ref: 5b087943bb253924cb93d722be795dd9b03fe0f1
dir: /Game/src/audiolib/mvreverb.c/
#include "multivoc.h" #include "_multivc.h" extern double *MV_FooBuffer; extern int MV_BufferSize; extern int MV_SampleSize; extern int MV_MaxVolume; extern int MV_ReverbDelay; extern int MV_MixRate; extern int MV_Channels; static double * reverbBuffer = 0; static int delay = 0, CurrAddr; static int FB_SRC_A, FB_SRC_B, IIR_DEST_A0, IIR_DEST_A1, ACC_SRC_A0, ACC_SRC_A1, ACC_SRC_B0, ACC_SRC_B1, IIR_SRC_A0, IIR_SRC_A1, IIR_DEST_B0, IIR_DEST_B1, ACC_SRC_C0, ACC_SRC_C1, ACC_SRC_D0, ACC_SRC_D1, IIR_SRC_B1, IIR_SRC_B0, MIX_DEST_A0, MIX_DEST_A1, MIX_DEST_B0, MIX_DEST_B1; static double IIR_ALPHA, ACC_COEF_A, ACC_COEF_B, ACC_COEF_C, ACC_COEF_D, IIR_COEF, FB_ALPHA, FB_X, IN_COEF_L, IN_COEF_R; static double iRVBLeft, iRVBRight; static int cnv_offset(int src) { int64_t temp = ((int64_t)src * (int64_t)MV_MixRate) / 22050; return (int)temp; } // static char err[256]; // extern __stdcall OutputDebugStringA(char *); static void check_buffer() { int new_delay = cnv_offset(MV_ReverbDelay); if (!delay || new_delay != delay) { // sprintf(err + strlen(err), ", new_delay: %d, MV_ReverbDelay: %d", new_delay, MV_ReverbDelay); FB_SRC_A = cnv_offset(0xE3); FB_SRC_B = cnv_offset(0xA9); IIR_DEST_A0 = cnv_offset(0xDFB); IIR_DEST_A1 = cnv_offset(0xB58); ACC_SRC_A0 = cnv_offset(0xD09); ACC_SRC_A1 = cnv_offset(0xA3C); ACC_SRC_B0 = cnv_offset(0xBD9); ACC_SRC_B1 = cnv_offset(0x973); IIR_SRC_A0 = cnv_offset(0xB59); IIR_SRC_A1 = cnv_offset(0x8DA); IIR_DEST_B0 = cnv_offset(0x8D9); IIR_DEST_B1 = cnv_offset(0x5E9); ACC_SRC_C0 = cnv_offset(0x7EC); ACC_SRC_C1 = cnv_offset(0x4B0); ACC_SRC_D0 = cnv_offset(0x6EF); ACC_SRC_D1 = cnv_offset(0x3D2); IIR_SRC_B1 = cnv_offset(0x5EA); IIR_SRC_B0 = cnv_offset(0x31D); MIX_DEST_A0 = cnv_offset(0x31C); MIX_DEST_A1 = cnv_offset(0x238); MIX_DEST_B0 = cnv_offset(0x154); MIX_DEST_B1 = cnv_offset(0xAA); IIR_ALPHA = 0.8701171875; ACC_COEF_A = 0.622314453125; ACC_COEF_B = -0.5244140625; ACC_COEF_C = 0.53955078125; ACC_COEF_D = -0.50830078125; IIR_COEF = -0.69921875; FB_ALPHA = 0.67578125; FB_X = 0.646484375; IN_COEF_L = -2.; IN_COEF_R = -2.; if (reverbBuffer) reverbBuffer = (double*) realloc(reverbBuffer, new_delay * sizeof(double)); else reverbBuffer = (double*) malloc(new_delay * sizeof(double)); memset(reverbBuffer, 0, new_delay * sizeof(double)); delay = new_delay; CurrAddr = 0; } } double g_buffer(int iOff, double *ptr) // get_buffer content helper: takes care about wraps { int correctDelay = delay; if(!correctDelay) { printf("Error! Reverb race on g_buffer\n"); correctDelay = cnv_offset(14320); } iOff=(iOff*4)+CurrAddr; while(iOff>correctDelay-1) { iOff=iOff-correctDelay; } while(iOff<0) { iOff=correctDelay-(0-iOff); } return (double)*(ptr+iOff); } void s_buffer(int iOff,double iVal, double *ptr) // set_buffer content helper: takes care about wraps and clipping { int correctDelay = delay; if(!correctDelay) { printf("Error! Reverb race on s_buffer\n"); correctDelay = cnv_offset(14320); } iOff=(iOff*4)+CurrAddr; while(iOff>correctDelay-1) { iOff=iOff-correctDelay; } while(iOff<0) { iOff=correctDelay-(0-iOff); } *(ptr+iOff)=iVal; } void s_buffer1(int iOff,double iVal, double *ptr) // set_buffer (+1 sample) content helper: takes care about wraps and clipping { int correctDelay = delay; if(!correctDelay) { printf("Error! Reverb race on s_buffer1\n"); correctDelay = cnv_offset(14320); } iOff=(iOff*4)+CurrAddr+1; while(iOff>correctDelay-1) { iOff=iOff-correctDelay; } while(iOff<0) { iOff=correctDelay-(0-iOff); } *(ptr+iOff)=iVal; } double MixREVERBLeft(double INPUT_SAMPLE_L, double INPUT_SAMPLE_R, double *ptr) { double ACC0,ACC1,FB_A0,FB_A1,FB_B0,FB_B1; const double IIR_INPUT_A0 = (g_buffer(IIR_SRC_A0, ptr) * IIR_COEF) + (INPUT_SAMPLE_L * IN_COEF_L); const double IIR_INPUT_A1 = (g_buffer(IIR_SRC_A1, ptr) * IIR_COEF) + (INPUT_SAMPLE_R * IN_COEF_R); const double IIR_INPUT_B0 = (g_buffer(IIR_SRC_B0, ptr) * IIR_COEF) + (INPUT_SAMPLE_L * IN_COEF_L); const double IIR_INPUT_B1 = (g_buffer(IIR_SRC_B1, ptr) * IIR_COEF) + (INPUT_SAMPLE_R * IN_COEF_R); const double IIR_A0 = (IIR_INPUT_A0 * IIR_ALPHA) + (g_buffer(IIR_DEST_A0, ptr) * (1.f - IIR_ALPHA)); const double IIR_A1 = (IIR_INPUT_A1 * IIR_ALPHA) + (g_buffer(IIR_DEST_A1, ptr) * (1.f - IIR_ALPHA)); const double IIR_B0 = (IIR_INPUT_B0 * IIR_ALPHA) + (g_buffer(IIR_DEST_B0, ptr) * (1.f - IIR_ALPHA)); const double IIR_B1 = (IIR_INPUT_B1 * IIR_ALPHA) + (g_buffer(IIR_DEST_B1, ptr) * (1.f - IIR_ALPHA)); s_buffer1(IIR_DEST_A0, IIR_A0, ptr); s_buffer1(IIR_DEST_A1, IIR_A1, ptr); s_buffer1(IIR_DEST_B0, IIR_B0, ptr); s_buffer1(IIR_DEST_B1, IIR_B1, ptr); ACC0 = (g_buffer(ACC_SRC_A0, ptr) * ACC_COEF_A) + (g_buffer(ACC_SRC_B0, ptr) * ACC_COEF_B) + (g_buffer(ACC_SRC_C0, ptr) * ACC_COEF_C) + (g_buffer(ACC_SRC_D0, ptr) * ACC_COEF_D); ACC1 = (g_buffer(ACC_SRC_A1, ptr) * ACC_COEF_A) + (g_buffer(ACC_SRC_B1, ptr) * ACC_COEF_B) + (g_buffer(ACC_SRC_C1, ptr) * ACC_COEF_C) + (g_buffer(ACC_SRC_D1, ptr) * ACC_COEF_D); FB_A0 = g_buffer(MIX_DEST_A0 - FB_SRC_A, ptr); FB_A1 = g_buffer(MIX_DEST_A1 - FB_SRC_A, ptr); FB_B0 = g_buffer(MIX_DEST_B0 - FB_SRC_B, ptr); FB_B1 = g_buffer(MIX_DEST_B1 - FB_SRC_B, ptr); s_buffer(MIX_DEST_A0, ACC0 - (FB_A0 * FB_ALPHA), ptr); s_buffer(MIX_DEST_A1, ACC1 - (FB_A1 * FB_ALPHA), ptr); s_buffer(MIX_DEST_B0, (FB_ALPHA * ACC0) - (FB_A0 * (FB_ALPHA - 1.f)) - (FB_B0 * FB_X), ptr); s_buffer(MIX_DEST_B1, (FB_ALPHA * ACC1) - (FB_A1 * (FB_ALPHA - 1.f)) - (FB_B1 * FB_X), ptr); iRVBLeft = (g_buffer(MIX_DEST_A0, ptr)+g_buffer(MIX_DEST_B0, ptr))/3.f; iRVBRight = (g_buffer(MIX_DEST_A1, ptr)+g_buffer(MIX_DEST_B1, ptr))/3.f; CurrAddr++; if(CurrAddr>delay-1) CurrAddr=0; return (double)iRVBLeft; } double MixREVERBRight(void) { return (double)iRVBRight; } void MV_FPReverb(int volume) { int i, count = MV_BufferSize / MV_SampleSize * MV_Channels; // sprintf(err, "count: %d, old_delay: %d", count, delay); //EnterCriticalSection(&reverbCS); SDL_mutexP(reverbMutex); check_buffer(); // DAVE if(delay == 0) { //get out now!!! printf("Error! MV_FPReverb() delay==0\n"); return; } // OutputDebugStringA(err); if (MV_Channels == 1) { for (i = 0; i < count; i++) { double temp = MV_FooBuffer[i]; MV_FooBuffer[i] += ((MixREVERBLeft(temp, temp, reverbBuffer) + MixREVERBRight()) * .5) * (double)volume / (double)MV_MaxVolume; } } else { count >>= 1; for (i = 0; i < count; i++) { double left = MV_FooBuffer[i*2]; double right = MV_FooBuffer[i*2+1]; double scale = (double)volume / (double)MV_MaxVolume; left += MixREVERBLeft(left, right, reverbBuffer) * scale; right += MixREVERBRight() * scale; MV_FooBuffer[i*2] = left; MV_FooBuffer[i*2+1] = right; } } //LeaveCriticalSection(&reverbCS); SDL_mutexV(reverbMutex); } void MV_FPReverbFree(void) { SDL_mutexP(reverbMutex); //EnterCriticalSection(&reverbCS); delay = 0; if (reverbBuffer) { free(reverbBuffer); reverbBuffer = 0; } //LeaveCriticalSection(&reverbCS); SDL_mutexV(reverbMutex); } void MV_16BitDownmix(uint8_t *dest, int count) { int i; short *pdest = (short *)dest; for (i = 0; i < count; i++) { int out = (int)((MV_FooBuffer[i] * (double)0x8000)); if (out < -32768) pdest[i] = -32768; else if (out > 32767) pdest[i] = 32767; else pdest[i] = out; } } void MV_8BitDownmix(uint8_t*dest, int count) { int i; for (i = 0; i < count; i++) { int out = ((int)((MV_FooBuffer[i] * (double)0x80))); if (out < -128) dest[i] = 0; else if (out > 127) dest[i] = 255; else dest[i] = out + 0x80; } } void MV_16BitReverbFast( const uint8_t*src, uint8_t*dest, int count, int shift ) { int i; short *pdest = (short *)dest; const short *psrc = (const short *)src; for (i = 0; i < count; i++) { pdest[i] = psrc[i] >> shift; } } void MV_8BitReverbFast( const int8_t *src, int8_t *dest, int count, int shift ) { int i; unsigned char sh = 0x80 - (0x80 >> shift); for (i = 0; i < count; i++) { unsigned char a = ((unsigned char) src[i]) >> shift; unsigned char c = (((unsigned char) src[i]) ^ 0x80) >> 7; dest[i] = (signed char) (a + sh + c); } }