ref: 655efea65ce66230dd62ce1a9bfcec22ba276f35
dir: /Game/src/soundefs.h/
//------------------------------------------------------------------------- /* Copyright (C) 1996, 2003 - 3D Realms Entertainment This file is part of Duke Nukem 3D version 1.5 - Atomic Edition Duke Nukem 3D is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Original Source: 1996 - Todd Replogle Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms */ //------------------------------------------------------------------------- #define SECTOREFFECTOR 1 #define ACTIVATOR 2 #define TOUCHPLATE 3 #define ACTIVATORLOCKED 4 #define MUSICANDSFX 5 #define LOCATORS 6 #define CYCLER 7 #define MASTERSWITCH 8 #define RESPAWN 9 #define GPSPEED 10 #define ARROW 20 #define FIRSTGUNSPRITE 21 #define CHAINGUNSPRITE 22 #define RPGSPRITE 23 #define FREEZESPRITE 24 #define SHRINKERSPRITE 25 #define HEAVYHBOMB 26 #define TRIPBOMBSPRITE 27 #define SHOTGUNSPRITE 28 #define DEVISTATORSPRITE 29 #define HEALTHBOX 30 #define AMMOBOX 31 #define INVENTORYBOX 33 #define FREEZEAMMO 37 #define AMMO 40 #define BATTERYAMMO 41 #define DEVISTATORAMMO 42 #define RPGAMMO 44 #define GROWAMMO 45 #define CRYSTALAMMO 46 #define HBOMBAMMO 47 #define AMMOLOTS 48 #define SHOTGUNAMMO 49 #define COLA 51 #define SIXPAK 52 #define FIRSTAID 53 #define SHIELD 54 #define STEROIDS 55 #define AIRTANK 56 #define JETPACK 57 #define HEATSENSOR 59 #define ACCESSCARD 60 #define BOOTS 61 #define MIRRORBROKE 70 #define CLOUDYOCEAN 78 #define CLOUDYSKIES 79 #define MOONSKY1 80 #define MOONSKY2 81 #define MOONSKY3 82 #define MOONSKY4 83 #define BIGORBIT1 84 #define BIGORBIT2 85 #define BIGORBIT3 86 #define BIGORBIT4 87 #define BIGORBIT5 88 #define LA 89 #define REDSKY1 98 #define REDSKY2 99 #define ATOMICHEALTH 100 #define TECHLIGHT2 120 #define TECHLIGHTBUST2 121 #define TECHLIGHT4 122 #define TECHLIGHTBUST4 123 #define WALLLIGHT4 124 #define WALLLIGHTBUST4 125 #define ACCESSSWITCH 130 #define SLOTDOOR 132 #define LIGHTSWITCH 134 #define SPACEDOORSWITCH 136 #define SPACELIGHTSWITCH 138 #define FRANKENSTINESWITCH 140 #define NUKEBUTTON 142 #define MULTISWITCH 146 #define DOORTILE5 150 #define DOORTILE6 151 #define DOORTILE1 152 #define DOORTILE2 153 #define DOORTILE3 154 #define DOORTILE4 155 #define DOORTILE7 156 #define DOORTILE8 157 #define DOORTILE9 158 #define DOORTILE10 159 #define DOORSHOCK 160 #define DIPSWITCH 162 #define DIPSWITCH2 164 #define TECHSWITCH 166 #define DIPSWITCH3 168 #define ACCESSSWITCH2 170 #define REFLECTWATERTILE 180 #define FLOORSLIME 200 #define BIGFORCE 230 #define EPISODE 247 #define MASKWALL9 255 #define W_LIGHT 260 #define SCREENBREAK1 263 #define SCREENBREAK2 264 #define SCREENBREAK3 265 #define SCREENBREAK4 266 #define SCREENBREAK5 267 #define SCREENBREAK6 268 #define SCREENBREAK7 269 #define SCREENBREAK8 270 #define SCREENBREAK9 271 #define SCREENBREAK10 272 #define SCREENBREAK11 273 #define SCREENBREAK12 274 #define SCREENBREAK13 275 #define MASKWALL1 285 #define W_TECHWALL1 293 #define W_TECHWALL2 297 #define W_TECHWALL15 299 #define W_TECHWALL3 301 #define W_TECHWALL4 305 #define W_TECHWALL10 306 #define W_TECHWALL16 307 #define WATERTILE2 336 #define BPANNEL1 341 #define PANNEL1 342 #define PANNEL2 343 #define WATERTILE 344 #define STATIC 351 #define W_SCREENBREAK 357 #define W_HITTECHWALL3 360 #define W_HITTECHWALL4 361 #define W_HITTECHWALL2 362 #define W_HITTECHWALL1 363 #define MASKWALL10 387 #define MASKWALL11 391 #define DOORTILE22 395 #define FANSPRITE 407 #define FANSPRITEBROKE 411 #define FANSHADOW 412 #define FANSHADOWBROKE 416 #define DOORTILE18 447 #define DOORTILE19 448 #define DOORTILE20 449 // #define SPACESHUTTLE 487 #define SATELLITE 489 #define VIEWSCREEN2 499 #define VIEWSCREENBROKE 501 #define VIEWSCREEN 502 #define GLASS 503 #define GLASS2 504 #define STAINGLASS1 510 #define MASKWALL5 514 #define SATELITE 516 #define FUELPOD 517 #define SLIMEPIPE 538 #define CRACK1 546 #define CRACK2 547 #define CRACK3 548 #define CRACK4 549 #define FOOTPRINTS 550 #define DOMELITE 551 #define CAMERAPOLE 554 #define CHAIR1 556 #define CHAIR2 557 #define BROKENCHAIR 559 #define MIRROR 560 #define WATERFOUNTAIN 563 #define WATERFOUNTAINBROKE 567 #define FEMMAG1 568 #define TOILET 569 #define STALL 571 #define STALLBROKE 573 #define FEMMAG2 577 #define REACTOR2 578 #define REACTOR2BURNT 579 #define REACTOR2SPARK 580 #define GRATE1 595 #define BGRATE1 596 #define SOLARPANNEL 602 #define NAKED1 603 #define ANTENNA 607 #define MASKWALL12 609 #define TOILETBROKE 615 #define PIPE2 616 #define PIPE1B 617 #define PIPE3 618 #define PIPE1 619 #define CAMERA1 621 #define BRICK 626 #define SPLINTERWOOD 630 #define PIPE2B 633 #define BOLT1 634 #define W_NUMBERS 640 #define WATERDRIP 660 #define WATERBUBBLE 661 #define WATERBUBBLEMAKER 662 #define W_FORCEFIELD 663 #define VACUUM 669 #define FOOTPRINTS2 672 #define FOOTPRINTS3 673 #define FOOTPRINTS4 674 #define EGG 675 #define SCALE 678 #define CHAIR3 680 #define CAMERALIGHT 685 #define MOVIECAMERA 686 #define IVUNIT 689 #define POT1 694 #define POT2 695 #define POT3 697 #define PIPE3B 700 #define WALLLIGHT3 701 #define WALLLIGHTBUST3 702 #define WALLLIGHT1 703 #define WALLLIGHTBUST1 704 #define WALLLIGHT2 705 #define WALLLIGHTBUST2 706 #define LIGHTSWITCH2 712 #define WAITTOBESEATED 716 #define DOORTILE14 717 #define STATUE 753 #define MIKE 762 #define VASE 765 #define SUSHIPLATE1 768 #define SUSHIPLATE2 769 #define SUSHIPLATE3 774 #define SUSHIPLATE4 779 #define DOORTILE16 781 #define SUSHIPLATE5 792 #define OJ 806 #define MASKWALL13 830 #define HURTRAIL 859 #define POWERSWITCH1 860 #define LOCKSWITCH1 862 #define POWERSWITCH2 864 #define ATM 867 #define STATUEFLASH 869 #define ATMBROKE 888 #define BIGHOLE2 893 #define STRIPEBALL 901 #define QUEBALL 902 #define POCKET 903 #define WOODENHORSE 904 #define TREE1 908 #define TREE2 910 #define CACTUS 911 #define MASKWALL2 913 #define MASKWALL3 914 #define MASKWALL4 915 #define FIREEXT 916 #define TOILETWATER 921 #define NEON1 925 #define NEON2 926 #define CACTUSBROKE 939 #define BOUNCEMINE 940 #define BROKEFIREHYDRENT 950 #define BOX 951 #define BULLETHOLE 952 #define BOTTLE1 954 #define BOTTLE2 955 #define BOTTLE3 956 #define BOTTLE4 957 #define FEMPIC5 963 #define FEMPIC6 964 #define FEMPIC7 965 #define HYDROPLANT 969 #define OCEANSPRITE1 971 #define OCEANSPRITE2 972 #define OCEANSPRITE3 973 #define OCEANSPRITE4 974 #define OCEANSPRITE5 975 #define GENERICPOLE 977 #define CONE 978 #define HANGLIGHT 979 #define HYDRENT 981 #define MASKWALL14 988 #define TIRE 990 #define PIPE5 994 #define PIPE6 995 #define PIPE4 996 #define PIPE4B 997 #define BROKEHYDROPLANT 1003 #define PIPE5B 1005 #define NEON3 1007 #define NEON4 1008 #define NEON5 1009 #define BOTTLE5 1012 #define BOTTLE6 1013 #define BOTTLE8 1014 #define SPOTLITE 1020 #define HANGOOZ 1022 #define MASKWALL15 1024 #define BOTTLE7 1025 #define HORSEONSIDE 1026 #define GLASSPIECES 1031 #define HORSELITE 1034 #define DONUTS 1045 #define NEON6 1046 #define MASKWALL6 1059 #define CLOCK 1060 #define RUBBERCAN 1062 #define BROKENCLOCK 1067 #define PLUG 1069 #define OOZFILTER 1079 #define FLOORPLASMA 1082 #define REACTOR 1088 #define REACTORSPARK 1092 #define REACTORBURNT 1096 #define DOORTILE15 1102 #define HANDSWITCH 1111 #define CIRCLEPANNEL 1113 #define CIRCLEPANNELBROKE 1114 #define PULLSWITCH 1122 #define MASKWALL8 1124 #define BIGHOLE 1141 #define ALIENSWITCH 1142 #define DOORTILE21 1144 #define HANDPRINTSWITCH 1155 #define BOTTLE10 1157 #define BOTTLE11 1158 #define BOTTLE12 1159 #define BOTTLE13 1160 #define BOTTLE14 1161 #define BOTTLE15 1162 #define BOTTLE16 1163 #define BOTTLE17 1164 #define BOTTLE18 1165 #define BOTTLE19 1166 #define DOORTILE17 1169 #define MASKWALL7 1174 #define JAILBARBREAK 1175 #define DOORTILE11 1178 #define DOORTILE12 1179 #define VENDMACHINE 1212 #define VENDMACHINEBROKE 1214 #define COLAMACHINE 1215 #define COLAMACHINEBROKE 1217 #define CRANEPOLE 1221 #define CRANE 1222 #define BARBROKE 1225 #define BLOODPOOL 1226 #define NUKEBARREL 1227 #define NUKEBARRELDENTED 1228 #define NUKEBARRELLEAKED 1229 #define CANWITHSOMETHING 1232 #define MONEY 1233 #define BANNER 1236 #define EXPLODINGBARREL 1238 #define EXPLODINGBARREL2 1239 #define FIREBARREL 1240 #define SEENINE 1247 #define SEENINEDEAD 1248 #define STEAM 1250 #define CEILINGSTEAM 1255 #define PIPE6B 1260 #define TRANSPORTERBEAM 1261 #define RAT 1267 #define TRASH 1272 #define FEMPIC1 1280 #define FEMPIC2 1289 #define BLANKSCREEN 1293 #define PODFEM1 1294 #define FEMPIC3 1298 #define FEMPIC4 1306 #define FEM1 1312 #define FEM2 1317 #define FEM3 1321 #define FEM5 1323 #define BLOODYPOLE 1324 #define FEM4 1325 #define FEM6 1334 #define FEM6PAD 1335 #define FEM8 1336 #define HELECOPT 1346 #define FETUSJIB 1347 #define HOLODUKE 1348 #define SPACEMARINE 1353 #define INDY 1355 #define FETUS 1358 #define FETUSBROKE 1359 #define MONK 1352 #define LUKE 1354 #define COOLEXPLOSION1 1360 #define WATERSPLASH2 1380 #define FIREVASE 1390 #define SCRATCH 1393 #define FEM7 1395 #define APLAYERTOP 1400 #define APLAYER 1405 #define PLAYERONWATER 1420 #define DUKELYINGDEAD 1518 #define DUKETORSO 1520 #define DUKEGUN 1528 #define DUKELEG 1536 #define SHARK 1550 #define BLOOD 1620 #define FIRELASER 1625 #define TRANSPORTERSTAR 1630 #define SPIT 1636 #define LOOGIE 1637 #define FIST 1640 #define FREEZEBLAST 1641 #define DEVISTATORBLAST 1642 #define SHRINKSPARK 1646 #define TONGUE 1647 #define MORTER 1650 #define SHRINKEREXPLOSION 1656 #define RADIUSEXPLOSION 1670 #define FORCERIPPLE 1671 #define LIZTROOP 1680 #define LIZTROOPRUNNING 1681 #define LIZTROOPSTAYPUT 1682 #define LIZTOP 1705 #define LIZTROOPSHOOT 1715 #define LIZTROOPJETPACK 1725 #define LIZTROOPDSPRITE 1734 #define LIZTROOPONTOILET 1741 #define LIZTROOPJUSTSIT 1742 #define LIZTROOPDUCKING 1744 #define HEADJIB1 1768 #define ARMJIB1 1772 #define LEGJIB1 1776 #define CANNONBALL 1817 #define OCTABRAIN 1820 #define OCTABRAINSTAYPUT 1821 #define OCTATOP 1845 #define OCTADEADSPRITE 1855 #define INNERJAW 1860 #define DRONE 1880 #define EXPLOSION2 1890 #define COMMANDER 1920 #define COMMANDERSTAYPUT 1921 #define RECON 1960 #define TANK 1975 #define PIGCOP 2000 #define PIGCOPSTAYPUT 2001 #define PIGCOPDIVE 2045 #define PIGCOPDEADSPRITE 2060 #define PIGTOP 2061 #define LIZMAN 2120 #define LIZMANSTAYPUT 2121 #define LIZMANSPITTING 2150 #define LIZMANFEEDING 2160 #define LIZMANJUMP 2165 #define LIZMANDEADSPRITE 2185 #define FECES 2200 #define LIZMANHEAD1 2201 #define LIZMANARM1 2205 #define LIZMANLEG1 2209 #define EXPLOSION2BOT 2219 #define USERWEAPON 2235 #define HEADERBAR 2242 #define JIBS1 2245 #define JIBS2 2250 #define JIBS3 2255 #define JIBS4 2260 #define JIBS5 2265 #define BURNING 2270 #define FIRE 2271 #define JIBS6 2286 #define BLOODSPLAT1 2296 #define BLOODSPLAT3 2297 #define BLOODSPLAT2 2298 #define BLOODSPLAT4 2299 #define OOZ 2300 #define OOZ2 2309 #define WALLBLOOD1 2301 #define WALLBLOOD2 2302 #define WALLBLOOD3 2303 #define WALLBLOOD4 2304 #define WALLBLOOD5 2305 #define WALLBLOOD6 2306 #define WALLBLOOD7 2307 #define WALLBLOOD8 2308 #define BURNING2 2310 #define FIRE2 2311 #define CRACKKNUCKLES 2324 #define SMALLSMOKE 2329 #define SMALLSMOKEMAKER 2330 #define FLOORFLAME 2333 #define ROTATEGUN 2360 #define GREENSLIME 2370 #define WATERDRIPSPLASH 2380 #define SCRAP6 2390 #define SCRAP1 2400 #define SCRAP2 2404 #define SCRAP3 2408 #define SCRAP4 2412 #define SCRAP5 2416 #define ORGANTIC 2420 #define BETAVERSION 2440 #define PLAYERISHERE 2442 #define PLAYERWASHERE 2443 #define SELECTDIR 2444 #define F1HELP 2445 #define NOTCHON 2446 #define NOTCHOFF 2447 #define GROWSPARK 2448 #define DUKEICON 2452 #define BADGUYICON 2453 #define FOODICON 2454 #define GETICON 2455 #define MENUSCREEN 2456 #define MENUBAR 2457 #define KILLSICON 2458 #define FIRSTAID_ICON 2460 #define HEAT_ICON 2461 #define BOTTOMSTATUSBAR 2462 #define BOOT_ICON 2463 #define FRAGBAR 2465 #define JETPACK_ICON 2467 #define AIRTANK_ICON 2468 #define STEROIDS_ICON 2469 #define HOLODUKE_ICON 2470 #define ACCESS_ICON 2471 #define DIGITALNUM 2472 #define DUKECAR 2491 #define CAMCORNER 2482 #define CAMLIGHT 2484 #define LOGO 2485 #define TITLE 2486 #define NUKEWARNINGICON 2487 #define MOUSECURSOR 2488 #define SLIDEBAR 2489 #define DREALMS 2492 #define BETASCREEN 2493 #define WINDOWBORDER1 2494 #define TEXTBOX 2495 #define WINDOWBORDER2 2496 #define DUKENUKEM 2497 #define THREEDEE 2498 #define INGAMEDUKETHREEDEE 2499 #define TENSCREEN 2500 #define PLUTOPAKSPRITE 2501 #define DEVISTATOR 2510 #define KNEE 2521 #define CROSSHAIR 2523 #define FIRSTGUN 2524 #define FIRSTGUNRELOAD 2528 #define FALLINGCLIP 2530 #define CLIPINHAND 2531 #define HAND 2532 #define SHELL 2533 #define SHOTGUNSHELL 2535 #define CHAINGUN 2536 #define RPGGUN 2544 #define RPGMUZZLEFLASH 2545 #define FREEZE 2548 #define CATLITE 2552 #define SHRINKER 2556 #define HANDHOLDINGLASER 2563 #define TRIPBOMB 2566 #define LASERLINE 2567 #define HANDHOLDINGACCESS 2568 #define HANDREMOTE 2570 #define HANDTHROW 2573 #define TIP 2576 #define GLAIR 2578 #define SCUBAMASK 2581 #define SPACEMASK 2584 #define FORCESPHERE 2590 #define SHOTSPARK1 2595 #define RPG 2605 #define LASERSITE 2612 #define SHOTGUN 2613 #define BOSS1 2630 #define BOSS1STAYPUT 2631 #define BOSS1SHOOT 2660 #define BOSS1LOB 2670 #define BOSSTOP 2696 #define BOSS2 2710 #define BOSS3 2760 #define SPINNINGNUKEICON 2813 #define BIGFNTCURSOR 2820 #define SMALLFNTCURSOR 2821 #define STARTALPHANUM 2822 #define ENDALPHANUM 2915 #define BIGALPHANUM 2940 #define BIGPERIOD 3002 #define BIGCOMMA 3003 #define BIGX 3004 #define BIGQ 3005 #define BIGSEMI 3006 #define BIGCOLIN 3007 #define THREEBYFIVE 3010 #define BIGAPPOS 3022 #define BLANK 3026 #define MINIFONT 3072 #define BUTTON1 3164 #define GLASS3 3187 #define RESPAWNMARKERRED 3190 #define RESPAWNMARKERYELLOW 3200 #define RESPAWNMARKERGREEN 3210 #define BONUSSCREEN 3240 #define VIEWBORDER 3250 #define VICTORY1 3260 #define ORDERING 3270 #define TEXTSTORY 3280 #define LOADSCREEN 3281 #define BORNTOBEWILDSCREEN 3370 #define BLIMP 3400 #define FEM9 3450 #define FOOTPRINT 3701 #define POOP 4094 #define FRAMEEFFECT1 4095 // FIX_00037: steroids trigger a too many sprite respawn in 1.3 and 1.3d. #define FRAMEEFFECT1_13CON 3999 // Needed to ensure 1.3/1.3d compliance --mk #define PANNEL3 4099 #define SCREENBREAK19 4125 #define W_TECHWALL11 4130 #define W_TECHWALL12 4131 #define W_TECHWALL13 4132 #define W_TECHWALL14 4133 #define SCREENBREAK14 4120 #define SCREENBREAK15 4123 #define SCREENBREAK16 4127 #define SCREENBREAK17 4128 #define SCREENBREAK18 4129 #define W_TECHWALL5 4134 #define W_TECHWALL6 4136 #define W_TECHWALL7 4138 #define W_TECHWALL8 4140 #define W_TECHWALL9 4142 #define BPANNEL3 4100 #define MIMON 4120 #define W_HITTECHWALL16 4144 #define W_HITTECHWALL10 4145 #define W_HITTECHWALL15 4147 #define W_MILKSHELF 4181 #define W_MILKSHELFBROKE 4203 #define PURPLELAVA 4240 #define LAVABUBBLE 4340 #define DUKECUTOUT 4352 #define TARGET 4359 #define GUNPOWDERBARREL 4360 #define DUCK 4361 #define HATRACK 4367 #define DESKLAMP 4370 #define COFFEEMACHINE 4372 #define CUPS 4373 #define GAVALS 4374 #define GAVALS2 4375 #define POLICELIGHTPOLE 4377 #define FLOORBASKET 4388 #define PUKE 4389 #define DOORTILE23 4391 #define TOPSECRET 4396 #define SPEAKER 4397 #define TEDDYBEAR 4400 #define ROBOTDOG 4402 #define ROBOTPIRATE 4404 #define ROBOTMOUSE 4407 #define MAIL 4410 #define MAILBAG 4413 #define HOTMEAT 4427 #define COFFEEMUG 4438 #define DONUTS2 4440 #define TRIPODCAMERA 4444 #define METER 4453 #define DESKPHONE 4454 #define GUMBALLMACHINE 4458 #define GUMBALLMACHINEBROKE 4459 #define PAPER 4460 #define MACE 4464 #define GENERICPOLE2 4465 #define XXXSTACY 4470 #define WETFLOOR 4495 #define BROOM 4496 #define MOP 4497 #define PIRATE1A 4510 #define PIRATE4A 4511 #define PIRATE2A 4512 #define PIRATE5A 4513 #define PIRATE3A 4514 #define PIRATE6A 4515 #define PIRATEHALF 4516 #define CHESTOFGOLD 4520 #define SIDEBOLT1 4525 #define FOODOBJECT1 4530 #define FOODOBJECT2 4531 #define FOODOBJECT3 4532 #define FOODOBJECT4 4533 #define FOODOBJECT5 4534 #define FOODOBJECT6 4535 #define FOODOBJECT7 4536 #define FOODOBJECT8 4537 #define FOODOBJECT9 4538 #define FOODOBJECT10 4539 #define FOODOBJECT11 4540 #define FOODOBJECT12 4541 #define FOODOBJECT13 4542 #define FOODOBJECT14 4543 #define FOODOBJECT15 4544 #define FOODOBJECT16 4545 #define FOODOBJECT17 4546 #define FOODOBJECT18 4547 #define FOODOBJECT19 4548 #define FOODOBJECT20 4549 #define HEADLAMP 4550 #define TAMPON 4557 #define SKINNEDCHICKEN 4554 #define FEATHEREDCHICKEN 4555 #define ROBOTDOG2 4560 #define JOLLYMEAL 4569 #define DUKEBURGER 4570 #define SHOPPINGCART 4576 #define CANWITHSOMETHING2 4580 #define CANWITHSOMETHING3 4581 #define CANWITHSOMETHING4 4582 #define SNAKEP 4590 #define DOLPHIN1 4591 #define DOLPHIN2 4592 #define NEWBEAST 4610 #define NEWBEASTSTAYPUT 4611 #define NEWBEASTJUMP 4690 #define NEWBEASTHANG 4670 #define NEWBEASTHANGDEAD 4671 #define BOSS4 4740 #define BOSS4STAYPUT 4741 #define FEM10 4864 #define TOUGHGAL 4866 #define MAN 4871 #define MAN2 4872 #define WOMAN 4874 #define PLEASEWAIT 4887 #define NATURALLIGHTNING 4890 #define WEATHERWARN 4893 #define DUKETAG 4900 #define SIGN1 4909 #define SIGN2 4912 #define JURYGUY 4943 // These tile positions are reserved! #define RESERVEDSLOT1 6132 #define RESERVEDSLOT2 6133 #define RESERVEDSLOT3 6134 #define RESERVEDSLOT4 6135 #define RESERVEDSLOT5 6136 #define RESERVEDSLOT6 6137 #define RESERVEDSLOT7 6138 #define RESERVEDSLOT8 6139 #define RESERVEDSLOT9 6140 #define RESERVEDSLOT10 6141 #define RESERVEDSLOT11 6142 #define RESERVEDSLOT12 6143 // Defines weapon, not to be used with the 'shoot' keyword. #define KNEE_WEAPON 0 #define PISTOL_WEAPON 1 #define SHOTGUN_WEAPON 2 #define CHAINGUN_WEAPON 3 #define RPG_WEAPON 4 #define HANDBOMB_WEAPON 5 #define SHRINKER_WEAPON 6 #define DEVISTATOR_WEAPON 7 #define TRIPBOMB_WEAPON 8 #define FREEZE_WEAPON 9 #define HANDREMOTE_WEAPON 10 #define GROW_WEAPON 11 // Defines the motion characteristics of an actor #define faceplayer 1 #define geth 2 #define getv 4 #define randomangle 8 #define faceplayerslow 16 #define spin 32 #define faceplayersmart 64 #define fleeenemy 128 #define jumptoplayer 257 #define seekplayer 512 #define furthestdir 1024 #define dodgebullet 4096 // Some misc #defines #define NO 0 #define YES 1 // Defines for 'useractor' keyword #define notenemy 0 #define enemy 1 #define enemystayput 2 // Player Actions. #define pstanding 1 #define pwalking 2 #define prunning 4 #define pducking 8 #define pfalling 16 #define pjumping 32 #define phigher 64 #define pwalkingback 128 #define prunningback 256 #define pkicking 512 #define pshrunk 1024 #define pjetpack 2048 #define ponsteroids 4096 #define ponground 8192 #define palive 16384 #define pdead 32768 #define pfacing 65536 #define GET_STEROIDS 0 #define GET_SHIELD 1 #define GET_SCUBA 2 #define GET_HOLODUKE 3 #define GET_JETPACK 4 #define GET_ACCESS 6 #define GET_HEATS 7 #define GET_FIRSTAID 9 #define GET_BOOTS 10 #define KICK_HIT 0 #define PISTOL_RICOCHET 1 #define PISTOL_BODYHIT 2 #define PISTOL_FIRE 3 #define EJECT_CLIP 4 #define INSERT_CLIP 5 #define CHAINGUN_FIRE 6 #define RPG_SHOOT 7 #define POOLBALLHIT 8 #define RPG_EXPLODE 9 #define CAT_FIRE 10 #define SHRINKER_FIRE 11 #define ACTOR_SHRINKING 12 #define PIPEBOMB_BOUNCE 13 #define PIPEBOMB_EXPLODE 14 #define LASERTRIP_ONWALL 15 #define LASERTRIP_ARMING 16 #define LASERTRIP_EXPLODE 17 #define VENT_BUST 18 #define GLASS_BREAKING 19 #define GLASS_HEAVYBREAK 20 #define SHORT_CIRCUIT 21 #define ITEM_SPLASH 22 #define DUKE_BREATHING 23 #define DUKE_EXHALING 24 #define DUKE_GASP 25 #define SLIM_RECOG 26 // #define ENDSEQVOL3SND1 27 #define DUKE_URINATE 28 #define ENDSEQVOL3SND2 29 #define ENDSEQVOL3SND3 30 #define DUKE_PASSWIND 32 #define DUKE_CRACK 33 #define SLIM_ATTACK 34 #define SOMETHINGHITFORCE 35 #define DUKE_DRINKING 36 #define DUKE_KILLED1 37 #define DUKE_GRUNT 38 #define DUKE_HARTBEAT 39 #define DUKE_ONWATER 40 #define DUKE_DEAD 41 #define DUKE_LAND 42 #define DUKE_WALKINDUCTS 43 #define DUKE_GLAD 44 #define DUKE_YES 45 #define DUKE_HEHE 46 #define DUKE_SHUCKS 47 #define DUKE_UNDERWATER 48 #define DUKE_JETPACK_ON 49 #define DUKE_JETPACK_IDLE 50 #define DUKE_JETPACK_OFF 51 #define LIZTROOP_GROWL 52 #define LIZTROOP_TALK1 53 #define LIZTROOP_TALK2 54 #define LIZTROOP_TALK3 55 #define DUKETALKTOBOSS 56 #define LIZCAPT_GROWL 57 #define LIZCAPT_TALK1 58 #define LIZCAPT_TALK2 59 #define LIZCAPT_TALK3 60 #define LIZARD_BEG 61 #define LIZARD_PAIN 62 #define LIZARD_DEATH 63 #define LIZARD_SPIT 64 #define DRONE1_HISSRATTLE 65 #define DRONE1_HISSSCREECH 66 #define DUKE_TIP2 67 #define FLESH_BURNING 68 #define SQUISHED 69 #define TELEPORTER 70 #define ELEVATOR_ON 71 #define DUKE_KILLED3 72 #define ELEVATOR_OFF 73 #define DOOR_OPERATE1 74 #define SUBWAY 75 #define SWITCH_ON 76 #define FAN 77 #define DUKE_GETWEAPON3 78 #define FLUSH_TOILET 79 #define HOVER_CRAFT 80 #define EARTHQUAKE 81 #define INTRUDER_ALERT 82 #define END_OF_LEVEL_WARN 83 #define ENGINE_OPERATING 84 #define REACTOR_ON 85 #define COMPUTER_AMBIENCE 86 #define GEARS_GRINDING 87 #define BUBBLE_AMBIENCE 88 #define MACHINE_AMBIENCE 89 #define SEWER_AMBIENCE 90 #define WIND_AMBIENCE 91 #define SOMETHING_DRIPPING 92 #define STEAM_HISSING 93 #define THEATER_BREATH 94 #define BAR_MUSIC 95 #define BOS1_ROAM 96 #define BOS1_RECOG 97 #define BOS1_ATTACK1 98 #define BOS1_PAIN 99 #define BOS1_DYING 100 #define BOS2_ROAM 101 #define BOS2_RECOG 102 #define BOS2_ATTACK 103 #define BOS2_PAIN 104 #define BOS2_DYING 105 #define GETATOMICHEALTH 106 #define DUKE_GETWEAPON2 107 #define BOS3_DYING 108 #define SHOTGUN_FIRE 109 #define PRED_ROAM 110 #define PRED_RECOG 111 #define PRED_ATTACK 112 #define PRED_PAIN 113 #define PRED_DYING 114 #define CAPT_ROAM 115 #define CAPT_ATTACK 116 #define CAPT_RECOG 117 #define CAPT_PAIN 118 #define CAPT_DYING 119 #define PIG_ROAM 120 #define PIG_RECOG 121 #define PIG_ATTACK 122 #define PIG_PAIN 123 #define PIG_DYING 124 #define RECO_ROAM 125 #define RECO_RECOG 126 #define RECO_ATTACK 127 #define RECO_PAIN 128 #define RECO_DYING 129 #define DRON_ROAM 130 #define DRON_RECOG 131 #define DRON_ATTACK1 132 #define DRON_PAIN 133 #define DRON_DYING 134 #define COMM_ROAM 135 #define COMM_RECOG 136 #define COMM_ATTACK 137 #define COMM_PAIN 138 #define COMM_DYING 139 #define OCTA_ROAM 140 #define OCTA_RECOG 141 #define OCTA_ATTACK1 142 #define OCTA_PAIN 143 #define OCTA_DYING 144 #define TURR_ROAM 145 #define TURR_RECOG 146 #define TURR_ATTACK 147 #define DUMPSTER_MOVE 148 #define SLIM_DYING 149 #define BOS3_ROAM 150 #define BOS3_RECOG 151 #define BOS3_ATTACK1 152 #define BOS3_PAIN 153 #define BOS1_ATTACK2 154 #define COMM_SPIN 155 #define BOS1_WALK 156 #define DRON_ATTACK2 157 #define THUD 158 #define OCTA_ATTACK2 159 #define WIERDSHOT_FLY 160 #define TURR_PAIN 161 #define TURR_DYING 162 #define SLIM_ROAM 163 #define LADY_SCREAM 164 #define DOOR_OPERATE2 165 #define DOOR_OPERATE3 166 #define DOOR_OPERATE4 167 #define BORNTOBEWILDSND 168 #define SHOTGUN_COCK 169 #define GENERIC_AMBIENCE1 170 #define GENERIC_AMBIENCE2 171 #define GENERIC_AMBIENCE3 172 #define GENERIC_AMBIENCE4 173 #define GENERIC_AMBIENCE5 174 #define GENERIC_AMBIENCE6 175 #define BOS3_ATTACK2 176 #define GENERIC_AMBIENCE17 177 #define GENERIC_AMBIENCE18 178 #define GENERIC_AMBIENCE19 179 #define GENERIC_AMBIENCE20 180 #define GENERIC_AMBIENCE21 181 #define GENERIC_AMBIENCE22 182 #define SECRETLEVELSND 183 #define GENERIC_AMBIENCE8 184 #define GENERIC_AMBIENCE9 185 #define GENERIC_AMBIENCE10 186 #define GENERIC_AMBIENCE11 187 #define GENERIC_AMBIENCE12 188 #define GENERIC_AMBIENCE13 189 #define GENERIC_AMBIENCE14 190 #define GENERIC_AMBIENCE15 192 #define GENERIC_AMBIENCE16 193 #define FIRE_CRACKLE 194 #define BONUS_SPEECH1 195 #define BONUS_SPEECH2 196 #define BONUS_SPEECH3 197 #define PIG_CAPTURE_DUKE 198 #define BONUS_SPEECH4 199 #define DUKE_LAND_HURT 200 #define DUKE_HIT_STRIPPER1 201 #define DUKE_TIP1 202 #define DUKE_KILLED2 203 #define PRED_ROAM2 204 #define PIG_ROAM2 205 #define DUKE_GETWEAPON1 206 #define DUKE_SEARCH2 207 #define DUKE_CRACK2 208 #define DUKE_SEARCH 209 #define DUKE_GET 210 #define DUKE_LONGTERM_PAIN 211 #define MONITOR_ACTIVE 212 #define NITEVISION_ONOFF 213 #define DUKE_HIT_STRIPPER2 214 #define DUKE_CRACK_FIRST 215 #define DUKE_USEMEDKIT 216 #define DUKE_TAKEPILLS 217 #define DUKE_PISSRELIEF 218 #define SELECT_WEAPON 219 #define WATER_GURGLE 220 #define DUKE_GETWEAPON4 221 #define JIBBED_ACTOR1 222 #define JIBBED_ACTOR2 223 #define JIBBED_ACTOR3 224 #define JIBBED_ACTOR4 225 #define JIBBED_ACTOR5 226 #define JIBBED_ACTOR6 227 #define JIBBED_ACTOR7 228 #define DUKE_GOTHEALTHATLOW 229 #define BOSSTALKTODUKE 230 #define WAR_AMBIENCE1 231 #define WAR_AMBIENCE2 232 #define WAR_AMBIENCE3 233 #define WAR_AMBIENCE4 234 #define WAR_AMBIENCE5 235 #define WAR_AMBIENCE6 236 #define WAR_AMBIENCE7 237 #define WAR_AMBIENCE8 238 #define WAR_AMBIENCE9 239 #define WAR_AMBIENCE10 240 #define ALIEN_TALK1 241 #define ALIEN_TALK2 242 #define EXITMENUSOUND 243 #define FLY_BY 244 #define DUKE_SCREAM 245 #define SHRINKER_HIT 246 #define RATTY 247 #define INTO_MENU 248 #define BONUSMUSIC 249 #define DUKE_BOOBY 250 #define DUKE_TALKTOBOSSFALL 251 #define DUKE_LOOKINTOMIRROR 252 #define PIG_ROAM3 253 #define KILLME 254 #define DRON_JETSND 255 #define SPACE_DOOR1 256 #define SPACE_DOOR2 257 #define SPACE_DOOR3 258 #define SPACE_DOOR4 259 #define SPACE_DOOR5 260 #define ALIEN_ELEVATOR1 261 #define VAULT_DOOR 262 #define JIBBED_ACTOR13 263 #define DUKE_GETWEAPON6 264 #define JIBBED_ACTOR8 265 #define JIBBED_ACTOR9 266 #define JIBBED_ACTOR10 267 #define JIBBED_ACTOR11 268 #define JIBBED_ACTOR12 269 #define DUKE_KILLED4 270 #define DUKE_KILLED5 271 #define ALIEN_SWITCH1 272 #define DUKE_STEPONFECES 273 #define DUKE_LONGTERM_PAIN2 274 #define DUKE_LONGTERM_PAIN3 275 #define DUKE_LONGTERM_PAIN4 276 #define COMPANB2 277 #define KTIT 278 #define HELICOP_IDLE 279 #define STEPNIT 280 #define SPACE_AMBIENCE1 281 #define SPACE_AMBIENCE2 282 #define SLIM_HATCH 283 #define RIPHEADNECK 284 #define FOUNDJONES 285 #define ALIEN_DOOR1 286 #define ALIEN_DOOR2 287 #define ENDSEQVOL3SND4 288 #define ENDSEQVOL3SND5 289 #define ENDSEQVOL3SND6 290 #define ENDSEQVOL3SND7 291 #define ENDSEQVOL3SND8 292 #define ENDSEQVOL3SND9 293 #define WHIPYOURASS 294 #define ENDSEQVOL2SND1 295 #define ENDSEQVOL2SND2 296 #define ENDSEQVOL2SND3 297 #define ENDSEQVOL2SND4 298 #define ENDSEQVOL2SND5 299 #define ENDSEQVOL2SND6 300 #define ENDSEQVOL2SND7 301 #define GENERIC_AMBIENCE23 302 #define SOMETHINGFROZE 303 #define DUKE_LONGTERM_PAIN5 304 #define DUKE_LONGTERM_PAIN6 305 #define DUKE_LONGTERM_PAIN7 306 #define DUKE_LONGTERM_PAIN8 307 #define WIND_REPEAT 308 #define MYENEMY_ROAM 309 #define MYENEMY_HURT 310 #define MYENEMY_DEAD 311 #define MYENEMY_SHOOT 312 #define STORE_MUSIC 313 #define STORE_MUSIC_BROKE 314 #define ACTOR_GROWING 315 #define NEWBEAST_ROAM 316 #define NEWBEAST_RECOG 317 #define NEWBEAST_ATTACK 318 #define NEWBEAST_PAIN 319 #define NEWBEAST_DYING 320 #define NEWBEAST_SPIT 321 #define VOL4_1 322 #define SUPERMARKET 323 #define MOUSEANNOY 324 #define BOOKEM 325 #define SUPERMARKETCRY 326 #define DESTRUCT 327 #define EATFOOD 328 #define MAKEMYDAY 329 #define WITNESSSTAND 330 #define VACATIONSPEECH 331 #define YIPPEE1 332 #define YOHOO1 333 #define YOHOO2 334 #define DOLPHINSND 335 #define TOUGHGALSND1 336 #define TOUGHGALSND2 337 #define TOUGHGALSND3 338 #define TOUGHGALSND4 339 #define TANK_ROAM 340 #define BOS4_ROAM 341 #define BOS4_RECOG 342 #define BOS4_ATTACK 343 #define BOS4_PAIN 344 #define BOS4_DYING 345 #define NEWBEAST_ATTACKMISS 346 #define VOL4_2 347 #define COOKINGDEEPFRIER 348 #define WHINING_DOG 349 #define DEAD_DOG 350 #define LIGHTNING_SLAP 351 #define THUNDER 352 #define HAPPYMOUSESND1 353 #define HAPPYMOUSESND2 354 #define HAPPYMOUSESND3 355 #define HAPPYMOUSESND4 356 #define ALARM 357 #define RAIN 358 #define DTAG_GREENRUN 359 #define DTAG_BROWNRUN 360 #define DTAG_GREENSCORE 361 #define DTAG_BROWNSCORE 362 #define INTRO4_1 363 #define INTRO4_2 364 #define INTRO4_3 365 #define INTRO4_4 366 #define INTRO4_5 367 #define INTRO4_6 368 #define SCREECH 369 #define BOSS4_DEADSPEECH 370 #define BOSS4_FIRSTSEE 371 #define PARTY_SPEECH 372 #define POSTAL_SPEECH 373 #define TGSPEECH 374 #define DOGROOMSPEECH 375 #define SMACKED 376 #define MDEVSPEECH 377 #define AREA51SPEECH 378 #define JEEPSOUND 379 #define BIGDOORSLAM 380 #define BOS4_LAY 381 #define WAVESOUND 382 #define ILLBEBACK 383 #define VOL4ENDSND1 384 #define VOL4ENDSND2 385 #define EXPANDERHIT 386 #define SNAKESPEECH 387 #define EXPANDERSHOOT 388 #define GETBACKTOWORK 389 #define JIBBED_ACTOR14 390 #define JIBBED_ACTOR15 391 #define INTRO4_B 392 #define BIGBANG 393 #define SMACKIT 394 #define BELLSND 395 // MAXIMUM NUMBER OF SOUNDS: 450 ( 0-449 )