ref: d0ec163e0acc1c8ed692c8272fb9998fec333021
dir: /src/PixTone.cpp/
#include "PixTone.h" #include <math.h> #include <stdlib.h> #include <string.h> #include "WindowsWrapper.h" #include "Attributes.h" #include "Random.h" signed char gWaveModelTable[6][0x100]; void MakeWaveTables(void) { int i; int a; // Sine wave for (i = 0; i < 0x100; ++i) { gWaveModelTable[0][i] = (signed char)(sin((i * 6.283184) / 256.0) * 64.0); a = gWaveModelTable[0][i]; // I have no idea what this line was meant to do } // Triangle wave for (a = 0, i = 0; i < 0x40; ++i) { // Upwards gWaveModelTable[1][i] = (a * 0x40) / 0x40; ++a; } for (a = 0; i < 0xC0; ++i) { // Downwards gWaveModelTable[1][i] = 0x40 - ((a * 0x40) / 0x40); ++a; } for (a = 0; i < 0x100; ++i) { // Back up gWaveModelTable[1][i] = ((a * 0x40) / 0x40) - 0x40; ++a; } // Saw up wave for (i = 0; i < 0x100; ++i) gWaveModelTable[2][i] = (i / 2) - 0x40; // Saw down wave for (i = 0; i < 0x100; ++i) gWaveModelTable[3][i] = 0x40 - (i / 2); // Square wave for (i = 0; i < 0x80; ++i) gWaveModelTable[4][i] = 0x40; for (; i < 0x100; ++i) gWaveModelTable[4][i] = -0x40; // White noise wave msvc_srand(0); for (i = 0; i < 0x100; ++i) gWaveModelTable[5][i] = (signed char)(msvc_rand() & 0xFF) / 2; } //BOOL wave_tables_made; ATTRIBUTE_HOT BOOL MakePixelWaveData(const PIXTONEPARAMETER *ptp, unsigned char *pData) { int i; int a, b, c, d; double dPitch; double dMain; double dVolume; double dEnvelope; signed char envelopeTable[0x100]; double d1, d2, d3; // The Linux port added a cute optimisation here, where MakeWaveTables is only called once during the game's execution //if (wave_tables_made != TRUE) //{ MakeWaveTables(); // wave_tables_made = TRUE; //} memset(envelopeTable, 0, sizeof(envelopeTable)); i = 0; dEnvelope = ptp->initial; while (i < ptp->pointAx) { envelopeTable[i] = (signed char)dEnvelope; dEnvelope = (((double)ptp->pointAy - ptp->initial) / ptp->pointAx) + dEnvelope; ++i; } dEnvelope = ptp->pointAy; while (i < ptp->pointBx) { envelopeTable[i] = (signed char)dEnvelope; dEnvelope = (((double)ptp->pointBy - ptp->pointAy) / (double)(ptp->pointBx - ptp->pointAx)) + dEnvelope; ++i; } dEnvelope = ptp->pointBy; while (i < ptp->pointCx) { envelopeTable[i] = (signed char)dEnvelope; dEnvelope = ((double)ptp->pointCy - ptp->pointBy) / (double)(ptp->pointCx - ptp->pointBx) + dEnvelope; ++i; } dEnvelope = ptp->pointCy; while (i < 0x100) { envelopeTable[i] = (signed char)dEnvelope; dEnvelope = dEnvelope - (ptp->pointCy / (double)(0x100 - ptp->pointCx)); ++i; } dPitch = ptp->oPitch.offset; dMain = ptp->oMain.offset; dVolume = ptp->oVolume.offset; if (ptp->oMain.num == 0.0) d1 = 0.0; else d1 = 256.0 / (ptp->size / ptp->oMain.num); if (ptp->oPitch.num == 0.0) d2 = 0.0; else d2 = 256.0 / (ptp->size / ptp->oPitch.num); if (ptp->oVolume.num == 0.0) d3 = 0.0; else d3 = 256.0 / (ptp->size / ptp->oVolume.num); for (i = 0; i < ptp->size; ++i) { a = (int)dMain % 0x100; b = (int)dPitch % 0x100; c = (int)dVolume % 0x100; d = (int)((double)(i * 0x100) / ptp->size); pData[i] = gWaveModelTable[ptp->oMain.model][a] * ptp->oMain.top / 64 * (((gWaveModelTable[ptp->oVolume.model][c] * ptp->oVolume.top) / 64) + 64) / 64 * envelopeTable[d] / 64 + 128; if (gWaveModelTable[ptp->oPitch.model][b] < 0) dMain = d1 - d1 * 0.5 * -gWaveModelTable[ptp->oPitch.model][b] * ptp->oPitch.top / 64.0 / 64.0 + dMain; else dMain = d1 + d1 * 2.0 * gWaveModelTable[ptp->oPitch.model][b] * ptp->oPitch.top / 64.0 / 64.0 + dMain; dPitch = dPitch + d2; dVolume = dVolume + d3; } return TRUE; }