shithub: cstory

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ff44d2fd – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/17 14:42
Note something

83e8320d – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/17 14:26
Fix other renderers

5c6b71e3 – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/17 14:15
Optimise a little when using OpenGL3

b8ceefce – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/17 14:05
Flexible OpenGL unpack alignment

86d084f7 – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/17 13:39
Get OpenGL renderers working again

2b848ad1 – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/17 10:55
Finally, Windows-accurate font sizing

c9f17c44 – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/17 09:09
Rename FreeType font functions

9973dddb – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/17 09:07
Restore the FreeType code

a542a5c1 – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/16 17:20
Cleanup and fixes

aac1c9c8 – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/16 17:00
Get 640x480 and Japanese builds working again

fe76fe6d – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/16 16:42
Big scary messy unfinished font overhaul

febeb1b6 – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/16 14:18
More-efficient way of determining atlas size

d1560da2 – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/16 13:45
Fix bitmaps at 640x480

08b14fa0 – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/15 18:14
Don't use upscaled framebufer if it's not needed

97d5373f – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/15 18:05
Add smooth upscaling to the OpenGL backends

fd82adf0 – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/15 17:00
Remove invalid comment

13ce62ae – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/15 16:51
Minor cleanup

c6af61de – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/15 16:49
Chars aren't guaranteed to overflow at 256

52c2a5ce – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/15 16:48
Make software renderer a bit more foolproof

11bbad73 – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/15 15:40
Cleanup

392d5898 – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/15 12:28
Make GetVertexBufferSlot consistent

e2b64df8 – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/15 12:18
Oops, also offload colour-fill vertices as well

0f5af369 – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/15 12:03
Offload vertex transformation to the GPU

07e4e3b9 – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/15 10:21
Offload texture coord transformation to GPU

f0e1119a – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/15 10:13
Move OpenGL shader stuff to a struct

6b96ada4 – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/14 20:48
Use proper OpenGL buffer access specifier

142db71c – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/14 20:07
Move sanity checks to Draw.cpp

611afe74 – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/14 19:55
Remove those annoying renderer sanity checks

27b3980a – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/14 19:47
Flush Wii U vertex buffers when stuff happens

e96ee6ed – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/14 19:43
Don't leave dangling OpenGL texture IDs

9ea6caad – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/14 19:31
Merge branch 'accurate' into portable

eadc04e4 – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/14 16:14
Bump StartDirectDraw fix to FIX_MAJOR_BUGS

2bcab6ad – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/14 19:26
Change software renderer sub-backend API

30ea89d3 – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/14 19:17
Remove some now-unneeded struct members

e18ec87f – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/14 19:16
Update Wii U renderer

98f66444 – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/14 19:12
Updated OpenGL renderers

f55c965a – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/14 19:09
Update SDLTexture backend

37a15180 – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/14 19:06
Update SDLSurface renderer

6b18ec91 – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/14 19:01
Replace LockSurface with UploadSurface

ba797d0f – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/14 16:04
Merge branch 'accurate' into portable

55b473a4 – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/14 13:01
Document Flash.cpp some more

95f370a7 – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/14 12:31
Integer-only ratio logic

746ebb82 – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/14 11:29
Bump glyph cache limit to 256

2446ec02 – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/14 09:29
More PHILOSOPHY.md tidying

f9fa8ccb – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/14 09:21
Rework PHILOSOPHY.md some more

d59b3fab – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/14 08:49
Update PHILOSOPHY.md

afed8303 – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/14 08:24
Only mark render-target textures as lost

05b8b607 – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/14 08:21
Correct outdated comment

63e4ac9a – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/14 08:11
Remove RenderBackend_FlushGlyphs

daa55b1a – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/14 08:07
Allow font atlases to be non-square

17da39fa – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/14 07:54
Rename FontObject to Font

1625d396 – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/14 07:50
Correct some awkward wording

0cdd6ad4 – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/14 06:44
Rename a rect

2d5f6a54 – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/14 06:42
Disable blending for the framebuffer

5e284635 – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/14 06:39
Remember to free the upscaled framebuffer

56b96ed4 – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/14 06:36
Only use an upscaled framebuffer if we have to

53e96486 – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/13 15:50
Use proper texture access type

2f748810 – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/13 15:38
Disable blending for the upscaled framebuffer

4517c9be – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/13 15:37
Fix incorrect upscaled framebuffer size

c12149b9 – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/13 15:35
Fix a weird old typo

7bc028f5 – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/13 13:56
Enable window-resizing in the SDLTexture renderer

aa3cd55b – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/13 08:30
Fix SDLTexture surface freeing

bf93334b – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/12 20:41
Fix out-of-bounds font atlas accesses

5e7f514b – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/12 20:14
Hopefully fix font atlas pixel bleeding

5b33d028 – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/11 20:30
Merge branch 'accurate' into portable

f47ffea5 – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/11 19:59
Remove a bugfix

f54dc8ce – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/11 19:35
Ramble about the broken font sizes

a6408b33 – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/11 19:10
Fix build error

a37e1d31 – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/11 09:06
Remove extra newline

0324d153 – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/10 17:29
Apply SurfaceID type

1f88f7ff – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/10 17:26
Make some code uniform

84c1e00c – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/10 15:07
Tidy-up some code

69f3fbcd – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/10 13:56
Change a dumb parameter

0fa53873 – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/10 13:48
Use PrintError instead of ShowMessageBox

b065882f – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/10 13:42
More size_t

988f1128 – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/10 13:36
Convert a bunch of ints to size_t

8ad56ced – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/10 12:08
Remove superfluous brackets

d80ef38a – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/10 12:02
Lock SDL2 software renderer surface properly

f42a0530 – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/10 11:59
Handle the framebuffer failing to lock

e90b9036 – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/10 11:50
Change some variables to size_t

b6c94671 – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/10 11:47
Switch software renderer to lockable framebuffer

0bdbb4f6 – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/10 11:38
Made some message-printing code more consistent

7c4a2b5c – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/08 14:53
Lock SDL_Surfaces

f1a85d4d – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/08 08:55
Fix Wii U compilation

07f70200 – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/08 08:48
Renderer cleanup

a0378dc3 – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/08 08:48
Fix build errors

0a912b7f – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/08 00:36
Change some type from int to size_t

4078182e – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/08 00:20
Add a bugfix for the blinking text cursor

f5828667 – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/08 00:04
Update remaining platform backends

7d51a800 – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/07 23:56
Remove C++11 from GLFW3 platform backend

84d6b50b – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/07 23:46
Remove platform backend dependency on core engine

bdcb1f3a – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/07 23:36
Remove Organya dependency from platform backend

633ac646 – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/07 23:24
Go back to C++98

d1a97547 – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/07 23:23
Fix uninitialised memory usage

fcf1e9d0 – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/07 23:14
Link glyph array from back to front

80df145d – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/07 23:04
Fix Japanese text

b37e0884 – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/07 22:47
Remove an empty line

f079a14b – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/07 22:40
Update the SDLTexture renderer

0b83da1f – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/07 22:12
Make the Wii U batch its font rendering

2eb5205d – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/07 21:58
Remove `cute_spritebatch.h`

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