ref: a20cc2d81463696a759b130f2d68f0d2f641075b
dir: /Engine/src/filesystem.h/
// // filesystem.h // Duke3D // // Created by fabien sanglard on 12-12-19. // Copyright (c) 2012 fabien sanglard. All rights reserved. // #ifndef Duke3D_filesystem_h #define Duke3D_filesystem_h #include "stdio.h" #include "platform.h" #define MAXGROUPFILES 4 /* Warning: Fix groupfil if this is changed */ extern int32_t groupefil_crc32[MAXGROUPFILES]; int32_t initgroupfile(const char *filename); void uninitgroupfile(void); uint16_t crc16(uint8_t *data_p, uint16_t length); uint32_t crc32_update(uint8_t *buf, uint32_t length, uint32_t crc_to_update); int32_t kopen4load(const char *filename, int openOnlyFromGRP); int32_t kread(int32_t handle, void *buffer, int32_t leng); int32_t kread8(int32_t handle, uint8_t *buffer); int32_t kread16(int32_t handle, int16_t *buffer); int32_t kread32(int32_t handle, int32_t *buffer); int32_t klseek(int32_t handle, int32_t offset, int whence); int32_t kfilelength(int32_t handle); void kclose(int32_t handle); void kdfread(void *buffer, size_t dasizeof, size_t count, int32_t fil); void dfread(void *buffer, size_t dasizeof, size_t count, FILE *fil); void dfwrite(void *buffer, size_t dasizeof, size_t count, FILE *fil); int getGRPcrc32(int grpID); char* getGameDir(void); void setGameDir(char* gameDir); int32_t TCkopen4load(const char *filename, int32_t readfromGRP); #if defined(__APPLE__) || defined(__linux__) int32_t filelength(int32_t fd); #endif #endif