shithub: cstory

ref: e218b68df7d26a9394f27252ff34c1d96c38e35f
dir: /src/Backends/Platform/SDL1.cpp/

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// Released under the MIT licence.
// See LICENCE.txt for details.

#include "../Misc.h"

#include <stdarg.h>
#include <stddef.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <string>

#include "SDL.h"

#include "../Rendering.h"
#include "../../Attributes.h"

#define DO_KEY(SDL_KEY, BACKEND_KEY) \
	case SDL_KEY: \
		keyboard_state[BACKEND_KEY] = event.key.type == SDL_KEYDOWN; \
		break;

static bool keyboard_state[BACKEND_KEYBOARD_TOTAL];

static void (*window_focus_callback)(bool focus);

bool Backend_Init(void (*drag_and_drop_callback_param)(const char *path), void (*window_focus_callback_param)(bool focus))
{
	window_focus_callback = window_focus_callback_param;

	if (SDL_Init(SDL_INIT_VIDEO) == 0)
	{
		char driver[20];
		if (SDL_VideoDriverName(driver, 20) != NULL)
		{
			Backend_PrintInfo("Selected SDL video driver: %s", driver);

			return true;
		}
		else
		{
			Backend_PrintError("No SDL video driver initialized!");
			SDL_Quit();
		}
	}
	else
	{
		std::string error_message = std::string("Could not initialise SDL: ") + SDL_GetError();
		Backend_ShowMessageBox("Fatal error", error_message.c_str());
	}

	return false;
}

void Backend_Deinit(void)
{
	SDL_Quit();
}

void Backend_PostWindowCreation(void)
{
}

bool Backend_GetPaths(std::string *module_path, std::string *data_path)
{
	(void)module_path;
	(void)data_path;

	return false;
}

void Backend_HideMouse(void)
{
	SDL_ShowCursor(SDL_DISABLE);
}

void Backend_SetWindowIcon(const unsigned char *rgb_pixels, size_t width, size_t height)
{
	SDL_Surface *surface = SDL_CreateRGBSurfaceFrom((void*)rgb_pixels, width, height, 24, width * 3, 0x0000FF, 0x00FF00, 0xFF0000, 0);

	if (surface != NULL)
	{
		SDL_WM_SetIcon(surface, NULL);
		SDL_FreeSurface(surface);
	}
	else
	{
		Backend_PrintError("Couldn't create RGB surface for window icon: %s", SDL_GetError());
	}
}

void Backend_SetCursor(const unsigned char *rgb_pixels, size_t width, size_t height)
{
	(void)rgb_pixels;
	(void)width;
	(void)height;
	// SDL1 only supports black and white cursors
}

void Backend_EnableDragAndDrop(void)
{
}

bool Backend_SystemTask(bool active)
{
	if (!active)
		if (!SDL_WaitEvent(NULL))
			return false;

	SDL_Event event;

	while (SDL_PollEvent(&event))
	{
		switch (event.type)
		{
			case SDL_KEYUP:
			case SDL_KEYDOWN:
				switch (event.key.keysym.sym)
				{
					DO_KEY(SDLK_a, BACKEND_KEYBOARD_A)
					DO_KEY(SDLK_b, BACKEND_KEYBOARD_B)
					DO_KEY(SDLK_c, BACKEND_KEYBOARD_C)
					DO_KEY(SDLK_d, BACKEND_KEYBOARD_D)
					DO_KEY(SDLK_e, BACKEND_KEYBOARD_E)
					DO_KEY(SDLK_f, BACKEND_KEYBOARD_F)
					DO_KEY(SDLK_g, BACKEND_KEYBOARD_G)
					DO_KEY(SDLK_h, BACKEND_KEYBOARD_H)
					DO_KEY(SDLK_i, BACKEND_KEYBOARD_I)
					DO_KEY(SDLK_j, BACKEND_KEYBOARD_J)
					DO_KEY(SDLK_k, BACKEND_KEYBOARD_K)
					DO_KEY(SDLK_l, BACKEND_KEYBOARD_L)
					DO_KEY(SDLK_m, BACKEND_KEYBOARD_M)
					DO_KEY(SDLK_n, BACKEND_KEYBOARD_N)
					DO_KEY(SDLK_o, BACKEND_KEYBOARD_O)
					DO_KEY(SDLK_p, BACKEND_KEYBOARD_P)
					DO_KEY(SDLK_q, BACKEND_KEYBOARD_Q)
					DO_KEY(SDLK_r, BACKEND_KEYBOARD_R)
					DO_KEY(SDLK_s, BACKEND_KEYBOARD_S)
					DO_KEY(SDLK_t, BACKEND_KEYBOARD_T)
					DO_KEY(SDLK_u, BACKEND_KEYBOARD_U)
					DO_KEY(SDLK_v, BACKEND_KEYBOARD_V)
					DO_KEY(SDLK_w, BACKEND_KEYBOARD_W)
					DO_KEY(SDLK_x, BACKEND_KEYBOARD_X)
					DO_KEY(SDLK_y, BACKEND_KEYBOARD_Y)
					DO_KEY(SDLK_z, BACKEND_KEYBOARD_Z)
					DO_KEY(SDLK_0, BACKEND_KEYBOARD_0)
					DO_KEY(SDLK_1, BACKEND_KEYBOARD_1)
					DO_KEY(SDLK_2, BACKEND_KEYBOARD_2)
					DO_KEY(SDLK_3, BACKEND_KEYBOARD_3)
					DO_KEY(SDLK_4, BACKEND_KEYBOARD_4)
					DO_KEY(SDLK_5, BACKEND_KEYBOARD_5)
					DO_KEY(SDLK_6, BACKEND_KEYBOARD_6)
					DO_KEY(SDLK_7, BACKEND_KEYBOARD_7)
					DO_KEY(SDLK_8, BACKEND_KEYBOARD_8)
					DO_KEY(SDLK_9, BACKEND_KEYBOARD_9)
					DO_KEY(SDLK_F1, BACKEND_KEYBOARD_F1)
					DO_KEY(SDLK_F2, BACKEND_KEYBOARD_F2)
					DO_KEY(SDLK_F3, BACKEND_KEYBOARD_F3)
					DO_KEY(SDLK_F4, BACKEND_KEYBOARD_F4)
					DO_KEY(SDLK_F5, BACKEND_KEYBOARD_F5)
					DO_KEY(SDLK_F6, BACKEND_KEYBOARD_F6)
					DO_KEY(SDLK_F7, BACKEND_KEYBOARD_F7)
					DO_KEY(SDLK_F8, BACKEND_KEYBOARD_F8)
					DO_KEY(SDLK_F9, BACKEND_KEYBOARD_F9)
					DO_KEY(SDLK_F10, BACKEND_KEYBOARD_F10)
					DO_KEY(SDLK_F11, BACKEND_KEYBOARD_F11)
					DO_KEY(SDLK_F12, BACKEND_KEYBOARD_F12)
					DO_KEY(SDLK_UP, BACKEND_KEYBOARD_UP)
					DO_KEY(SDLK_DOWN, BACKEND_KEYBOARD_DOWN)
					DO_KEY(SDLK_LEFT, BACKEND_KEYBOARD_LEFT)
					DO_KEY(SDLK_RIGHT, BACKEND_KEYBOARD_RIGHT)
					DO_KEY(SDLK_ESCAPE, BACKEND_KEYBOARD_ESCAPE)
					DO_KEY(SDLK_BACKQUOTE, BACKEND_KEYBOARD_BACK_QUOTE)
					DO_KEY(SDLK_TAB, BACKEND_KEYBOARD_TAB)
					DO_KEY(SDLK_CAPSLOCK, BACKEND_KEYBOARD_CAPS_LOCK)
					DO_KEY(SDLK_LSHIFT, BACKEND_KEYBOARD_LEFT_SHIFT)
					DO_KEY(SDLK_LCTRL, BACKEND_KEYBOARD_LEFT_CTRL)
					DO_KEY(SDLK_LALT, BACKEND_KEYBOARD_LEFT_ALT)
					DO_KEY(SDLK_SPACE, BACKEND_KEYBOARD_SPACE)
					DO_KEY(SDLK_RALT, BACKEND_KEYBOARD_RIGHT_ALT)
					DO_KEY(SDLK_RCTRL, BACKEND_KEYBOARD_RIGHT_CTRL)
					DO_KEY(SDLK_RSHIFT, BACKEND_KEYBOARD_RIGHT_SHIFT)
					DO_KEY(SDLK_RETURN, BACKEND_KEYBOARD_ENTER)
					DO_KEY(SDLK_BACKSPACE, BACKEND_KEYBOARD_BACKSPACE)
					DO_KEY(SDLK_MINUS, BACKEND_KEYBOARD_MINUS)
					DO_KEY(SDLK_EQUALS, BACKEND_KEYBOARD_EQUALS)
					DO_KEY(SDLK_LEFTBRACKET, BACKEND_KEYBOARD_LEFT_BRACKET)
					DO_KEY(SDLK_RIGHTBRACKET, BACKEND_KEYBOARD_RIGHT_BRACKET)
					DO_KEY(SDLK_BACKSLASH, BACKEND_KEYBOARD_BACK_SLASH)
					DO_KEY(SDLK_SEMICOLON, BACKEND_KEYBOARD_SEMICOLON)
					DO_KEY(SDLK_QUOTE, BACKEND_KEYBOARD_APOSTROPHE)
					DO_KEY(SDLK_COMMA, BACKEND_KEYBOARD_COMMA)
					DO_KEY(SDLK_PERIOD, BACKEND_KEYBOARD_PERIOD)
					DO_KEY(SDLK_SLASH, BACKEND_KEYBOARD_FORWARD_SLASH)

					default:
						break;
				}

				break;

			case SDL_ACTIVEEVENT:
				if (event.active.state & SDL_APPINPUTFOCUS)
				{
					window_focus_callback(event.active.gain);
				}

				break;

			case SDL_VIDEORESIZE:
				RenderBackend_HandleWindowResize(event.resize.w, event.resize.h);
				break;

			case SDL_QUIT:
				return false;
		}
	}

	return true;
}

void Backend_GetKeyboardState(bool *out_keyboard_state)
{
	memcpy(out_keyboard_state, keyboard_state, sizeof(keyboard_state));
}

void Backend_ShowMessageBox(const char *title, const char *message)
{
	Backend_PrintInfo("ShowMessageBox - '%s' - '%s'\n", title, message);
}

ATTRIBUTE_FORMAT_PRINTF(1, 2) void Backend_PrintError(const char *format, ...)
{
	va_list argumentList;
	va_start(argumentList, format);
	fputs("ERROR: ", stderr);
	vfprintf(stderr, format, argumentList);
	fputc('\n', stderr);
	va_end(argumentList);
}

ATTRIBUTE_FORMAT_PRINTF(1, 2) void Backend_PrintInfo(const char *format, ...)
{
	va_list argumentList;
	va_start(argumentList, format);
	fputs("INFO: ", stdout);
	vfprintf(stdout, format, argumentList);
	fputc('\n', stdout);
	va_end(argumentList);
}

unsigned long Backend_GetTicks(void)
{
	return SDL_GetTicks();
}

void Backend_Delay(unsigned int ticks)
{
	SDL_Delay(ticks);
}