ref: a20cc2d81463696a759b130f2d68f0d2f641075b
dir: /Game/src/audiolib/fx_man.h/
/* Copyright (C) 1994-1995 Apogee Software, Ltd. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ /********************************************************************** module: FX_MAN.H author: James R. Dose date: March 17, 1994 Public header for FX_MAN.C (c) Copyright 1994 James R. Dose. All Rights Reserved. **********************************************************************/ #ifndef __FX_MAN_H #define __FX_MAN_H #include <inttypes.h> enum FX_ERRORS { FX_Warning = -2, FX_Error = -1, FX_Ok = 0, FX_SoundCardError, FX_InvalidCard, FX_MultiVocError, FX_DPMI_Error }; char *FX_ErrorString( int ErrorNumber ); int FX_Init( int SoundCard, int numvoices, int numchannels, int samplebits, int mixrate ); int FX_Shutdown( void ); int FX_SetCallBack( void ( *function )( int32_t ) ); void FX_SetVolume( int volume ); void FX_SetReverseStereo( int setting ); int FX_GetReverseStereo( void ); void FX_SetReverb( int reverb ); void FX_SetReverbDelay( int delay ); int FX_VoiceAvailable( int priority ); int FX_PlayLoopedVOC( uint8_t *ptr, int32_t loopstart, int32_t loopend, int32_t pitchoffset, int32_t vol, int32_t left, int32_t right, int32_t priority, uint32_t callbackval ); int FX_PlayLoopedWAV( uint8_t *ptr, int32_t loopstart, int32_t loopend, int32_t pitchoffset, int32_t vol, int32_t left, int32_t right, int32_t priority, uint32_t callbackval ); int FX_PlayVOC3D( uint8_t *ptr, int32_t pitchoffset, int32_t angle, int32_t distance, int32_t priority, uint32_t callbackval ); int FX_PlayWAV3D( uint8_t *ptr, int pitchoffset, int angle, int distance, int priority, uint32_t callbackval ); int32_t FX_Pan3D( int handle, int angle, int distance ); int32_t FX_StopSound( int handle ); int32_t FX_StopAllSounds( void ); #endif