ref: febeb1b692f7d3c31a780fe3b6a33de257077165
dir: /src/SelStage.h/
#pragma once
#include "WindowsWrapper.h"
#define STAGE_MAX 8 // Note that Cave Story only has 5 stages
typedef struct PERMIT_STAGE
{
	int index;
	int event;
} PERMIT_STAGE;
extern PERMIT_STAGE gPermitStage[STAGE_MAX];
extern int gSelectedStage;
extern int gStageSelectTitleY;
void ClearPermitStage(void);
BOOL AddPermitStage(int index, int event);
BOOL SubPermitStage(int index);
void MoveStageSelectCursor(void);
void PutStageSelectObject(void);
int StageSelectLoop(int *p_event);