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Chocolate Duke3D ================ Chocolate Duke Nukem 3D is the equivalent of [Chocolate Doom](http://www.chocolate-doom.org/wiki/index.php/Chocolate_Doom). A port that: 1. Remains as faithful as possible to the original source code. 2. Portable and compiling in one click on Windows, OS X and Linux. 3. Aimed at education, with lots of comments and documentation added in order to help programmers to understand and learn. Requirements ============ [SDL](http://libsdl.org) and [SDL_mixer](http://www.libsdl.org/projects/SDL_mixer) to compile and run the code. An original copy of [Duke Nukem 3D](https://3drealms.com/catalog/duke-nukem-3d_27/) (specifically the DUKE3D.GRP file from the original CD in binary working directory (and with rw permissions?)). Build ===== Linux: Use [Autoconf/Automake](https://www.gnu.org/software/autoconf/manual/autoconf.html#Basic-Installation) Windows: Use Visual Studio 2005 or Visual Studio 2012 or [Autoconf/Automake](https://www.gnu.org/software/autoconf/manual/autoconf.html#Basic-Installation) OS X: Use Xcode 4.0 Contributors ============ **Project Initiator:** (Fabien Sanglard)[https://github.com/fabiensanglard] **Linux Integration:** (Juan Manuel Borges Caño)[https://github.com/juanmabc] **Autoconf/Automake Build System:** [darealshinji](https://github.com/darealshinji) More Information ================ [Review of the Duke 3D source code](http://fabiensanglard.net/duke3d/) [Simple DirectMedia Layer](https://wiki.libsdl.org/FrontPage), [SDL_Mixer](http://www.libsdl.org/projects/SDL_mixer/) [Duke Nukem 3D](https://3drealms.com/catalog/duke-nukem-3d_27/)