ref: 28c20c61296f01bb6224dcf05b8609302bfc23ab
dir: /Game/src/cvars.h/
#ifndef _CVARS_H_
#define _CVARS_H_
#define REGCONVAR(varname, varhelp, variable, function) CVAR_RegisterCvar(varname, varhelp, &variable, &function)
#define REGCONFUNC(varname, varhelp, function) CVAR_RegisterCvar(varname, varhelp, NULL, &function)
#ifdef _WIN32
#include "../../Engine/src/windows/inttypes.h"
#else
#include <inttypes.h>
#endif
typedef void (*function_t) (void* binding);
typedef struct t_cvar_binding
{
uint8_t name[64];
uint8_t help[64];
void* variable;
function_t function;
} cvar_binding;
void CVAR_RegisterCvar(const uint8_t * varname, const uint8_t * varhelp, void* variable, function_t function);
int CVAR_GetNumCvarBindings();
cvar_binding* CVAR_GetCvarBinding(unsigned int nBinding);
void CVAR_Render();
#endif