ref: cded38dad8bd459d6bbad133d80f8ba138612f11
dir: /src/NpcTbl.h/
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK. // // The original code belongs to Daisuke "Pixel" Amaya. // // Modifications and custom code are under the MIT licence. // See LICENCE.txt for details. #pragma once #include "WindowsWrapper.h" #include "NpChar.h" struct NPC_TBL_RECT { unsigned char front; unsigned char top; unsigned char back; unsigned char bottom; }; struct NPC_TABLE { unsigned short bits; unsigned short life; unsigned char surf; unsigned char hit_voice; unsigned char destroy_voice; unsigned char size; long exp; long damage; NPC_TBL_RECT hit; NPC_TBL_RECT view; }; extern NPC_TABLE *gNpcTable; BOOL LoadNpcTable(const char *path); void ReleaseNpcTable(void); // NPC Function table typedef void (*NPCFUNCTION)(NPCHAR*); extern const NPCFUNCTION gpNpcFuncTbl[];