ref: 09ba7616f3ba9bf367aab25731191b96678ea492
dir: /Engine/src/sdl_driver.c/
/* * An SDL replacement for BUILD's VESA code. * * Written by Ryan C. Gordon. (icculus@clutteredmind.org) * * Please do NOT harrass Ken Silverman about any code modifications * (including this file) to BUILD. */ /* * "Build Engine & Tools" Copyright (c) 1993-1997 Ken Silverman * Ken Silverman's official web site: "http://www.advsys.net/ken" * See the included license file "BUILDLIC.TXT" for license info. * This file IS NOT A PART OF Ken Silverman's original release */ #include <stdio.h> #include <stdlib.h> #include <stdarg.h> #include <assert.h> #include <string.h> #include "platform.h" #if (!defined PLATFORM_SUPPORTS_SDL) #error This platform apparently does not use SDL. Do not compile this. #endif #include "SDL.h" #include "build.h" #include "display.h" #include "pragmas.h" #include "engine.h" #include "engine_protos.h" #include "mmulti_unstable.h" #include "mmulti_stable.h" #include "icon.h" /**/ /* void (*callcommit)(void); void (*initcrc)(void); int32_t (*getcrc)(uint8_t *buffer, short bufleng); void (*initmultiplayers)(uint8_t damultioption, uint8_t dacomrateoption, uint8_t dapriority); void (*sendpacket)(int32_t other, uint8_t *bufptr, int32_t messleng); void (*setpackettimeout)(int32_t datimeoutcount, int32_t daresendagaincount); void (*uninitmultiplayers)(void); void (*sendlogon)(void); void (*sendlogoff)(void); int (*getoutputcirclesize)(void); void (*setsocket)(short newsocket); short (*getpacket)(short *other, uint8_t *bufptr); void (*flushpackets)(void); void (*genericmultifunction)(int32_t other, uint8_t *bufptr, int32_t messleng, int32_t command); */ /**/ // NATIVE TIMER FUNCTION DECLARATION /* FCS: The timer section sadly uses Native high precision calls to implement timer functions. QueryPerformanceFrequency and QueryPerformanceCounter it seems SDL precision was not good enough (or rather using unaccurate OS functions) to replicate a DOS timer. */ int TIMER_GetPlatformTicksInOneSecond(int64_t* t); void TIMER_GetPlatformTicks(int64_t* t); //END // NATIVE TIMER FUNCTION DECLARATION // NETWORK STUFF #ifdef __APPLE__ #define USER_DUMMY_NETWORK 1 #endif void Setup_UnstableNetworking(); void Setup_StableNetworking(); int nNetMode = 0; //TODO ( "[Fix this horrible networking mess. Function pointers not happy]" ) // I do not like this one bit. // Figure out what was causing the problems with the function pointers. // This mess is a direct result of my lack of time.. bleh // This mess shouldn't even be in this file. /slap /slap void callcommit(void) { #ifndef USER_DUMMY_NETWORK switch(nNetMode) { case 0: unstable_callcommit(); break; case 1: stable_callcommit(); break; } #endif } void initcrc(void) { #ifndef USER_DUMMY_NETWORK switch(nNetMode) { case 0: unstable_initcrc(); break; case 1: stable_initcrc(); break; } #endif } int32_t getcrc(uint8_t *buffer, short bufleng) { #ifndef USER_DUMMY_NETWORK switch(nNetMode) { case 0: return unstable_getcrc(buffer, bufleng); case 1: return stable_getcrc(buffer, bufleng); } #endif return 0; } void initmultiplayers(uint8_t damultioption, uint8_t dacomrateoption, uint8_t dapriority) { #ifndef USER_DUMMY_NETWORK switch(nNetMode) { case 0: unstable_initmultiplayers(damultioption, dacomrateoption, dapriority); break; case 1: stable_initmultiplayers(damultioption, dacomrateoption, dapriority); break; } #endif } void sendpacket(int32_t other, uint8_t *bufptr, int32_t messleng) { #ifndef USER_DUMMY_NETWORK switch(nNetMode) { case 0: unstable_sendpacket(other, bufptr, messleng); break; case 1: stable_sendpacket(other, bufptr, messleng); break; } #endif } void setpackettimeout(int32_t datimeoutcount, int32_t daresendagaincount) { #ifndef USER_DUMMY_NETWORK switch(nNetMode) { case 0: unstable_setpackettimeout(datimeoutcount, daresendagaincount); break; case 1: stable_setpackettimeout(datimeoutcount, daresendagaincount); break; } #endif } void uninitmultiplayers(void) { #ifndef USER_DUMMY_NETWORK switch(nNetMode) { case 0: unstable_uninitmultiplayers(); break; case 1: stable_uninitmultiplayers(); break; } #endif } void sendlogon(void) { #ifndef USER_DUMMY_NETWORK switch(nNetMode) { case 0: unstable_sendlogon(); break; case 1: unstable_sendlogon(); break; } #endif } void sendlogoff(void) { #ifndef USER_DUMMY_NETWORK switch(nNetMode) { case 0: unstable_sendlogoff(); break; case 1: stable_sendlogoff(); break; } #endif } int getoutputcirclesize(void) { #ifndef USER_DUMMY_NETWORK switch(nNetMode) { case 0: return unstable_getoutputcirclesize(); case 1: return stable_getoutputcirclesize(); } #endif return 0; } void setsocket(short newsocket) { #ifndef USER_DUMMY_NETWORK switch(nNetMode) { case 0: unstable_setsocket(newsocket); break; case 1: stable_setsocket(newsocket); break; } #endif } short getpacket(short *other, uint8_t *bufptr) { #ifndef USER_DUMMY_NETWORK switch(nNetMode) { case 0: return unstable_getpacket(other, bufptr); // default case 1: return stable_getpacket(other, bufptr); } #endif return 0; } void flushpackets(void) { #ifndef USER_DUMMY_NETWORK switch(nNetMode) { case 0: unstable_flushpackets(); break; case 1: stable_flushpackets(); break; } #endif } void genericmultifunction(int32_t other, uint8_t *bufptr, int32_t messleng, int32_t command) { #ifndef USER_DUMMY_NETWORK switch(nNetMode) { case 0: unstable_genericmultifunction(other, bufptr, messleng, command); break; case 1: stable_genericmultifunction(other, bufptr, messleng, command); break; } #endif } #if (defined USE_OPENGL) #include "buildgl.h" #endif #if ((defined PLATFORM_WIN32)) #include <windows.h> #endif typedef enum { RENDERER_SOFTWARE, RENDERER_OPENGL3D, RENDERER_TOTAL } sdl_renderer_type; const uint8_t *renderer_name[RENDERER_TOTAL]; #define ENVRSTR_RENDERER_SOFTWARE "software" #define ENVRSTR_RENDERER_OPENGL3D "opengl3d" static sdl_renderer_type renderer = RENDERER_SOFTWARE; #include "a.h" #include "cache1d.h" /* * !!! remove the surface_end checks, for speed's sake. They are a * !!! needed safety right now. --ryan. */ #define DEFAULT_MAXRESWIDTH 1600 #define DEFAULT_MAXRESHEIGHT 1200 #define UNLOCK_SURFACE_AND_RETURN if (SDL_MUSTLOCK(surface)) SDL_UnlockSurface(surface); return; int _argc = 0; char **_argv = NULL; /* !!! move these elsewhere? */ int32_t xres, yres, bytesperline, frameplace, frameoffset, imageSize, maxpages; uint8_t *screen, vesachecked; int32_t buffermode, origbuffermode, linearmode; uint8_t permanentupdate = 0, vgacompatible; SDL_Surface *surface = NULL; /* This isn't static so that we can use it elsewhere AH */ static int debug_hall_of_mirrors = 0; static uint32_t sdl_flags = SDL_HWPALETTE; static int32_t mouse_relative_x = 0; static int32_t mouse_relative_y = 0; static short mouse_buttons = 0; static unsigned int lastkey = 0; /* so we can make use of setcolor16()... - DDOI */ static uint8_t drawpixel_color=0; static uint32_t scancodes[SDLK_LAST]; static int32_t last_render_ticks = 0; int32_t total_render_time = 1; int32_t total_rendered_frames = 0; static char *titleNameLong = NULL; static char *titleNameShort = NULL; void restore256_palette (void); void set16color_palette (void); static FILE *_sdl_debug_file = NULL; void set_sdl_renderer(void); static __inline void __out_sdldebug(const uint8_t *subsystem, const uint8_t *fmt, va_list ap) { fprintf(_sdl_debug_file, "%s: ", subsystem); vfprintf(_sdl_debug_file, fmt, ap); fprintf(_sdl_debug_file, "\n"); fflush(_sdl_debug_file); } /* __out_sdldebug */ static void sdldebug(const uint8_t *fmt, ...) { va_list ap; if (_sdl_debug_file) { va_start(ap, fmt); __out_sdldebug("BUILDSDL", fmt, ap); va_end(ap); } /* if */ } /* sdldebug */ #if (defined USE_OPENGL) void sgldebug(const uint8_t *fmt, ...) { va_list ap; if (_sdl_debug_file) { va_start(ap, fmt); __out_sdldebug("BUILDSDL/GL", fmt, ap); va_end(ap); } /* if */ } /* sgldebug */ #endif static void __append_sdl_surface_flag(SDL_Surface *_surface, uint8_t *str, size_t strsize, Uint32 flag, const uint8_t *flagstr) { if (_surface->flags & flag) { if ( (strlen(str) + strlen(flagstr)) >= (strsize - 1) ) strcpy(str + (strsize - 5), " ..."); else strcat(str, flagstr); } /* if */ } /* append_sdl_surface_flag */ #define append_sdl_surface_flag(a, b, c, fl) __append_sdl_surface_flag(a, b, c, fl, " " #fl) #define print_tf_state(str, val) sdldebug("%s: {%s}", str, (val) ? "true" : "false" ) static void output_surface_info(SDL_Surface *_surface) { const SDL_VideoInfo *info; uint8_t f[256]; if (!_sdl_debug_file) return; if (_surface == NULL) { sdldebug("-WARNING- You've got a NULL screen surface!"); } else { f[0] = '\0'; sdldebug("screen surface is (%dx%dx%dbpp).", _surface->w, _surface->h, _surface->format->BitsPerPixel); append_sdl_surface_flag(_surface, f, sizeof (f), SDL_SWSURFACE); append_sdl_surface_flag(_surface, f, sizeof (f), SDL_HWSURFACE); append_sdl_surface_flag(_surface, f, sizeof (f), SDL_ASYNCBLIT); append_sdl_surface_flag(_surface, f, sizeof (f), SDL_ANYFORMAT); append_sdl_surface_flag(_surface, f, sizeof (f), SDL_HWPALETTE); append_sdl_surface_flag(_surface, f, sizeof (f), SDL_DOUBLEBUF); append_sdl_surface_flag(_surface, f, sizeof (f), SDL_FULLSCREEN); append_sdl_surface_flag(_surface, f, sizeof (f), SDL_OPENGL); append_sdl_surface_flag(_surface, f, sizeof (f), SDL_OPENGLBLIT); append_sdl_surface_flag(_surface, f, sizeof (f), SDL_RESIZABLE); append_sdl_surface_flag(_surface, f, sizeof (f), SDL_NOFRAME); append_sdl_surface_flag(_surface, f, sizeof (f), SDL_HWACCEL); append_sdl_surface_flag(_surface, f, sizeof (f), SDL_SRCCOLORKEY); append_sdl_surface_flag(_surface, f, sizeof (f), SDL_RLEACCELOK); append_sdl_surface_flag(_surface, f, sizeof (f), SDL_RLEACCEL); append_sdl_surface_flag(_surface, f, sizeof (f), SDL_SRCALPHA); append_sdl_surface_flag(_surface, f, sizeof (f), SDL_PREALLOC); if (f[0] == '\0') strcpy(f, " (none)"); sdldebug("New vidmode flags:%s", f); info = SDL_GetVideoInfo(); assert(info != NULL); print_tf_state("hardware surface available", info->hw_available); print_tf_state("window manager available", info->wm_available); print_tf_state("accelerated hardware->hardware blits", info->blit_hw); print_tf_state("accelerated hardware->hardware colorkey blits", info->blit_hw_CC); print_tf_state("accelerated hardware->hardware alpha blits", info->blit_hw_A); print_tf_state("accelerated software->hardware blits", info->blit_sw); print_tf_state("accelerated software->hardware colorkey blits", info->blit_sw_CC); print_tf_state("accelerated software->hardware alpha blits", info->blit_sw_A); print_tf_state("accelerated color fills", info->blit_fill); sdldebug("video memory: (%d)", info->video_mem); } /* else */ } /* output_surface_info */ static void output_driver_info(void) { uint8_t buffer[256]; if (!_sdl_debug_file) return; sdldebug("Using BUILD renderer \"%s\".", renderer_name[renderer]); if (SDL_VideoDriverName(buffer, sizeof (buffer)) == NULL) { sdldebug("-WARNING- SDL_VideoDriverName() returned NULL!"); } /* if */ else { sdldebug("Using SDL video driver \"%s\".", buffer); } /* else */ } /* output_driver_info */ Uint8 *get_framebuffer(void) { assert(renderer != RENDERER_OPENGL3D); if (renderer == RENDERER_SOFTWARE) return((Uint8 *) surface->pixels); else if (renderer == RENDERER_OPENGL3D) return((Uint8 *) frameplace); return(NULL); } /* get_framebuffer */ int using_opengl(void) { return(renderer == RENDERER_OPENGL3D); } /* using_opengl */ /* * !!! This is almost an entire copy of the original setgamemode(). * !!! Figure out what is needed for just 2D mode, and separate that * !!! out. Then, place the original setgamemode() back into engine.c, * !!! and remove our simple implementation (and this function.) * !!! Just be sure to keep the non-DOS things, like the window's * !!! titlebar caption. --ryan. */ static uint8_t screenalloctype = 255; static void init_new_res_vars(int32_t davidoption) { int i = 0; int j = 0; setupmouse(); SDL_WM_SetCaption(titleNameLong, titleNameShort); xdim = xres = surface->w; ydim = yres = surface->h; printf("init_new_res_vars %d %d\n",xdim,ydim); bytesperline = surface->w; vesachecked = 1; vgacompatible = 1; linearmode = 1; qsetmode = surface->h; activepage = visualpage = 0; if (renderer == RENDERER_OPENGL3D) frameplace = (long) NULL; else // FIX_00083: Sporadic crash on fullscreen/window mode toggle // frameoffset wasn't always updated fast enought. Build were using the old // pointer of frameoffset. frameoffset = frameplace = (long) ( ((Uint8 *) surface->pixels) ); if (screen != NULL) { if (screenalloctype == 0) kkfree((void *)screen); if (screenalloctype == 1) suckcache((int32_t *)screen); screen = NULL; } /* if */ // FIX_00085: Optimized Video driver. FPS increases by +20%. // if (davidoption != -1) // { switch(vidoption) { case 1:i = xdim*ydim; break; case 2: xdim = 320; ydim = 200; i = xdim*ydim; break; case 6: xdim = 320; ydim = 200; i = 131072; break; default: assert(0); } j = ydim*4*sizeof(long); /* Leave room for horizlookup&horizlookup2 */ // screenalloctype = 0; // if ((screen = (uint8_t *)kkmalloc(i+(j<<1))) == NULL) // { // allocache((int32_t *)&screen,i+(j<<1),&permanentlock); // screenalloctype = 1; // } /* !!! FIXME: Should screen get allocated above if in opengl3d mode? */ // if (renderer == RENDERER_OPENGL3D) // frameplace = (long) NULL; // else // { // frameplace = FP_OFF(screen); // horizlookup = (int32_t *)(frameplace+i); // horizlookup2 = (int32_t *)(frameplace+i+j); // } /* else */ // } /* if */ if(horizlookup) free(horizlookup); if(horizlookup2) free(horizlookup2); horizlookup = (int32_t*)malloc(j); horizlookup2 = (int32_t*)malloc(j); j = 0; for(i = 0; i <= ydim; i++) { ylookup[i] = j; j += bytesperline; } /* for */ horizycent = ((ydim*4)>>1); /* Force drawrooms to call dosetaspect & recalculate stuff */ oxyaspect = oxdimen = oviewingrange = -1; setvlinebpl(bytesperline); //if (davidoption != -1) //{ setview(0L,0L,xdim-1,ydim-1); // clearallviews(0L); //} /* if */ setbrightness((uint8_t ) curbrightness, (uint8_t *) &palette[0]); if (searchx < 0) { searchx = halfxdimen; searchy = (ydimen>>1); } } /* init_new_res_vars */ static void go_to_new_vid_mode(int davidoption, int w, int h) { getvalidvesamodes(); SDL_ClearError(); // don't do SDL_SetVideoMode if SDL_WM_SetIcon not called. See sdl doc for SDL_WM_SetIcon surface = SDL_SetVideoMode(w, h, 8, sdl_flags); if (surface == NULL) { Error(EXIT_FAILURE, "BUILDSDL: Failed to set %dx%d video mode!\n" "BUILDSDL: SDL_Error() says [%s].\n", w, h, SDL_GetError()); } /* if */ output_surface_info(surface); init_new_res_vars(davidoption); // dont be confused between vidoption (global) and davidoption } static __inline int sdl_mouse_button_filter(SDL_MouseButtonEvent const *event) { /* * What bits BUILD expects: * 0 left button pressed if 1 * 1 right button pressed if 1 * 2 middle button pressed if 1 * * (That is, this is what Int 33h (AX=0x05) returns...) * * additionally bits 3&4 are set for the mouse wheel */ Uint8 button = event->button; if (button >= sizeof (mouse_buttons) * 8) return(0); if (button == SDL_BUTTON_RIGHT) button = SDL_BUTTON_MIDDLE; else if (button == SDL_BUTTON_MIDDLE) button = SDL_BUTTON_RIGHT; if (((const SDL_MouseButtonEvent*)event)->state) mouse_buttons |= 1<<(button-1); else if (button != 4 && button != 5) mouse_buttons ^= 1<<(button-1); #if 0 Uint8 bmask = SDL_GetMouseState(NULL, NULL); mouse_buttons = 0; if (bmask & SDL_BUTTON_LMASK) mouse_buttons |= 1; if (bmask & SDL_BUTTON_RMASK) mouse_buttons |= 2; if (bmask & SDL_BUTTON_MMASK) mouse_buttons |= 4; #endif return(0); } /* sdl_mouse_up_filter */ static int sdl_mouse_motion_filter(SDL_Event const *event) { if (surface == NULL) return(0); if (event->type == SDL_JOYBALLMOTION) { mouse_relative_x = event->jball.xrel/100; mouse_relative_y = event->jball.yrel/100; } else { if (SDL_WM_GrabInput(SDL_GRAB_QUERY)==SDL_GRAB_ON) { mouse_relative_x += event->motion.xrel; mouse_relative_y += event->motion.yrel; //printf("sdl_mouse_motion_filter: mrx=%d, mry=%d, mx=%d, my=%d\n", // mouse_relative_x, mouse_relative_y, event->motion.xrel, event->motion.yrel); // mouse_relative_* is already reset in // readmousexy(). It must not be // reset here because calling this function does not mean // we always handle the mouse. // FIX_00001: Mouse speed is uneven and slower in windowed mode vs fullscreen mode. } else mouse_relative_x = mouse_relative_y = 0; } return(0); } /* sdl_mouse_motion_filter */ /* * The windib driver can't alert us to the keypad enter key, which * Ken's code depends on heavily. It sends it as the same key as the * regular return key. These users will have to hit SHIFT-ENTER, * which we check for explicitly, and give the engine a keypad enter * enter event. */ static __inline int handle_keypad_enter_hack(const SDL_Event *event) { static int kp_enter_hack = 0; int retval = 0; if (event->key.keysym.sym == SDLK_RETURN) { if (event->key.state == SDL_PRESSED) { if (event->key.keysym.mod & KMOD_SHIFT) { kp_enter_hack = 1; lastkey = scancodes[SDLK_KP_ENTER]; retval = 1; } /* if */ } /* if */ else /* key released */ { if (kp_enter_hack) { kp_enter_hack = 0; lastkey = scancodes[SDLK_KP_ENTER]; retval = 1; } /* if */ } /* if */ } /* if */ return(retval); } /* handle_keypad_enter_hack */ void fullscreen_toggle_and_change_driver(void) { // FIX_00002: New Toggle Windowed/FullScreen system now simpler and will // dynamically change for Windib or Directx driver. Windowed/Fullscreen // toggle also made available from menu. // Replace attempt_fullscreen_toggle(SDL_Surface **surface, Uint32 *flags) int32_t x,y; x = surface->w; y = surface->h; BFullScreen =!BFullScreen; SDL_QuitSubSystem(SDL_INIT_VIDEO); _platform_init(0, NULL, "Duke Nukem 3D", "Duke3D"); _setgamemode(ScreenMode,x,y); //vscrn(); return; } static int sdl_key_filter(const SDL_Event *event) { int extended; if ( (event->key.keysym.sym == SDLK_m) && (event->key.state == SDL_PRESSED) && (event->key.keysym.mod & KMOD_CTRL) ) { // FIX_00005: Mouse pointer can be toggled on/off (see mouse menu or use CTRL-M) // This is usefull to move the duke window when playing in window mode. if (SDL_WM_GrabInput(SDL_GRAB_QUERY)==SDL_GRAB_ON) { SDL_WM_GrabInput(SDL_GRAB_OFF); SDL_ShowCursor(1); } else { SDL_WM_GrabInput(SDL_GRAB_ON); SDL_ShowCursor(0); } return(0); } /* if */ else if ( ( (event->key.keysym.sym == SDLK_RETURN) || (event->key.keysym.sym == SDLK_KP_ENTER) ) && (event->key.state == SDL_PRESSED) && (event->key.keysym.mod & KMOD_ALT) ) { fullscreen_toggle_and_change_driver(); // hack to discard the ALT key... lastkey=scancodes[SDLK_RALT]>>8; // extended keyhandler(); lastkey=(scancodes[SDLK_RALT]&0xff)+0x80; // Simulating Key up keyhandler(); lastkey=(scancodes[SDLK_LALT]&0xff)+0x80; // Simulating Key up (not extended) keyhandler(); SDL_SetModState(KMOD_NONE); // SDL doesnt see we are releasing the ALT-ENTER keys return(0); } if (!handle_keypad_enter_hack(event)) lastkey = scancodes[event->key.keysym.sym]; // printf("key.keysym.sym=%d\n", event->key.keysym.sym); if (lastkey == 0x0000) /* No DOS equivalent defined. */ return(0); extended = ((lastkey & 0xFF00) >> 8); if (extended != 0) { lastkey = extended; keyhandler(); lastkey = (scancodes[event->key.keysym.sym] & 0xFF); } /* if */ if (event->key.state == SDL_RELEASED) lastkey += 128; /* +128 signifies that the key is released in DOS. */ keyhandler(); return(0); } /* sdl_key_filter */ static int root_sdl_event_filter(const SDL_Event *event) { switch (event->type) { case SDL_KEYUP: // FIX_00003: Pause mode is now fully responsive - (Thx to Jonathon Fowler tips) if(event->key.keysym.sym == SDLK_PAUSE) break; case SDL_KEYDOWN: return(sdl_key_filter(event)); case SDL_JOYBUTTONDOWN: case SDL_JOYBUTTONUP: { //Do Nothing //printf("Joybutton UP/DOWN\n"); //return(sdl_joystick_button_filter((const SDL_MouseButtonEvent*)event)); return 0; } case SDL_JOYBALLMOTION: case SDL_MOUSEMOTION: return(sdl_mouse_motion_filter(event)); case SDL_MOUSEBUTTONUP: case SDL_MOUSEBUTTONDOWN: return(sdl_mouse_button_filter((const SDL_MouseButtonEvent*)event)); case SDL_QUIT: /* !!! rcg TEMP */ Error(EXIT_SUCCESS, "Exit through SDL\n"); default: //printf("This event is not handled: %d\n",event->type); break; } /* switch */ return(1); } /* root_sdl_event_filter */ static void handle_events(void) { SDL_Event event; while(SDL_PollEvent(&event)) root_sdl_event_filter(&event); } /* handle_events */ /* bleh...public version... */ void _handle_events(void) { handle_events(); } /* _handle_events */ static SDL_Joystick *joystick = NULL; void _joystick_init(void) { const uint8_t *envr = getenv(BUILD_SDLJOYSTICK); int favored = 0; int numsticks; int i; if (joystick != NULL) { sdldebug("Joystick appears to be already initialized."); sdldebug("...deinitializing for stick redetection..."); _joystick_deinit(); } /* if */ if ((envr != NULL) && (strcmp(envr, "none") == 0)) { sdldebug("Skipping joystick detection/initialization at user request"); return; } /* if */ sdldebug("Initializing SDL joystick subsystem..."); sdldebug(" (export environment variable BUILD_SDLJOYSTICK=none to skip)"); if (SDL_Init(SDL_INIT_JOYSTICK|SDL_INIT_NOPARACHUTE) != 0) { sdldebug("SDL_Init(SDL_INIT_JOYSTICK) failed: [%s].", SDL_GetError()); return; } /* if */ numsticks = SDL_NumJoysticks(); sdldebug("SDL sees %d joystick%s.", numsticks, numsticks == 1 ? "" : "s"); if (numsticks == 0) return; for (i = 0; i < numsticks; i++) { const uint8_t *stickname = SDL_JoystickName(i); if ((envr != NULL) && (strcmp(envr, stickname) == 0)) favored = i; sdldebug("Stick #%d: [%s]", i, stickname); } /* for */ sdldebug("Using Stick #%d.", favored); if ((envr == NULL) && (numsticks > 1)) sdldebug("Set BUILD_SDLJOYSTICK to one of the above names to change."); joystick = SDL_JoystickOpen(favored); if (joystick == NULL) { sdldebug("Joystick #%d failed to init: %s", favored, SDL_GetError()); return; } /* if */ sdldebug("Joystick initialized. %d axes, %d buttons, %d hats, %d balls.", SDL_JoystickNumAxes(joystick), SDL_JoystickNumButtons(joystick), SDL_JoystickNumHats(joystick), SDL_JoystickNumBalls(joystick)); SDL_JoystickEventState(SDL_QUERY); } /* _joystick_init */ void _joystick_deinit(void) { if (joystick != NULL) { sdldebug("Closing joystick device..."); SDL_JoystickClose(joystick); sdldebug("Joystick device closed. Deinitializing SDL subsystem..."); SDL_QuitSubSystem(SDL_INIT_JOYSTICK); sdldebug("SDL joystick subsystem deinitialized."); joystick = NULL; } /* if */ } /* _joystick_deinit */ int _joystick_update(void) { if (joystick == NULL) return(0); SDL_JoystickUpdate(); return(1); } /* _joystick_update */ int _joystick_axis(int axis) { if (joystick == NULL) { return(0); } return(SDL_JoystickGetAxis(joystick, axis)); } /* _joystick_axis */ int _joystick_hat(int hat) { if (joystick == NULL) { return(-1); } return(SDL_JoystickGetHat(joystick, hat)); } /* _joystick_axis */ int _joystick_button(int button) { if (joystick == NULL) return(0); return(SDL_JoystickGetButton(joystick, button) != 0); } /* _joystick_button */ uint8_t _readlastkeyhit(void) { return(lastkey); } /* _readlastkeyhit */ static __inline void init_debugging(void) { const uint8_t *envr = getenv(BUILD_SDLDEBUG); debug_hall_of_mirrors = (getenv(BUILD_HALLOFMIRRORS) != NULL); if (_sdl_debug_file != NULL) { fclose(_sdl_debug_file); _sdl_debug_file = NULL; } /* if */ if (envr != NULL) { if (strcmp(envr, "-") == 0) _sdl_debug_file = stdout; else _sdl_debug_file = fopen(envr, "w"); if (_sdl_debug_file == NULL) printf("BUILDSDL: -WARNING- Could not open debug file!\n"); else setbuf(_sdl_debug_file, NULL); } /* if */ } /* init_debugging */ #if (!defined __DATE__) #define __DATE__ "a long, int32_t time ago" #endif static __inline void output_sdl_versions(void) { const SDL_version *linked_ver = SDL_Linked_Version(); SDL_version compiled_ver; SDL_VERSION(&compiled_ver); sdldebug("SDL display driver for the BUILD engine initializing."); sdldebug(" sdl_driver.c by Ryan C. Gordon (icculus@clutteredmind.org)."); sdldebug("Compiled %s against SDL version %d.%d.%d ...", __DATE__, compiled_ver.major, compiled_ver.minor, compiled_ver.patch); sdldebug("Linked SDL version is %d.%d.%d ...", linked_ver->major, linked_ver->minor, linked_ver->patch); } /* output_sdl_versions */ /* lousy -ansi flag. :) */ static char *string_dupe(const char *str) { char *retval = malloc(strlen(str) + 1); if (retval != NULL) strcpy(retval, str); return(retval); } /* string_dupe */ void set_sdl_renderer(void) { const uint8_t *envr = getenv(BUILD_RENDERER); #ifdef USE_OPENGL int need_opengl_lib = 0; #endif if ((envr == NULL) || (strcmp(envr, ENVRSTR_RENDERER_SOFTWARE) == 0)) renderer = RENDERER_SOFTWARE; else { fprintf(stderr, "BUILDSDL: \"%s\" in the %s environment var is not available.\n", envr, BUILD_RENDERER); _exit(1); } /* else */ #ifdef __APPLE__ SDL_putenv("SDL_VIDEODRIVER=Quartz"); #endif if (SDL_Init(SDL_INIT_VIDEO) == -1) { Error(EXIT_FAILURE, "BUILDSDL: SDL_Init() failed!\n" "BUILDSDL: SDL_GetError() says \"%s\".\n", SDL_GetError()); } /* if */ #ifdef USE_OPENGL if (need_opengl_lib) { if (opengl_load_library() == -1) { SDL_Quit(); fprintf(stderr, "BUILDSDL/GL: Failed to load OpenGL library!\n"); if (getenv(BUILD_SDLDEBUG) == NULL) { fprintf(stderr, "BUILDSDL/GL: Try setting environment variable" " %s for more info.\n", BUILD_SDLDEBUG); } /* if */ _exit(42); } /* if */ } /* if */ #endif } /* set_sdl_renderer */ static void init_renderer_names(void) { memset((void *) renderer_name, '\0', sizeof (renderer_name)); renderer_name[RENDERER_SOFTWARE] = "RENDERER_SOFTWARE"; renderer_name[RENDERER_OPENGL3D] = "RENDERER_OPENGL3D"; } /* init_renderer_names */ //#include "mmulti_stable.h" void Setup_UnstableNetworking() { /* callcommit = unstable_callcommit; initcrc = unstable_initcrc; getcrc = unstable_getcrc; initmultiplayers = unstable_initmultiplayers; sendpacket = unstable_sendpacket; setpackettimeout = unstable_setpackettimeout; uninitmultiplayers = unstable_uninitmultiplayers; sendlogon = unstable_sendlogon; sendlogoff = unstable_sendlogoff; getoutputcirclesize = unstable_getoutputcirclesize; setsocket = unstable_setsocket; getpacket = unstable_getpacket; flushpackets = unstable_flushpackets; genericmultifunction = unstable_genericmultifunction; */ nNetMode = 0; } void Setup_StableNetworking() { /* callcommit = stable_callcommit; initcrc = stable_initcrc; getcrc = stable_getcrc; initmultiplayers = stable_initmultiplayers; sendpacket = stable_sendpacket; setpackettimeout = stable_setpackettimeout; uninitmultiplayers = stable_uninitmultiplayers; sendlogon = stable_sendlogon; sendlogoff = stable_sendlogoff; getoutputcirclesize = stable_getoutputcirclesize; setsocket = stable_setsocket; getpacket = stable_getpacket; flushpackets = stable_flushpackets; genericmultifunction = stable_genericmultifunction; */ nNetMode = 1; } void _platform_init(int argc, char **argv, const char *title, const char *iconName) { int i; int32_t timeElapsed; uint8_t dummyString[4096]; _argc = argc; _argv = argv; // FIX_00061: "ERROR: Two players have the same random ID" too frequent cuz of internet windows times TIMER_GetPlatformTicks(&timeElapsed); srand(timeElapsed&0xFFFFFFFF); Setup_UnstableNetworking(); // Look through the command line args for(i = 0; i < argc; i++) { if(argv[i][0] == '-' ) { if(strcmpi(argv[i], "-netmode_stable") == 0) { //fullscreen = 1; //TODO: //TODO ( "[Todo: handle -netmode <int>]" ) Setup_StableNetworking(); } } } // Set up the correct renderer // Becarfull setenv can't reach dll in VC++ // A way to proceed is to integrate the SDL libs // in the exe instead. // FIX_00004: SDL.dll and SDL_Mixer.dll are now integrated within the exe // (this also makes the Windib/Directx driver switching easier with SDL) // This requires to recompile the whole sdl and sdl mixer with the lib // switch instead of the default dll switch. if( BFullScreen ) { putenv("SDL_VIDEODRIVER=directx"); printf("FullScreen Mode, trying directx\n"); } else { putenv("SDL_VIDEODRIVER=windib"); printf("Window Mode, trying windib\n"); } putenv("SDL_VIDEO_CENTERED=1"); init_renderer_names(); init_debugging(); if (title == NULL) title = "BUILD"; if (iconName == NULL) iconName = "BUILD"; titleNameLong = string_dupe(title); titleNameShort = string_dupe(iconName); sdl_flags = BFullScreen ? SDL_FULLSCREEN : 0; sdl_flags |= SDL_HWPALETTE; // // These flags cause duke to exit on fullscreen // /* if(!BFullScreen) { // sdl_flags |= SDL_HWSURFACE; //!!! // sdl_flags |= SDL_DOUBLEBUF; // } // */ memset(scancodes, '\0', sizeof (scancodes)); scancodes[SDLK_ESCAPE] = 0x01; scancodes[SDLK_1] = 0x02; scancodes[SDLK_2] = 0x03; scancodes[SDLK_3] = 0x04; scancodes[SDLK_4] = 0x05; scancodes[SDLK_5] = 0x06; scancodes[SDLK_6] = 0x07; scancodes[SDLK_7] = 0x08; scancodes[SDLK_8] = 0x09; scancodes[SDLK_9] = 0x0A; scancodes[SDLK_0] = 0x0B; scancodes[SDLK_MINUS] = 0x0C; /* was 0x4A */ scancodes[SDLK_EQUALS] = 0x0D; /* was 0x4E */ scancodes[SDLK_BACKSPACE] = 0x0E; scancodes[SDLK_TAB] = 0x0F; scancodes[SDLK_q] = 0x10; scancodes[SDLK_w] = 0x11; scancodes[SDLK_e] = 0x12; scancodes[SDLK_r] = 0x13; scancodes[SDLK_t] = 0x14; scancodes[SDLK_y] = 0x15; scancodes[SDLK_u] = 0x16; scancodes[SDLK_i] = 0x17; scancodes[SDLK_o] = 0x18; scancodes[SDLK_p] = 0x19; scancodes[SDLK_LEFTBRACKET] = 0x1A; scancodes[SDLK_RIGHTBRACKET] = 0x1B; scancodes[SDLK_RETURN] = 0x1C; scancodes[SDLK_LCTRL] = 0x1D; scancodes[SDLK_a] = 0x1E; scancodes[SDLK_s] = 0x1F; scancodes[SDLK_d] = 0x20; scancodes[SDLK_f] = 0x21; scancodes[SDLK_g] = 0x22; scancodes[SDLK_h] = 0x23; scancodes[SDLK_j] = 0x24; scancodes[SDLK_k] = 0x25; scancodes[SDLK_l] = 0x26; scancodes[SDLK_SEMICOLON] = 0x27; scancodes[SDLK_QUOTE] = 0x28; scancodes[SDLK_BACKQUOTE] = 0x29; scancodes[SDLK_LSHIFT] = 0x2A; scancodes[SDLK_BACKSLASH] = 0x2B; scancodes[SDLK_z] = 0x2C; scancodes[SDLK_x] = 0x2D; scancodes[SDLK_c] = 0x2E; scancodes[SDLK_v] = 0x2F; scancodes[SDLK_b] = 0x30; scancodes[SDLK_n] = 0x31; scancodes[SDLK_m] = 0x32; scancodes[SDLK_COMMA] = 0x33; scancodes[SDLK_PERIOD] = 0x34; scancodes[SDLK_SLASH] = 0x35; scancodes[SDLK_RSHIFT] = 0x36; scancodes[SDLK_KP_MULTIPLY] = 0x37; scancodes[SDLK_LALT] = 0x38; scancodes[SDLK_SPACE] = 0x39; scancodes[SDLK_CAPSLOCK] = 0x3A; scancodes[SDLK_F1] = 0x3B; scancodes[SDLK_F2] = 0x3C; scancodes[SDLK_F3] = 0x3D; scancodes[SDLK_F4] = 0x3E; scancodes[SDLK_F5] = 0x3F; scancodes[SDLK_F6] = 0x40; scancodes[SDLK_F7] = 0x41; scancodes[SDLK_F8] = 0x42; scancodes[SDLK_F9] = 0x43; scancodes[SDLK_F10] = 0x44; scancodes[SDLK_NUMLOCK] = 0x45; scancodes[SDLK_SCROLLOCK] = 0x46; scancodes[SDLK_KP7] = 0x47; scancodes[SDLK_KP8] = 0x48; scancodes[SDLK_KP9] = 0x49; scancodes[SDLK_KP_MINUS] = 0x4A; scancodes[SDLK_KP4] = 0x4B; scancodes[SDLK_KP5] = 0x4C; scancodes[SDLK_KP6] = 0x4D; scancodes[SDLK_KP_PLUS] = 0x4E; scancodes[SDLK_KP1] = 0x4F; scancodes[SDLK_KP2] = 0x50; scancodes[SDLK_KP3] = 0x51; scancodes[SDLK_KP0] = 0x52; scancodes[SDLK_KP_PERIOD] = 0x53; scancodes[SDLK_F11] = 0x57; scancodes[SDLK_F12] = 0x58; scancodes[SDLK_PAUSE] = 0x59; /* SBF - technically incorrect */ scancodes[SDLK_KP_ENTER] = 0xE01C; scancodes[SDLK_RCTRL] = 0xE01D; scancodes[SDLK_KP_DIVIDE] = 0xE035; scancodes[SDLK_PRINT] = 0xE037; /* SBF - technically incorrect */ scancodes[SDLK_SYSREQ] = 0xE037; /* SBF - for windows... */ scancodes[SDLK_RALT] = 0xE038; scancodes[SDLK_HOME] = 0xE047; scancodes[SDLK_UP] = 0xE048; scancodes[SDLK_PAGEUP] = 0xE049; scancodes[SDLK_LEFT] = 0xE04B; scancodes[SDLK_RIGHT] = 0xE04D; scancodes[SDLK_END] = 0xE04F; scancodes[SDLK_DOWN] = 0xE050; scancodes[SDLK_PAGEDOWN] = 0xE051; scancodes[SDLK_INSERT] = 0xE052; scancodes[SDLK_DELETE] = 0xE053; set_sdl_renderer(); output_sdl_versions(); output_driver_info(); printf("Video Driver [directx or windib]? -> %s \n", SDL_VideoDriverName(dummyString, 20)); } /* _platform_init */ int setvesa(int32_t x, int32_t y) { Error(EXIT_FAILURE, "setvesa() called in SDL driver\n"); return(0); } /* setvesa */ // Capture BMP of the current frame int screencapture(uint8_t *filename, uint8_t inverseit) { // FIX_00006: better naming system for screenshots + message when pic is taken. // Use ./screenshots folder. Screenshot code rerwritten. Faster and // makes smaller files. Doesn't freeze or lag the game anymore. SDL_SaveBMP(surface, filename); return 0; } /* screencapture */ void setvmode(int mode) { if (mode == 0x3) /* text mode. */ { SDL_QuitSubSystem(SDL_INIT_VIDEO); return; } else printf("setvmode(0x%x) is unsupported in SDL driver.\n", mode); } int _setgamemode(uint8_t davidoption, int32_t daxdim, int32_t daydim) { int validated, i; SDL_Surface *image; Uint32 colorkey; #ifdef USE_OPENGL static int shown_gl_strings = 0; int gl = using_opengl(); if (gl) sdl_flags |= SDL_OPENGL; #endif // Install icon image = SDL_LoadBMP_RW(SDL_RWFromMem(iconBMP, sizeof(iconBMP)), 1); // image = SDL_LoadBMP("nuclear2.bmp"); // colorkey = SDL_MapRGB(image->format, 252, 254, 252); // to lookup idx in true color img colorkey = 0; // index in this image to be transparent SDL_SetColorKey(image, SDL_SRCCOLORKEY, colorkey); SDL_WM_SetIcon(image,NULL); if (daxdim > MAXXDIM || daydim > MAXYDIM) { printf("%ld x %ld is too big. Changed to %d x %d\n", daxdim, daydim, MAXXDIM,MAXYDIM); daxdim = MAXXDIM; daydim = MAXYDIM; } getvalidvesamodes(); validated = 0; for(i=0; i<validmodecnt; i++) { if(validmodexdim[i] == daxdim && validmodeydim[i] == daydim) validated = 1; } if(!validated) { printf("%ld x %ld unsupported. Changed to 640 x 480\n", daxdim, daydim); daxdim = 640; daydim = 480; } go_to_new_vid_mode((int) davidoption, daxdim, daydim); #ifdef USE_OPENGL if (gl) { if (!shown_gl_strings) { sgldebug("GL_VENDOR [%s]", (uint8_t *) dglGetString(GL_VENDOR)); sgldebug("GL_RENDERER [%s]", (uint8_t *) dglGetString(GL_RENDERER)); sgldebug("GL_VERSION [%s]", (uint8_t *) dglGetString(GL_VERSION)); sgldebug("GL_EXTENSIONS [%s]", (uint8_t *) dglGetString(GL_EXTENSIONS)); shown_gl_strings = 1; } /* if */ dglViewport(0, 0, daxdim, daydim); dglEnable(GL_TEXTURE_2D); dglPixelTransferi(GL_MAP_COLOR, GL_TRUE); dglPixelTransferi(GL_INDEX_SHIFT, 0); dglPixelTransferi(GL_INDEX_OFFSET, 0); dglClearDepth(1.0); dglDepthFunc(GL_LESS); dglEnable(GL_DEPTH_TEST); dglShadeModel(GL_SMOOTH); dglMatrixMode(GL_PROJECTION); dglLoadIdentity(); dglMatrixMode(GL_MODELVIEW); } /* if */ #endif qsetmode = 200; last_render_ticks = getticks(); return(0); } /* setgamemode */ static int get_dimensions_from_str(const uint8_t *str, int32_t *_w, int32_t *_h) { uint8_t *xptr = NULL; uint8_t *ptr = NULL; int32_t w = -1; int32_t h = -1; if (str == NULL) return(0); xptr = strchr(str, 'x'); if (xptr == NULL) return(0); w = strtol(str, &ptr, 10); if (ptr != xptr) return(0); xptr++; h = strtol(xptr, &ptr, 10); if ( (*xptr == '\0') || (*ptr != '\0') ) return(0); if ((w <= 1) || (h <= 1)) return(0); if (_w != NULL) *_w = w; if (_h != NULL) *_h = h; return(1); } /* get_dimensions_from_str */ static __inline void get_max_screen_res(int32_t *max_w, int32_t *max_h) { int32_t w = DEFAULT_MAXRESWIDTH; int32_t h = DEFAULT_MAXRESHEIGHT; const uint8_t *envr = getenv(BUILD_MAXSCREENRES); if (envr != NULL) { if (!get_dimensions_from_str(envr, &w, &h)) { sdldebug("User's resolution ceiling [%s] is bogus!", envr); w = DEFAULT_MAXRESWIDTH; h = DEFAULT_MAXRESHEIGHT; } /* if */ } /* if */ if (max_w != NULL) *max_w = w; if (max_h != NULL) *max_h = h; } /* get_max_screen_res */ static void add_vesa_mode(const uint8_t *typestr, int w, int h) { sdldebug("Adding %s resolution (%dx%d).", typestr, w, h); validmode[validmodecnt] = validmodecnt; validmodexdim[validmodecnt] = w; validmodeydim[validmodecnt] = h; validmodecnt++; } /* add_vesa_mode */ /* Let the user specify a specific mode via environment variable. */ static __inline void add_user_defined_resolution(void) { int32_t w; int32_t h; const uint8_t *envr = getenv(BUILD_USERSCREENRES); if (envr == NULL) return; if (get_dimensions_from_str(envr, &w, &h)) add_vesa_mode("user defined", w, h); else sdldebug("User defined resolution [%s] is bogus!", envr); } /* add_user_defined_resolution */ static __inline SDL_Rect **get_physical_resolutions(void) { const SDL_VideoInfo *vidInfo = SDL_GetVideoInfo(); SDL_Rect **modes = SDL_ListModes(vidInfo->vfmt, sdl_flags | SDL_FULLSCREEN); if (modes == NULL) { sdl_flags &= ~SDL_FULLSCREEN; modes = SDL_ListModes(vidInfo->vfmt, sdl_flags); /* try without fullscreen. */ if (modes == NULL) modes = (SDL_Rect **) -1; /* fuck it. */ } /* if */ if (modes == (SDL_Rect **) -1) sdldebug("Couldn't get any physical resolutions."); else { sdldebug("Highest physical resolution is (%dx%d).", modes[0]->w, modes[0]->h); } /* else */ return(modes); } /* get_physical_resolutions */ static void remove_vesa_mode(int index, const uint8_t *reason) { int i; assert(index < validmodecnt); sdldebug("Removing resolution #%d, %dx%d [%s].", index, validmodexdim[index], validmodeydim[index], reason); for (i = index; i < validmodecnt - 1; i++) { validmode[i] = validmode[i + 1]; validmodexdim[i] = validmodexdim[i + 1]; validmodeydim[i] = validmodeydim[i + 1]; } /* for */ validmodecnt--; } /* remove_vesa_mode */ static __inline void cull_large_vesa_modes(void) { int32_t max_w; int32_t max_h; int i; get_max_screen_res(&max_w, &max_h); sdldebug("Setting resolution ceiling to (%ldx%ld).", max_w, max_h); for (i = 0; i < validmodecnt; i++) { if ((validmodexdim[i] > max_w) || (validmodeydim[i] > max_h)) { remove_vesa_mode(i, "above resolution ceiling"); i--; /* list shrinks. */ } /* if */ } /* for */ } /* cull_large_vesa_modes */ static __inline void cull_duplicate_vesa_modes(void) { int i; int j; for (i = 0; i < validmodecnt; i++) { for (j = i + 1; j < validmodecnt; j++) { if ( (validmodexdim[i] == validmodexdim[j]) && (validmodeydim[i] == validmodeydim[j]) ) { remove_vesa_mode(j, "duplicate"); j--; /* list shrinks. */ } /* if */ } /* for */ } /* for */ } /* cull_duplicate_vesa_modes */ #define swap_macro(tmp, x, y) { tmp = x; x = y; y = tmp; } /* be sure to call cull_duplicate_vesa_modes() before calling this. */ static __inline void sort_vesa_modelist(void) { int i; int sorted; int32_t tmp; do { sorted = 1; for (i = 0; i < validmodecnt - 1; i++) { if ( (validmodexdim[i] >= validmodexdim[i+1]) && (validmodeydim[i] >= validmodeydim[i+1]) ) { sorted = 0; swap_macro(tmp, validmode[i], validmode[i+1]); swap_macro(tmp, validmodexdim[i], validmodexdim[i+1]); swap_macro(tmp, validmodeydim[i], validmodeydim[i+1]); } /* if */ } /* for */ } while (!sorted); } /* sort_vesa_modelist */ static __inline void cleanup_vesa_modelist(void) { cull_large_vesa_modes(); cull_duplicate_vesa_modes(); sort_vesa_modelist(); } /* cleanup_vesa_modelist */ static __inline void output_vesa_modelist(void) { uint8_t buffer[256]; uint8_t numbuf[20]; int i; if (!_sdl_debug_file) return; buffer[0] = '\0'; for (i = 0; i < validmodecnt; i++) { sprintf(numbuf, " (%ldx%ld)", (long) validmodexdim[i], (long) validmodeydim[i]); if ( (strlen(buffer) + strlen(numbuf)) >= (sizeof (buffer) - 1) ) strcpy(buffer + (sizeof (buffer) - 5), " ..."); else strcat(buffer, numbuf); } /* for */ sdldebug("Final sorted modelist:%s", buffer); } /* output_vesa_modelist */ void getvalidvesamodes(void) { static int already_checked = 0; int i; SDL_Rect **modes = NULL; int stdres[][2] = { {320, 200}, {640, 350}, {640, 480}, {800, 600}, {1024, 768} }; if (already_checked) return; already_checked = 1; validmodecnt = 0; vidoption = 1; /* !!! tmp */ /* fill in the standard resolutions... */ for (i = 0; i < sizeof (stdres) / sizeof (stdres[0]); i++) add_vesa_mode("standard", stdres[i][0], stdres[i][1]); /* Anything the hardware can specifically do is added now... */ modes = get_physical_resolutions(); for (i = 0; (modes != (SDL_Rect **) -1) && (modes[i] != NULL); i++) add_vesa_mode("physical", modes[i]->w, modes[i]->h); /* Now add specific resolutions that the user wants... */ add_user_defined_resolution(); /* get rid of dupes and bogus resolutions... */ cleanup_vesa_modelist(); /* print it out for debugging purposes... */ output_vesa_modelist(); } /* getvalidvesamodes */ int VBE_setPalette(int32_t start, int32_t num, uint8_t *palettebuffer) /* * (From Ken's docs:) * Set (num) palette palette entries starting at (start) * palette entries are in a 4-byte format in this order: * 0: Blue (0-63) * 1: Green (0-63) * 2: Red (0-63) * 3: Reserved * * Naturally, the bytes are in the reverse order that SDL wants them... * More importantly, SDL wants the color elements in a range from 0-255, * so we do a conversion. */ { SDL_Color fmt_swap[256]; SDL_Color *sdlp = &fmt_swap[start]; uint8_t *p = palettebuffer; int i; #if (defined USE_OPENGL) int gl = using_opengl(); GLfloat gl_reds[256]; GLfloat gl_greens[256]; GLfloat gl_blues[256]; GLfloat gl_alphas[256]; if (gl) { dglGetPixelMapfv(GL_PIXEL_MAP_I_TO_R, gl_reds); dglGetPixelMapfv(GL_PIXEL_MAP_I_TO_G, gl_greens); dglGetPixelMapfv(GL_PIXEL_MAP_I_TO_B, gl_blues); dglGetPixelMapfv(GL_PIXEL_MAP_I_TO_A, gl_alphas); } /* if */ #endif assert( (start + num) <= (sizeof (fmt_swap) / sizeof (SDL_Color)) ); for (i = 0; i < num; i++) { sdlp->b = (Uint8) ((((float) *p++) / 63.0) * 255.0); sdlp->g = (Uint8) ((((float) *p++) / 63.0) * 255.0); sdlp->r = (Uint8) ((((float) *p++) / 63.0) * 255.0); sdlp->unused = *p++; /* This byte is unused in BUILD, too. */ #if (defined USE_OPENGL) if (gl) { gl_reds[i+start] = ((GLfloat) sdlp->r) / 255.0f; gl_greens[i+start] = ((GLfloat) sdlp->g) / 255.0f; gl_blues[i+start] = ((GLfloat) sdlp->b) / 255.0f; gl_alphas[i+start] = 1.0f; } /* if */ #endif sdlp++; } /* for */ #if (defined USE_OPENGL) if (gl) { dglPixelMapfv(GL_PIXEL_MAP_I_TO_R, start + num, gl_reds); dglPixelMapfv(GL_PIXEL_MAP_I_TO_G, start + num, gl_greens); dglPixelMapfv(GL_PIXEL_MAP_I_TO_B, start + num, gl_blues); dglPixelMapfv(GL_PIXEL_MAP_I_TO_A, start + num, gl_alphas); } /* if */ #endif return(SDL_SetColors(surface, fmt_swap, start, num)); } /* VBE_setPalette */ int VBE_getPalette(int32_t start, int32_t num, uint8_t *palettebuffer) { SDL_Color *sdlp = surface->format->palette->colors + start; uint8_t *p = palettebuffer + (start * 4); int i; for (i = 0; i < num; i++) { *p++ = (Uint8) ((((float) sdlp->b) / 255.0) * 63.0); *p++ = (Uint8) ((((float) sdlp->g) / 255.0) * 63.0); *p++ = (Uint8) ((((float) sdlp->r) / 255.0) * 63.0); *p++ = sdlp->unused; /* This byte is unused in both SDL and BUILD. */ sdlp++; } /* for */ return(1); } /* VBE_getPalette */ void _uninitengine(void) { SDL_QuitSubSystem(SDL_INIT_VIDEO); } /* _uninitengine */ void uninitvesa(void) { SDL_QuitSubSystem(SDL_INIT_VIDEO); } /* uninitvesa */ int setupmouse(void) { SDL_Event event; if (surface == NULL) return(0); SDL_WM_GrabInput(SDL_GRAB_ON); SDL_ShowCursor(0); mouse_relative_x = mouse_relative_y = 0; /* * this global usually gets set by BUILD, but it's a one-shot * deal, and we may not have an SDL surface at that point. --ryan. */ moustat = 1; // FIX_00063: Duke's angle changing or incorrect when using toggle fullscreen/window mode while(SDL_PollEvent(&event)); // Empying the various pending events (especially the mouse one) //SDL_EventState(SDL_MOUSEMOTION, SDL_IGNORE); return(1); } /* setupmouse */ void readmousexy(short *x, short *y) { if (x) *x = mouse_relative_x << 2; if (y) *y = mouse_relative_y << 2; mouse_relative_x = mouse_relative_y = 0; } /* readmousexy */ void readmousebstatus(short *bstatus) { if (bstatus) *bstatus = mouse_buttons; // special wheel treatment: make it like a button click if(mouse_buttons&8) mouse_buttons ^= 8; if(mouse_buttons&16) mouse_buttons ^= 16; } /* readmousebstatus */ static uint8_t mirrorcolor = 0; void _updateScreenRect(int32_t x, int32_t y, int32_t w, int32_t h) { if (renderer == RENDERER_SOFTWARE) SDL_UpdateRect(surface, x, y, w, h); } /* _updatescreenrect */ void _nextpage(void) { Uint32 ticks; _handle_events(); if (renderer == RENDERER_SOFTWARE) { // FIX_00085: Optimized Video driver. FPS increases by +20%. // SDL_Flip(surface); SDL_UpdateRect(surface, 0, 0, 0, 0); // When visualizing the rendering process, part of the screen // are not updated: In order to avoid the "ghost effect", we // clear the framebuffer to black. if (CLEAR_FRAMEBUFFER) SDL_FillRect(surface,0,0); } #ifdef USE_OPENGL else if (renderer == RENDERER_OPENGL3D) { opengl_swapbuffers(); } /* else if */ #endif if ((debug_hall_of_mirrors) && (qsetmode == 200) && (frameplace)) { memset((void *) frameplace, mirrorcolor, surface->w * surface->h); mirrorcolor++; } /* if */ ticks = getticks(); total_render_time = (ticks - last_render_ticks); if (total_render_time > 1000) { total_rendered_frames = 0; total_render_time = 1; last_render_ticks = ticks; } /* if */ total_rendered_frames++; } /* _nextpage */ uint8_t readpixel(int32_t offset) { return( *((uint8_t *) offset) ); } /* readpixel */ void drawpixel(int32_t offset, uint8_t pixel) { *((uint8_t *) offset) = pixel; } /* drawpixel */ /* !!! These are incorrect. */ void drawpixels(int32_t offset, unsigned short pixels) { Uint8 *surface_end; Uint16 *pos; Error(EXIT_FAILURE, "Blargh!\n"); if (SDL_MUSTLOCK(surface)) SDL_LockSurface(surface); surface_end = (((Uint8 *) surface->pixels) + (surface->w * surface->h)) - 2; pos = (Uint16 *) (((Uint8 *) surface->pixels) + offset); if ((pos >= (Uint16 *) surface->pixels) && (pos < (Uint16 *) surface_end)) *pos = pixels; if (SDL_MUSTLOCK(surface)) SDL_UnlockSurface(surface); } /* drawpixels */ void drawpixelses(int32_t offset, unsigned int pixelses) { Uint8 *surface_end; Uint32 *pos; Error(EXIT_FAILURE, "Blargh!\n"); if (SDL_MUSTLOCK(surface)) SDL_LockSurface(surface); surface_end = (((Uint8 *)surface->pixels) + (surface->w * surface->h)) - 2; pos = (Uint32 *) (((Uint8 *) surface->pixels) + offset); if ((pos >= (Uint32 *) surface->pixels) && (pos < (Uint32 *) surface_end)) *pos = pixelses; if (SDL_MUSTLOCK(surface)) SDL_UnlockSurface(surface); } /* drawpixelses */ /* Fix this up The Right Way (TM) - DDOI */ void setcolor16(int col) { drawpixel_color = col; } void drawpixel16(int32_t offset) { drawpixel(((long) surface->pixels + offset), drawpixel_color); } /* drawpixel16 */ void fillscreen16(int32_t offset, int32_t color, int32_t blocksize) { Uint8 *surface_end; Uint8 *wanted_end; Uint8 *pixels; #if (defined USE_OPENGL) if (renderer == RENDERER_OPENGL3D) { /* !!! dglClearColor() ... */ return; } /* if */ #endif if (SDL_MUSTLOCK(surface)) SDL_LockSurface(surface); pixels = get_framebuffer(); /* Make this function pageoffset aware - DDOI */ if (!pageoffset) { offset = offset << 3; offset += 640*336; } surface_end = (pixels + (surface->w * surface->h)) - 1; wanted_end = (pixels + offset) + blocksize; if (offset < 0) offset = 0; if (wanted_end > surface_end) blocksize = ((unsigned long) surface_end) - ((unsigned long) pixels + offset); memset(pixels + offset, (int) color, blocksize); if (SDL_MUSTLOCK(surface)) SDL_UnlockSurface(surface); _nextpage(); } /* fillscreen16 */ /* Most of this line code is taken from Abrash's "Graphics Programming Blackbook". Remember, sharing code is A Good Thing. AH */ static __inline void DrawHorizontalRun (uint8_t **ScreenPtr, int XAdvance, int RunLength, uint8_t Color) { int i; uint8_t *WorkingScreenPtr = *ScreenPtr; for (i=0; i<RunLength; i++) { *WorkingScreenPtr = Color; WorkingScreenPtr += XAdvance; } WorkingScreenPtr += surface->w; *ScreenPtr = WorkingScreenPtr; } static __inline void DrawVerticalRun (uint8_t **ScreenPtr, int XAdvance, int RunLength, uint8_t Color) { int i; uint8_t *WorkingScreenPtr = *ScreenPtr; for (i=0; i<RunLength; i++) { *WorkingScreenPtr = Color; WorkingScreenPtr += surface->w; } WorkingScreenPtr += XAdvance; *ScreenPtr = WorkingScreenPtr; } void drawline16(int32_t XStart, int32_t YStart, int32_t XEnd, int32_t YEnd, uint8_t Color) { int Temp, AdjUp, AdjDown, ErrorTerm, XAdvance, XDelta, YDelta; int WholeStep, InitialPixelCount, FinalPixelCount, i, RunLength; uint8_t *ScreenPtr; int32_t dx, dy; if (SDL_MUSTLOCK(surface)) SDL_LockSurface(surface); dx = XEnd-XStart; dy = YEnd-YStart; if (dx >= 0) { if ((XStart > 639) || (XEnd < 0)) return; if (XStart < 0) { if (dy) YStart += scale(0-XStart,dy,dx); XStart = 0; } if (XEnd > 639) { if (dy) YEnd += scale(639-XEnd,dy,dx); XEnd = 639; } } else { if ((XEnd > 639) || (XStart < 0)) return; if (XEnd < 0) { if (dy) YEnd += scale(0-XEnd,dy,dx); XEnd = 0; } if (XStart > 639) { if (dy) YStart += scale(639-XStart,dy,dx); XStart = 639; } } if (dy >= 0) { if ((YStart >= ydim16) || (YEnd < 0)) return; if (YStart < 0) { if (dx) XStart += scale(0-YStart,dx,dy); YStart = 0; } if (YEnd >= ydim16) { if (dx) XEnd += scale(ydim16-1-YEnd,dx,dy); YEnd = ydim16-1; } } else { if ((YEnd >= ydim16) || (YStart < 0)) return; if (YEnd < 0) { if (dx) XEnd += scale(0-YEnd,dx,dy); YEnd = 0; } if (YStart >= ydim16) { if (dx) XStart += scale(ydim16-1-YStart,dx,dy); YStart = ydim16-1; } } /* Make sure the status bar border draws correctly - DDOI */ if (!pageoffset) { YStart += 336; YEnd += 336; } /* We'll always draw top to bottom */ if (YStart > YEnd) { Temp = YStart; YStart = YEnd; YEnd = Temp; Temp = XStart; XStart = XEnd; XEnd = Temp; } /* Point to the bitmap address first pixel to draw */ ScreenPtr = (uint8_t *) (get_framebuffer()) + XStart + (surface->w * YStart); /* Figure out whether we're going left or right, and how far we're going horizontally */ if ((XDelta = XEnd - XStart) < 0) { XAdvance = (-1); XDelta = -XDelta; } else { XAdvance = 1; } /* Figure out how far we're going vertically */ YDelta = YEnd - YStart; /* Special cases: Horizontal, vertical, and diagonal lines */ if (XDelta == 0) { for (i=0; i <= YDelta; i++) { *ScreenPtr = Color; ScreenPtr += surface->w; } UNLOCK_SURFACE_AND_RETURN; } if (YDelta == 0) { for (i=0; i <= XDelta; i++) { *ScreenPtr = Color; ScreenPtr += XAdvance; } UNLOCK_SURFACE_AND_RETURN; } if (XDelta == YDelta) { for (i=0; i <= XDelta; i++) { *ScreenPtr = Color; ScreenPtr += XAdvance + surface->w; } UNLOCK_SURFACE_AND_RETURN; } /* Determine whether the line is X or Y major, and handle accordingly */ if (XDelta >= YDelta) /* X major line */ { WholeStep = XDelta / YDelta; AdjUp = (XDelta % YDelta) * 2; AdjDown = YDelta * 2; ErrorTerm = (XDelta % YDelta) - (YDelta * 2); InitialPixelCount = (WholeStep / 2) + 1; FinalPixelCount = InitialPixelCount; if ((AdjUp == 0) && ((WholeStep & 0x01) == 0)) InitialPixelCount--; if ((WholeStep & 0x01) != 0) ErrorTerm += YDelta; DrawHorizontalRun(&ScreenPtr, XAdvance, InitialPixelCount, Color); for (i=0; i<(YDelta-1); i++) { RunLength = WholeStep; if ((ErrorTerm += AdjUp) > 0) { RunLength ++; ErrorTerm -= AdjDown; } DrawHorizontalRun(&ScreenPtr, XAdvance, RunLength, Color); } DrawHorizontalRun(&ScreenPtr, XAdvance, FinalPixelCount, Color); UNLOCK_SURFACE_AND_RETURN; } else { /* Y major line */ WholeStep = YDelta / XDelta; AdjUp = (YDelta % XDelta) * 2; AdjDown = XDelta * 2; ErrorTerm = (YDelta % XDelta) - (XDelta * 2); InitialPixelCount = (WholeStep / 2) + 1; FinalPixelCount = InitialPixelCount; if ((AdjUp == 0) && ((WholeStep & 0x01) == 0)) InitialPixelCount --; if ((WholeStep & 0x01) != 0) ErrorTerm += XDelta; DrawVerticalRun(&ScreenPtr, XAdvance, InitialPixelCount, Color); for (i=0; i<(XDelta-1); i++) { RunLength = WholeStep; if ((ErrorTerm += AdjUp) > 0) { RunLength ++; ErrorTerm -= AdjDown; } DrawVerticalRun(&ScreenPtr, XAdvance, RunLength, Color); } DrawVerticalRun(&ScreenPtr, XAdvance, FinalPixelCount, Color); UNLOCK_SURFACE_AND_RETURN; } } /* drawline16 */ void clear2dscreen(void) { SDL_Rect rect; rect.x = rect.y = 0; rect.w = surface->w; if (qsetmode == 350) rect.h = 350; else if (qsetmode == 480) { if (ydim16 <= 336) rect.h = 336; else rect.h = 480; } /* else if */ SDL_FillRect(surface, &rect, 0); } /* clear2dscreen */ void _idle(void) { if (surface != NULL) _handle_events(); SDL_Delay(1); } /* _idle */ void *_getVideoBase(void) { return((void *) surface->pixels); } void setactivepage(int32_t dapagenum) { /* !!! Is this really still needed? - DDOI */ /*fprintf(stderr, "%s, line %d; setactivepage(): STUB.\n", __FILE__, __LINE__);*/ } /* setactivepage */ void limitrate(void) { /* this is a no-op in SDL. It was for buggy VGA cards in DOS. */ } /* limitrate */ //------------------------------------------------------------------------------------------------- // TIMER //================================================================================================= // FIX_00007: game speed corrected. The game speed is now as the real // DOS duke3d. Unloading a full 200 bullet pistol must take 45.1 sec. // SDL timer was not fast/accurate enough and was slowing down the gameplay, // so bad static int64_t timerfreq=0; static int32_t timerlastsample=0; static int timerticspersec=0; static void (*usertimercallback)(void) = NULL; // This timer stuff is all Ken's idea. // // installusertimercallback() -- set up a callback function to be called when the timer is fired // void (*installusertimercallback(void (*callback)(void)))(void) { void (*oldtimercallback)(void); oldtimercallback = usertimercallback; usertimercallback = callback; return oldtimercallback; } /* inittimer() -- initialise timer FCS: The tickspersecond parameter is a ratio value that helps replicating oldschool DOS tick per seconds. The way the timer work is: float newSystemTickPerSecond = [0,1] tickPerSecond on a DOS system = tickspersecond * newSystemTickPerSecond ; */ int inittimer(int tickspersecond) { int64_t t; if (timerfreq) return 0; // already installed printf("Initialising timer, with tickPerSecond=%d\n",tickspersecond); // OpenWatcom seems to want us to query the value into a local variable // instead of the global 'timerfreq' or else it gets pissed with an // access violation if (!TIMER_GetPlatformTicksInOneSecond(&t)) { printf("Failed fetching timer frequency\n"); return -1; } timerfreq = t; timerticspersec = tickspersecond; TIMER_GetPlatformTicks(&t); timerlastsample = (long)(t*timerticspersec / timerfreq); usertimercallback = NULL; return 0; } // // uninittimer() -- shut down timer // void uninittimer(void) { if (!timerfreq) return; timerfreq=0; timerticspersec = 0; } // // sampletimer() -- update totalclock // void sampletimer(void) { int64_t i; int32_t n; if (!timerfreq) return; TIMER_GetPlatformTicks(&i); n = (long)(i*timerticspersec / timerfreq) - timerlastsample; if (n>0) { totalclock += n; timerlastsample += n; } if (usertimercallback) for (; n>0; n--) usertimercallback(); } /* getticks() -- returns the windows ticks count FCS: This seeems to be only used in the multiplayer code */ uint32_t getticks(void) { int64_t i; TIMER_GetPlatformTicks(&i); return (uint32_t)(i*(int32_t)(1000)/timerfreq); } // // gettimerfreq() -- returns the number of ticks per second the timer is configured to generate // int gettimerfreq(void) { return timerticspersec; } // **************************************************************************** //static Uint32 _timer_catcher(Uint32 interval, void *bleh) //{ // timerhandler(); // return(1); //} /* _timer_catcher */ // // //void inittimer(void) //{ // SDL_ClearError(); // primary_timer = SDL_AddTimer(1000 / PLATFORM_TIMER_HZ, _timer_catcher, NULL); // if (primary_timer == NULL) // { // fprintf(stderr, "BUILDSDL: -ERROR- Problem initializing primary timer!\n"); // fprintf(stderr, "BUILDSDL: Reason: [%s]\n", SDL_GetError()); // Error(EXIT_FAILURE, ""); // } /* if */ //} // // //void uninittimer(void) //{ // if (primary_timer != NULL) // { // SDL_RemoveTimer(primary_timer); // primary_timer = NULL; // } /* if */ //} void initkeys(void) { /* does nothing in SDL. Key input handling is set up elsewhere. */ /* !!! why not here? */ } void uninitkeys(void) { /* does nothing in SDL. Key input handling is set up elsewhere. */ } //unsigned int32_t getticks(void) //{ // return(SDL_GetTicks()); //} /* getticks */ //Timer on windows 98 used to be really poor but now it is very accurate // We can just use what SDL uses, no need for QueryPerformanceFrequency or QueryPerformanceCounter // (which I bet SDL is using anyway). #if 0//PLATFORM_WIN32 int TIMER_GetPlatformTicksInOneSecond(int64_t* t) { QueryPerformanceFrequency((LARGE_INTEGER*)t); return 1; } void TIMER_GetPlatformTicks(int64_t* t) { QueryPerformanceCounter((LARGE_INTEGER*)t); } #else //FCS: Let's try to use SDL again: Maybe SDL library is accurate enough now. int TIMER_GetPlatformTicksInOneSecond(int64_t* t) { *t = 1000; return 1; } void TIMER_GetPlatformTicks(int64_t* t) { *t = SDL_GetTicks(); } #endif /* end of sdl_driver.c ... */