ref: 0204b1e823d9e728cafdd1a9f6a1ff754e997997
dir: /Engine/src/engine.h/
/* * A list of all symbols exported from engine.c for a game's use. * * Put together by Ryan C. Gordon (icculus@clutteredmind.org) * * Please do NOT harrass Ken Silverman about any code modifications * (including this file) to BUILD. */ /* * "Build Engine & Tools" Copyright (c) 1993-1997 Ken Silverman * Ken Silverman's official web site: "http://www.advsys.net/ken" * See the included license file "BUILDLIC.TXT" for license info. * This file IS NOT A PART OF Ken Silverman's original release */ #ifndef _INCLUDE_ENGINE_H_ #define _INCLUDE_ENGINE_H_ #ifdef __cplusplus extern "C" { #endif //#define SUPERBUILD /* don't touch this. */ /* * this must be implemented by every program that uses the BUILD engine. * engine.c calls this function in several places. * See Ken's test game (in game.c), and his editor (in bstub.c) for examples. */ void faketimerhandler(void); /* * exported engine functions, in absolutely no particular order. * See build.txt, build2.txt...and anything else with a .txt extention for * information on using these functions that may or may not be accurate. :) */ int initmouse(void); int setgamemode(int32_t daxdim, int32_t daydim); int getceilzofslope(int16_t sectnum, int32_t dax, int32_t day); int getflorzofslope(int16_t sectnum, int32_t dax, int32_t day); void getzsofslope(int16_t sectnum, int32_t dax, int32_t day, int32_t *ceilz, int32_t *florz); void setaspect(int32_t daxrange, int32_t daaspect); int insertsprite(int16_t sectnum, int16_t statnum); void updatesector(int32_t x, int32_t y, int16_t *sectnum); int lastwall(int16_t point); void initspritelists(void); int deletesprite(int16_t spritenum); int insertspritesect(int16_t sectnum); int deletespritesect(int16_t deleteme); int deletespritestat (int16_t deleteme); int insertspritestat(int16_t statnum); int changespritesect(int16_t spritenum, int16_t newsectnum); int changespritestat(int16_t spritenum, int16_t newstatnum); void loadtile(int16_t tilenume); void nextpage(void); void drawrooms(int32_t daposx, int32_t daposy, int32_t daposz,int16_t daang, int32_t dahoriz, int16_t dacursectnum); int loadboard(char *filename, int32_t *daposx, int32_t *daposy,int32_t *daposz, int16_t *daang, int16_t *dacursectnum); void drawmasks(void); void printext256(int32_t xpos, int32_t ypos, int16_t col, int16_t backcol,char name[82], uint8_t fontsize); void initengine(void); void uninitengine(void); int loadpics(char *filename, char * gamedir); int saveboard(char *filename, int32_t *daposx, int32_t *daposy, int32_t *daposz,int16_t *daang, int16_t *dacursectnum); void plotpixel(int32_t x, int32_t y, uint8_t col); uint8_t getpixel(int32_t x, int32_t y); void setbrightness(uint8_t dabrightness, uint8_t *dapal); void screencapture(char *filename); void getmousevalues(int16_t *mousx, int16_t *mousy, int16_t *bstatus); int clipmove (int32_t *x, int32_t *y, int32_t *z, int16_t *sectnum, int32_t xvect,int32_t yvect, int32_t walldist, int32_t ceildist,int32_t flordist, uint32_t cliptype); void getzrange(int32_t x, int32_t y, int32_t z, int16_t sectnum,int32_t *ceilz, int32_t *ceilhit, int32_t *florz, int32_t *florhit,int32_t walldist, uint32_t cliptype); int getangle(int32_t xvect, int32_t yvect); void alignceilslope(int16_t dasect, int32_t x, int32_t y, int32_t z); void alignflorslope(int16_t dasect, int32_t x, int32_t y, int32_t z); int hitscan(int32_t xs, int32_t ys, int32_t zs, int16_t sectnum, int32_t vx, int32_t vy, int32_t vz, int16_t *hitsect, int16_t *hitwall, int16_t *hitsprite, int32_t *hitx, int32_t *hity, int32_t *hitz, uint32_t cliptype); int inside (int32_t x, int32_t y, int16_t sectnum); void setfirstwall(int16_t sectnum, int16_t newfirstwall); void rotatepoint(int32_t xpivot, int32_t ypivot, int32_t x, int32_t y, int16_t daang, int32_t *x2, int32_t *y2); int drawtilescreen(int32_t pictopleft, int32_t picbox); void clearview(int32_t dacol); void clearallviews(int32_t dacol); void draw2dgrid(int32_t posxe, int32_t posye, int16_t ange, int32_t zoome,int16_t gride); void draw2dscreen(int32_t posxe, int32_t posye, int16_t ange, int32_t zoome,int16_t gride); int sectorofwall(int16_t theline); int setsprite(int16_t spritenum, int32_t newx, int32_t newy, int32_t newz); void dragpoint(int16_t pointhighlight, int32_t dax, int32_t day); int ksqrt(int32_t num); int loopnumofsector(int16_t sectnum, int16_t wallnum); int cansee(int32_t x1, int32_t y1, int32_t z1, int16_t sect1,int32_t x2, int32_t y2, int32_t z2, int16_t sect2); int lintersect(int32_t x1, int32_t y1, int32_t z1, int32_t x2, int32_t y2, int32_t z2, int32_t x3, int32_t y3, int32_t x4, int32_t y4, int32_t *intx,int32_t *inty, int32_t *intz); int rintersect(int32_t x1, int32_t y1, int32_t z1, int32_t vx, int32_t vy, int32_t vz, int32_t x3, int32_t y3, int32_t x4, int32_t y4, int32_t *intx, int32_t *inty, int32_t *intz); uint8_t* allocatepermanenttile(int16_t tilenume, int32_t xsiz, int32_t ysiz); void drawline256 (int32_t x1, int32_t y1, int32_t x2, int32_t y2, uint8_t col); void copytilepiece(int32_t tilenume1, int32_t sx1, int32_t sy1, int32_t xsiz, int32_t ysiz, int32_t tilenume2, int32_t sx2, int32_t sy2); int nextsectorneighborz(int16_t sectnum, int32_t thez, int16_t topbottom, int16_t direction); int neartag(int32_t xs, int32_t ys, int32_t zs, int16_t sectnum, int16_t ange, int16_t *neartagsector, int16_t *neartagwall, int16_t *neartagsprite, int32_t *neartaghitdist, int32_t neartagrange, uint8_t tagsearch); int pushmove(int32_t *x, int32_t *y, int32_t *z, int16_t *sectnum, int32_t walldist, int32_t ceildist, int32_t flordist, uint32_t cliptype); int krand(void); void flushperms(void); void rotatesprite(int32_t sx, int32_t sy, int32_t z, int16_t a, int16_t picnum, int8_t dashade, uint8_t dapalnum, uint8_t dastat, int32_t cx1, int32_t cy1, int32_t cx2, int32_t cy2); void makepalookup(int32_t palnum, uint8_t *remapbuf, int8_t r, int8_t g, int8_t b, uint8_t dastat); void drawmapview(int32_t dax, int32_t day, int32_t zoome, int16_t ang); void setview(int32_t x1, int32_t y1, int32_t x2, int32_t y2); void setviewtotile(int16_t tilenume, int32_t xsiz, int32_t ysiz); void setviewback(void); void squarerotatetile(int16_t tilenume); void preparemirror(int32_t dax, int32_t day, int32_t daz, int16_t daang, int32_t dahoriz, int16_t dawall, int16_t dasector, int32_t *tposx, int32_t *tposy, short *tang); void completemirror(void); int clipinsidebox(int32_t x, int32_t y, int16_t wallnum, int32_t walldist); #include "cache.h" #include "filesystem.h" #include "display.h" #include "fixedPoint_math.h" #include "tiles.h" #include "network.h" //Exported for tile module extern int32_t setviewcnt; extern int32_t bakvidoption[4]; extern uint8_t* bakframeplace[4]; extern int32_t bakxsiz[4], bakysiz[4]; extern int32_t bakwindowx1[4], bakwindowy1[4]; extern int32_t bakwindowx2[4], bakwindowy2[4]; extern uint8_t picsiz[MAXTILES], tilefilenum[MAXTILES]; extern int16_t bakumost[MAXXDIM+1], bakdmost[MAXXDIM+1]; extern int32_t numtilefiles, artfil , artfilnum, artfilplc; extern int32_t pow2long[32]; extern int32_t artsize , cachesize ; extern int32_t tilefileoffs[MAXTILES]; extern int32_t totalclocklock; #ifdef __cplusplus } #endif #endif