ref: 58bd5a3b42b38002e1f866e404feecbe9e8b0680
dir: /Engine/src/network.h/
// // network.h // Duke3D // // Created by fabien sanglard on 12-12-22. // Copyright (c) 2012 fabien sanglard. All rights reserved. // #ifndef Duke3D_network_h #define Duke3D_network_h #include "platform.h" void Setup_UnstableNetworking(); void Setup_StableNetworking(); void callcommit(void); void initcrc(void); int32_t getcrc(uint8_t *buffer, short bufleng); void initmultiplayers(uint8_t damultioption, uint8_t dacomrateoption, uint8_t dapriority); void sendpacket(int32_t other, uint8_t *bufptr, int32_t messleng); void setpackettimeout(int32_t datimeoutcount, int32_t daresendagaincount); void uninitmultiplayers(void); void sendlogon(void); void sendlogoff(void); int getoutputcirclesize(void); void setsocket(short newsocket); short getpacket(short *other, uint8_t *bufptr); void flushpackets(void); void genericmultifunction(int32_t other, char *bufptr, int32_t messleng, int32_t command); #endif