shithub: duke3d

ref: a20cc2d81463696a759b130f2d68f0d2f641075b
dir: /Engine/src/tiles.h/

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//
//  tiles.h
//  Duke3D
//
//  Created by fabien sanglard on 12-12-22.
//  Copyright (c) 2012 fabien sanglard. All rights reserved.
//

#ifndef Duke3D_tiles_h
#define Duke3D_tiles_h

#include "build.h"



/*
// The dimension of the tile in texels unit. The sizes can be obtained for
// any tile by doing a tilesizx * tilesizy
//EXTERN short tilesizx[MAXTILES], tilesizy[MAXTILES];
typedef struct dimensions_s{
    short width;
    short height;
} dimensions_t;
dimensions_t tiles[MAXTILES];

// An array of locks for each pic: Used to check if a texture is in RAM or in the GRP.
EXTERN uint8_t  walock[MAXTILES];
EXTERN int32_t numtiles, picanm[MAXTILES];

//The wall texture data.
EXTERN uint8_t* waloff[MAXTILES];
*/




typedef struct dimensions_s{
    short width;
    short height;
} dimensions_t;

typedef struct tile_s{
    dimensions_t dim;
    uint8_t lock;
    int32_t animFlags;
    uint8_t* data;
} tile_t;


extern tile_t tiles[MAXTILES];

void setviewtotile(short tilenume, int32_t tileWidth, int32_t tileHeight);
void squarerotatetile(short tilenume);

void loadtile(short tilenume);
uint8_t* allocatepermanenttile(short tilenume, int32_t width, int32_t height);
int loadpics(char  *filename, char * gamedir);
void copytilepiece(int32_t tilenume1, int32_t sx1, int32_t sy1, int32_t xsiz, int32_t ysiz,int32_t tilenume2, int32_t sx2, int32_t sy2);


//Bitvector marking picture used for rendition.
extern uint8_t  gotpic[(MAXTILES+7)>>3];
void setgotpic(int32_t tilenume);



int animateoffs(int16_t tilenum);

extern uint8_t  *pic ;

void TILE_MakeAvailable(short picID);

#endif