shithub: duke3d

ref: 09ba7616f3ba9bf367aab25731191b96678ea492
dir: /Game/src/scriplib.h/

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//-------------------------------------------------------------------------
/*
Copyright (C) 1996, 2003 - 3D Realms Entertainment

This file is part of Duke Nukem 3D version 1.5 - Atomic Edition

Duke Nukem 3D is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  

See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License
aint32_t with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.

Original Source: 1996 - Todd Replogle
Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
*/
//-------------------------------------------------------------------------

// scriplib.h

#ifndef _scriplib_public
#define _scriplib_public
#ifdef __cplusplus
extern "C" {
#endif

/*
==============
=
= SCRIPT_Init
=
==============
*/
int32 SCRIPT_Init( uint8_t  * name );


/*
==============
=
= SCRIPT_Free
=
==============
*/
void SCRIPT_Free( int32 scripthandle );

/*
==============
=
= SCRIPT_Parse
=
==============
*/

int32 SCRIPT_Parse ( uint8_t  *data, int32 length, uint8_t  * name );


/*
==============
=
= SCRIPT_Load
=
==============
*/

int32 SCRIPT_Load ( uint8_t  * filename );

/*
==============
=
= SCRIPT_Save
=
==============
*/
void SCRIPT_Save (int32 scripthandle, uint8_t  * filename);


/*
==============
=
= SCRIPT_NumberSections
=
==============
*/

int32 SCRIPT_NumberSections( int32 scripthandle );

/*
==============
=
= SCRIPT_Section
=
==============
*/

uint8_t  * SCRIPT_Section( int32 scripthandle, int32 which );

/*
==============
=
= SCRIPT_NumberEntries
=
==============
*/

int32 SCRIPT_NumberEntries( int32 scripthandle, uint8_t  * sectionname );

/*
==============
=
= SCRIPT_Entry
=
==============
*/

uint8_t  * SCRIPT_Entry( int32 scripthandle, uint8_t  * sectionname, int32 which );


/*
==============
=
= SCRIPT_GetRaw
=
==============
*/
uint8_t  * SCRIPT_GetRaw(int32 scripthandle, uint8_t  * sectionname, uint8_t  * entryname);

/*
==============
=
= SCRIPT_GetString
=
==============
*/
void SCRIPT_GetString
   (
   int32 scripthandle,
   uint8_t  * sectionname,
   uint8_t  * entryname,
   uint8_t  * dest
   );

/*
==============
=
= SCRIPT_GetDoubleString
=
==============
*/
void SCRIPT_GetDoubleString
   (
   int32 scripthandle,
   uint8_t  * sectionname,
   uint8_t  * entryname,
   uint8_t  * dest1,
   uint8_t  * dest2
   );

/*
==============
=
= SCRIPT_GetNumber
=
==============
*/
boolean SCRIPT_GetNumber
   (
   int32 scripthandle,
   uint8_t  * sectionname,
   uint8_t  * entryname,
   int32 * number
   );

/*
==============
=
= SCRIPT_GetBoolean
=
==============
*/
void SCRIPT_GetBoolean
   (
   int32 scripthandle,
   uint8_t  * sectionname,
   uint8_t  * entryname,
   boolean * bool
   );

/*
==============
=
= SCRIPT_GetFloat
=
==============
*/

boolean SCRIPT_GetFloat
   (
   int32 scripthandle,
   uint8_t  * sectionname,
   uint8_t  * entryname,
   float * floatnumber
   );


/*
==============
=
= SCRIPT_GetDouble
=
==============
*/

void SCRIPT_GetDouble
   (
   int32 scripthandle,
   uint8_t  * sectionname,
   uint8_t  * entryname,
   double * number
   );



/*
==============
=
= SCRIPT_PutComment
=
==============
*/
void SCRIPT_PutComment( int32 scripthandle, uint8_t  * sectionname, uint8_t  * comment );

/*
==============
=
= SCRIPT_PutEOL
=
==============
*/
void SCRIPT_PutEOL( int32 scripthandle, uint8_t  * sectionname );

/*
==============
=
= SCRIPT_PutMultiComment
=
==============
*/
void SCRIPT_PutMultiComment
   (
   int32 scripthandle,
   uint8_t  * sectionname,
   uint8_t  * comment,
   ...
   );

/*
==============
=
= SCRIPT_PutSection
=
==============
*/
void SCRIPT_PutSection( int32 scripthandle, uint8_t  * sectionname );

/*
==============
=
= SCRIPT_PutRaw
=
==============
*/
void SCRIPT_PutRaw
   (
   int32 scripthandle,
   uint8_t  * sectionname,
   uint8_t  * entryname,
   uint8_t  * raw
   );

/*
==============
=
= SCRIPT_PutString
=
==============
*/
void SCRIPT_PutString
   (
   int32 scripthandle,
   uint8_t  * sectionname,
   uint8_t  * entryname,
   uint8_t  * string
   );

/*
==============
=
= SCRIPT_PutDoubleString
=
==============
*/
void SCRIPT_PutDoubleString
   (
   int32 scripthandle,
   uint8_t  * sectionname,
   uint8_t  * entryname,
   uint8_t  * string1,
   uint8_t  * string2
   );

/*
==============
=
= SCRIPT_PutNumber
=
==============
*/
void SCRIPT_PutNumber
   (
   int32 scripthandle,
   uint8_t  * sectionname,
   uint8_t  * entryname,
   int32 number,
   boolean hexadecimal,
   boolean defaultvalue
   );

/*
==============
=
= SCRIPT_PutBoolean
=
==============
*/
void SCRIPT_PutBoolean
   (
   int32 scripthandle,
   uint8_t  * sectionname,
   uint8_t  * entryname,
   boolean bool
   );

/*
==============
=
= SCRIPT_PutDouble
=
==============
*/

void SCRIPT_PutDouble
   (
   int32 scripthandle,
   uint8_t  * sectionname,
   uint8_t  * entryname,
   double number,
   boolean defaultvalue
   );


#ifdef __cplusplus
};
#endif
#endif