGAMEDUKETHREEDEE,0,0,10,0,0,xdim-1,ydim-1); rotatesprite((c+100)<<16,36<<16,65536L,0,PLUTOPAKSPRITE+2,(sintable[(totalclock<<4)&2047]>>11),0,2+8,0,0,xdim-1,ydim-1); x = probe(c,67,16,6); if(x >= 0) { if( ud.multimode > 1 && x == 0 && ud.recstat != 2) { if( movesperpacket == 4 && myconnectindex != connecthead ) break; last_zero = 0; cmenu( 600 ); } else { last_zero = x; switch(x) { case 0: cmenu(100); break; case 1: cmenu(200);break; case 2: if(movesperpacket == 4 && connecthead != myconnectindex) break; cmenu(300); break; case 3: KB_FlushKeyboardQueue();cmenu(400);break; // help case 4: cmenu(990);break; // credit case 5: cmenu(501);break; // quit } } } if(KB_KeyPressed(sc_Q)) cmenu(501); if(x == -1) { // FIX_00069: Hitting Esc at the menu screen shows an empty green screen if(ud.recstat == 2) // playing demo ps[myconnectindex].gm &= ~MODE_MENU; } if(movesperpacket == 4) { if( myconnectindex == connecthead ) menutext(c,67,SHX(-2),PHX(-2),"NEW GAME"); else menutext(c,67,SHX(-2),1,"NEW GAME"); } else menutext(c,67,SHX(-2),PHX(-2),"NEW GAME"); menutext(c,67+16,SHX(-3),PHX(-3),"OPTIONS"); if(movesperpacket == 4 && connecthead != myconnectindex) menutext(c,67+16+16,SHX(-4),1,"LOAD GAME"); else menutext(c,67+16+16,SHX(-4),PHX(-4),"LOAD GAME"); if(VOLUMEONE) menutext(c,67+16+16+16,SHX(-5),PHX(-5),"HOW TO ORDER"); else menutext(c,67+16+16+16,SHX(-5),PHX(-5),"HELP"); menutext(c,67+16+16+16+16,SHX(-6),PHX(-6),"CREDITS"); menutext(c,67+16+16+16+16+16,SHX(-7),PHX(-7),"QUIT"); break; // CTW END - MODIFICATION case 50: // general menu as cmenu(0) but for multiplayer games c = (320>>1); rotatesprite(c<<16,32<<16,65536L,0,INGAMEDUKETHREEDEE,0,0,10,0,0,xdim-1,ydim-1); rotatesprite((c+100)<<16,36<<16,65536L,0,PLUTOPAKSPRITE+2,(sintable[(totalclock<<4)&2047]>>11),0,2+8,0,0,xdim-1,ydim-1); x = probe(c,67,16,7); switch(x) { case 0: if(movesperpacket == 4 && myconnectindex != connecthead) break; if(ud.multimode < 2 || ud.recstat == 2) cmenu(1500); else { cmenu(600); last_fifty = 0; } break; case 1: if(movesperpacket == 4 && connecthead != myconnectindex) break; if(ud.recstat != 2) { last_fifty = 1; cmenu(350); setview(0,0,xdim-1,ydim-1); } break; case 2: if(movesperpacket == 4 && connecthead != myconnectindex) break; last_fifty = 2; cmenu(300); break; case 3: last_fifty = 3; cmenu(200); break; case 4: last_fifty = 4; KB_FlushKeyboardQueue(); cmenu(400); break; case 5: if(numplayers < 2) { last_fifty = 5; cmenu(503); } break; case 6: last_fifty = 6; cmenu(502); break; case -1: ps[myconnectindex].gm &= ~MODE_MENU; if(ud.multimode < 2 && ud.recstat != 2) { ready2send = 1; totalclock = ototalclock; } break; } if( KB_KeyPressed(sc_Q) ) cmenu(502); if(movesperpacket == 4 && connecthead != myconnectindex) { menutext(c,67+16*0 ,SHX(-2),1,"NEW GAME"); menutext(c,67+16*1 ,SHX(-3),1,"SAVE GAME"); menutext(c,67+16*2 ,SHX(-4),1,"LOAD GAME"); } else { menutext(c,67+16*0 ,SHX(-2),PHX(-2),"NEW GAME"); menutext(c,67+16*1 ,SHX(-3),PHX(-3),"SAVE GAME"); menutext(c,67+16*2 ,SHX(-4),PHX(-4),"LOAD GAME"); } menutext(c,67+16*3 ,SHX(-5),PHX(-5),"OPTIONS"); if(VOLUMEONE) menutext(c,67+16*4 ,SHX(-6),PHX(-6),"HOW TO ORDER"); else menutext(c,67+16*4 ,SHX(-6),PHX(-6)," HELP"); if(numplayers > 1) menutext(c,67+16*5 ,SHX(-7),1,"QUIT TO TITLE"); else menutext(c,67+16*5 ,SHX(-7),PHX(-7),"QUIT TO TITLE"); menutext(c,67+16*6,SHX(-8),PHX(-8),"QUIT GAME"); break; case 100: // Title menu rotatesprite(160<<16,19<<16,65536L,0,MENUBAR,16,0,10,0,0,xdim-1,ydim-1); menutext(160,24,0,0,"SELECT AN EPISODE"); if(PLUTOPAK) { //////if(boardfilename[0]) // // uncomment this for user map //x = probe(160,60,20,5); x = probe(160,60,20,4); //////else x = probe(160,60,20,4); } else { if(boardfilename[0]) x = probe(160,60,20,4); else x = probe(160,60,20,3); } if(x >= 0) { if (VOLUMEONE) { if(x > 0) cmenu(20000); else { ud.m_volume_number = x; ud.m_level_number = 0; cmenu(110); } } else { if((x == 3 && boardfilename[0])&&!PLUTOPAK) { ud.m_volume_number = 0; ud.m_level_number = 7; } else /* if(x == 4 && boardfilename[0]) { ud.m_volume_number = 0; ud.m_level_number = 7; } */ // USER MAP if((x == 4)&&PLUTOPAK) { //CONSOLE_Printf("MENU_USER_MAP"); // //[Todo: generate file list starting from .\\maps]") cmenu(MENU_USER_MAP); // cmenu(101) break; } else { ud.m_volume_number = x; ud.m_level_number = 0; } cmenu(110); } } else if(x == -1) { if(ps[myconnectindex].gm&MODE_GAME) cmenu(50); else cmenu(0); } menutext(160,60,SHX(-2),PHX(-2),volume_names[0]); c = 80; if (VOLUMEONE) { menutext(160,60+20,SHX(-3),1,volume_names[1]); menutext(160,60+20+20,SHX(-4),1,volume_names[2]); if(PLUTOPAK) menutext(160,60+20+20,SHX(-5),1,volume_names[3]); } else { menutext(160,60+20,SHX(-3),PHX(-3),volume_names[1]); menutext(160,60+20+20,SHX(-4),PHX(-4),volume_names[2]); if(PLUTOPAK) { menutext(160,60+20+20+20,SHX(-5),PHX(-5),volume_names[3]); //if(boardfilename[0]) //{ // uncomment this for usermap //menutext(160,60+20+20+20+20,SHX(-6),PHX(-6),"USER MAP"); //gametextpal(160,60+20+20+20+20+3,boardfilename,16+(sintable[(totalclock<<4)&2047]>>11),2); //} } else { /* if(boardfilename[0]) { menutext(160,60+20+20+20,SHX(-6),PHX(-6),"USER MAP"); gametext(160,60+20+20+20+6,boardfilename,2,2+8+16); } */ } } break; case 101: // MENU_USER_MAP c = (320>>1); rotatesprite(c<<16,19<<16,65536L,0,MENUBAR,16,0,10,0,0,xdim-1,ydim-1); menutext(c,24,0,0,"USER MAP"); // Draw USER MAP background { int y, x1; int32_t xPos, xPos2; int32_t yPos; //yPos2; xPos = ( xdim *32) / 320; yPos = ( ydim *30) / 200; xPos2 = ( xdim *282) / 320; //yPos2 = ( ydim *130) / 200; for(y=yPos; y < (ydim - (yPos*2)); y+=128) { for(x1=xPos; x1 < xPos2; x1+=128) { rotatesprite(x1<<16,y<<16,65536L,0,BIGHOLE,8,0,1+8+16+64+128,0,0, xdim - xPos, ydim - (yPos*2)); } } } c = (320>>1)-120; x = probe(c,70,19,4); if(x == -1) { cmenu(MENU_SELECT_EPISODE); } break; case 110: c = (320>>1); rotatesprite(c<<16,19<<16,65536L,0,MENUBAR,16,0,10,0,0,xdim-1,ydim-1); menutext(c,24,0,0,"SELECT SKILL"); x = probe(c,70,19,4); if(x >= 0) { switch(x) { case 0: globalskillsound = JIBBED_ACTOR6;break; case 1: globalskillsound = BONUS_SPEECH1;break; case 2: globalskillsound = DUKE_GETWEAPON2;break; case 3: globalskillsound = JIBBED_ACTOR5;break; } sound(globalskillsound); ud.m_player_skill = x+1; if(x == 3) ud.m_respawn_monsters = 1; else ud.m_respawn_monsters = 0; ud.m_monsters_off = ud.monsters_off = 0; ud.m_respawn_items = 0; ud.m_respawn_inventory = 0; ud.multimode = 1; // if (ud.showcinematics) //if(ud.m_volume_number == 3) // not needed to play cinematics. Black screen not nice //{ // flushperms(); // setview(0,0,xdim-1,ydim-1); // clearview(0L); // nextpage(); //} newgame(ud.m_volume_number,ud.m_level_number,ud.m_player_skill); enterlevel(MODE_GAME); } else if(x == -1) { cmenu(100); KB_FlushKeyboardQueue(); } menutext(c,70,SHX(-2),PHX(-2),skill_names[0]); menutext(c,70+19,SHX(-3),PHX(-3),skill_names[1]); menutext(c,70+19+19,SHX(-4),PHX(-4),skill_names[2]); menutext(c,70+19+19+19,SHX(-5),PHX(-5),skill_names[3]); break; case 200: rotatesprite(320<<15,19<<16,65536L,0,MENUBAR,16,0,10,0,0,xdim-1,ydim-1); menutext(320>>1,24,0,0,"OPTIONS"); c = (320>>1)-120; x = probe(c+6,43,16,6); if(x == -1) { if(ps[myconnectindex].gm&MODE_GAME) cmenu(50);else cmenu(0); } switch(x) { case 0: cmenu(702); // game options break; case 1: cmenu(703); // keybaord setup probey = 7; break; case 2: cmenu(701); // mouse setup break; case 3: cmenu(700); // sound setup break; case 4: cmenu(706); // Video setup lastkeysetup = 0; current_resolution = 0; // in case we don't find it for(i=0; i<validmodecnt; i++) { if(validmodexdim[i] == xdim && validmodeydim[i] == ydim) current_resolution = i; } break; case 5: // record on/off if( (ps[myconnectindex].gm&MODE_GAME) ) { closedemowrite(); break; } ud.m_recstat = !ud.m_recstat; break; //case -7: // gametext(320>>1,43+16*6,"*** DISABLED. WILL BE FIXED SOON***",0,2+8+16); // center-i // break; } menutext(c,43,SHX(-6),PHX(-6),"GAME OPTIONS"); menutext(c,43+16,SHX(-6),PHX(-6),"SETUP KEYBOARD"); menutext(c,43+16+16,SHX(-6),PHX(-6),"SETUP MOUSE"); menutext(c,43+16+16+16,SHX(-8),PHX(-8),"SETUP SOUND"); menutext(c,43+16+16+16+16,SHX(-8),PHX(-8),"SETUP VIDEO"); if( (ps[myconnectindex].gm&MODE_GAME) && ud.m_recstat != 1 ) { menutext(c,43+16+16+16+16+16,SHX(-10),1,"RECORD"); menutext(c+160+40,43+16+16+16+16+16,SHX(-10),1,"OFF"); } else { menutext(c,43+16+16+16+16+16,SHX(-10),PHX(-10),"RECORD"); if(ud.m_recstat == 1) menutext(c+160+40,43+16+16+16+16+16,SHX(-10),PHX(-10),"ON"); else menutext(c+160+40,43+16+16+16+16+16,SHX(-10),PHX(-10),"OFF"); } break; case 700: c = (320>>1)-120; rotatesprite(320<<15,19<<16,65536L,0,MENUBAR,16,0,10,0,0,xdim-1,ydim-1); menutext(320>>1,24,0,0,"SETUP SOUNDS"); onbar = ((probey == 2)&&SoundToggle) || ((probey == 3)&&MusicToggle) ; x = probe(c+6,43,16,8); switch(x) { case -1: cmenu(200); probey = 3; break; case 0: if (FXDevice != SC_Unknown) { SoundToggle = 1-SoundToggle; if( SoundToggle == 0 ) { FX_StopAllSounds(); clearsoundlocks(); } } break; case 1: if(eightytwofifty == 0 || numplayers < 2) if(MusicDevice != SC_Unknown) { MusicToggle = 1-MusicToggle; if( MusicToggle == 0 ) MUSIC_StopSong(); else { if(ud.recstat != 2 && ps[myconnectindex].gm&MODE_GAME) playmusic(&music_fn[0][music_select][0]); else playmusic(&env_music_fn[0][0]); MUSIC_Continue(); } } break; case 4: if(SoundToggle && (FXDevice != SC_Unknown)) VoiceToggle = 1-VoiceToggle; break; case 5: if(SoundToggle && (FXDevice != SC_Unknown)) AmbienceToggle = 1-AmbienceToggle; break; case 6: if(SoundToggle && (FXDevice != SC_Unknown)) { ReverseStereo = 1-ReverseStereo; FX_SetReverseStereo(ReverseStereo); } break; case 7: // xduke: 1.3d sound style - hear opponent if(SoundToggle && (FXDevice != SC_Unknown)) { OpponentSoundToggle = 1-OpponentSoundToggle; } break; default: break; } if(SoundToggle && FXDevice != SC_Unknown) menutext(c+160+40,43,0,(FXDevice == SC_Unknown),"ON"); else menutext(c+160+40,43,0,(FXDevice == SC_Unknown),"OFF"); if(MusicToggle && (MusicDevice != SC_Unknown) && (!eightytwofifty||numplayers<2)) menutext(c+160+40,43+16,0,(MusicDevice == SC_Unknown),"ON"); else menutext(c+160+40,43+16,0,(MusicDevice == SC_Unknown),"OFF"); menutext(c,43,SHX(-2),(FXDevice == SC_Unknown),"SOUND"); menutext(c,43+16+16,SHX(-4),(FXDevice==SC_Unknown)||SoundToggle==0,"SOUND VOLUME"); { l = FXVolume; FXVolume >>= 2; bar(c+167+40,43+16+16,(short *)&FXVolume,4,(FXDevice!=SC_Unknown)&&x==2,SHX(-4),SoundToggle==0||(FXDevice==SC_Unknown)); if(l != FXVolume) FXVolume <<= 2; if(l != FXVolume) FX_SetVolume( (short) FXVolume ); } menutext(c,43+16,SHX(-3),(MusicDevice==SC_Unknown),"MUSIC"); menutext(c,43+16+16+16,SHX(-5),(MusicDevice==SC_Unknown)||(numplayers > 1 && eightytwofifty)||MusicToggle==0,"MUSIC VOLUME"); { l = MusicVolume; MusicVolume >>= 2; bar(c+167+40,43+16+16+16, (short *)&MusicVolume,4, (eightytwofifty==0||numplayers < 2) && (MusicDevice!=SC_Unknown) && x==3,SHX(-5), (numplayers > 1 && eightytwofifty)||MusicToggle==0||(MusicDevice==SC_Unknown)); MusicVolume <<= 2; if(l != MusicVolume) { STUBBED("Check this"); // !!! FIXME: Used to be Music_ not MUSIC_. --ryan. MUSIC_SetVolume( (short) MusicVolume ); } } menutext(c,43+16+16+16+16,SHX(-6),(FXDevice==SC_Unknown)||SoundToggle==0,"DUKE TALK"); menutext(c,43+16+16+16+16+16,SHX(-7),(FXDevice==SC_Unknown)||SoundToggle==0,"AMBIENCE"); menutext(c,43+16+16+16+16+16+16,SHX(-8),(FXDevice==SC_Unknown)||SoundToggle==0,"FLIP STEREO"); if(VoiceToggle) menutext(c+160+40,43+16+16+16+16,0,(FXDevice==SC_Unknown)||SoundToggle==0,"ON"); else menutext(c+160+40,43+16+16+16+16,0,(FXDevice==SC_Unknown)||SoundToggle==0,"OFF"); if(AmbienceToggle) menutext(c+160+40,43+16+16+16+16+16,0,(FXDevice==SC_Unknown)||SoundToggle==0,"ON"); else menutext(c+160+40,43+16+16+16+16+16,0,(FXDevice==SC_Unknown)||SoundToggle==0,"OFF"); if(ReverseStereo) menutext(c+160+40,43+16+16+16+16+16+16,0,(FXDevice==SC_Unknown)||SoundToggle==0,"ON"); else menutext(c+160+40,43+16+16+16+16+16+16,0,(FXDevice==SC_Unknown)||SoundToggle==0,"OFF"); menutext(c,43+16+16+16+16+16+16+16,SHX(-9),(FXDevice==SC_Unknown)||SoundToggle==0,"OPPONENT SOUND"); if(OpponentSoundToggle) menutext(c+160+40,43+16+16+16+16+16+16+16,0,(FXDevice==SC_Unknown)||SoundToggle==0,"ON"); else menutext(c+160+40,43+16+16+16+16+16+16+16,0,(FXDevice==SC_Unknown)||SoundToggle==0,"OFF"); break; case 701: c = (320>>1)-120; rotatesprite(320<<15,19<<16,65536L,0,MENUBAR,16,0,10,0,0,xdim-1,ydim-1); menutext(320>>1,24,0,0,"SETUP MOUSE"); onbar = ( probey == 0 || probey == 1); x = probe(c+6,43,16,8); switch(x) { case -7: gametext(320>>1,43+16*7+3,"*** SHORTCUT: ALT-M ***",0,2+8+16); // center-i break; case -1: cmenu(200); probey = 2; break; case 0: case 1: break; case 2: if ( ((ControllerType == controltype_keyboardandmouse)|| (ControllerType == controltype_joystickandmouse)) ) { MouseAiming = !MouseAiming; if(MouseAiming) myaimmode = 0; } break; case 3: if ( ((ControllerType == controltype_keyboardandmouse)|| (ControllerType == controltype_joystickandmouse)) ) { if(!MouseAiming) // means we are in toggle mode myaimmode = !myaimmode; } break; case 4: if ( ((ControllerType == controltype_keyboardandmouse)|| (ControllerType == controltype_joystickandmouse)) ) { ud.mouseflip = 1-ud.mouseflip; } break; case 5: if (SDL_GetRelativeMouseMode() == SDL_TRUE) { SDL_SetRelativeMouseMode(SDL_FALSE); //SDL_ShowCursor(1); } else { SDL_SetRelativeMouseMode(SDL_TRUE); //SDL_ShowCursor(0); } break; case 6: cmenu(704); // Button setup break; case 7: cmenu(705); // Digital axes setup break; default: break; } { short sense; sense = CONTROL_GetMouseSensitivity_X(); menutext(c,43+16*0,SHX(-7),PHX(-7),"X SENSITIVITY"); bar(c+167+40,43+16*0,&sense,1,x==0,SHX(-7),PHX(-7)); CONTROL_SetMouseSensitivity_X( sense ); sense = CONTROL_GetMouseSensitivity_Y(); menutext(c,43+16*1,SHX(-7),PHX(-7),"Y SENSITIVITY"); bar(c+167+40,43+16*1,&sense,1,x==1,SHX(-7),PHX(-7)); CONTROL_SetMouseSensitivity_Y( sense ); menutext(c,43+16*2,SHX(-7),PHX(-7),"MOUSE AIM TYPE"); if(MouseAiming) menutext(c+160+40,43+16*2,SHX(-7),PHX(-7),"HELD"); else menutext(c+160+40,43+16*2,SHX(-7),PHX(-7),"TOGGLE"); menutext(c,43+16*3,SHX(-7),MouseAiming,"MOUSE AIMING"); if(myaimmode) menutext(c+160+40,43+16*3,SHX(-7),MouseAiming,"ON"); else menutext(c+160+40,43+16*3,SHX(-7),MouseAiming,"OFF"); menutext(c,43+16*4,SHX(-7),PHX(-7),"MOUSE AIMING FLIP"); if(ud.mouseflip) menutext(c+160+40,43+16*4,SHX(-7),PHX(-7),"ON"); else menutext(c+160+40,43+16*4,SHX(-7),PHX(-7),"OFF"); menutext(c,43+16*5,SHX(-7),PHX(-7),"MOUSE CURSOR"); if(SDL_GetRelativeMouseMode() == SDL_TRUE) menutext(c+160+40,43+16*5,SHX(-7),PHX(-7),"TAKEN"); else menutext(c+160+40,43+16*5,SHX(-7),PHX(-7),"FREE'D"); menutext(c,43+16*6,SHX(-7),PHX(-7),"BUTTON SETUP..."); menutext(c,43+16*7,SHX(-7),PHX(-7),"DIGITAL AXES SETUP..."); } break; case 702: c = (320>>1)-120; rotatesprite(320<<15,19<<16,65536L,0,MENUBAR,16,0,10,0,0,xdim-1,ydim-1); menutext(320>>1,24,0,0,"GAME OPTIONS"); onbar = 0; x = probe(c+6,43,16,7); switch(x) { case -1: cmenu(200); break; case 0: ud.shadows = 1-ud.shadows; break; case 1: ud.screen_tilting = 1-ud.screen_tilting; break; case 2: ud.showcinematics = !ud.showcinematics; break; case 3: ud.hideweapon = !ud.hideweapon; vscrn(); // FIX_00056: Refresh issue w/FPS, small Weapon and custom FTA, when screen resized down break; case 4: ud.weaponautoswitch = !ud.weaponautoswitch; break; case 5: // FIX_00045: Autoaim mode can now be toggled on/off from menu if( nHostForceDisableAutoaim == 0) { ud.auto_aim++; ud.auto_aim = ((ud.auto_aim-1)%2)+1; // 2 = normal = full; 1 = bullet only } break; case 6: // parental #ifndef AUSTRALIA cmenu(10000); #endif break; } menutext(c,43+16*0,SHX(-3),PHX(-3),"SHADOWS"); if(ud.shadows) menutext(c+160+40,43+16*0,0,0,"ON"); else menutext(c+160+40,43+16*0,0,0,"OFF"); menutext(c,43+16*1,SHX(-4),PHX(-4),"SCREEN TILTING"); switch(ud.screen_tilting) { case 0: menutext(c+160+40,43+16*1,0,0,"OFF");break; case 1: menutext(c+160+40,43+16*1,0,0,"ON");break; case 2: menutext(c+160+40,43+16*1,0,0,"FULL");break; } menutext(c,43+16*2,SHX(-3),PHX(-3),"CINEMATICS"); if(ud.showcinematics) menutext(c+160+40,43+16*2,0,0,"ON"); else menutext(c+160+40,43+16*2,0,0,"OFF"); menutext(c,43+16*3,SHX(-3),PHX(-3),"WEAPON MODEL"); if(ud.hideweapon) menutext(c+160+40,43+16*3,0,0,"OFF"); else menutext(c+160+40,43+16*3,0,0,"ON"); menutext(c,43+16*4,SHX(-3),PHX(-3),"WEAPON SWITCH"); if(ud.weaponautoswitch) menutext(c+160+40,43+16*4,0,0,"OFF"); else menutext(c+160+40,43+16*4,0,0,"ON"); switch(ud.auto_aim) { case 0: menutext(c,43+16*5,0,nHostForceDisableAutoaim,"AUTOAIM DISABLED BY HOST"); break; case 1: menutext(c,43+16*5,0,0,"AUTOAIM BULLET ONLY"); break; case 2: menutext(c,43+16*5,0,0,"AUTOAIM REGULAR FULL"); break; } #ifndef AUSTRALIA menutext(c,43+16*6,SHX(-9),PHX(-9),"PARENTAL LOCK"); #else menutext(c,43+16*6,SHX(-9),1,"PARENTAL LOCK"); #endif break; case 703: // black translucent background underneath lists rotatesprite(0<<16, 0<<16, 65536l<<5, 0, BLANK, 8, 0, 1+2+8+16+64, scale(0,xdim,320),scale(0,ydim,200), scale(320-0,xdim,320)-1,scale(200-34,ydim,200)-1); c = (320>>1)-120-25; rotatesprite(320<<15,19<<16,65536L,0,MENUBAR,16,0,10,0,0,xdim-1,ydim-1); menutext(320>>1,24,0,0,"SETUP KEYBOARD"); onbar = 0; x = probeXduke(c+210+lastkeysetup*62,46+16+16+16,0,NUMGAMEFUNCTIONS,20000); if(waiting4key) { probey = waiting4key-1; // force it to stay at the same location x=-(waiting4key-1)-2; } if (( KB_KeyPressed( sc_RightArrow ) || KB_KeyPressed( sc_LeftArrow ) || KB_KeyPressed( sc_kpad_4 ) || KB_KeyPressed( sc_kpad_6 )) && !waiting4key) // set left or right column flag { lastkeysetup = !lastkeysetup; KB_ClearKeyDown( sc_RightArrow ); KB_ClearKeyDown( sc_LeftArrow ); KB_ClearKeyDown( sc_kpad_4 ); KB_ClearKeyDown( sc_kpad_6 ); sound(KICK_HIT); } if (KB_KeyPressed(sc_Delete) && -2>=x && x>=(-NUMGAMEFUNCTIONS-1) && !waiting4key) // clear a key { if(lastkeysetup) CONTROL_MapKey(-x-2, KeyMapping[-x-2].key1, 0); else CONTROL_MapKey(-x-2, 0, KeyMapping[-x-2].key2); KB_ClearKeyDown( sc_Delete ); // Avoid repeating delete sound(EXITMENUSOUND); } if ( (0<=x && x<NUMGAMEFUNCTIONS) || waiting4key) // set a key { if(!waiting4key) { waiting4key = x+1; // so it's always true KB_ClearLastScanCode(); // clear the enter hit that was just hit } if(KB_GetLastScanCode()) { if(KB_GetLastScanCode() != sc_Escape) // ESC is reserved for menu. Using it for controls could discard it completely, eg: AutoRun = "Escape" { if(lastkeysetup) CONTROL_MapKey(waiting4key-1, KeyMapping[waiting4key-1].key1, KB_GetLastScanCode()); else CONTROL_MapKey(waiting4key-1, KB_GetLastScanCode(), KeyMapping[waiting4key-1].key2); sound(KICK_HIT); } KB_ClearLastScanCode(); KB_FlushKeyboardQueue(); KB_ClearKeysDown(); waiting4key = false; } } if(!waiting4key) switch(x) { case -1: cmenu(200); probey = 1; // back to setup keyboard break; } // display and scroll the whole keyboard list j = 7; // -j .. 0 .. j lines => 2*j+1 lines if(-2>=x && x>=(-NUMGAMEFUNCTIONS-1)) // -2 to -54 (53 values -> 0->52) { for(i=-j; i<=+j; i++) if(NUMGAMEFUNCTIONS > (-x-2+i) && (-x-2+i) >= 0) { gametext(c-10,47-16+8*(i+j),gamefunctions[-x-2+i],i?0:0,2+8+16); // disp name if (i || lastkeysetup || !waiting4key || (totalclock%128 < 64)) // blink 1st key gametext(c+185,47-16+8*(i+j),KB_ScanCodeToString( KeyMapping[-x-2+i].key1 )?KB_ScanCodeToString( KeyMapping[-x-2+i].key1 ):"...",i?0:0,2+8+16); // center-i if (i || !lastkeysetup || !waiting4key || (totalclock%128 < 64)) // blink 2nd key gametext(c+247,47-16+8*(i+j),KB_ScanCodeToString( KeyMapping[-x-2+i].key2 )?KB_ScanCodeToString( KeyMapping[-x-2+i].key2 ):"...",i?0:0,2+8+16); // center-i } } if(waiting4key) gametext(320>>1,47-16+8*(2*j+2)-4,"*** HIT A NEW KEY ***",0,2+8+16); // center-i else gametext(320>>1,47-16+8*(2*j+2)-4,"*** HIT ENTER OR DEL KEY ***",0,2+8+16); // center-i break; case 704: // mouse button setup, frm menu 701 c = (320>>1)-120-25; rotatesprite(320<<15,19<<16,65536L,0,MENUBAR,16,0,10,0,0,xdim-1,ydim-1); menutext(320>>1,24,0,0,"SETUP MOUSE"); // black translucent background underneath lists rotatesprite(0<<16, 0<<16, 65536l<<5, 0, BLANK, 8, 0, 1+2+8+16+64, scale(0,xdim,320),scale(40,ydim,200), scale(320-0,xdim,320)-1,scale(200-75,ydim,200)-1); onbar = 0; x = probeXduke(c+146,46+8,8,MAXMOUSEBUTTONS,20000); lastkeysetup = 0; if ( KB_KeyPressed( sc_kpad_4 ) || KB_KeyPressed( sc_LeftArrow ) || KB_KeyPressed (sc_BackSpace) ) { lastkeysetup = 1; // reversed; KB_ClearKeyDown( sc_kpad_4 ); KB_ClearKeyDown( sc_LeftArrow ); KB_ClearKeyDown(sc_BackSpace); sound(KICK_HIT); x = -x-2; } else if ( KB_KeyPressed( sc_kpad_6 ) || KB_KeyPressed( sc_RightArrow ) ) { KB_ClearKeyDown( sc_kpad_6 ); KB_ClearKeyDown( sc_RightArrow ); sound(KICK_HIT); x = -x-2; } if (KB_KeyPressed(sc_Delete) && -2>=x && x>=(-MAXMOUSEBUTTONS-1)) // clear a key { MouseMapping[-x-2] = -1; KB_ClearKeyDown( sc_Delete ); // Avoid repeating delete sound(EXITMENUSOUND); } if (0<=x && x<MAXMOUSEBUTTONS) // set a function { if (lastkeysetup) // going up { MouseMapping[x]--; if(MouseMapping[x]==-2) MouseMapping[x] = NUMGAMEFUNCTIONS-1; } else { MouseMapping[x]++; if(MouseMapping[x]==NUMGAMEFUNCTIONS) MouseMapping[x] = -1; // Discard } } switch(x) { case -1: cmenu(701); probey = 6; // back to the general mouse setup menu break; } // display the button list for(i=0; i<MAXMOUSEBUTTONS; i++) { sprintf(text, "#%d",i); switch(i) { case 0: strcat(text, " Left"); break; case 1: strcat(text, " Right"); break; case 2: strcat(text, " Middle"); break; case 3: strcat(text, " Wheel up"); break; case 4: strcat(text, " Wheel down"); break; default: strcat(text, " (Extra)"); break; } gametext(c,47+i*8,text,0,2+8+16); gametext(c+121,47+i*8,(MouseMapping[i]!=-1)?CONFIG_FunctionNumToName(MouseMapping[i]):"...",0,2+8+16); } gametext(320>>1,47+(MAXMOUSEBUTTONS+1)*8,"*** USE ARROWS OR DEL KEY ***",0,2+8+16); break; case 705: // digital axes setup, from menu 701 c = (320>>1)-120-25; rotatesprite(320<<15,19<<16,65536L,0,MENUBAR,16,0,10,0,0,xdim-1,ydim-1); menutext(320>>1,24,0,0,"DIGITAL AXES"); // black translucent background underneath lists rotatesprite(0<<16, 0<<16, 65536l<<5, 0, BLANK, 8, 0, 1+2+8+16+64, scale(0,xdim,320),scale(40,ydim,200), scale(320-0,xdim,320)-1,scale(200-100,ydim,200)-1); onbar = 0; x = probeXduke(c+146,46+8,8,MAXMOUSEAXES*2,20000); lastkeysetup = 0; if ( KB_KeyPressed( sc_kpad_4 ) || KB_KeyPressed( sc_LeftArrow ) || KB_KeyPressed (sc_BackSpace) ) { lastkeysetup = 1; // reversed; KB_ClearKeyDown( sc_kpad_4 ); KB_ClearKeyDown( sc_LeftArrow ); KB_ClearKeyDown(sc_BackSpace); sound(KICK_HIT); x = -x-2; } else if ( KB_KeyPressed( sc_kpad_6 ) || KB_KeyPressed( sc_RightArrow ) ) { KB_ClearKeyDown( sc_kpad_6 ); KB_ClearKeyDown( sc_RightArrow ); sound(KICK_HIT); x = -x-2; } if (KB_KeyPressed(sc_Delete) && -2>=x && x>=(-(MAXMOUSEAXES*2)-1)) // clear a key { MouseDigitalAxeMapping[(-x-2)>>1][(-x-2)&1] = -1; KB_ClearKeyDown( sc_Delete ); // Avoid repeating delete sound(EXITMENUSOUND); } if (0<=x && x<(MAXMOUSEAXES*2)) // set a function { if (lastkeysetup) // going up { MouseDigitalAxeMapping[x>>1][x&1]--; if(MouseDigitalAxeMapping[x>>1][x&1]==-2) MouseDigitalAxeMapping[x>>1][x&1] = NUMGAMEFUNCTIONS-1; } else { MouseDigitalAxeMapping[x>>1][x&1]++; if(MouseDigitalAxeMapping[x>>1][x&1]==NUMGAMEFUNCTIONS) MouseDigitalAxeMapping[x>>1][x&1] = -1; // Discard } } switch(x) { case -1: cmenu(701); probey = 7; // back to the general mouse setup menu break; } // display the button list for(i=0; i<(MAXMOUSEAXES*2); i++) { *tempbuf = 0; switch(i) { case 0: strcat(text, "X left"); break; case 1: strcat(text, "X right"); break; case 2: strcat(text, "Y up"); break; case 3: strcat(text, "Y down"); break; default: break; } gametext(c,47+i*8,text,0,2+8+16); gametext(c+121,47+i*8,(MouseDigitalAxeMapping[i>>1][i&1]!=-1)?CONFIG_FunctionNumToName(MouseDigitalAxeMapping[i>>1][i&1]):"...",0,2+8+16); } gametext(320>>1,47+(4+1)*8,"*** USE ARROWS OR DEL KEY ***",0,2+8+16); break; case 706: // Video setup // FIX_00042: Build in Video setup. c = (320>>1)-120; rotatesprite(320<<15,19<<16,65536L,0,MENUBAR,16,0,10,0,0,xdim-1,ydim-1); menutext(320>>1,24,0,0,"VIDEO SETUP"); onbar = (probey == 3 || probey == 4); x = probe(c+6,43,16,6); switch(x) { case -7: // cursor idle on the FPS option (5) gametext(320>>1,43+16*7,"*** SHORTCUT: TYPE DNRATE ***",0,2+8+16); // center-i break; case -3: // cursor idle on the togglefullscreen option (1) gametext(320>>1,43+16*7,"*** SHORTCUT: ALT-ENTER ***",0,2+8+16); // center-i break; case -2: // cursor idle on the resolution option (0) if ( KB_KeyPressed( sc_kpad_4 ) || KB_KeyPressed( sc_LeftArrow ) ) { current_resolution--; if(current_resolution == -1) current_resolution = 0; lastkeysetup = 1; // indicates we changed KB_ClearKeyDown( sc_kpad_4 ); KB_ClearKeyDown( sc_LeftArrow ); sound(PISTOL_BODYHIT); } else if ( KB_KeyPressed( sc_kpad_6 ) || KB_KeyPressed( sc_RightArrow ) ) { current_resolution++; // reversed; if(current_resolution == validmodecnt) current_resolution = validmodecnt-1; lastkeysetup = 1; // indicates we changed KB_ClearKeyDown( sc_kpad_6 ); KB_ClearKeyDown( sc_RightArrow ); sound(PISTOL_BODYHIT); } if(lastkeysetup) gametext(320>>1,43+16*7,"*** HIT ENTER TO VALIDATE ***",0,2+8+16); // center-i else gametext(320>>1,43+16*7,"*** LEFT/RIGHT ARROW TO SELECT ***",0,2+8+16); // center-i break; case -1: cmenu(200); probey = 4; // back to the general option menu break; case 0: if(lastkeysetup) setgamemode(validmodexdim[current_resolution],validmodeydim[current_resolution]); lastkeysetup = 0; // indicating changes are done break; case 1: BFullScreen = !BFullScreen; SDL_QuitSubSystem(SDL_INIT_VIDEO); _platform_init(0, NULL, "Duke Nukem 3D", "Duke3D"); _setgamemode(validmodexdim[current_resolution],validmodeydim[current_resolution]); break; case 2: ud.detail = 1-ud.detail; break; case 5: ud.tickrate ^= 1; vscrn(); // FIX_00056: Refresh issue w/FPS, small Weapon and custom FTA, when screen resized down break; } menutext(c,43,0,0,"RESOLUTION"); sprintf(text, "%d x %d", validmodexdim[current_resolution],validmodeydim[current_resolution]); if (lastkeysetup == 0 || (totalclock%64 < 32)) // blink color after change menutext(c+150,43,0,0,text); else menutext(c+150,43,0,1,text); menutext(c,43+16*1,SHX(-3),PHX(-3),"FULLSCREEN"); menutext(c+160+40,43+16*1,0,0,BFullScreen?"ON":"OFF"); menutext(c,43+16*2,SHX(-2),PHX(-2),"DETAIL"); menutext(c+160+40,43+16*2,0,0,ud.detail?"HIGH":"LOW"); { int32 screen_size = ud.screen_size; // FIX_00027: Added an extra small statusbar (HUD) menutext(c,43+16*3,SHX(-5),PHX(-5),"SCREEN SIZE"); bar(c+167+40,43+16*3,(short *)&screen_size,-4,x==3,SHX(-5),PHX(-5)); if(ud.screen_size==4) { if(screen_size==0) { ud.extended_screen_size++; if(ud.extended_screen_size==2) { ud.extended_screen_size = 1; ud.screen_size -= 4; } } else if(screen_size==8) { ud.extended_screen_size--; if(ud.extended_screen_size<0) { ud.extended_screen_size=0; ud.screen_size += 4; } } } else ud.screen_size = screen_size; } menutext(c,43+16*4,SHX(-6),PHX(-6),"BRIGHTNESS"); bar(c+167+40,43+16*4,(short *)&ud.brightness,8,x==4,SHX(-6),PHX(-6)); if(x==4) setbrightness(ud.brightness>>2,&ps[myconnectindex].palette[0]); menutext(c,43+16*5,SHX(-2),PHX(-2),"SHOW FPS"); menutext(c+160+40,43+16*5,0,0,(ud.tickrate&1)?"ON":"OFF"); break; case 350: cmenu(351); screencapt = 1; displayrooms(myconnectindex,65536); savetemp("duke3d.tmp",tiles[MAXTILES-1].data,160*100); screencapt = 0; break; case 360: case 361: case 362: case 363: case 364: case 365: case 366: case 367: case 368: case 369: case 351: case 300: c = 320>>1; rotatesprite(c<<16,200<<15,65536L,0,MENUSCREEN,16,0,10+64,0,0,xdim-1,ydim-1); rotatesprite(c<<16,19<<16,65536L,0,MENUBAR,16,0,10,0,0,xdim-1,ydim-1); if(current_menu == 300) menutext(c,24,0,0,"LOAD GAME"); else menutext(c,24,0,0,"SAVE GAME"); if(current_menu >= 360 && current_menu <= 369 ) { sprintf(text,"PLAYERS: %-2d ",ud.multimode); gametext(160,158,text,0,2+8+16); sprintf(text,"EPISODE: %-2d / LEVEL: %-2d / SKILL: %-2d",1+ud.volume_number,1+ud.level_number,ud.player_skill); gametext(160,170,text,0,2+8+16); x = strget((320>>1),184,&ud.savegame[current_menu-360][0],19, 999 ); if(x == -1) { // readsavenames(); ps[myconnectindex].gm = MODE_GAME; if(ud.multimode < 2 && ud.recstat != 2) { ready2send = 1; totalclock = ototalclock; } goto DISPLAYNAMES; } if( x == 1 ) { if( ud.savegame[current_menu-360][0] == 0 ) { KB_FlushKeyboardQueue(); cmenu(351); } else { if(ud.multimode > 1) saveplayer(-1-(current_menu-360)); else saveplayer(current_menu-360); lastsavedpos = current_menu-360; ps[myconnectindex].gm = MODE_GAME; if(ud.multimode < 2 && ud.recstat != 2) { ready2send = 1; totalclock = ototalclock; } KB_ClearKeyDown(sc_Escape); sound(EXITMENUSOUND); } } rotatesprite(101<<16,97<<16,65536,512,MAXTILES-1,-32,0,2+4+8+64,0,0,xdim-1,ydim-1); dispnames(); rotatesprite((c+67+strlen(&ud.savegame[current_menu-360][0])*4)<<16,(50+12*probey)<<16,32768L-10240,0,SPINNINGNUKEICON+(((totalclock)>>3)%7),0,0,10,0,0,xdim-1,ydim-1); break; } last_threehundred = probey; x = probe(c+68,54,12,10); if(current_menu == 300) { if( ud.savegame[probey][0] ) { if( lastprobey != probey ) { loadpheader(probey,&volnum,&levnum,&plrskl,&numplr); lastprobey = probey; } rotatesprite(101<<16,97<<16,65536L,512,MAXTILES-3,-32,0,4+10+64,0,0,xdim-1,ydim-1); sprintf(text,"PLAYERS: %-2d ",numplr); gametext(160,158,text,0,2+8+16); sprintf(text,"EPISODE: %-2d / LEVEL: %-2d / SKILL: %-2d",1+volnum,1+levnum,plrskl); gametext(160,170,text,0,2+8+16); } else menutext(69,70,0,0,"EMPTY"); } else { if( ud.savegame[probey][0] ) { if(lastprobey != probey) loadpheader(probey,&volnum,&levnum,&plrskl,&numplr); lastprobey = probey; rotatesprite(101<<16,97<<16,65536L,512,MAXTILES-3,-32,0,4+10+64,0,0,xdim-1,ydim-1); } else menutext(69,70,0,0,"EMPTY"); sprintf(text,"PLAYERS: %-2d ",ud.multimode); gametext(160,158,text,0,2+8+16); sprintf(text,"EPISODE: %-2d / LEVEL: %-2d / SKILL: %-2d",1+ud.volume_number,1+ud.level_number,ud.player_skill); gametext(160,170,text,0,2+8+16); } switch( x ) { case -1: if(current_menu == 300) //load game { if( (ps[myconnectindex].gm&MODE_GAME) != MODE_GAME) { cmenu(0); break; } else ps[myconnectindex].gm &= ~MODE_MENU; } else // save game ps[myconnectindex].gm = MODE_GAME; if(ud.multimode < 2 && ud.recstat != 2) { ready2send = 1; totalclock = ototalclock; } break; case 0: case 1: case 2: case 3: case 4: case 5: case 6: case 7: case 8: case 9: if( current_menu == 300) { if( ud.savegame[x][0] ) current_menu = (1000+x); } else { if( ud.savegame[x][0] != 0) current_menu = 2000+x; else { KB_FlushKeyboardQueue(); current_menu = (360+x); ud.savegame[x][0] = 0; inputloc = 0; } } break; } DISPLAYNAMES: dispnames(); break; case 400: // help case 401: if(!VOLUMEONE) { c = 320>>1; if( KB_KeyPressed( sc_LeftArrow ) || KB_KeyPressed( sc_kpad_4 ) || KB_KeyPressed( sc_UpArrow ) || KB_KeyPressed( sc_PgUp ) || KB_KeyPressed( sc_kpad_8 ) ) { KB_ClearKeyDown(sc_LeftArrow); KB_ClearKeyDown(sc_kpad_4); KB_ClearKeyDown(sc_UpArrow); KB_ClearKeyDown(sc_PgUp); KB_ClearKeyDown(sc_kpad_8); sound(KICK_HIT); current_menu--; if(current_menu < 400) current_menu = 401; } else if( KB_KeyPressed( sc_PgDn ) || KB_KeyPressed( sc_Enter ) || KB_KeyPressed( sc_kpad_Enter ) || KB_KeyPressed( sc_RightArrow ) || KB_KeyPressed( sc_DownArrow ) || KB_KeyPressed( sc_kpad_2 ) || KB_KeyPressed( sc_kpad_9 ) || KB_KeyPressed( sc_Space ) || KB_KeyPressed( sc_kpad_6 ) ) { KB_ClearKeyDown(sc_PgDn); KB_ClearKeyDown(sc_Enter); KB_ClearKeyDown(sc_RightArrow); KB_ClearKeyDown(sc_kpad_Enter); KB_ClearKeyDown(sc_kpad_6); KB_ClearKeyDown(sc_kpad_9); KB_ClearKeyDown(sc_kpad_2); KB_ClearKeyDown(sc_DownArrow); KB_ClearKeyDown(sc_Space); sound(KICK_HIT); current_menu++; if(current_menu > 401) current_menu = 400; } if( KB_KeyPressed(sc_Escape) ) { KB_ClearKeyDown(sc_Escape); // or else ESC will be activated in cmenu(0) if(ps[myconnectindex].gm&MODE_GAME) cmenu(50); else cmenu(0); return; } flushperms(); switch(current_menu) { case 400: rotatesprite(0,0,65536L,0,TEXTSTORY,0,0,10+16+64, 0,0,xdim-1,ydim-1); break; case 401: rotatesprite(0,0,65536L,0,F1HELP,0,0,10+16+64, 0,0,xdim-1,ydim-1); break; } break; } case 402: case 403: if(VOLUMEONE) { c = 320>>1; if( KB_KeyPressed( sc_LeftArrow ) || KB_KeyPressed( sc_kpad_4 ) || KB_KeyPressed( sc_UpArrow ) || KB_KeyPressed( sc_PgUp ) || KB_KeyPressed( sc_kpad_8 ) ) { KB_ClearKeyDown(sc_LeftArrow); KB_ClearKeyDown(sc_kpad_4); KB_ClearKeyDown(sc_UpArrow); KB_ClearKeyDown(sc_PgUp); KB_ClearKeyDown(sc_kpad_8); sound(KICK_HIT); current_menu--; if(current_menu < 400) current_menu = 403; } else if( KB_KeyPressed( sc_PgDn ) || KB_KeyPressed( sc_Enter ) || KB_KeyPressed( sc_kpad_Enter ) || KB_KeyPressed( sc_RightArrow ) || KB_KeyPressed( sc_DownArrow ) || KB_KeyPressed( sc_kpad_2 ) || KB_KeyPressed( sc_kpad_9 ) || KB_KeyPressed( sc_Space ) || KB_KeyPressed( sc_kpad_6 ) ) { KB_ClearKeyDown(sc_PgDn); KB_ClearKeyDown(sc_Enter); KB_ClearKeyDown(sc_RightArrow); KB_ClearKeyDown(sc_kpad_Enter); KB_ClearKeyDown(sc_kpad_6); KB_ClearKeyDown(sc_kpad_9); KB_ClearKeyDown(sc_kpad_2); KB_ClearKeyDown(sc_DownArrow); KB_ClearKeyDown(sc_Space); sound(KICK_HIT); current_menu++; if(current_menu > 403) current_menu = 400; } if( KB_KeyPressed(sc_Escape) ) { if(ps[myconnectindex].gm&MODE_GAME) cmenu(50); else cmenu(0); return; } flushperms(); rotatesprite(0,0,65536L,0,ORDERING+current_menu-400,0,0,10+16+64,0,0,xdim-1,ydim-1); } break; case 500: // from f10 case 501: // from menu 0 case 502: // from menu 50 c = 320>>1; gametext(c,90,"Are you sure you want to quit?",0,2+8+16); gametext(c,99,"(Y/N)",0,2+8+16); _handle_events(); if( KB_KeyPressed(sc_Space) || KB_KeyPressed(sc_Enter) || KB_KeyPressed(sc_kpad_Enter) || KB_KeyPressed(sc_Y) || LMB ) { gameexitanycase(); } x = probe(186,124,0,0); if(x == -1 || KB_KeyPressed(sc_N) || RMB) { KB_ClearKeyDown(sc_N); quittimer = 0; // FIX_00073: menu off messed up. While in game hit Esc -> select quit -> press esc => stuck in menu if (current_menu==500) ps[myconnectindex].gm &= ~MODE_MENU; else if(current_menu==501) cmenu(0); else cmenu(50); } break; case 503: c = 320>>1; gametext(c,90,"Quit to Title?",0,2+8+16); gametext(c,99,"(Y/N)",0,2+8+16); _handle_events(); if( KB_KeyPressed(sc_Space) || KB_KeyPressed(sc_Enter) || KB_KeyPressed(sc_kpad_Enter) || KB_KeyPressed(sc_Y) || LMB ) { KB_FlushKeyboardQueue(); ps[myconnectindex].gm = MODE_DEMO; if(ud.recstat == 1) closedemowrite(); if( ud.m_recstat != 2 && ud.last_level >= 0 && ud.multimode > 1 && ud.coop != 1) dobonus(1); ud.last_level = -1; cmenu(0); } x = probe(186,124,0,0); if(x == -1 || KB_KeyPressed(sc_N) || RMB) { cmenu(50); if(ud.multimode < 2 && ud.recstat != 2) { ready2send = 1; totalclock = ototalclock; } } break; case 601: displayfragbar(); rotatesprite(160<<16,29<<16,65536L,0,MENUBAR,16,0,10,0,0,xdim-1,ydim-1); menutext(320>>1,34,0,0,&ud.user_name[myconnectindex][0]); sprintf((char*)tempbuf,"Waiting for master"); gametext(160,50,(char*)tempbuf,0,2+8+16); gametext(160,59,"to select level",0,2+8+16); if( KB_KeyPressed(sc_Escape) ) { KB_ClearKeyDown(sc_Escape); sound(EXITMENUSOUND); cmenu(0); } break; case 602: if(menunamecnt == 0) { // getfilenames("SUBD"); getfilenames("*.MAP"); sortfilenames(); if (menunamecnt == 0) cmenu(600); } case 603: c = (320>>1) - 120; displayfragbar(); rotatesprite(320>>1<<16,19<<16,65536L,0,MENUBAR,16,0,10,0,0,xdim-1,ydim-1); menutext(320>>1,24,0,0,"USER MAPS"); for(x=0;x<menunamecnt;x++) { if(x == fileselect) minitext(15 + (x/15)*54,32 + (x%15)*8,menuname[x],0,26); else minitext(15 + (x/15)*54,32 + (x%15)*8,menuname[x],16,26); } fileselect = probey; if( KB_KeyPressed( sc_LeftArrow ) || KB_KeyPressed( sc_kpad_4 ) || ((buttonstat&1) && minfo.dyaw < -256 ) ) { KB_ClearKeyDown( sc_LeftArrow ); KB_ClearKeyDown( sc_kpad_4 ); probey -= 15; if(probey < 0) probey += 15; else sound(KICK_HIT); } if( KB_KeyPressed( sc_RightArrow ) || KB_KeyPressed( sc_kpad_6 ) || ((buttonstat&1) && minfo.dyaw > 256 ) ) { KB_ClearKeyDown( sc_RightArrow ); KB_ClearKeyDown( sc_kpad_6 ); probey += 15; if(probey >= menunamecnt) probey -= 15; else sound(KICK_HIT); } onbar = 0; x = probe(0,0,0,menunamecnt); if(x == -1) cmenu(600); else if(x >= 0) { tempbuf[0] = 8; tempbuf[1] = ud.m_level_number = 6; tempbuf[2] = ud.m_volume_number = 0; tempbuf[3] = ud.m_player_skill+1; if(ud.player_skill == 3) ud.m_respawn_monsters = 1; else ud.m_respawn_monsters = 0; if(ud.m_coop == 0) ud.m_respawn_items = 1; else ud.m_respawn_items = 0; ud.m_respawn_inventory = 1; tempbuf[4] = ud.m_monsters_off; tempbuf[5] = ud.m_respawn_monsters; tempbuf[6] = ud.m_respawn_items; tempbuf[7] = ud.m_respawn_inventory; tempbuf[8] = ud.m_coop; tempbuf[9] = ud.m_marker; x = strlen(menuname[probey]); copybufbyte(menuname[probey],tempbuf+10,x); copybufbyte(menuname[probey],boardfilename,x+1); for(c=connecthead;c>=0;c=connectpoint2[c]) if(c != myconnectindex) sendpacket(c,(uint8_t*)tempbuf,x+10); newgame(ud.m_volume_number,ud.m_level_number,ud.m_player_skill+1); enterlevel(MODE_GAME); } break; case 600: // multiplayer and bot menu c = (320>>1) - 120; if((ps[myconnectindex].gm&MODE_GAME) != MODE_GAME) displayfragbar(); rotatesprite(160<<16,26<<16,65536L,0,MENUBAR,16,0,10,0,0,xdim-1,ydim-1); menutext(160,31,0,0,&ud.user_name[myconnectindex][0]); x = probe(c,57-8,16,8); switch(x) { // FIX_00068: menu "New Game" in multiplayer mode now allowing left/right arrow for selection case -7: // idle on case 5 if ( KB_KeyPressed( sc_kpad_4 ) || KB_KeyPressed( sc_LeftArrow ) || KB_KeyPressed( sc_kpad_6 ) || KB_KeyPressed( sc_RightArrow )) { if(ud.m_coop == 1) ud.m_ffire = !ud.m_ffire; KB_ClearKeyDown( sc_kpad_4 ); KB_ClearKeyDown( sc_LeftArrow ); KB_ClearKeyDown( sc_kpad_6 ); KB_ClearKeyDown( sc_RightArrow ); sound(PISTOL_BODYHIT); } break; case -6: // idle on case 4 if ( KB_KeyPressed( sc_kpad_4 ) || KB_KeyPressed( sc_LeftArrow ) || KB_KeyPressed( sc_kpad_6 ) || KB_KeyPressed( sc_RightArrow )) { if(ud.m_coop == 0) ud.m_marker = !ud.m_marker; KB_ClearKeyDown( sc_kpad_4 ); KB_ClearKeyDown( sc_LeftArrow ); KB_ClearKeyDown( sc_kpad_6 ); KB_ClearKeyDown( sc_RightArrow ); sound(PISTOL_BODYHIT); } break; case -5: // idle on case 3 if ( KB_KeyPressed( sc_kpad_4 ) || KB_KeyPressed( sc_LeftArrow ) ) { if(ud.m_monsters_off == 1 && ud.m_player_skill > 0) ud.m_monsters_off = 0; if(ud.m_monsters_off == 1) { ud.m_monsters_off = 0; ud.m_player_skill = 3; } else { ud.m_player_skill--; if(ud.m_player_skill < 0) { ud.m_player_skill = 0; ud.m_monsters_off = 1; } } KB_ClearKeyDown( sc_kpad_4 ); KB_ClearKeyDown( sc_LeftArrow ); sound(PISTOL_BODYHIT); } else if( KB_KeyPressed( sc_kpad_6 ) || KB_KeyPressed( sc_RightArrow ) ) { if(ud.m_monsters_off == 1 && ud.m_player_skill > 0) ud.m_monsters_off = 0; if(ud.m_monsters_off == 0) { ud.m_player_skill++; if(ud.m_player_skill > 3) { ud.m_player_skill = 0; ud.m_monsters_off = 1; } } else { ud.m_monsters_off = 0; ud.m_player_skill = 0; } KB_ClearKeyDown( sc_kpad_6 ); KB_ClearKeyDown( sc_RightArrow ); sound(PISTOL_BODYHIT); } break; #ifndef ONELEVELDEMO case -4: // idle on case 2 if ( KB_KeyPressed( sc_kpad_4 ) || KB_KeyPressed( sc_LeftArrow ) ) { ud.m_level_number--; if (!VOLUMEONE) { if(ud.m_volume_number == 0 && ud.m_level_number < 0) ud.m_level_number = 6; } else { if(ud.m_volume_number == 0 && ud.m_level_number < 0) ud.m_level_number = 5; } if(ud.m_level_number < 0) ud.m_level_number = 10; KB_ClearKeyDown( sc_kpad_4 ); KB_ClearKeyDown( sc_LeftArrow ); sound(PISTOL_BODYHIT); } else if ( KB_KeyPressed( sc_kpad_6 ) || KB_KeyPressed( sc_RightArrow ) ) { ud.m_level_number++; if (!VOLUMEONE) { if(ud.m_volume_number == 0 && ud.m_level_number > 6) ud.m_level_number = 0; } else { if(ud.m_volume_number == 0 && ud.m_level_number > 5) ud.m_level_number = 0; } if(ud.m_level_number > 10) ud.m_level_number = 0; KB_ClearKeyDown( sc_kpad_6 ); KB_ClearKeyDown( sc_RightArrow ); sound(PISTOL_BODYHIT); } break; #endif case -3: // Idle on case 1 if (!VOLUMEONE) { if ( KB_KeyPressed( sc_kpad_4 ) || KB_KeyPressed( sc_LeftArrow ) ) { ud.m_volume_number--; if(PLUTOPAK) { if(ud.m_volume_number < 0 ) ud.m_volume_number = 3; } else { if(ud.m_volume_number < 0) ud.m_volume_number = 2; } if(ud.m_volume_number == 0 && ud.m_level_number > 6) ud.m_level_number = 0; if(ud.m_level_number > 10) ud.m_level_number = 0; KB_ClearKeyDown( sc_kpad_4 ); KB_ClearKeyDown( sc_LeftArrow ); sound(PISTOL_BODYHIT); } else if( KB_KeyPressed( sc_kpad_6 ) || KB_KeyPressed( sc_RightArrow ) ) { ud.m_volume_number++; if(PLUTOPAK) { if(ud.m_volume_number > 3) ud.m_volume_number = 0; } else { if(ud.m_volume_number > 2) ud.m_volume_number = 0; } if(ud.m_volume_number == 0 && ud.m_level_number > 6) ud.m_level_number = 0; if(ud.m_level_number > 10) ud.m_level_number = 0; KB_ClearKeyDown( sc_kpad_6 ); KB_ClearKeyDown( sc_RightArrow ); sound(PISTOL_BODYHIT); } } break; case -2: // Idle on case 0 if ( KB_KeyPressed( sc_kpad_4 ) || KB_KeyPressed( sc_LeftArrow ) ) { ud.m_coop--; if(ud.m_coop == -1) ud.m_coop = 2; KB_ClearKeyDown( sc_kpad_4 ); KB_ClearKeyDown( sc_LeftArrow ); sound(PISTOL_BODYHIT); } else if( KB_KeyPressed( sc_kpad_6 ) || KB_KeyPressed( sc_RightArrow ) ) { ud.m_coop++; if(ud.m_coop == 3) ud.m_coop = 0; KB_ClearKeyDown( sc_kpad_6 ); KB_ClearKeyDown( sc_RightArrow ); sound(PISTOL_BODYHIT); } break; case -1: ud.m_recstat = 0; if(ps[myconnectindex].gm&MODE_GAME) cmenu(50); else cmenu(0); break; case 0: ud.m_coop++; if(ud.m_coop == 3) ud.m_coop = 0; break; case 1: if (!VOLUMEONE) { ud.m_volume_number++; if(PLUTOPAK) { if(ud.m_volume_number > 3) ud.m_volume_number = 0; } else { if(ud.m_volume_number > 2) ud.m_volume_number = 0; } if(ud.m_volume_number == 0 && ud.m_level_number > 6) ud.m_level_number = 0; if(ud.m_level_number > 10) ud.m_level_number = 0; } break; case 2: #ifndef ONELEVELDEMO ud.m_level_number++; if (!VOLUMEONE) { if(ud.m_volume_number == 0 && ud.m_level_number > 6) ud.m_level_number = 0; } else { if(ud.m_volume_number == 0 && ud.m_level_number > 5) ud.m_level_number = 0; } if(ud.m_level_number > 10) ud.m_level_number = 0; #endif break; case 3: if(ud.m_monsters_off == 1 && ud.m_player_skill > 0) ud.m_monsters_off = 0; if(ud.m_monsters_off == 0) { ud.m_player_skill++; if(ud.m_player_skill > 3) { ud.m_player_skill = 0; ud.m_monsters_off = 1; } } else { ud.m_monsters_off = 0; ud.m_player_skill = 0; } break; case 4: if(ud.m_coop == 0) ud.m_marker = !ud.m_marker; break; case 5: if(ud.m_coop == 1) ud.m_ffire = !ud.m_ffire; break; case 6: // select user map if(!VOLUMEONE) { if(boardfilename[0] == 0) break; tempbuf[0] = 5; tempbuf[1] = ud.m_level_number = 7; tempbuf[2] = ud.m_volume_number = 0; tempbuf[3] = ud.m_player_skill+1; ud.level_number = ud.m_level_number; ud.volume_number = ud.m_volume_number; if( ud.m_player_skill == 3 ) ud.m_respawn_monsters = 1; else ud.m_respawn_monsters = 0; if(ud.m_coop == 0) ud.m_respawn_items = 1; else ud.m_respawn_items = 0; ud.m_respawn_inventory = 1; tempbuf[4] = ud.m_monsters_off; tempbuf[5] = ud.m_respawn_monsters; tempbuf[6] = ud.m_respawn_items; tempbuf[7] = ud.m_respawn_inventory; tempbuf[8] = ud.m_coop; tempbuf[9] = ud.m_marker; tempbuf[10] = ud.m_ffire; for(c=connecthead;c>=0;c=connectpoint2[c]) { resetweapons(c); resetinventory(c); if(c != myconnectindex) sendpacket(c,(uint8_t*)tempbuf,11); } newgame(ud.m_volume_number,ud.m_level_number,ud.m_player_skill+1); enterlevel(MODE_GAME); return; } case 7: // start game tempbuf[0] = 5; tempbuf[1] = ud.m_level_number; tempbuf[2] = ud.m_volume_number; tempbuf[3] = ud.m_player_skill+1; if( ud.m_player_skill == 3 ) ud.m_respawn_monsters = 1; else ud.m_respawn_monsters = 0; if(ud.m_coop == 0) ud.m_respawn_items = 1; else ud.m_respawn_items = 0; ud.m_respawn_inventory = 1; tempbuf[4] = ud.m_monsters_off; tempbuf[5] = ud.m_respawn_monsters; tempbuf[6] = ud.m_respawn_items; tempbuf[7] = ud.m_respawn_inventory; tempbuf[8] = ud.m_coop; tempbuf[9] = ud.m_marker; tempbuf[10] = ud.m_ffire; for(c=connecthead;c>=0;c=connectpoint2[c]) { resetweapons(c); resetinventory(c); if(c != myconnectindex) sendpacket(c,(uint8_t*)tempbuf,11); } newgame(ud.m_volume_number,ud.m_level_number,ud.m_player_skill+1); enterlevel(MODE_GAME); return; } c += 40; if(ud.m_coop==1) gametext(c+70,57-7-9,"COOPERATIVE PLAY",0,2+8+16); else if(ud.m_coop==2) gametext(c+70,57-7-9,"DUKEMATCH (NO SPAWN)",0,2+8+16); else gametext(c+70,57-7-9,"DUKEMATCH (SPAWN)",0,2+8+16); if(VOLUMEONE) gametext(c+70,57+16-7-9,volume_names[ud.m_volume_number],0,2+8+16); else gametext(c+70,57+16-7-9,volume_names[ud.m_volume_number],0,2+8+16); gametext(c+70,57+16+16-7-9,&level_names[11*ud.m_volume_number+ud.m_level_number][0],0,2+8+16); if(ud.m_monsters_off == 0 || ud.m_player_skill > 0) gametext(c+70,57+16+16+16-7-9,skill_names[ud.m_player_skill],0,2+8+16); else gametext(c+70,57+16+16+16-7-9,"NONE",0,2+8+16); if(ud.m_coop == 0) { if(ud.m_marker) gametext(c+70,57+16+16+16+16-7-9,"ON",0,2+8+16); else gametext(c+70,57+16+16+16+16-7-9,"OFF",0,2+8+16); } if(ud.m_coop == 1) { if(ud.m_ffire) gametext(c+70,57+16+16+16+16+16-7-9,"ON",0,2+8+16); else gametext(c+70,57+16+16+16+16+16-7-9,"OFF",0,2+8+16); } c -= 44; menutext(c,57-9,SHX(-2),PHX(-2),"GAME TYPE"); if (VOLUMEONE) { sprintf(text,"EPISODE %d",ud.m_volume_number+1); menutext(c,57+16-9,SHX(-3),1,text); } else { sprintf(text,"EPISODE %d",ud.m_volume_number+1); menutext(c,57+16-9,SHX(-3),PHX(-3),text); } #ifndef ONELEVELDEMO sprintf(text,"LEVEL %d",ud.m_level_number+1); menutext(c,57+16+16-9,SHX(-4),PHX(-4),text); #else sprintf(text,"LEVEL %d",ud.m_level_number+1); menutext(c,57+16+16-9,SHX(-4),1,text); #endif menutext(c,57+16+16+16-9,SHX(-5),PHX(-5),"MONSTERS"); if(ud.m_coop == 0) menutext(c,57+16+16+16+16-9,SHX(-6),PHX(-6),"MARKERS"); else menutext(c,57+16+16+16+16-9,SHX(-6),1,"MARKERS"); if(ud.m_coop == 1) menutext(c,57+16+16+16+16+16-9,SHX(-6),PHX(-6),"FR. FIRE"); else menutext(c,57+16+16+16+16+16-9,SHX(-6),1,"FR. FIRE"); if(!VOLUMEONE) { menutext(c,57+16+16+16+16+16+16-9,SHX(-7),boardfilename[0] == 0,"USER MAP"); if( boardfilename[0] != 0 ) gametext(c+70+44,57+16+16+16+16+16,boardfilename,0,2+8+16); } else { menutext(c,57+16+16+16+16+16+16-9,SHX(-7),1,"USER MAP"); } menutext(c,57+16+16+16+16+16+16+16-9,SHX(-8),PHX(-8),"START GAME"); break; } if( (ps[myconnectindex].gm&MODE_MENU) != MODE_MENU) { vscrn(); cameraclock = totalclock; cameradist = 65536L; } } void palto(uint8_t r,uint8_t g,uint8_t b,int32_t e) { int i; uint8_t temparray[768]; for(i=0;i<(256*3);i+=3) { temparray[i ] =ps[myconnectindex].palette[i+0]+((((int32_t)r-(int32_t)ps[myconnectindex].palette[i+0])*(int32_t)(e&127))>>6); temparray[i+1] =ps[myconnectindex].palette[i+1]+((((int32_t)g-(int32_t)ps[myconnectindex].palette[i+1])*(int32_t)(e&127))>>6); temparray[i+2] =ps[myconnectindex].palette[i+2]+((((int32_t)b-(int32_t)ps[myconnectindex].palette[i+2])*(int32_t)(e&127))>>6); } setbrightness(ud.brightness>>2,temparray); } void drawoverheadmap(int32_t cposx, int32_t cposy, int32_t czoom, short cang) { int32_t i, j, k, l, x1, y1, x2, y2, x3, y3, x4, y4, ox, oy, xoff, yoff; int32_t dax, day, cosang, sinang, xspan, yspan, sprx, spry; int32_t xrepeat, yrepeat, z1, z2, startwall, endwall, tilenum, daang; int32_t xvect, yvect, xvect2, yvect2; short p; uint8_t col; walltype *wal, *wal2; spritetype *spr; xvect = sintable[(-cang)&2047] * czoom; yvect = sintable[(1536-cang)&2047] * czoom; xvect2 = mulscale16(xvect,yxaspect); yvect2 = mulscale16(yvect,yxaspect); //Draw red lines for(i=0;i<numsectors;i++) { if (!(show2dsector[i>>3]&(1<<(i&7)))) continue; startwall = sector[i].wallptr; endwall = sector[i].wallptr + sector[i].wallnum; z1 = sector[i].ceilingz; z2 = sector[i].floorz; for(j=startwall,wal=&wall[startwall];j<endwall;j++,wal++) { k = wal->nextwall; if (k < 0) continue; //if ((show2dwall[j>>3]&(1<<(j&7))) == 0) continue; //if ((k > j) && ((show2dwall[k>>3]&(1<<(k&7))) > 0)) continue; if (sector[wal->nextsector].ceilingz == z1) if (sector[wal->nextsector].floorz == z2) if (((wal->cstat|wall[wal->nextwall].cstat)&(16+32)) == 0) continue; col = 139; //red if ((wal->cstat|wall[wal->nextwall].cstat)&1) col = 234; //magenta if (!(show2dsector[wal->nextsector>>3]&(1<<(wal->nextsector&7)))) col = 24; else continue; ox = wal->x-cposx; oy = wal->y-cposy; x1 = dmulscale16(ox,xvect,-oy,yvect)+(xdim<<11); y1 = dmulscale16(oy,xvect2,ox,yvect2)+(ydim<<11); wal2 = &wall[wal->point2]; ox = wal2->x-cposx; oy = wal2->y-cposy; x2 = dmulscale16(ox,xvect,-oy,yvect)+(xdim<<11); y2 = dmulscale16(oy,xvect2,ox,yvect2)+(ydim<<11); drawline256(x1,y1,x2,y2,col); } } //Draw sprites k = ps[screenpeek].i; for(i=0;i<numsectors;i++) { if (!(show2dsector[i>>3]&(1<<(i&7)))) continue; for(j=headspritesect[i];j>=0;j=nextspritesect[j]) //if ((show2dsprite[j>>3]&(1<<(j&7))) > 0) { spr = &sprite[j]; if (j == k || (spr->cstat&0x8000) || spr->cstat == 257 || spr->xrepeat == 0) continue; col = 71; //cyan if (spr->cstat&1) col = 234; //magenta sprx = spr->x; spry = spr->y; if( (spr->cstat&257) != 0) switch (spr->cstat&48) { case 0: break; ox = sprx-cposx; oy = spry-cposy; x1 = dmulscale16(ox,xvect,-oy,yvect); y1 = dmulscale16(oy,xvect2,ox,yvect2); ox = (sintable[(spr->ang+512)&2047]>>7); oy = (sintable[(spr->ang)&2047]>>7); x2 = dmulscale16(ox,xvect,-oy,yvect); y2 = dmulscale16(oy,xvect,ox,yvect); x3 = mulscale16(x2,yxaspect); y3 = mulscale16(y2,yxaspect); drawline256(x1-x2+(xdim<<11),y1-y3+(ydim<<11), x1+x2+(xdim<<11),y1+y3+(ydim<<11),col); drawline256(x1-y2+(xdim<<11),y1+x3+(ydim<<11), x1+x2+(xdim<<11),y1+y3+(ydim<<11),col); drawline256(x1+y2+(xdim<<11),y1-x3+(ydim<<11), x1+x2+(xdim<<11),y1+y3+(ydim<<11),col); break; case 16: if( spr->picnum == LASERLINE ) { x1 = sprx; y1 = spry; tilenum = spr->picnum; xoff = (int32_t)((int8_t )((tiles[tilenum].animFlags>>8)&255))+((int32_t)spr->xoffset); if ((spr->cstat&4) > 0) xoff = -xoff; k = spr->ang; l = spr->xrepeat; dax = sintable[k&2047]*l; day = sintable[(k+1536)&2047]*l; l = tiles[tilenum].dim.width; k = (l>>1)+xoff; x1 -= mulscale16(dax,k); x2 = x1+mulscale16(dax,l); y1 -= mulscale16(day,k); y2 = y1+mulscale16(day,l); ox = x1-cposx; oy = y1-cposy; x1 = dmulscale16(ox,xvect,-oy,yvect); y1 = dmulscale16(oy,xvect2,ox,yvect2); ox = x2-cposx; oy = y2-cposy; x2 = dmulscale16(ox,xvect,-oy,yvect); y2 = dmulscale16(oy,xvect2,ox,yvect2); drawline256(x1+(xdim<<11),y1+(ydim<<11), x2+(xdim<<11),y2+(ydim<<11),col); } break; case 32: tilenum = spr->picnum; xoff = (int32_t)((int8_t )((tiles[tilenum].animFlags>>8)&255))+((int32_t)spr->xoffset); yoff = (int32_t)((int8_t )((tiles[tilenum].animFlags>>16)&255))+((int32_t)spr->yoffset); if ((spr->cstat&4) > 0) xoff = -xoff; if ((spr->cstat&8) > 0) yoff = -yoff; k = spr->ang; cosang = sintable[(k+512)&2047]; sinang = sintable[k]; xspan = tiles[tilenum].dim.width; xrepeat = spr->xrepeat; yspan = tiles[tilenum].dim.height; yrepeat = spr->yrepeat; dax = ((xspan>>1)+xoff)*xrepeat; day = ((yspan>>1)+yoff)*yrepeat; x1 = sprx + dmulscale16(sinang,dax,cosang,day); y1 = spry + dmulscale16(sinang,day,-cosang,dax); l = xspan*xrepeat; x2 = x1 - mulscale16(sinang,l); y2 = y1 + mulscale16(cosang,l); l = yspan*yrepeat; k = -mulscale16(cosang,l); x3 = x2+k; x4 = x1+k; k = -mulscale16(sinang,l); y3 = y2+k; y4 = y1+k; ox = x1-cposx; oy = y1-cposy; x1 = dmulscale16(ox,xvect,-oy,yvect); y1 = dmulscale16(oy,xvect2,ox,yvect2); ox = x2-cposx; oy = y2-cposy; x2 = dmulscale16(ox,xvect,-oy,yvect); y2 = dmulscale16(oy,xvect2,ox,yvect2); ox = x3-cposx; oy = y3-cposy; x3 = dmulscale16(ox,xvect,-oy,yvect); y3 = dmulscale16(oy,xvect2,ox,yvect2); ox = x4-cposx; oy = y4-cposy; x4 = dmulscale16(ox,xvect,-oy,yvect); y4 = dmulscale16(oy,xvect2,ox,yvect2); drawline256(x1+(xdim<<11),y1+(ydim<<11), x2+(xdim<<11),y2+(ydim<<11),col); drawline256(x2+(xdim<<11),y2+(ydim<<11), x3+(xdim<<11),y3+(ydim<<11),col); drawline256(x3+(xdim<<11),y3+(ydim<<11), x4+(xdim<<11),y4+(ydim<<11),col); drawline256(x4+(xdim<<11),y4+(ydim<<11), x1+(xdim<<11),y1+(ydim<<11),col); break; } } } //Draw white lines for(i=0;i<numsectors;i++) { if (!(show2dsector[i>>3]&(1<<(i&7)))) continue; startwall = sector[i].wallptr; endwall = sector[i].wallptr + sector[i].wallnum; k = -1; for(j=startwall,wal=&wall[startwall];j<endwall;j++,wal++) { if (wal->nextwall >= 0) continue; //if ((show2dwall[j>>3]&(1<<(j&7))) == 0) continue; if (tiles[wal->picnum].dim.width == 0) continue; if (tiles[wal->picnum].dim.height== 0) continue; if (j == k) { x1 = x2; y1 = y2; } else { ox = wal->x-cposx; oy = wal->y-cposy; x1 = dmulscale16(ox,xvect,-oy,yvect)+(xdim<<11); y1 = dmulscale16(oy,xvect2,ox,yvect2)+(ydim<<11); } k = wal->point2; wal2 = &wall[k]; ox = wal2->x-cposx; oy = wal2->y-cposy; x2 = dmulscale16(ox,xvect,-oy,yvect)+(xdim<<11); y2 = dmulscale16(oy,xvect2,ox,yvect2)+(ydim<<11); drawline256(x1,y1,x2,y2,24); } } for(p=connecthead;p >= 0;p=connectpoint2[p]) { if(ud.scrollmode && p == screenpeek) continue; ox = sprite[ps[p].i].x-cposx; oy = sprite[ps[p].i].y-cposy; daang = (sprite[ps[p].i].ang-cang)&2047; if (p == screenpeek) { ox = 0; oy = 0; daang = 0; } x1 = mulscale(ox,xvect,16) - mulscale(oy,yvect,16); y1 = mulscale(oy,xvect2,16) + mulscale(ox,yvect2,16); if(p == screenpeek || ud.coop == 1 ) { if(sprite[ps[p].i].xvel > 16 && ps[p].on_ground) i = APLAYERTOP+((totalclock>>4)&3); else i = APLAYERTOP; j = klabs(ps[p].truefz-ps[p].posz)>>8; j = mulscale(czoom*(sprite[ps[p].i].yrepeat+j),yxaspect,16); if(j < 22000) j = 22000; else if(j > (65536<<1)) j = (65536<<1); rotatesprite((x1<<4)+(xdim<<15),(y1<<4)+(ydim<<15),j, daang,i,sprite[ps[p].i].shade,sprite[ps[p].i].pal, (sprite[ps[p].i].cstat&2)>>1,windowx1,windowy1,windowx2,windowy2); } } } void endanimsounds(int32_t fr) { switch(ud.volume_number) { case 0:break; case 1: switch(fr) { case 1: sound(WIND_AMBIENCE); break; case 26: sound(ENDSEQVOL2SND1); break; case 36: sound(ENDSEQVOL2SND2); break; case 54: sound(THUD); break; case 62: sound(ENDSEQVOL2SND3); break; case 75: sound(ENDSEQVOL2SND4); break; case 81: sound(ENDSEQVOL2SND5); break; case 115: sound(ENDSEQVOL2SND6); break; case 124: sound(ENDSEQVOL2SND7); break; } break; case 2: switch(fr) { case 1: sound(WIND_REPEAT); break; case 98: sound(DUKE_GRUNT); break; case 82+20: sound(THUD); sound(SQUISHED); break; case 104+20: sound(ENDSEQVOL3SND3); break; case 114+20: sound(ENDSEQVOL3SND2); break; case 158: sound(PIPEBOMB_EXPLODE); break; } break; } } void logoanimsounds(int32_t fr) { switch(fr) { case 1: sound(FLY_BY); break; case 19: sound(PIPEBOMB_EXPLODE); break; } } void intro4animsounds(int32_t fr) { switch(fr) { case 1: sound(INTRO4_B); break; case 12: case 34: sound(SHORT_CIRCUIT); break; case 18: sound(INTRO4_5); break; } } void first4animsounds(int32_t fr) { switch(fr) { case 1: sound(INTRO4_1); break; case 12: sound(INTRO4_2); break; case 7: sound(INTRO4_3); break; case 26: sound(INTRO4_4); break; } } void intro42animsounds(int32_t fr) { switch(fr) { case 10: sound(INTRO4_6); break; } } void endanimvol41(int32_t fr) { switch(fr) { case 3: sound(DUKE_UNDERWATER); break; case 35: sound(VOL4ENDSND1); break; } } void endanimvol42(int32_t fr) { switch(fr) { case 11: sound(DUKE_UNDERWATER); break; case 20: sound(VOL4ENDSND1); break; case 39: sound(VOL4ENDSND2); break; case 50: FX_StopAllSounds(); break; } } void endanimvol43(int32_t fr) { switch(fr) { case 1: sound(BOSS4_DEADSPEECH); break; case 40: sound(VOL4ENDSND1); sound(DUKE_UNDERWATER); break; case 50: sound(BIGBANG); break; } } int32_t lastanimhack=0; void playanm(char *fn,uint8_t t) { uint8_t *animbuf, *palptr; int32_t i, j, k, length=0, numframes=0; int32 handle=-1; if(t != 7 && t != 9 && t != 10 && t != 11) KB_FlushKeyboardQueue(); if( KB_KeyWaiting() ) { FX_StopAllSounds(); goto ENDOFANIMLOOP; } handle = TCkopen4load(fn,0); if(handle == -1) return; length = kfilelength(handle); tiles[MAXTILES-3-t].lock = 219+t; if(anim == 0 || lastanimhack != (MAXTILES-3-t)) allocache((uint8_t**)&anim,length+sizeof(anim_t),&tiles[MAXTILES-3-t].lock); animbuf = (uint8_t *)(anim)+sizeof(anim_t); lastanimhack = (MAXTILES-3-t); tiles[MAXTILES-3-t].dim.width = 200; tiles[MAXTILES-3-t].dim.height = 320; kread(handle,animbuf,length); kclose(handle); ANIM_LoadAnim (animbuf); numframes = ANIM_NumFrames(); palptr = ANIM_GetPalette(); for(i=0;i<256;i++) { j = (i<<2); k = j-i; tempbuf[j+0] = (palptr[k+2]>>2); tempbuf[j+1] = (palptr[k+1]>>2); tempbuf[j+2] = (palptr[k+0]>>2); tempbuf[j+3] = 0; } VBE_setPalette(tempbuf); ototalclock = totalclock + 10; for(i=1;i<numframes;i++) { while(totalclock < ototalclock) { if( KB_KeyWaiting() ) goto ENDOFANIMLOOP; getpackets(); } if(t == 10) ototalclock += 14; else if(t == 9) ototalclock += 10; else if(t == 7) ototalclock += 18; else if(t == 6) ototalclock += 14; else if(t == 5) ototalclock += 9; else if(ud.volume_number == 3) ototalclock += 10; else if(ud.volume_number == 2) ototalclock += 10; else if(ud.volume_number == 1) ototalclock += 18; else ototalclock += 10; tiles[MAXTILES-3-t].data = ANIM_DrawFrame(i); rotatesprite(0<<16,0<<16,65536L,512,MAXTILES-3-t,0,0,2+4+8+16+64, 0,0,xdim-1,ydim-1); nextpage(); if(t == 8) endanimvol41(i); else if(t == 10) endanimvol42(i); else if(t == 11) endanimvol43(i); else if(t == 9) intro42animsounds(i); else if(t == 7) intro4animsounds(i); else if(t == 6) first4animsounds(i); else if(t == 5) logoanimsounds(i); else if(t < 4) endanimsounds(i); } ENDOFANIMLOOP: ANIM_FreeAnim (); tiles[MAXTILES-3-t].lock = 1; }