ref: 0f9d7a11b32491689fc08c7507ece1d4a68af903
dir: /Game/src/audiolib/fx_man.c/
/*
Copyright (C) 1994-1995 Apogee Software, Ltd.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
/**********************************************************************
module: FX_MAN.C
author: James R. Dose
date: March 17, 1994
Device independant sound effect routines.
(c) Copyright 1994 James R. Dose. All Rights Reserved.
**********************************************************************/
#include "dsl.h"
#include "fx_man.h"
#include "sndcards.h"
#include "multivoc.h"
#define TRUE ( 1 == 1 )
#define FALSE ( !TRUE )
int FX_SoundDevice = -1;
int FX_ErrorCode = FX_Ok;
int FX_Installed = FALSE;
#define FX_SetErrorCode( status ) \
FX_ErrorCode = ( status );
/*---------------------------------------------------------------------
Function: FX_ErrorString
Returns a pointer to the error message associated with an error
number. A -1 returns a pointer the current error.
---------------------------------------------------------------------*/
char *FX_ErrorString(int ErrorNumber)
{
char *ErrorString;
switch( ErrorNumber )
{
case FX_Warning :
case FX_Error :
ErrorString = FX_ErrorString( FX_ErrorCode );
break;
case FX_Ok :
ErrorString = "Fx ok\n";
break;
case FX_SoundCardError :
ErrorString = DSL_ErrorString( DSL_Error );
break;
case FX_InvalidCard :
ErrorString = "Invalid Sound Fx device.\n";
break;
case FX_MultiVocError :
ErrorString = MV_ErrorString( MV_Error );
break;
case FX_DPMI_Error :
ErrorString = "DPMI Error in FX_MAN.\n";
break;
default :
ErrorString = "Unknown Fx error code.\n";
break;
}
return( ErrorString );
}
/*---------------------------------------------------------------------
Function: FX_Init
Selects which sound device to use.
---------------------------------------------------------------------*/
int FX_Init
(
int SoundCard,
int numvoices,
int numchannels,
int samplebits,
int mixrate
)
{
int status;
int devicestatus;
if ( FX_Installed )
{
FX_Shutdown();
}
status = FX_Ok;
FX_SoundDevice = SoundCard;
switch( SoundCard )
{
case SC_SoundScape :
devicestatus = MV_Init( SoundCard, mixrate, numvoices, numchannels, samplebits );
if ( devicestatus != MV_Ok )
{
FX_SetErrorCode( FX_MultiVocError );
status = FX_Error;
}
break;
default :
FX_SetErrorCode( FX_InvalidCard );
status = FX_Error;
}
if ( status == FX_Ok )
{
FX_Installed = TRUE;
}
return( status );
}
/*---------------------------------------------------------------------
Function: FX_Shutdown
Terminates use of sound device.
---------------------------------------------------------------------*/
int FX_Shutdown
(
void
)
{
int status;
if ( !FX_Installed )
{
return( FX_Ok );
}
status = FX_Ok;
switch( FX_SoundDevice )
{
case SC_SoundScape :
status = MV_Shutdown();
if ( status != MV_Ok )
{
FX_SetErrorCode( FX_MultiVocError );
status = FX_Error;
}
break;
default :
FX_SetErrorCode( FX_InvalidCard );
status = FX_Error;
}
FX_Installed = FALSE;
return( status );
}
/*---------------------------------------------------------------------
Function: FX_SetCallback
Sets the function to call when a voice is done.
---------------------------------------------------------------------*/
int FX_SetCallBack(void ( *function )( int32_t ))
{
int status;
status = FX_Ok;
switch( FX_SoundDevice )
{
case SC_SoundScape :
MV_SetCallBack( function );
break;
default :
FX_SetErrorCode( FX_InvalidCard );
status = FX_Error;
}
return( status );
}
/*---------------------------------------------------------------------
Function: FX_SetVolume
Sets the volume of the current sound device.
---------------------------------------------------------------------*/
void FX_SetVolume(int volume)
{
MV_SetVolume( volume );
}
/*---------------------------------------------------------------------
Function: FX_SetReverseStereo
Set the orientation of the left and right channels.
---------------------------------------------------------------------*/
void FX_SetReverseStereo(int setting)
{
MV_SetReverseStereo( setting );
}
/*---------------------------------------------------------------------
Function: FX_GetReverseStereo
Returns the orientation of the left and right channels.
---------------------------------------------------------------------*/
int FX_GetReverseStereo(void)
{
return MV_GetReverseStereo();
}
/*---------------------------------------------------------------------
Function: FX_SetReverb
Sets the reverb level.
---------------------------------------------------------------------*/
void FX_SetReverb
(
int reverb
)
{
MV_SetReverb( reverb );
}
/*---------------------------------------------------------------------
Function: FX_SetReverbDelay
Sets the delay level of reverb to add to mix.
---------------------------------------------------------------------*/
void FX_SetReverbDelay
(
int delay
)
{
MV_SetReverbDelay( delay );
}
/*---------------------------------------------------------------------
Function: FX_VoiceAvailable
Checks if a voice can be play at the specified priority.
---------------------------------------------------------------------*/
int FX_VoiceAvailable
(
int priority
)
{
return MV_VoiceAvailable( priority );
}
/*---------------------------------------------------------------------
Function: FX_PlayLoopedVOC
Begin playback of sound data with the given volume and priority.
---------------------------------------------------------------------*/
int FX_PlayLoopedVOC
(
uint8_t *ptr,
int32_t loopstart,
int32_t loopend,
int32_t pitchoffset,
int32_t vol,
int32_t left,
int32_t right,
int32_t priority,
uint32_t callbackval
)
{
int handle;
handle = MV_PlayLoopedVOC( ptr, loopstart, loopend, pitchoffset,
vol, left, right, priority, callbackval );
if ( handle < MV_Ok )
{
FX_SetErrorCode( FX_MultiVocError );
handle = FX_Warning;
}
return( handle );
}
/*---------------------------------------------------------------------
Function: FX_PlayWAV
Begin playback of sound data with the given volume and priority.
---------------------------------------------------------------------*/
int FX_PlayLoopedWAV
(
uint8_t *ptr,
int32_t loopstart,
int32_t loopend,
int32_t pitchoffset,
int32_t vol,
int32_t left,
int32_t right,
int32_t priority,
uint32_t callbackval
)
{
int32_t handle;
handle = MV_PlayLoopedWAV( ptr, loopstart, loopend,
pitchoffset, vol, left, right, priority, callbackval );
if ( handle < MV_Ok )
{
FX_SetErrorCode( FX_MultiVocError );
handle = FX_Warning;
}
return( handle );
}
/*---------------------------------------------------------------------
Function: FX_PlayVOC3D
Begin playback of sound data at specified angle and distance
from listener.
---------------------------------------------------------------------*/
int FX_PlayVOC3D
(
uint8_t *ptr,
int32_t pitchoffset,
int32_t angle,
int32_t distance,
int32_t priority,
uint32_t callbackval
)
{
int handle;
handle = MV_PlayVOC3D( ptr, pitchoffset, angle, distance,
priority, callbackval );
if ( handle < MV_Ok )
{
FX_SetErrorCode( FX_MultiVocError );
handle = FX_Warning;
}
return( handle );
}
/*---------------------------------------------------------------------
Function: FX_PlayWAV3D
Begin playback of sound data at specified angle and distance
from listener.
---------------------------------------------------------------------*/
int FX_PlayWAV3D
(
uint8_t *ptr,
int32_t pitchoffset,
int32_t angle,
int32_t distance,
int32_t priority,
uint32_t callbackval
)
{
int handle;
handle = MV_PlayWAV3D( ptr, pitchoffset, angle, distance,
priority, callbackval );
if ( handle < MV_Ok )
{
FX_SetErrorCode( FX_MultiVocError );
handle = FX_Warning;
}
return( handle );
}
/*---------------------------------------------------------------------
Function: FX_Pan3D
Set the angle and distance from the listener of the voice associated
with the specified handle.
---------------------------------------------------------------------*/
int FX_Pan3D
(
int handle,
int angle,
int distance
)
{
int status;
status = MV_Pan3D( handle, angle, distance );
if ( status != MV_Ok )
{
FX_SetErrorCode( FX_MultiVocError );
status = FX_Warning;
}
return( status );
}
/*---------------------------------------------------------------------
Function: FX_StopSound
Halts playback of a specific voice
---------------------------------------------------------------------*/
int FX_StopSound
(
int handle
)
{
int status;
status = MV_Kill( handle );
if ( status != MV_Ok )
{
FX_SetErrorCode( FX_MultiVocError );
return( FX_Warning );
}
return( FX_Ok );
}
/*---------------------------------------------------------------------
Function: FX_StopAllSounds
Halts playback of all sounds.
---------------------------------------------------------------------*/
int FX_StopAllSounds
(
void
)
{
int status;
status = MV_KillAllVoices();
if ( status != MV_Ok )
{
FX_SetErrorCode( FX_MultiVocError );
return( FX_Warning );
}
return( FX_Ok );
}