ref: c99d38274d1b82164371a87a52890e9c9a297a2e
dir: /vs2003/CSE2.vcproj/
<?xml version="1.0" encoding="Windows-1252"?> <VisualStudioProject ProjectType="Visual C++" Version="7.10" Name="CSE2" ProjectGUID="{6B8CC57F-5656-4C4B-8FCB-B0C326FCB4D4}" RootNamespace="CSE2" Keyword="ManagedCProj"> <Platforms> <Platform Name="Win32"/> </Platforms> <Configurations> <Configuration Name="Debug|Win32" OutputDirectory="$(SolutionDir)$(ConfigurationName)" IntermediateDirectory="$(ConfigurationName)" ConfigurationType="1" CharacterSet="2" ManagedExtensions="FALSE"> <Tool Name="VCCLCompilerTool" Optimization="0" AdditionalIncludeDirectories="" PreprocessorDefinitions="WIN32;_DEBUG" MinimalRebuild="TRUE" BasicRuntimeChecks="0" RuntimeLibrary="1" AssemblerOutput="0" WarningLevel="3" Detect64BitPortabilityProblems="TRUE" DebugInformationFormat="3"/> <Tool Name="VCCustomBuildTool"/> <Tool Name="VCLinkerTool" AdditionalDependencies="ddraw.lib dinput.lib dsound.lib Version.lib ShLwApi.Lib Imm32.lib WinMM.lib dxguid.lib" OutputFile="$(OutDir)\$(ProjectName).exe" LinkIncremental="2" AdditionalLibraryDirectories="" IgnoreDefaultLibraryNames="LIBC" GenerateDebugInformation="TRUE" AssemblyDebug="1" SubSystem="2"/> <Tool Name="VCMIDLTool"/> <Tool Name="VCPostBuildEventTool"/> <Tool Name="VCPreBuildEventTool"/> <Tool Name="VCPreLinkEventTool"/> <Tool Name="VCResourceCompilerTool"/> <Tool Name="VCWebServiceProxyGeneratorTool"/> <Tool Name="VCXMLDataGeneratorTool"/> <Tool Name="VCWebDeploymentTool"/> <Tool Name="VCManagedWrapperGeneratorTool"/> <Tool Name="VCAuxiliaryManagedWrapperGeneratorTool"/> </Configuration> <Configuration Name="Release|Win32" OutputDirectory="$(SolutionDir)$(ConfigurationName)" IntermediateDirectory="$(ConfigurationName)" ConfigurationType="1" CharacterSet="2" ManagedExtensions="FALSE"> <Tool Name="VCCLCompilerTool" Optimization="0" AdditionalIncludeDirectories="" PreprocessorDefinitions="WIN32;NDEBUG" MinimalRebuild="TRUE" RuntimeLibrary="0" AssemblerOutput="0" WarningLevel="3" Detect64BitPortabilityProblems="TRUE" DebugInformationFormat="3"/> <Tool Name="VCCustomBuildTool"/> <Tool Name="VCLinkerTool" AdditionalDependencies="ddraw.lib dinput.lib dsound.lib Version.lib ShLwApi.Lib Imm32.lib WinMM.lib dxguid.lib" OutputFile="$(OutDir)\$(ProjectName).exe" LinkIncremental="1" IgnoreAllDefaultLibraries="FALSE" IgnoreDefaultLibraryNames="LIBC" GenerateDebugInformation="TRUE" SubSystem="2"/> <Tool Name="VCMIDLTool"/> <Tool Name="VCPostBuildEventTool"/> <Tool Name="VCPreBuildEventTool"/> <Tool Name="VCPreLinkEventTool"/> <Tool Name="VCResourceCompilerTool"/> <Tool Name="VCWebServiceProxyGeneratorTool"/> <Tool Name="VCXMLDataGeneratorTool"/> <Tool Name="VCWebDeploymentTool"/> <Tool Name="VCManagedWrapperGeneratorTool"/> <Tool Name="VCAuxiliaryManagedWrapperGeneratorTool"/> </Configuration> <Configuration Name="Release (Japanese)|Win32" OutputDirectory="$(SolutionDir)$(ConfigurationName)" IntermediateDirectory="$(ConfigurationName)" ConfigurationType="1" CharacterSet="2" ManagedExtensions="FALSE"> <Tool Name="VCCLCompilerTool" Optimization="0" AdditionalIncludeDirectories="" PreprocessorDefinitions="WIN32;NDEBUG;JAPANESE" MinimalRebuild="TRUE" RuntimeLibrary="0" AssemblerOutput="0" WarningLevel="3" Detect64BitPortabilityProblems="TRUE" DebugInformationFormat="3"/> <Tool Name="VCCustomBuildTool"/> <Tool Name="VCLinkerTool" AdditionalDependencies="ddraw.lib dinput.lib dsound.lib Version.lib ShLwApi.Lib Imm32.lib WinMM.lib dxguid.lib" OutputFile="$(OutDir)\$(ProjectName).exe" LinkIncremental="1" IgnoreAllDefaultLibraries="FALSE" IgnoreDefaultLibraryNames="LIBC" GenerateDebugInformation="TRUE" SubSystem="2"/> <Tool Name="VCMIDLTool"/> <Tool Name="VCPostBuildEventTool"/> <Tool Name="VCPreBuildEventTool"/> <Tool Name="VCPreLinkEventTool"/> <Tool Name="VCResourceCompilerTool"/> <Tool Name="VCWebServiceProxyGeneratorTool"/> <Tool Name="VCXMLDataGeneratorTool"/> <Tool Name="VCWebDeploymentTool"/> <Tool Name="VCManagedWrapperGeneratorTool"/> <Tool Name="VCAuxiliaryManagedWrapperGeneratorTool"/> </Configuration> <Configuration Name="Debug (Japanese)|Win32" OutputDirectory="$(SolutionDir)$(ConfigurationName)" IntermediateDirectory="$(ConfigurationName)" ConfigurationType="1" CharacterSet="2" ManagedExtensions="FALSE"> <Tool Name="VCCLCompilerTool" Optimization="0" AdditionalIncludeDirectories="" PreprocessorDefinitions="WIN32;_DEBUG;JAPANESE" MinimalRebuild="TRUE" BasicRuntimeChecks="0" RuntimeLibrary="1" AssemblerOutput="0" WarningLevel="3" Detect64BitPortabilityProblems="TRUE" DebugInformationFormat="3"/> <Tool Name="VCCustomBuildTool"/> <Tool Name="VCLinkerTool" AdditionalDependencies="ddraw.lib dinput.lib dsound.lib Version.lib ShLwApi.Lib Imm32.lib WinMM.lib dxguid.lib" OutputFile="$(OutDir)\$(ProjectName).exe" LinkIncremental="2" AdditionalLibraryDirectories="" IgnoreDefaultLibraryNames="LIBC" GenerateDebugInformation="TRUE" AssemblyDebug="1" SubSystem="2"/> <Tool Name="VCMIDLTool"/> <Tool Name="VCPostBuildEventTool"/> <Tool Name="VCPreBuildEventTool"/> <Tool Name="VCPreLinkEventTool"/> <Tool Name="VCResourceCompilerTool"/> <Tool Name="VCWebServiceProxyGeneratorTool"/> <Tool Name="VCXMLDataGeneratorTool"/> <Tool Name="VCWebDeploymentTool"/> <Tool Name="VCManagedWrapperGeneratorTool"/> <Tool Name="VCAuxiliaryManagedWrapperGeneratorTool"/> </Configuration> </Configurations> <References> </References> <Files> <Filter Name="Source Files" Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm;asmx" UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"> <File RelativePath="..\src\ArmsItem.cpp"> </File> <File RelativePath="..\src\Back.cpp"> </File> <File RelativePath="..\src\BulHit.cpp"> </File> <File RelativePath="..\src\Bullet.cpp"> </File> <File RelativePath="..\src\Caret.cpp"> </File> <File RelativePath="..\src\Config.cpp"> </File> <File RelativePath="..\src\Dialog.cpp"> </File> <File RelativePath="..\src\Draw.cpp"> </File> <File RelativePath="..\src\Ending.cpp"> </File> <File RelativePath="..\src\Escape.cpp"> </File> <File RelativePath="..\src\Fade.cpp"> </File> <File RelativePath="..\src\Flags.cpp"> </File> <File RelativePath="..\src\Flash.cpp"> </File> <File RelativePath="..\src\Frame.cpp"> </File> <File RelativePath="..\src\Game.cpp"> </File> <File RelativePath="..\src\Generic.cpp"> </File> <File RelativePath="..\src\GenericLoad.cpp"> </File> <File RelativePath="..\src\Input.cpp"> </File> <File RelativePath="..\src\KeyControl.cpp"> </File> <File RelativePath="..\src\Main.cpp"> </File> <File RelativePath="..\src\Map.cpp"> </File> <File RelativePath="..\src\MapName.cpp"> </File> <File RelativePath="..\src\MiniMap.cpp"> </File> <File RelativePath="..\src\MyChar.cpp"> </File> <File RelativePath="..\src\MycHit.cpp"> </File> <File RelativePath="..\src\MycParam.cpp"> </File> <File RelativePath="..\src\Organya.cpp"> </File> <File RelativePath="..\src\PixTone.cpp"> </File> <File RelativePath="..\src\Profile.cpp"> </File> <File RelativePath="..\src\SelStage.cpp"> </File> <File RelativePath="..\src\Shoot.cpp"> </File> <File RelativePath="..\src\Sound.cpp"> </File> <File RelativePath="..\src\Stage.cpp"> </File> <File RelativePath="..\src\Star.cpp"> </File> <File RelativePath="..\src\TextScr.cpp"> </File> <File RelativePath="..\src\Triangle.cpp"> </File> <File RelativePath="..\src\ValueView.cpp"> </File> <Filter Name="NPC" Filter=""> <File RelativePath="..\src\NpcAct000.cpp"> </File> <File RelativePath="..\src\NpcAct020.cpp"> </File> <File RelativePath="..\src\NpcAct040.cpp"> </File> <File RelativePath="..\src\NpcAct060.cpp"> </File> <File RelativePath="..\src\NpcAct080.cpp"> </File> <File RelativePath="..\src\NpcAct100.cpp"> </File> <File RelativePath="..\src\NpcAct120.cpp"> </File> <File RelativePath="..\src\NpcAct140.cpp"> </File> <File RelativePath="..\src\NpcAct160.cpp"> </File> <File RelativePath="..\src\NpcAct180.cpp"> </File> <File RelativePath="..\src\NpcAct200.cpp"> </File> <File RelativePath="..\src\NpcAct220.cpp"> </File> <File RelativePath="..\src\NpcAct240.cpp"> </File> <File RelativePath="..\src\NpcAct260.cpp"> </File> <File RelativePath="..\src\NpcAct280.cpp"> </File> <File RelativePath="..\src\NpcAct300.cpp"> </File> <File RelativePath="..\src\NpcAct320.cpp"> </File> <File RelativePath="..\src\NpcAct340.cpp"> </File> <File RelativePath="..\src\NpChar.cpp"> </File> <File RelativePath="..\src\NpcHit.cpp"> </File> <File RelativePath="..\src\NpcTbl.cpp"> </File> </Filter> <Filter Name="Boss" Filter=""> <File RelativePath="..\src\Boss.cpp"> </File> <File RelativePath="..\src\BossAlmo1.cpp"> </File> <File RelativePath="..\src\BossAlmo2.cpp"> </File> <File RelativePath="..\src\BossBallos.cpp"> </File> <File RelativePath="..\src\BossFrog.cpp"> </File> <File RelativePath="..\src\BossIronH.cpp"> </File> <File RelativePath="..\src\BossLife.cpp"> </File> <File RelativePath="..\src\BossOhm.cpp"> </File> <File RelativePath="..\src\BossPress.cpp"> </File> <File RelativePath="..\src\BossTwinD.cpp"> </File> <File RelativePath="..\src\BossX.cpp"> </File> </Filter> </Filter> <Filter Name="Header Files" Filter="h;hpp;hxx;hm;inl;inc;xsd" UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"> <File RelativePath="..\src\ArmsItem.h"> </File> <File RelativePath="..\src\Back.h"> </File> <File RelativePath="..\src\Boss.h"> </File> <File RelativePath="..\src\BossAlmo1.h"> </File> <File RelativePath="..\src\BossAlmo2.h"> </File> <File RelativePath="..\src\BossBallos.h"> </File> <File RelativePath="..\src\BossFrog.h"> </File> <File RelativePath="..\src\BossIronH.h"> </File> <File RelativePath="..\src\BossLife.h"> </File> <File RelativePath="..\src\BossOhm.h"> </File> <File RelativePath="..\src\BossPress.h"> </File> <File RelativePath="..\src\BossTwinD.h"> </File> <File RelativePath="..\src\BossX.h"> </File> <File RelativePath="..\src\BulHit.h"> </File> <File RelativePath="..\src\Bullet.h"> </File> <File RelativePath="..\src\Caret.h"> </File> <File RelativePath="..\src\CommonDefines.h"> </File> <File RelativePath="..\src\Config.h"> </File> <File RelativePath="..\src\Dialog.h"> </File> <File RelativePath="..\src\Draw.h"> </File> <File RelativePath="..\src\Ending.h"> </File> <File RelativePath="..\src\Escape.h"> </File> <File RelativePath="..\src\Fade.h"> </File> <File RelativePath="..\src\Flags.h"> </File> <File RelativePath="..\src\Flash.h"> </File> <File RelativePath="..\src\Frame.h"> </File> <File RelativePath="..\src\Game.h"> </File> <File RelativePath="..\src\Generic.h"> </File> <File RelativePath="..\src\GenericLoad.h"> </File> <File RelativePath="..\src\Input.h"> </File> <File RelativePath="..\src\KeyControl.h"> </File> <File RelativePath="..\src\Main.h"> </File> <File RelativePath="..\src\Map.h"> </File> <File RelativePath="..\src\MapName.h"> </File> <File RelativePath="..\src\MiniMap.h"> </File> <File RelativePath="..\src\MyChar.h"> </File> <File RelativePath="..\src\MycHit.h"> </File> <File RelativePath="..\src\MycParam.h"> </File> <File RelativePath="..\src\NpcAct.h"> </File> <File RelativePath="..\src\NpChar.h"> </File> <File RelativePath="..\src\NpcHit.h"> </File> <File RelativePath="..\src\NpcTbl.h"> </File> <File RelativePath="..\src\Organya.h"> </File> <File RelativePath="..\src\PixTone.h"> </File> <File RelativePath="..\src\Profile.h"> </File> <File RelativePath="..\src\SelStage.h"> </File> <File RelativePath="..\src\Shoot.h"> </File> <File RelativePath="..\src\Sound.h"> </File> <File RelativePath="..\src\Stage.h"> </File> <File RelativePath="..\src\Star.h"> </File> <File RelativePath="..\src\Tags.h"> </File> <File RelativePath="..\src\TextScr.h"> </File> <File RelativePath="..\src\Triangle.h"> </File> <File RelativePath="..\src\Types.h"> </File> <File RelativePath="..\src\ValueView.h"> </File> <File RelativePath="..\src\WindowsWrapper.h"> </File> </Filter> <Filter Name="Resource Files" Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx" UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}"> <File RelativePath=".\..\assets\resources\afxres.h"> </File> <File RelativePath="..\assets\resources\CSE2.rc"> <FileConfiguration Name="Debug|Win32"> <Tool Name="VCResourceCompilerTool" Culture="1041"/> </FileConfiguration> <FileConfiguration Name="Release|Win32"> <Tool Name="VCResourceCompilerTool" Culture="1041"/> </FileConfiguration> <FileConfiguration Name="Release (Japanese)|Win32"> <Tool Name="VCResourceCompilerTool" Culture="1041"/> </FileConfiguration> <FileConfiguration Name="Debug (Japanese)|Win32"> <Tool Name="VCResourceCompilerTool" Culture="1041"/> </FileConfiguration> </File> <File RelativePath="..\assets\resources\resource1.h"> </File> <Filter Name="Bitmap" Filter=""> <File RelativePath="..\assets\resources\Bitmap\Credit01.bmp"> </File> <File RelativePath="..\assets\resources\Bitmap\Credit02.bmp"> </File> <File RelativePath="..\assets\resources\Bitmap\Credit03.bmp"> </File> <File RelativePath="..\assets\resources\Bitmap\Credit04.bmp"> </File> <File RelativePath="..\assets\resources\Bitmap\Credit05.bmp"> </File> <File RelativePath="..\assets\resources\Bitmap\Credit06.bmp"> </File> <File RelativePath="..\assets\resources\Bitmap\Credit07.bmp"> </File> <File RelativePath="..\assets\resources\Bitmap\Credit08.bmp"> </File> <File RelativePath="..\assets\resources\Bitmap\Credit09.bmp"> </File> <File RelativePath="..\assets\resources\Bitmap\Credit10.bmp"> </File> <File RelativePath="..\assets\resources\Bitmap\Credit11.bmp"> </File> <File RelativePath="..\assets\resources\Bitmap\Credit12.bmp"> </File> <File RelativePath="..\assets\resources\Bitmap\Credit14.bmp"> </File> <File RelativePath="..\assets\resources\Bitmap\Credit15.bmp"> </File> <File RelativePath="..\assets\resources\Bitmap\Credit16.bmp"> </File> <File RelativePath="..\assets\resources\Bitmap\Credit17.bmp"> </File> <File RelativePath="..\assets\resources\Bitmap\Credit18.bmp"> </File> <File RelativePath="..\assets\resources\Bitmap\pixel.bmp"> </File> </Filter> <Filter Name="Cursor" Filter=""> <File RelativePath=".\..\assets\resources\Cursor\CURSOR_IKA.cur"> </File> <File RelativePath=".\..\assets\resources\Cursor\CURSOR_NORMAL.cur"> </File> </Filter> <Filter Name="Icon" Filter=""> <File RelativePath=".\..\assets\resources\Icon\0.ico"> </File> <File RelativePath=".\..\assets\resources\Icon\ICON_MINI.ico"> </File> </Filter> <Filter Name="Organya" Filter=""> <File RelativePath="..\assets\resources\Org\Access.org"> </File> <File RelativePath="..\assets\resources\Org\Anzen.org"> </File> <File RelativePath="..\assets\resources\Org\Balcony.org"> </File> <File RelativePath="..\assets\resources\Org\Ballos.org"> </File> <File RelativePath="..\assets\resources\Org\BreakDown.org"> </File> <File RelativePath="..\assets\resources\Org\Cemetery.org"> </File> <File RelativePath="..\assets\resources\Org\Curly.org"> </File> <File RelativePath="..\assets\resources\Org\Dr.org"> </File> <File RelativePath="..\assets\resources\Org\Ending.org"> </File> <File RelativePath="..\assets\resources\Org\Escape.org"> </File> <File RelativePath="..\assets\resources\Org\Fanfale1.org"> </File> <File RelativePath="..\assets\resources\Org\Fanfale2.org"> </File> <File RelativePath="..\assets\resources\Org\Fanfale3.org"> </File> <File RelativePath="..\assets\resources\Org\FireEye.org"> </File> <File RelativePath="..\assets\resources\Org\Gameover.org"> </File> <File RelativePath="..\assets\resources\Org\Ginsuke.org"> </File> <File RelativePath="..\assets\resources\Org\Grand.org"> </File> <File RelativePath="..\assets\resources\Org\Gravity.org"> </File> <File RelativePath="..\assets\resources\Org\Hell.org"> </File> <File RelativePath="..\assets\resources\Org\ironH.org"> </File> <File RelativePath="..\assets\resources\Org\Jenka.org"> </File> <File RelativePath="..\assets\resources\Org\Jenka2.org"> </File> <File RelativePath="..\assets\resources\Org\Kodou.org"> </File> <File RelativePath="..\assets\resources\Org\LastBtl.org"> </File> <File RelativePath="..\assets\resources\Org\LastBtl3.org"> </File> <File RelativePath="..\assets\resources\Org\LastCave.org"> </File> <File RelativePath="..\assets\resources\Org\Marine.org"> </File> <File RelativePath="..\assets\resources\Org\Maze.org"> </File> <File RelativePath="..\assets\resources\Org\MDown2.org"> </File> <File RelativePath="..\assets\resources\Org\Mura.org"> </File> <File RelativePath="..\assets\resources\Org\Oside.org"> </File> <File RelativePath="..\assets\resources\Org\Plant.org"> </File> <File RelativePath="..\assets\resources\Org\quiet.org"> </File> <File RelativePath="..\assets\resources\Org\Requiem.org"> </File> <File RelativePath="..\assets\resources\Org\Toroko.org"> </File> <File RelativePath="..\assets\resources\Org\Vivi.org"> </File> <File RelativePath="..\assets\resources\Org\Wanpak2.org"> </File> <File RelativePath="..\assets\resources\Org\Wanpaku.org"> </File> <File RelativePath="..\assets\resources\Wave\Wave.dat"> </File> <File RelativePath="..\assets\resources\Org\Weed.org"> </File> <File RelativePath="..\assets\resources\Org\White.org"> </File> <File RelativePath="..\assets\resources\Org\XXXX.org"> </File> <File RelativePath="..\assets\resources\Org\Zonbie.org"> </File> </Filter> </Filter> </Files> <Globals> </Globals> </VisualStudioProject>