ref: 098463ddca13f046c4540643d357e23be052d8c0
dir: /Game/src/audiolib/ll_man.c/
/* Copyright (C) 1994-1995 Apogee Software, Ltd. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ /********************************************************************** module: LL_MAN.C author: James R. Dose date: January 1, 1994 Linked list management routines. (c) Copyright 1994 James R. Dose. All Rights Reserved. **********************************************************************/ #define LOCKMEMORY #include <stddef.h> #include "ll_man.h" #ifdef LOCKMEMORY #include "dpmi.h" #endif #define OFFSET( structure, offset ) \ ( *( ( char ** )&( structure )[ offset ] ) ) /********************************************************************** Memory locked functions: **********************************************************************/ #define LL_LockStart LL_AddNode void LL_AddNode ( char *item, char **head, char **tail, int next, int prev ) { OFFSET( item, prev ) = NULL; OFFSET( item, next ) = *head; if ( *head ) { OFFSET( *head, prev ) = item; } else { *tail = item; } *head = item; } void LL_RemoveNode ( char *item, char **head, char **tail, int next, int prev ) { if ( OFFSET( item, prev ) == NULL ) { *head = OFFSET( item, next ); } else { OFFSET( OFFSET( item, prev ), next ) = OFFSET( item, next ); } if ( OFFSET( item, next ) == NULL ) { *tail = OFFSET( item, prev ); } else { OFFSET( OFFSET( item, next ), prev ) = OFFSET( item, prev ); } OFFSET( item, next ) = NULL; OFFSET( item, prev ) = NULL; }