ref: a20cc2d81463696a759b130f2d68f0d2f641075b
dir: /Game/src/animlib.c/
//------------------------------------------------------------------------- /* Copyright (C) 1996, 2003 - 3D Realms Entertainment This file is part of Duke Nukem 3D version 1.5 - Atomic Edition Duke Nukem 3D is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License aint32_t with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Original Source: 1996 - Todd Replogle Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms */ //------------------------------------------------------------------------- #include <stdio.h> #include <stdlib.h> #include <string.h> #include <fcntl.h> #include "types.h" #include "develop.h" #include "util_lib.h" //#include "_animlib.h" #include "animlib.h" //**************************************************************************** // // GLOBALS // //**************************************************************************** //**************************************************************************** // // LOCALS // //**************************************************************************** anim_t * anim=NULL; static boolean Anim_Started = false; //**************************************************************************** // // CheckAnimStarted () // //**************************************************************************** void CheckAnimStarted ( char * funcname ) { if (!Anim_Started) Error(EXIT_FAILURE, "ANIMLIB_%s: Anim has not been initialized\n",funcname); } //**************************************************************************** // // findpage () // - given a frame number return the large page number it resides in // //**************************************************************************** uint16 findpage (uint16 framenumber) { uint16 i; CheckAnimStarted ( "findpage" ); for(i=0; i<anim->lpheader.nLps; i++) { if ( anim->LpArray[i].baseRecord <= framenumber && anim->LpArray[i].baseRecord + anim->LpArray[i].nRecords > framenumber ) return(i); } return(i); } //**************************************************************************** // // loadpage () // - seek out and load in the large page specified // //**************************************************************************** void loadpage (uint16 pagenumber, uint16 *pagepointer) { int32 size; byte * buffer; CheckAnimStarted ( "loadpage" ); buffer = anim->buffer; if (anim->curlpnum != pagenumber) { anim->curlpnum = pagenumber; buffer += 0xb00 + (pagenumber*0x10000); size = sizeof(lp_descriptor); memcpy(&anim->curlp,buffer,size); buffer += size + sizeof(uint16); memcpy(pagepointer,buffer,anim->curlp.nBytes+(anim->curlp.nRecords*2)); } } //**************************************************************************** // // CPlayRunSkipDump () // - This version of the decompressor is here for portability to non PC's // //**************************************************************************** void CPlayRunSkipDump (byte *srcP, byte *dstP) { int8_t cnt; uint16 wordCnt; byte pixel; nextOp: cnt = (int8_t ) *srcP++; if (cnt > 0) goto dump; if (cnt == 0) goto run; cnt -= 0x80; if (cnt == 0) goto longOp; /* shortSkip */ dstP += cnt; /* adding 7-bit count to 32-bit pointer */ goto nextOp; dump: do { *dstP++ = *srcP++; } while (--cnt); goto nextOp; run: wordCnt = (byte)*srcP++; /* 8-bit unsigned count */ pixel = *srcP++; do { *dstP++ = pixel; } while (--wordCnt); goto nextOp; longOp: wordCnt = *((uint16 *)srcP); srcP += sizeof(uint16); if ((int16)wordCnt <= 0) goto notLongSkip; /* Do SIGNED test. */ /* longSkip. */ dstP += wordCnt; goto nextOp; notLongSkip: if (wordCnt == 0) goto stop; wordCnt -= 0x8000; /* Remove sign bit. */ if (wordCnt >= 0x4000) goto longRun; /* longDump. */ do { *dstP++ = *srcP++; } while (--wordCnt); goto nextOp; longRun: wordCnt -= 0x4000; /* Clear "longRun" bit. */ pixel = *srcP++; do { *dstP++ = pixel; } while (--wordCnt); goto nextOp; stop: /* all done */ ; } //**************************************************************************** // // renderframe () // - draw the frame sepcified from the large page in the buffer pointed to // //**************************************************************************** void renderframe (uint16 framenumber, uint16 *pagepointer) { uint16 offset=0; uint16 i; uint16 destframe; byte *ppointer; CheckAnimStarted ( "renderframe" ); destframe = framenumber - anim->curlp.baseRecord; for(i = 0; i < destframe; i++) offset += pagepointer[i]; ppointer = (byte *)pagepointer; ppointer+=anim->curlp.nRecords*2+offset; if(ppointer[1]) ppointer += (4 + (((uint16 *)ppointer)[1] + (((uint16 *)ppointer)[1] & 1))); else ppointer+=4; CPlayRunSkipDump (ppointer, anim->imagebuffer); } //**************************************************************************** // // drawframe () // - high level frame draw routine // //**************************************************************************** void drawframe (uint16 framenumber) { CheckAnimStarted ( "drawframe" ); loadpage(findpage(framenumber), anim->thepage); renderframe(framenumber, anim->thepage); } //**************************************************************************** // // ANIM_LoadAnim () // //**************************************************************************** void ANIM_LoadAnim (byte * buffer) { uint16 i; int32 size; if (!Anim_Started) Anim_Started = true; anim->buffer = buffer; anim->curlpnum = 0xffff; anim->currentframe = -1; size = sizeof(lpfileheader); memcpy(&anim->lpheader, buffer, size ); buffer += size+128; // load the color palette for (i = 0; i < 768; i += 3) { anim->pal[i+2] = *buffer++; anim->pal[i+1] = *buffer++; anim->pal[i] = *buffer++; buffer++; } // read in large page descriptors size = sizeof(anim->LpArray); memcpy(&anim->LpArray,buffer,size); } //**************************************************************************** // // ANIM_FreeAnim () // //**************************************************************************** void ANIM_FreeAnim ( void ) { if (Anim_Started) { // SafeFree(anim); Anim_Started = false; } } //**************************************************************************** // // ANIM_NumFrames () // //**************************************************************************** int32 ANIM_NumFrames ( void ) { CheckAnimStarted ( "NumFrames" ); return anim->lpheader.nRecords; } //**************************************************************************** // // ANIM_DrawFrame () // //**************************************************************************** byte * ANIM_DrawFrame (int32 framenumber) { int32 cnt; CheckAnimStarted ( "DrawFrame" ); if ((anim->currentframe != -1) && (anim->currentframe<=framenumber)) { for (cnt = anim->currentframe; cnt < framenumber; cnt++) drawframe (cnt); } else { for (cnt = 0; cnt < framenumber; cnt++) drawframe (cnt); } anim->currentframe = framenumber; return anim->imagebuffer; } //**************************************************************************** // // ANIM_GetPalette () // //**************************************************************************** byte * ANIM_GetPalette ( void ) { CheckAnimStarted ( "GetPalette" ); return anim->pal; }