ref: 098463ddca13f046c4540643d357e23be052d8c0
dir: /Game/src/mkfile/
</$objtype/mkfile CFLAGS=-Fpw -I/sys/include/npe -I/sys/include/npe/SDL2 -I ../../Engine/src -D__plan9__ -D__${objtype}__ BIN=/$objtype/bin/games TARG=duke3d DIRS=\ ../../Engine/src \ audiolib \ midi \ LIB=\ ../../Engine/src/libbuild.$O.a \ audiolib/libaudio.$O.a \ midi/libmidi.$O.a \ OFILES=\ actors.$O \ animlib.$O \ cvars.$O \ cvar_defs.$O \ config.$O \ console.$O \ control.$O \ game.$O \ gamedef.$O \ global.$O \ keyboard.$O \ menues.$O \ player.$O \ premap.$O \ rts.$O \ scriplib.$O \ sector.$O \ sounds.$O \ HFILES=\ _rts.h \ animlib.h \ config.h \ control.h \ develop.h \ duke3d.h \ dukeunix.h \ dukewin.h \ file_lib.h \ funct.h \ function.h \ game.h \ gamedefs.h \ global.h \ joystick.h \ kbd.h \ mouse.h \ names.h \ premap.h \ rts.h \ scriplib.h \ sounddebugdefs.h \ soundefs.h \ sounds.h \ types.h \ util_lib.h \ </sys/src/cmd/mkone ../../Engine/src/libbuild.$O.a: @{cd ../../Engine/src/ && mk } audiolib/libaudio.$O.a: @{cd audiolib && mk } midi/libmidi.$O.a: @{cd midi && mk } clean:V: rm -f *.[$OS] [$OS].out y.tab.? lex.yy.c y.debug y.output $TARG $CLEANFILES for(i in $DIRS)@{ cd $i && mk clean }