ref: 5260668388110f1de7c36c41eacc0fb99d477e58
dir: /Game/src/audiolib/fx_man.h/
/*
Copyright (C) 1994-1995 Apogee Software, Ltd.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
/**********************************************************************
module: FX_MAN.H
author: James R. Dose
date: March 17, 1994
Public header for FX_MAN.C
(c) Copyright 1994 James R. Dose. All Rights Reserved.
**********************************************************************/
#ifndef __FX_MAN_H
#define __FX_MAN_H
#include <inttypes.h>
enum FX_ERRORS
{
FX_Warning = -2,
FX_Error = -1,
FX_Ok = 0,
FX_SoundCardError,
FX_InvalidCard,
FX_MultiVocError,
FX_DPMI_Error
};
char *FX_ErrorString( int ErrorNumber );
int FX_Init( int SoundCard, int numvoices, int numchannels, int samplebits, int mixrate );
int FX_Shutdown( void );
int FX_SetCallBack( void ( *function )( int32_t ) );
void FX_SetVolume( int volume );
void FX_SetReverseStereo( int setting );
int FX_GetReverseStereo( void );
void FX_SetReverb( int reverb );
void FX_SetReverbDelay( int delay );
int FX_VoiceAvailable( int priority );
int FX_PlayLoopedVOC( uint8_t *ptr, int32_t loopstart, int32_t loopend,
int32_t pitchoffset, int32_t vol, int32_t left, int32_t right, int32_t priority,
uint32_t callbackval );
int FX_PlayLoopedWAV( uint8_t *ptr, int32_t loopstart, int32_t loopend,
int32_t pitchoffset, int32_t vol, int32_t left, int32_t right, int32_t priority,
uint32_t callbackval );
int FX_PlayVOC3D( uint8_t *ptr, int32_t pitchoffset, int32_t angle, int32_t distance,
int32_t priority, uint32_t callbackval );
int FX_PlayWAV3D( uint8_t *ptr, int pitchoffset, int angle, int distance,
int priority, uint32_t callbackval );
int32_t FX_Pan3D( int handle, int angle, int distance );
int32_t FX_StopSound( int handle );
int32_t FX_StopAllSounds( void );
#endif