ref: d3e18d795d59fb2f380dd1df1faf2d95dece8ef4
dir: /src/Backends/Controller/SDL2.cpp/
#include "../Controller.h" #include <stddef.h> #include <stdlib.h> #include "SDL.h" #include "../Misc.h" #include "../Shared/SDL2.h" #define DEADZONE 10000 static SDL_Joystick *joystick; static Sint16 *axis_neutrals; bool ControllerBackend_Init(void) { if (SDL_InitSubSystem(SDL_INIT_JOYSTICK) < 0) { Backend_PrintError("Couldn't initialise joystick SDL subsystem: %s", SDL_GetError()); return false; } return true; } void ControllerBackend_Deinit(void) { if (joystick != NULL) { SDL_JoystickClose(joystick); joystick = NULL; } SDL_QuitSubSystem(SDL_INIT_JOYSTICK); } bool ControllerBackend_GetJoystickStatus(bool **buttons, unsigned int *button_count, short **axes, unsigned int *axis_count) { if (joystick == NULL) return false; int total_sdl_buttons = SDL_JoystickNumButtons(joystick); if (total_sdl_buttons < 0) Backend_PrintError("Failed to get number of buttons on joystick: %s", SDL_GetError()); int total_sdl_axes = SDL_JoystickNumAxes(joystick); if (total_sdl_axes < 0) Backend_PrintError("Failed to get number of general axis controls on joystick: %s", SDL_GetError()); int total_sdl_hats = SDL_JoystickNumHats(joystick); if (total_sdl_hats < 0) Backend_PrintError("Failed to get number of POV hats on joystick: %s", SDL_GetError()); *button_count = total_sdl_buttons + total_sdl_axes * 2 + total_sdl_hats * 4; *axis_count = total_sdl_axes; static bool *button_buffer = NULL; static short *axis_buffer = NULL; bool *new_button_buffer = (bool*)realloc(button_buffer, *button_count * sizeof(bool)); short *new_axis_buffer = (short*)realloc(axis_buffer, *axis_count * sizeof(short)); if (new_button_buffer == NULL || new_axis_buffer == NULL) return false; button_buffer = new_button_buffer; axis_buffer = new_axis_buffer; ////////////////////////// // Handle button inputs // ////////////////////////// unsigned int current_button = 0; // Start with the joystick buttons for (int i = 0; i < total_sdl_buttons; ++i) button_buffer[current_button++] = SDL_JoystickGetButton(joystick, i); // Then the joystick axes for (int i = 0; i < total_sdl_axes; ++i) { Sint16 axis = SDL_JoystickGetAxis(joystick, i); button_buffer[current_button++] = axis < axis_neutrals[i] - DEADZONE; button_buffer[current_button++] = axis > axis_neutrals[i] + DEADZONE; } // Then the joystick hats for (int i = 0; i < total_sdl_hats; ++i) { Uint8 hat = SDL_JoystickGetHat(joystick, i); button_buffer[current_button++] = hat == SDL_HAT_UP || hat == SDL_HAT_LEFTUP || hat == SDL_HAT_RIGHTUP; button_buffer[current_button++] = hat == SDL_HAT_RIGHT || hat == SDL_HAT_RIGHTUP || hat == SDL_HAT_RIGHTDOWN; button_buffer[current_button++] = hat == SDL_HAT_DOWN || hat == SDL_HAT_LEFTDOWN || hat == SDL_HAT_RIGHTDOWN; button_buffer[current_button++] = hat == SDL_HAT_LEFT || hat == SDL_HAT_LEFTUP || hat == SDL_HAT_LEFTDOWN; } *buttons = button_buffer; //////////////////////// // Handle axis inputs // //////////////////////// for (int i = 0; i < total_sdl_axes; ++i) axis_buffer[i] = SDL_JoystickGetAxis(joystick, i); *axes = axis_buffer; return true; } void ControllerBackend_JoystickConnect(Sint32 joystick_id) { const char *joystick_name = SDL_JoystickNameForIndex(joystick_id); if (joystick_name != NULL) { Backend_PrintInfo("Joystick #%d connected - %s", joystick_id, joystick_name); } else { Backend_PrintError("Couldn't get joystick name: %s", SDL_GetError()); Backend_PrintInfo("Joystick #%d connected - Name unknown", joystick_id); } if (joystick == NULL) { joystick = SDL_JoystickOpen(joystick_id); if (joystick != NULL) { int total_axes = SDL_JoystickNumAxes(joystick); if (total_axes < 0) Backend_PrintError("Couldn't get number of general axis control on connected joystick: %s", SDL_GetError()); int total_buttons = SDL_JoystickNumButtons(joystick); if (total_buttons < 0) Backend_PrintError("Couldn't get number of buttons on connected joystick: %s", SDL_GetError()); if (total_axes >= 2 && total_buttons >= 6) { Backend_PrintInfo("Joystick #%d selected", joystick_id); // Set up neutral axes axis_neutrals = (Sint16*)malloc(sizeof(Sint16) * total_axes); if (axis_neutrals != NULL) { for (int i = 0; i < total_axes; ++i) axis_neutrals[i] = SDL_JoystickGetAxis(joystick, i); return; } else { Backend_PrintError("Couldn't allocate memory for neutral axes"); } } SDL_JoystickClose(joystick); joystick = NULL; } else { Backend_PrintError("Couldn't open joystick for use: %s", SDL_GetError()); } } } void ControllerBackend_JoystickDisconnect(Sint32 joystick_id) { SDL_JoystickID current_joystick_id = SDL_JoystickInstanceID(joystick); if (current_joystick_id < 0) Backend_PrintError("Couldn't get instance ID for current joystick: %s", SDL_GetError()); if (joystick_id == current_joystick_id) { Backend_PrintInfo("Joystick #%d disconnected", joystick_id); SDL_JoystickClose(joystick); joystick = NULL; free(axis_neutrals); } }