ref: 0f9d7a11b32491689fc08c7507ece1d4a68af903
dir: /Game/src/mkfile/
</$objtype/mkfile
CFLAGS=-Fpw -I/sys/include/npe -I/sys/include/npe/SDL2 -I ../../Engine/src -D__plan9__ -D__${objtype}__
BIN=/$objtype/bin/games
TARG=duke3d
DIRS=\
../../Engine/src \
audiolib \
midi \
LIB=\
../../Engine/src/libbuild.$O.a \
audiolib/libaudio.$O.a \
midi/libmidi.$O.a \
OFILES=\
actors.$O \
animlib.$O \
cvars.$O \
cvar_defs.$O \
config.$O \
console.$O \
control.$O \
game.$O \
gamedef.$O \
global.$O \
keyboard.$O \
menues.$O \
player.$O \
premap.$O \
rts.$O \
scriplib.$O \
sector.$O \
sounds.$O \
HFILES=\
_rts.h \
animlib.h \
config.h \
control.h \
develop.h \
duke3d.h \
dukeunix.h \
dukewin.h \
file_lib.h \
funct.h \
function.h \
game.h \
gamedefs.h \
global.h \
joystick.h \
kbd.h \
mouse.h \
names.h \
premap.h \
rts.h \
scriplib.h \
sounddebugdefs.h \
soundefs.h \
sounds.h \
types.h \
util_lib.h \
</sys/src/cmd/mkone
../../Engine/src/libbuild.$O.a:
@{cd ../../Engine/src/ && mk }
audiolib/libaudio.$O.a:
@{cd audiolib && mk }
midi/libmidi.$O.a:
@{cd midi && mk }
clean:V:
rm -f *.[$OS] [$OS].out y.tab.? lex.yy.c y.debug y.output $TARG $CLEANFILES
for(i in $DIRS)@{
cd $i && mk clean
}