ref: 58bd5a3b42b38002e1f866e404feecbe9e8b0680
dir: /Game/src/gamedefs.h/
//-------------------------------------------------------------------------
/*
Copyright (C) 1996, 2003 - 3D Realms Entertainment
This file is part of Duke Nukem 3D version 1.5 - Atomic Edition
Duke Nukem 3D is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
aint32_t with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
Original Source: 1996 - Todd Replogle
Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
*/
//-------------------------------------------------------------------------
//****************************************************************************
//
// gamedefs.h
//
// common defines between the game and the setup program
//
//****************************************************************************
#ifndef _gamedefs_public_
#define _gamedefs_public_
#ifdef __cplusplus
extern "C" {
#endif
//****************************************************************************
//
// DEFINES
//
//****************************************************************************
//
// Setup program defines
//
#define SETUPFILENAME "duke3d.cfg"
// Max number of players
#define MAXPLAYERS 16
// Number of Mouse buttons
#define MAXMOUSEBUTTONS 7
// Number of JOY buttons
#define MAXJOYBUTTONS 32
// Number of joystick "top hats"
#define MAXJOYHATS 6
// Number of EXTERNAL buttons
//#define MAXEXTERNALBUTTONS 6
//
// modem string defines
//
#define MAXMODEMSTRING 50
// MACRO defines
#define MAXMACROS 10
#define MAXMACROLENGTH 34
// Phone list defines
#define PHONENUMBERLENGTH 28
#define PHONENAMELENGTH 16
#define MAXPHONEENTRIES 10
// length of program functions
#define MAXFUNCTIONLENGTH 30
// length of axis functions
#define MAXAXISFUNCTIONLENGTH 30
// Max Player Name length
#define MAXPLAYERNAMELENGTH 11
// Max RTS Name length
#define MAXRTSNAMELENGTH 15
// Number of Mouse Axes
#define MAXMOUSEAXES 2
// Number of JOY axes
#define MAXJOYAXES 6
//4
// Number of GAMEPAD axes
#define MAXGAMEPADAXES 2
// MIN/MAX scale value for controller scales
#define MAXCONTROLSCALEVALUE (1<<19)
// DEFAULT scale value for controller scales
#define DEFAULTCONTROLSCALEVALUE (1<<16)
// base value for controller scales
#define BASECONTROLSCALEVALUE (1<<16)
#ifdef __cplusplus
};
#endif
#endif