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ref: 6086876239945c2b232b2af305c6dbee2a34b03c
dir: /Game/src/audiolib/music.c/

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/*
Copyright (C) 1994-1995 Apogee Software, Ltd.

This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.

See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.

*/
/**********************************************************************
   module: MUSIC.C

   author: James R. Dose
   date:   March 25, 1994

   Device independant music playback routines.

   (c) Copyright 1994 James R. Dose.  All Rights Reserved.
**********************************************************************/

#include <stdio.h>
#include <stdlib.h>
#include "task_man.h"
#include "sndcards.h"
#include "music.h"
#include "midi.h"
#include "al_midi.h"
#include "pas16.h"
#include "blaster.h"
#include "gusmidi.h"
#include "mpu401.h"
#include "awe32.h"
#include "sndscape.h"
#include "ll_man.h"
#include "user.h"

#define TRUE  ( 1 == 1 )
#define FALSE ( !TRUE )

void TextMode( void );
#pragma aux TextMode =  \
    "mov    ax, 0003h", \
    "int    10h"        \
    modify [ ax ];

int MUSIC_SoundDevice = -1;
int MUSIC_ErrorCode = MUSIC_Ok;

static midifuncs MUSIC_MidiFunctions;

static int       MUSIC_FadeLength;
static int       MUSIC_FadeRate;
static unsigned  MUSIC_CurrentFadeVolume;
static unsigned  MUSIC_LastFadeVolume;
static int       MUSIC_EndingFadeVolume;
static task     *MUSIC_FadeTask = NULL;

int MUSIC_InitAWE32( midifuncs *Funcs );
int MUSIC_InitFM( int card, midifuncs *Funcs );
int MUSIC_InitMidi( int card, midifuncs *Funcs, int Address );
int MUSIC_InitGUS( midifuncs *Funcs );

#define MUSIC_SetErrorCode( status ) \
   MUSIC_ErrorCode = ( status );

/*---------------------------------------------------------------------
   Function: MUSIC_ErrorString

   Returns a pointer to the error message associated with an error
   number.  A -1 returns a pointer the current error.
---------------------------------------------------------------------*/

char *MUSIC_ErrorString
   (
   int ErrorNumber
   )

   {
   char *ErrorString;

   switch( ErrorNumber )
      {
      case MUSIC_Warning :
      case MUSIC_Error :
         ErrorString = MUSIC_ErrorString( MUSIC_ErrorCode );
         break;

      case MUSIC_Ok :
         ErrorString = "Music ok.";
         break;

      case MUSIC_ASSVersion :
         ErrorString = "Apogee Sound System Version " ASS_VERSION_STRING "  "
            "Programmed by Jim Dose\n"
            "(c) Copyright 1996 James R. Dose.  All Rights Reserved.\n";
         break;

      case MUSIC_SoundCardError :
         switch( MUSIC_SoundDevice )
         {
            case SoundBlaster :
            case WaveBlaster :
               ErrorString = BLASTER_ErrorString( BLASTER_Error );
               break;

            case ProAudioSpectrum :
            case SoundMan16 :
               ErrorString = PAS_ErrorString( PAS_Error );
               break;

            case Adlib :
               ErrorString = "Adlib error.";
               break;

            case GenMidi :
            case SoundCanvas :
               ErrorString = "Could not detect MPU-401.";
               break;

            case SoundScape :
               ErrorString = SOUNDSCAPE_ErrorString( SOUNDSCAPE_Error );
               break;

            case Awe32 :
               ErrorString = AWE32_ErrorString( AWE32_Error );
               break;

            case UltraSound :
               ErrorString = GUS_ErrorString( GUS_Error );
               break;

            default :
               ErrorString = MUSIC_ErrorString( MUSIC_InvalidCard );
               break;
            }
         break;

      case MUSIC_MPU401Error :
         ErrorString = "Could not detect MPU-401.";
         break;

      case MUSIC_InvalidCard :
         ErrorString = "Invalid Music device.";
         break;

      case MUSIC_MidiError :
         ErrorString = "Error playing MIDI file.";
         break;

      case MUSIC_TaskManError :
         ErrorString = "TaskMan error.";
         break;

      case MUSIC_FMNotDetected :
         ErrorString = "Could not detect FM chip.";
         break;

      case MUSIC_DPMI_Error :
         ErrorString = "DPMI Error in MUSIC.";
         break;

      default :
         ErrorString = "Unknown Music error code.";
         break;
      }

   return( ErrorString );
   }


/*---------------------------------------------------------------------
   Function: MUSIC_Init

   Selects which sound device to use.
---------------------------------------------------------------------*/

int MUSIC_Init
   (
   int SoundCard,
   int Address
   )

   {
   int i;
   int status;

   if ( USER_CheckParameter( "ASSVER" ) )
      {
      MUSIC_SetErrorCode( MUSIC_ASSVersion );
      return( MUSIC_Error );
      }

   status = LL_LockMemory();
   if ( status != LL_Ok )
      {
      MUSIC_SetErrorCode( MUSIC_DPMI_Error );
      return( MUSIC_Error );
      }

   for( i = 0; i < 128; i++ )
      {
      MIDI_PatchMap[ i ] = i;
      }

   status = MUSIC_Ok;
   MUSIC_SoundDevice = SoundCard;

   switch( SoundCard )
      {
      case SoundBlaster :
      case Adlib :
      case ProAudioSpectrum :
      case SoundMan16 :
         status = MUSIC_InitFM( SoundCard, &MUSIC_MidiFunctions );
         break;

      case GenMidi :
      case SoundCanvas :
      case WaveBlaster :
      case SoundScape :
         status = MUSIC_InitMidi( SoundCard, &MUSIC_MidiFunctions, Address );
         break;

      case Awe32 :
         status = MUSIC_InitAWE32( &MUSIC_MidiFunctions );
         break;

      case UltraSound :
         status = MUSIC_InitGUS( &MUSIC_MidiFunctions );
         break;

      case SoundSource :
      case PC :
      default :
         MUSIC_SetErrorCode( MUSIC_InvalidCard );
         status = MUSIC_Error;
      }

   if ( status != MUSIC_Ok )
      {
      LL_UnlockMemory();
      }

   return( status );
   }


/*---------------------------------------------------------------------
   Function: MUSIC_Shutdown

   Terminates use of sound device.
---------------------------------------------------------------------*/

int MUSIC_Shutdown
   (
   void
   )

   {
   int status;

   status = MUSIC_Ok;

   MIDI_StopSong();

   if ( MUSIC_FadeTask != NULL )
      {
      MUSIC_StopFade();
      }

   switch ( MUSIC_SoundDevice )
      {
      case Adlib :
         AL_Shutdown();
         break;

      case SoundBlaster :
         AL_Shutdown();
         BLASTER_RestoreMidiVolume();
         break;

      case GenMidi :
      case SoundCanvas :
      case SoundScape :
         MPU_Reset();
         break;

      case WaveBlaster :
         BLASTER_ShutdownWaveBlaster();
         MPU_Reset();
         BLASTER_RestoreMidiVolume();
         break;

      case Awe32 :
         AWE32_Shutdown();
         BLASTER_RestoreMidiVolume();
         break;

      case ProAudioSpectrum :
      case SoundMan16 :
         AL_Shutdown();
         PAS_RestoreMusicVolume();
         break;

      case UltraSound :
         GUSMIDI_Shutdown();
         break;
      }

   LL_UnlockMemory();

   return( status );
   }


/*---------------------------------------------------------------------
   Function: MUSIC_SetMaxFMMidiChannel

   Sets the maximum MIDI channel that FM cards respond to.
---------------------------------------------------------------------*/

void MUSIC_SetMaxFMMidiChannel
   (
   int channel
   )

   {
   AL_SetMaxMidiChannel( channel );
   }


/*---------------------------------------------------------------------
   Function: MUSIC_SetVolume

   Sets the volume of music playback.
---------------------------------------------------------------------*/

void MUSIC_SetVolume
   (
   int volume
   )

   {
   volume = max( 0, volume );
   volume = min( volume, 255 );

   if ( MUSIC_SoundDevice != -1 )
      {
      MIDI_SetVolume( volume );
      }
   }


/*---------------------------------------------------------------------
   Function: MUSIC_SetMidiChannelVolume

   Sets the volume of music playback on the specified MIDI channel.
---------------------------------------------------------------------*/

void MUSIC_SetMidiChannelVolume
   (
   int channel,
   int volume
   )

   {
   MIDI_SetUserChannelVolume( channel, volume );
   }


/*---------------------------------------------------------------------
   Function: MUSIC_ResetMidiChannelVolumes

   Sets the volume of music playback on all MIDI channels to full volume.
---------------------------------------------------------------------*/

void MUSIC_ResetMidiChannelVolumes
   (
   void
   )

   {
   MIDI_ResetUserChannelVolume();
   }


/*---------------------------------------------------------------------
   Function: MUSIC_GetVolume

   Returns the volume of music playback.
---------------------------------------------------------------------*/

int MUSIC_GetVolume
   (
   void
   )

   {
   if ( MUSIC_SoundDevice == -1 )
      {
      return( 0 );
      }
   return( MIDI_GetVolume() );
   }


/*---------------------------------------------------------------------
   Function: MUSIC_SetLoopFlag

   Set whether the music will loop or end when it reaches the end of
   the song.
---------------------------------------------------------------------*/

void MUSIC_SetLoopFlag
   (
   int loopflag
   )

   {
   MIDI_SetLoopFlag( loopflag );
   }


/*---------------------------------------------------------------------
   Function: MUSIC_SongPlaying

   Returns whether there is a song playing.
---------------------------------------------------------------------*/

int MUSIC_SongPlaying
   (
   void
   )

   {
   return( MIDI_SongPlaying() );
   }


/*---------------------------------------------------------------------
   Function: MUSIC_Continue

   Continues playback of a paused song.
---------------------------------------------------------------------*/

void MUSIC_Continue
   (
   void
   )

   {
   MIDI_ContinueSong();
   }


/*---------------------------------------------------------------------
   Function: MUSIC_Pause

   Pauses playback of a song.
---------------------------------------------------------------------*/

void MUSIC_Pause
   (
   void
   )

   {
   MIDI_PauseSong();
   }


/*---------------------------------------------------------------------
   Function: MUSIC_StopSong

   Stops playback of current song.
---------------------------------------------------------------------*/

int MUSIC_StopSong
   (
   void
   )

   {
   MUSIC_StopFade();
   MIDI_StopSong();
   MUSIC_SetErrorCode( MUSIC_Ok );
   return( MUSIC_Ok );
   }


/*---------------------------------------------------------------------
   Function: MUSIC_PlaySong

   Begins playback of MIDI song.
---------------------------------------------------------------------*/

int MUSIC_PlaySong
   (
   unsigned char *song,
   int loopflag
   )

   {
   int status;

   switch( MUSIC_SoundDevice )
      {
      case SoundBlaster :
      case Adlib :
      case ProAudioSpectrum :
      case SoundMan16 :
      case GenMidi :
      case SoundCanvas :
      case WaveBlaster :
      case SoundScape :
      case Awe32 :
      case UltraSound :
         MIDI_StopSong();
         status = MIDI_PlaySong( song, loopflag );
         if ( status != MIDI_Ok )
            {
            MUSIC_SetErrorCode( MUSIC_MidiError );
            return( MUSIC_Warning );
            }
         break;

      case SoundSource :
      case PC :
      default :
         MUSIC_SetErrorCode( MUSIC_InvalidCard );
         return( MUSIC_Warning );
         break;
      }

   return( MUSIC_Ok );
   }


/*---------------------------------------------------------------------
   Function: MUSIC_SetContext

   Sets the song context.
---------------------------------------------------------------------*/

void MUSIC_SetContext
   (
   int context
   )

   {
   MIDI_SetContext( context );
   }


/*---------------------------------------------------------------------
   Function: MUSIC_GetContext

   Returns the current song context.
---------------------------------------------------------------------*/

int MUSIC_GetContext
   (
   void
   )

   {
   return MIDI_GetContext();
   }


/*---------------------------------------------------------------------
   Function: MUSIC_SetSongTick

   Sets the position of the song pointer.
---------------------------------------------------------------------*/

void MUSIC_SetSongTick
   (
   unsigned long PositionInTicks
   )

   {
   MIDI_SetSongTick( PositionInTicks );
   }


/*---------------------------------------------------------------------
   Function: MUSIC_SetSongTime

   Sets the position of the song pointer.
---------------------------------------------------------------------*/

void MUSIC_SetSongTime
   (
   unsigned long milliseconds
   )

   {
   MIDI_SetSongTime( milliseconds );
   }


/*---------------------------------------------------------------------
   Function: MUSIC_SetSongPosition

   Sets the position of the song pointer.
---------------------------------------------------------------------*/

void MUSIC_SetSongPosition
   (
   int measure,
   int beat,
   int tick
   )

   {
   MIDI_SetSongPosition( measure, beat, tick );
   }


/*---------------------------------------------------------------------
   Function: MUSIC_GetSongPosition

   Returns the position of the song pointer.
---------------------------------------------------------------------*/

void MUSIC_GetSongPosition
   (
   songposition *pos
   )

   {
   MIDI_GetSongPosition( pos );
   }


/*---------------------------------------------------------------------
   Function: MUSIC_GetSongLength

   Returns the length of the song.
---------------------------------------------------------------------*/

void MUSIC_GetSongLength
   (
   songposition *pos
   )

   {
   MIDI_GetSongLength( pos );
   }


int MUSIC_InitAWE32
   (
   midifuncs *Funcs
   )

   {
   int status;

   status = AWE32_Init();
   if ( status != AWE32_Ok )
      {
      MUSIC_SetErrorCode( MUSIC_SoundCardError );
      return( MUSIC_Error );
      }

   Funcs->NoteOff           = AWE32_NoteOff;
   Funcs->NoteOn            = AWE32_NoteOn;
   Funcs->PolyAftertouch    = AWE32_PolyAftertouch;
   Funcs->ControlChange     = AWE32_ControlChange;
   Funcs->ProgramChange     = AWE32_ProgramChange;
   Funcs->ChannelAftertouch = AWE32_ChannelAftertouch;
   Funcs->PitchBend         = AWE32_PitchBend;
   Funcs->ReleasePatches    = NULL;
   Funcs->LoadPatch         = NULL;
   Funcs->SetVolume         = NULL;
   Funcs->GetVolume         = NULL;

   if ( BLASTER_CardHasMixer() )
      {
      BLASTER_SaveMidiVolume();
      Funcs->SetVolume = BLASTER_SetMidiVolume;
      Funcs->GetVolume = BLASTER_GetMidiVolume;
      }

   status = MUSIC_Ok;
   MIDI_SetMidiFuncs( Funcs );

   return( status );
   }


int MUSIC_InitFM
   (
   int card,
   midifuncs *Funcs
   )

   {
   int status;
   int passtatus;

   status = MIDI_Ok;

   if ( !AL_DetectFM() )
      {
      MUSIC_SetErrorCode( MUSIC_FMNotDetected );
      return( MUSIC_Error );
      }

   // Init the fm routines
   AL_Init( card );

   Funcs->NoteOff           = AL_NoteOff;
   Funcs->NoteOn            = AL_NoteOn;
   Funcs->PolyAftertouch    = NULL;
   Funcs->ControlChange     = AL_ControlChange;
   Funcs->ProgramChange     = AL_ProgramChange;
   Funcs->ChannelAftertouch = NULL;
   Funcs->PitchBend         = AL_SetPitchBend;
   Funcs->ReleasePatches    = NULL;
   Funcs->LoadPatch         = NULL;
   Funcs->SetVolume         = NULL;
   Funcs->GetVolume         = NULL;

   switch( card )
      {
      case SoundBlaster :
         if ( BLASTER_CardHasMixer() )
            {
            BLASTER_SaveMidiVolume();
            Funcs->SetVolume = BLASTER_SetMidiVolume;
            Funcs->GetVolume = BLASTER_GetMidiVolume;
            }
         else
            {
            Funcs->SetVolume = NULL;
            Funcs->GetVolume = NULL;
            }
         break;

      case Adlib :
         Funcs->SetVolume = NULL;
         Funcs->GetVolume = NULL;
         break;

      case ProAudioSpectrum :
      case SoundMan16 :
         Funcs->SetVolume = NULL;
         Funcs->GetVolume = NULL;

         passtatus = PAS_SaveMusicVolume();
         if ( passtatus == PAS_Ok )
            {
            Funcs->SetVolume = PAS_SetFMVolume;
            Funcs->GetVolume = PAS_GetFMVolume;
            }
         break;
      }

   MIDI_SetMidiFuncs( Funcs );

   return( status );
   }

int MUSIC_InitMidi
   (
   int        card,
   midifuncs *Funcs,
   int        Address
   )

   {
   int status;

   status = MUSIC_Ok;

   if ( ( card == WaveBlaster ) || ( card == SoundCanvas ) ||
      ( card == GenMidi ) )
      {
      // Setup WaveBlaster Daughterboard clone
      // (ie. SoundCanvas DB, TurtleBeach Rio)
      BLASTER_SetupWaveBlaster();
      }

   if ( card == SoundScape )
      {
      Address = SOUNDSCAPE_GetMIDIPort();
      if ( Address < SOUNDSCAPE_Ok )
         {
         MUSIC_SetErrorCode( MUSIC_SoundCardError );
         return( MUSIC_Error );
         }
      }

   if ( MPU_Init( Address ) != MPU_Ok )
      {
      MUSIC_SetErrorCode( MUSIC_MPU401Error );
      return( MUSIC_Error );
      }

   Funcs->NoteOff           = MPU_NoteOff;
   Funcs->NoteOn            = MPU_NoteOn;
   Funcs->PolyAftertouch    = MPU_PolyAftertouch;
   Funcs->ControlChange     = MPU_ControlChange;
   Funcs->ProgramChange     = MPU_ProgramChange;
   Funcs->ChannelAftertouch = MPU_ChannelAftertouch;
   Funcs->PitchBend         = MPU_PitchBend;
   Funcs->ReleasePatches    = NULL;
   Funcs->LoadPatch         = NULL;
   Funcs->SetVolume         = NULL;
   Funcs->GetVolume         = NULL;

   if ( card == WaveBlaster )
      {
      if ( BLASTER_CardHasMixer() )
         {
         BLASTER_SaveMidiVolume();
         Funcs->SetVolume = BLASTER_SetMidiVolume;
         Funcs->GetVolume = BLASTER_GetMidiVolume;
         }
      }

   MIDI_SetMidiFuncs( Funcs );

   return( status );
   }

int MUSIC_InitGUS
   (
   midifuncs *Funcs
   )

   {
   int status;

   status = MUSIC_Ok;

   if ( GUSMIDI_Init() != GUS_Ok )
      {
      MUSIC_SetErrorCode( MUSIC_SoundCardError );
      return( MUSIC_Error );
      }

   Funcs->NoteOff           = GUSMIDI_NoteOff;
   Funcs->NoteOn            = GUSMIDI_NoteOn;
   Funcs->PolyAftertouch    = NULL;
   Funcs->ControlChange     = GUSMIDI_ControlChange;
   Funcs->ProgramChange     = GUSMIDI_ProgramChange;
   Funcs->ChannelAftertouch = NULL;
   Funcs->PitchBend         = GUSMIDI_PitchBend;
   Funcs->ReleasePatches    = NULL;//GUSMIDI_ReleasePatches;
   Funcs->LoadPatch         = NULL;//GUSMIDI_LoadPatch;
   Funcs->SetVolume         = GUSMIDI_SetVolume;
   Funcs->GetVolume         = GUSMIDI_GetVolume;

   MIDI_SetMidiFuncs( Funcs );

   return( status );
   }


/*---------------------------------------------------------------------
   Function: MUSIC_FadeRoutine

   Fades music volume from current level to another over a specified
   period of time.
---------------------------------------------------------------------*/

static void MUSIC_FadeRoutine
   (
   task *Task
   )

   {
   int volume;

   MUSIC_CurrentFadeVolume += MUSIC_FadeRate;
   if ( MUSIC_FadeLength == 0 )
      {
      MIDI_SetVolume( MUSIC_EndingFadeVolume );
      TS_Terminate( Task );
      MUSIC_FadeTask = NULL;
      }
   else
      {
      MUSIC_FadeLength--;
//      if ( ( MUSIC_SoundDevice == GenMidi ) &&
//         ( ( MUSIC_FadeLength % 12 ) != 0 ) )
//         {
//         return;
//         }

      volume = MUSIC_CurrentFadeVolume >> 7;
      if ( MUSIC_LastFadeVolume != volume )
         {
         MUSIC_LastFadeVolume = volume;
         MIDI_SetVolume( volume );
         }
      }
   }


/*---------------------------------------------------------------------
   Function: MUSIC_FadeVolume

   Fades music volume from current level to another over a specified
   period of time.
---------------------------------------------------------------------*/

int MUSIC_FadeVolume
   (
   int tovolume,
   int milliseconds
   )

   {
   int fromvolume;

   if ( ( MUSIC_SoundDevice == ProAudioSpectrum ) ||
      ( MUSIC_SoundDevice == SoundMan16 ) ||
      ( MUSIC_SoundDevice == GenMidi ) ||
      ( MUSIC_SoundDevice == SoundScape ) ||
      ( MUSIC_SoundDevice == SoundCanvas ) )
      {
      MIDI_SetVolume( tovolume );
      return( MUSIC_Ok );
      }

   if ( MUSIC_FadeTask != NULL )
      {
      MUSIC_StopFade();
      }

   tovolume = max( 0, tovolume );
   tovolume = min( 255, tovolume );
   fromvolume = MUSIC_GetVolume();

   MUSIC_FadeLength = milliseconds / 25;
   MUSIC_FadeRate   = ( ( tovolume - fromvolume ) << 7 ) / MUSIC_FadeLength;
   MUSIC_LastFadeVolume = fromvolume;
   MUSIC_CurrentFadeVolume = fromvolume << 7;
   MUSIC_EndingFadeVolume = tovolume;

   MUSIC_FadeTask = TS_ScheduleTask( MUSIC_FadeRoutine, 40, 1, NULL );
   if ( MUSIC_FadeTask == NULL )
      {
      MUSIC_SetErrorCode( MUSIC_TaskManError );
      return( MUSIC_Warning );
      }

   TS_Dispatch();
   return( MUSIC_Ok );
   }


/*---------------------------------------------------------------------
   Function: MUSIC_FadeActive

   Returns whether the fade routine is active.
---------------------------------------------------------------------*/

int MUSIC_FadeActive
   (
   void
   )

   {
   return( MUSIC_FadeTask != NULL );
   }


/*---------------------------------------------------------------------
   Function: MUSIC_StopFade

   Stops fading the music.
---------------------------------------------------------------------*/

void MUSIC_StopFade
   (
   void
   )

   {
   if ( MUSIC_FadeTask != NULL )
      {
      TS_Terminate( MUSIC_FadeTask );
      MUSIC_FadeTask = NULL;
      }
   }


/*---------------------------------------------------------------------
   Function: MUSIC_RerouteMidiChannel

   Sets callback function to reroute MIDI commands from specified
   function.
---------------------------------------------------------------------*/

void MUSIC_RerouteMidiChannel
   (
   int channel,
   int cdecl ( *function )( int event, int c1, int c2 )
   )

   {
   MIDI_RerouteMidiChannel( channel, function );
   }


/*---------------------------------------------------------------------
   Function: MUSIC_RegisterTimbreBank

   Halts playback of all sounds.
---------------------------------------------------------------------*/

void MUSIC_RegisterTimbreBank
   (
   unsigned char *timbres
   )

   {
   AL_RegisterTimbreBank( timbres );
   }