ref: 61afb65d1e3cf0733b9fc1e1d185c269cc07ebc9
dir: /Game/src/control.h/
//------------------------------------------------------------------------- /* Copyright (C) 1996, 2003 - 3D Realms Entertainment This file is part of Duke Nukem 3D version 1.5 - Atomic Edition Duke Nukem 3D is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License aint32_t with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Original Source: 1996 - Todd Replogle Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms */ //------------------------------------------------------------------------- //*************************************************************************** // // Public header for CONTROL.C. // //*************************************************************************** #ifndef _control_public #define _control_public #include "kbd.h" #ifdef __cplusplus extern "C" { #endif //*************************************************************************** // // DEFINES // //*************************************************************************** #define MaxJoys 2 #define MAXGAMEBUTTONS 64 /* #define BUTTON(x) \ ( \ ((x)>31) ? \ ((CONTROL_ButtonState2>>( (x) - 32) ) & 1) :\ ((CONTROL_ButtonState1>> (x) ) & 1) \ ) */ /* #define BUTTONHELD(x) \ ( \ ((x)>31) ? \ ((CONTROL_ButtonHeldState2>>((x)-32)) & 1) :\ ((CONTROL_ButtonHeldState1>>(x)) & 1)\ ) #define BUTTONJUSTPRESSED(x) \ ( BUTTON( x ) && !BUTTONHELD( x ) ) #define BUTTONRELEASED(x) \ ( !BUTTON( x ) && BUTTONHELD( x ) ) #define BUTTONSTATECHANGED(x) \ ( BUTTON( x ) != BUTTONHELD( x ) ) */ //*************************************************************************** // // TYPEDEFS // //*************************************************************************** typedef enum { axis_up, axis_down, axis_left, axis_right } axisdirection; typedef enum { analog_turning=0, analog_strafing=1, analog_lookingupanddown=2, analog_elevation=3, analog_rolling=4, analog_moving=5, analog_maxtype } analogcontrol; typedef enum { dir_North, dir_NorthEast, dir_East, dir_SouthEast, dir_South, dir_SouthWest, dir_West, dir_NorthWest, dir_None } direction; typedef struct { boolean button0; boolean button1; direction dir; } UserInput; typedef struct { fixed dx; fixed dy; fixed dz; fixed dyaw; fixed dpitch; fixed droll; } ControlInfo; /* typedef struct { float dx; float dy; float dz; float dyaw; float dpitch; float droll; } ControlInfo; */ typedef enum { controltype_keyboard, controltype_keyboardandmouse, controltype_keyboardandjoystick, controltype_keyboardandexternal, controltype_keyboardandgamepad, controltype_keyboardandflightstick, controltype_keyboardandthrustmaster, controltype_joystickandmouse } controltype; //*************************************************************************** // // GLOBALS // //*************************************************************************** extern uint32 CONTROL_RudderEnabled; extern boolean CONTROL_MousePresent; extern boolean CONTROL_JoysPresent[ MaxJoys ]; extern boolean CONTROL_MouseEnabled; extern boolean CONTROL_JoystickEnabled; extern byte CONTROL_JoystickPort; extern uint32 CONTROL_MouseButtonState1; extern uint32 CONTROL_MouseButtonState2; //extern uint32 CONTROL_ButtonHeldState1; //extern uint32 CONTROL_ButtonHeldState2; extern uint32 CONTROL_JoyButtonState; //*************************************************************************** // // PROTOTYPES // //*************************************************************************** struct _KeyMapping { boolean key_active; kb_scancode key1; kb_scancode key2; /* other mappings go here */ } KeyMapping[MAXGAMEBUTTONS]; int32 MouseMapping[MAXMOUSEBUTTONS]; int32 MouseDigitalAxeMapping[MAXMOUSEAXES][2]; // [axesX/Y][directionLeft/Right or directionUp/Down] int ACTION(int i); int RESET_ACTION(int i); void RESBUTTON(int i); void CONTROL_MapKey( int32 which, kb_scancode key1, kb_scancode key2 ); void CONTROL_MapButton ( int32 whichfunction, int32 whichbutton, boolean clicked_or_doubleclicked ); void CONTROL_MapJoyButton(int32 whichfunction, int32 whichbutton, boolean doubleclicked); void CONTROL_MapJoyHat(int32 whichfunction, int32 whichhat, int32 whichvalue); void CONTROL_DefineFlag( int32 which, boolean toggle ); boolean CONTROL_FlagActive( int32 which ); void CONTROL_ClearAssignments( void ); void CONTROL_GetUserInput( UserInput *info ); void CONTROL_GetInput( ControlInfo *info ); void CONTROL_ClearAction( int32 whichbutton ); void CONTROL_ClearUserInput( UserInput *info ); void CONTROL_WaitRelease( void ); void CONTROL_Ack( void ); void CONTROL_CenterJoystick ( void ( *CenterCenter )( void ), void ( *UpperLeft )( void ), void ( *LowerRight )( void ), void ( *CenterThrottle )( void ), void ( *CenterRudder )( void ) ); int32 CONTROL_GetMouseSensitivity_X( void ); void CONTROL_SetMouseSensitivity_X( int32 newsensitivity ); int32 CONTROL_GetMouseSensitivity_Y( void ); void CONTROL_SetMouseSensitivity_Y( int32 newsensitivity ); void CONTROL_Startup ( controltype which, int32 ( *TimeFunction )( void ), int32 ticspersecond ); void CONTROL_Shutdown( void ); void CONTROL_MapAnalogAxis ( int32 whichaxis, int32 whichanalog ); void CONTROL_MapDigitalAxis ( int32 whichaxis, int32 whichfunction, int32 direction ); void CONTROL_SetAnalogAxisScale ( int32 whichaxis, float axisscale ); void CONTROL_SetAnalogAxisDeadzone ( int32 whichaxis, int32 axisdeadzone ); int32 CONTROL_FilterDeadzone ( int32 axisvalue, int32 axisdeadzone ); int32 CONTROL_GetFilteredAxisValue(int32 axis); void CONTROL_PrintAxes( void ); void CONTROL_UpdateKeyboardState(int key, int pressed); #ifdef __cplusplus }; #endif #endif