ref: bc165d0f0a54be959821161045ad64917b0cbed6
dir: /external/SDL2/VisualC-WinRT/WinRT81_VS2013/SDL-WinRT81.vcxproj/
<?xml version="1.0" encoding="utf-8"?> <Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <ItemGroup Label="ProjectConfigurations"> <ProjectConfiguration Include="Debug|ARM"> <Configuration>Debug</Configuration> <Platform>ARM</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Debug|Win32"> <Configuration>Debug</Configuration> <Platform>Win32</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Debug|x64"> <Configuration>Debug</Configuration> <Platform>x64</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Release|ARM"> <Configuration>Release</Configuration> <Platform>ARM</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Release|Win32"> <Configuration>Release</Configuration> <Platform>Win32</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Release|x64"> <Configuration>Release</Configuration> <Platform>x64</Platform> </ProjectConfiguration> </ItemGroup> <ItemGroup> <ClInclude Include="..\..\include\begin_code.h" /> <ClInclude Include="..\..\include\close_code.h" /> <ClInclude Include="..\..\include\SDL.h" /> <ClInclude Include="..\..\include\SDL_assert.h" /> <ClInclude Include="..\..\include\SDL_atomic.h" /> <ClInclude Include="..\..\include\SDL_audio.h" /> <ClInclude Include="..\..\include\SDL_blendmode.h" /> <ClInclude Include="..\..\include\SDL_clipboard.h" /> <ClInclude Include="..\..\include\SDL_config.h" /> <ClInclude Include="..\..\include\SDL_config_minimal.h" /> <ClInclude Include="..\..\include\SDL_config_winrt.h" /> <ClInclude Include="..\..\include\SDL_copying.h" /> <ClInclude Include="..\..\include\SDL_cpuinfo.h" /> <ClInclude Include="..\..\include\SDL_egl.h" /> <ClInclude Include="..\..\include\SDL_endian.h" /> <ClInclude Include="..\..\include\SDL_error.h" /> <ClInclude Include="..\..\include\SDL_events.h" /> <ClInclude Include="..\..\include\SDL_filesystem.h" /> <ClInclude Include="..\..\include\SDL_haptic.h" /> <ClInclude Include="..\..\include\SDL_hints.h" /> <ClInclude Include="..\..\include\SDL_input.h" /> <ClInclude Include="..\..\include\SDL_joystick.h" /> <ClInclude Include="..\..\include\SDL_keyboard.h" /> <ClInclude Include="..\..\include\SDL_keycode.h" /> <ClInclude Include="..\..\include\SDL_loadso.h" /> <ClInclude Include="..\..\include\SDL_log.h" /> <ClInclude Include="..\..\include\SDL_main.h" /> <ClInclude Include="..\..\include\SDL_mouse.h" /> <ClInclude Include="..\..\include\SDL_mutex.h" /> <ClInclude Include="..\..\include\SDL_name.h" /> <ClInclude Include="..\..\include\SDL_opengles2.h" /> <ClInclude Include="..\..\include\SDL_pixels.h" /> <ClInclude Include="..\..\include\SDL_platform.h" /> <ClInclude Include="..\..\include\SDL_power.h" /> <ClInclude Include="..\..\include\SDL_quit.h" /> <ClInclude Include="..\..\include\SDL_rect.h" /> <ClInclude Include="..\..\include\SDL_render.h" /> <ClInclude Include="..\..\include\SDL_revision.h" /> <ClInclude Include="..\..\include\SDL_rwops.h" /> <ClInclude Include="..\..\include\SDL_scancode.h" /> <ClInclude Include="..\..\include\SDL_sensor.h" /> <ClInclude Include="..\..\include\SDL_shape.h" /> <ClInclude Include="..\..\include\SDL_stdinc.h" /> <ClInclude Include="..\..\include\SDL_surface.h" /> <ClInclude Include="..\..\include\SDL_system.h" /> <ClInclude Include="..\..\include\SDL_syswm.h" /> <ClInclude Include="..\..\include\SDL_thread.h" /> <ClInclude Include="..\..\include\SDL_timer.h" /> <ClInclude Include="..\..\include\SDL_touch.h" /> <ClInclude Include="..\..\include\SDL_types.h" /> <ClInclude Include="..\..\include\SDL_version.h" /> <ClInclude Include="..\..\include\SDL_video.h" /> <ClInclude Include="..\..\src\audio\disk\SDL_diskaudio.h" /> <ClInclude Include="..\..\src\audio\dummy\SDL_dummyaudio.h" /> <ClInclude Include="..\..\src\audio\SDL_audiodev_c.h" /> <ClInclude Include="..\..\src\audio\SDL_audio_c.h" /> <ClInclude Include="..\..\src\audio\SDL_sysaudio.h" /> <ClInclude Include="..\..\src\audio\SDL_wave.h" /> <ClInclude Include="..\..\src\audio\wasapi\SDL_wasapi.h" /> <ClInclude Include="..\..\src\core\windows\SDL_directx.h" /> <ClInclude Include="..\..\src\core\windows\SDL_windows.h" /> <ClInclude Include="..\..\src\core\windows\SDL_xinput.h" /> <ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_common.h" /> <ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_direct3d.h" /> <ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_xaml.h" /> <ClInclude Include="..\..\src\dynapi\SDL_dynapi.h" /> <ClInclude Include="..\..\src\dynapi\SDL_dynapi_overrides.h" /> <ClInclude Include="..\..\src\dynapi\SDL_dynapi_procs.h" /> <ClInclude Include="..\..\src\events\blank_cursor.h" /> <ClInclude Include="..\..\src\events\default_cursor.h" /> <ClInclude Include="..\..\src\events\SDL_clipboardevents_c.h" /> <ClInclude Include="..\..\src\events\SDL_displayevents_c.h" /> <ClInclude Include="..\..\src\events\SDL_dropevents_c.h" /> <ClInclude Include="..\..\src\events\SDL_events_c.h" /> <ClInclude Include="..\..\src\events\SDL_keyboard_c.h" /> <ClInclude Include="..\..\src\events\SDL_mouse_c.h" /> <ClInclude Include="..\..\src\events\SDL_sysevents.h" /> <ClInclude Include="..\..\src\events\SDL_touch_c.h" /> <ClInclude Include="..\..\src\events\SDL_windowevents_c.h" /> <ClInclude Include="..\..\src\haptic\SDL_haptic_c.h" /> <ClInclude Include="..\..\src\haptic\SDL_syshaptic.h" /> <ClInclude Include="..\..\src\haptic\windows\SDL_dinputhaptic_c.h" /> <ClInclude Include="..\..\src\haptic\windows\SDL_windowshaptic_c.h" /> <ClInclude Include="..\..\src\haptic\windows\SDL_xinputhaptic_c.h" /> <ClInclude Include="..\..\src\joystick\SDL_gamecontrollerdb.h" /> <ClInclude Include="..\..\src\joystick\SDL_joystick_c.h" /> <ClInclude Include="..\..\src\joystick\SDL_sysjoystick.h" /> <ClInclude Include="..\..\src\joystick\windows\SDL_dinputjoystick_c.h" /> <ClInclude Include="..\..\src\joystick\windows\SDL_windowsjoystick_c.h" /> <ClInclude Include="..\..\src\joystick\windows\SDL_xinputjoystick_c.h" /> <ClInclude Include="..\..\src\render\direct3d11\SDL_render_winrt.h" /> <ClInclude Include="..\..\src\render\direct3d11\SDL_shaders_d3d11.h" /> <ClInclude Include="..\..\src\render\opengles2\SDL_gles2funcs.h" /> <ClInclude Include="..\..\src\render\opengles2\SDL_shaders_gles2.h" /> <ClInclude Include="..\..\src\render\SDL_d3dmath.h" /> <ClInclude Include="..\..\src\render\SDL_sysrender.h" /> <ClInclude Include="..\..\src\render\SDL_yuv_sw_c.h" /> <ClInclude Include="..\..\src\render\software\SDL_blendfillrect.h" /> <ClInclude Include="..\..\src\render\software\SDL_blendline.h" /> <ClInclude Include="..\..\src\render\software\SDL_blendpoint.h" /> <ClInclude Include="..\..\src\render\software\SDL_draw.h" /> <ClInclude Include="..\..\src\render\software\SDL_drawline.h" /> <ClInclude Include="..\..\src\render\software\SDL_drawpoint.h" /> <ClInclude Include="..\..\src\render\software\SDL_render_sw_c.h" /> <ClInclude Include="..\..\src\render\software\SDL_rotate.h" /> <ClInclude Include="..\..\src\SDL_assert_c.h" /> <ClInclude Include="..\..\src\SDL_dataqueue.h" /> <ClInclude Include="..\..\src\SDL_error_c.h" /> <ClInclude Include="..\..\src\SDL_fatal.h" /> <ClInclude Include="..\..\src\SDL_hints_c.h" /> <ClInclude Include="..\..\src\SDL_internal.h" /> <ClInclude Include="..\..\src\sensor\dummy\SDL_dummysensor.h" /> <ClInclude Include="..\..\src\sensor\SDL_sensor_c.h" /> <ClInclude Include="..\..\src\sensor\SDL_syssensor.h" /> <ClInclude Include="..\..\src\thread\SDL_thread_c.h" /> <ClInclude Include="..\..\src\thread\windows\SDL_systhread_c.h" /> <ClInclude Include="..\..\src\timer\SDL_timer_c.h" /> <ClInclude Include="..\..\src\video\dummy\SDL_nullevents_c.h" /> <ClInclude Include="..\..\src\video\dummy\SDL_nullframebuffer_c.h" /> <ClInclude Include="..\..\src\video\dummy\SDL_nullvideo.h" /> <ClInclude Include="..\..\src\video\SDL_blit.h" /> <ClInclude Include="..\..\src\video\SDL_blit_auto.h" /> <ClInclude Include="..\..\src\video\SDL_blit_copy.h" /> <ClInclude Include="..\..\src\video\SDL_blit_slow.h" /> <ClInclude Include="..\..\src\video\SDL_egl_c.h" /> <ClInclude Include="..\..\src\video\SDL_pixels_c.h" /> <ClInclude Include="..\..\src\video\SDL_rect_c.h" /> <ClInclude Include="..\..\src\video\SDL_RLEaccel_c.h" /> <ClInclude Include="..\..\src\video\SDL_shape_internals.h" /> <ClInclude Include="..\..\src\video\SDL_sysvideo.h" /> <ClInclude Include="..\..\src\video\SDL_yuv_c.h" /> <ClInclude Include="..\..\src\video\winrt\SDL_winrtevents_c.h" /> <ClInclude Include="..\..\src\video\winrt\SDL_winrtgamebar_cpp.h" /> <ClInclude Include="..\..\src\video\winrt\SDL_winrtmessagebox.h" /> <ClInclude Include="..\..\src\video\winrt\SDL_winrtmouse_c.h" /> <ClInclude Include="..\..\src\video\winrt\SDL_winrtopengles.h" /> <ClInclude Include="..\..\src\video\winrt\SDL_winrtvideo_cpp.h" /> <ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb.h" /> </ItemGroup> <ItemGroup> <ClCompile Include="..\..\src\atomic\SDL_atomic.c" /> <ClCompile Include="..\..\src\atomic\SDL_spinlock.c" /> <ClCompile Include="..\..\src\audio\disk\SDL_diskaudio.c" /> <ClCompile Include="..\..\src\audio\dummy\SDL_dummyaudio.c" /> <ClCompile Include="..\..\src\audio\SDL_audio.c" /> <ClCompile Include="..\..\src\audio\SDL_audiocvt.c" /> <ClCompile Include="..\..\src\audio\SDL_audiodev.c" /> <ClCompile Include="..\..\src\audio\SDL_audiotypecvt.c" /> <ClCompile Include="..\..\src\audio\SDL_mixer.c" /> <ClCompile Include="..\..\src\audio\SDL_wave.c" /> <ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi.c" /> <ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi_winrt.cpp"> <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT> <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT> <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT> <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT> <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT> <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT> </ClCompile> <ClCompile Include="..\..\src\core\windows\SDL_windows.c" /> <ClCompile Include="..\..\src\core\windows\SDL_xinput.c" /> <ClCompile Include="..\..\src\core\winrt\SDL_winrtapp_common.cpp"> <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT> <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT> <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT> <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT> <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT> <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT> </ClCompile> <ClCompile Include="..\..\src\core\winrt\SDL_winrtapp_direct3d.cpp"> <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT> <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT> <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT> <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT> <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT> <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT> </ClCompile> <ClCompile Include="..\..\src\core\winrt\SDL_winrtapp_xaml.cpp"> <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT> <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT> <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT> <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT> <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT> <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT> </ClCompile> <ClCompile Include="..\..\src\cpuinfo\SDL_cpuinfo.c" /> <ClCompile Include="..\..\src\dynapi\SDL_dynapi.c" /> <ClCompile Include="..\..\src\events\SDL_clipboardevents.c" /> <ClCompile Include="..\..\src\events\SDL_displayevents.c" /> <ClCompile Include="..\..\src\events\SDL_dropevents.c" /> <ClCompile Include="..\..\src\events\SDL_events.c" /> <ClCompile Include="..\..\src\events\SDL_gesture.c" /> <ClCompile Include="..\..\src\events\SDL_keyboard.c" /> <ClCompile Include="..\..\src\events\SDL_mouse.c" /> <ClCompile Include="..\..\src\events\SDL_quit.c" /> <ClCompile Include="..\..\src\events\SDL_touch.c" /> <ClCompile Include="..\..\src\events\SDL_windowevents.c" /> <ClCompile Include="..\..\src\filesystem\winrt\SDL_sysfilesystem.cpp"> <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT> <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT> <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT> <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT> <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT> <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT> </ClCompile> <ClCompile Include="..\..\src\file\SDL_rwops.c" /> <ClCompile Include="..\..\src\haptic\dummy\SDL_syshaptic.c" /> <ClCompile Include="..\..\src\haptic\SDL_haptic.c" /> <ClCompile Include="..\..\src\haptic\windows\SDL_dinputhaptic.c" /> <ClCompile Include="..\..\src\haptic\windows\SDL_windowshaptic.c" /> <ClCompile Include="..\..\src\haptic\windows\SDL_xinputhaptic.c" /> <ClCompile Include="..\..\src\joystick\dummy\SDL_sysjoystick.c" /> <ClCompile Include="..\..\src\joystick\SDL_gamecontroller.c" /> <ClCompile Include="..\..\src\joystick\SDL_joystick.c" /> <ClCompile Include="..\..\src\joystick\windows\SDL_dinputjoystick.c" /> <ClCompile Include="..\..\src\joystick\windows\SDL_windowsjoystick.c" /> <ClCompile Include="..\..\src\joystick\windows\SDL_xinputjoystick.c" /> <ClCompile Include="..\..\src\loadso\windows\SDL_sysloadso.c" /> <ClCompile Include="..\..\src\power\SDL_power.c" /> <ClCompile Include="..\..\src\power\winrt\SDL_syspower.cpp" /> <ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11.c" /> <ClCompile Include="..\..\src\render\direct3d11\SDL_render_winrt.cpp"> <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT> <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT> <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT> <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT> <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT> <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT> </ClCompile> <ClCompile Include="..\..\src\render\direct3d11\SDL_shaders_d3d11.c" /> <ClCompile Include="..\..\src\render\opengles2\SDL_render_gles2.c" /> <ClCompile Include="..\..\src\render\opengles2\SDL_shaders_gles2.c" /> <ClCompile Include="..\..\src\render\SDL_d3dmath.c" /> <ClCompile Include="..\..\src\render\SDL_render.c" /> <ClCompile Include="..\..\src\render\SDL_yuv_sw.c" /> <ClCompile Include="..\..\src\render\software\SDL_blendfillrect.c" /> <ClCompile Include="..\..\src\render\software\SDL_blendline.c" /> <ClCompile Include="..\..\src\render\software\SDL_blendpoint.c" /> <ClCompile Include="..\..\src\render\software\SDL_drawline.c" /> <ClCompile Include="..\..\src\render\software\SDL_drawpoint.c" /> <ClCompile Include="..\..\src\render\software\SDL_render_sw.c" /> <ClCompile Include="..\..\src\render\software\SDL_rotate.c" /> <ClCompile Include="..\..\src\SDL.c" /> <ClCompile Include="..\..\src\SDL_assert.c" /> <ClCompile Include="..\..\src\SDL_dataqueue.c" /> <ClCompile Include="..\..\src\SDL_error.c" /> <ClCompile Include="..\..\src\SDL_hints.c" /> <ClCompile Include="..\..\src\SDL_log.c" /> <ClCompile Include="..\..\src\sensor\dummy\SDL_dummysensor.c" /> <ClCompile Include="..\..\src\sensor\SDL_sensor.c" /> <ClCompile Include="..\..\src\stdlib\SDL_getenv.c" /> <ClCompile Include="..\..\src\stdlib\SDL_iconv.c" /> <ClCompile Include="..\..\src\stdlib\SDL_malloc.c" /> <ClCompile Include="..\..\src\stdlib\SDL_qsort.c" /> <ClCompile Include="..\..\src\stdlib\SDL_stdlib.c" /> <ClCompile Include="..\..\src\stdlib\SDL_string.c" /> <ClCompile Include="..\..\src\stdlib\SDL_strtokr.c" /> <ClCompile Include="..\..\src\thread\generic\SDL_syscond.c" /> <ClCompile Include="..\..\src\thread\SDL_thread.c" /> <ClCompile Include="..\..\src\thread\windows\SDL_sysmutex.c" /> <ClCompile Include="..\..\src\thread\windows\SDL_syssem.c" /> <ClCompile Include="..\..\src\thread\windows\SDL_systhread.c" /> <ClCompile Include="..\..\src\thread\windows\SDL_systls.c" /> <ClCompile Include="..\..\src\timer\SDL_timer.c" /> <ClCompile Include="..\..\src\timer\windows\SDL_systimer.c" /> <ClCompile Include="..\..\src\video\dummy\SDL_nullevents.c" /> <ClCompile Include="..\..\src\video\dummy\SDL_nullframebuffer.c" /> <ClCompile Include="..\..\src\video\dummy\SDL_nullvideo.c" /> <ClCompile Include="..\..\src\video\SDL_blit.c" /> <ClCompile Include="..\..\src\video\SDL_blit_0.c" /> <ClCompile Include="..\..\src\video\SDL_blit_1.c" /> <ClCompile Include="..\..\src\video\SDL_blit_A.c" /> <ClCompile Include="..\..\src\video\SDL_blit_auto.c" /> <ClCompile Include="..\..\src\video\SDL_blit_copy.c" /> <ClCompile Include="..\..\src\video\SDL_blit_N.c" /> <ClCompile Include="..\..\src\video\SDL_blit_slow.c" /> <ClCompile Include="..\..\src\video\SDL_bmp.c" /> <ClCompile Include="..\..\src\video\SDL_clipboard.c" /> <ClCompile Include="..\..\src\video\SDL_egl.c" /> <ClCompile Include="..\..\src\video\SDL_fillrect.c" /> <ClCompile Include="..\..\src\video\SDL_pixels.c" /> <ClCompile Include="..\..\src\video\SDL_rect.c" /> <ClCompile Include="..\..\src\video\SDL_RLEaccel.c" /> <ClCompile Include="..\..\src\video\SDL_shape.c" /> <ClCompile Include="..\..\src\video\SDL_stretch.c" /> <ClCompile Include="..\..\src\video\SDL_surface.c" /> <ClCompile Include="..\..\src\video\SDL_video.c" /> <ClCompile Include="..\..\src\video\SDL_yuv.c" /> <ClCompile Include="..\..\src\video\winrt\SDL_winrtevents.cpp"> <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT> <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT> <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT> <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT> <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT> <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT> </ClCompile> <ClCompile Include="..\..\src\video\winrt\SDL_winrtgamebar.cpp"> <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT> <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT> <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT> <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT> <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT> <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT> </ClCompile> <ClCompile Include="..\..\src\video\winrt\SDL_winrtkeyboard.cpp"> <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT> <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT> <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT> <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT> <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT> <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT> </ClCompile> <ClCompile Include="..\..\src\video\winrt\SDL_winrtmessagebox.cpp"> <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT> <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT> <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT> <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT> <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT> <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT> </ClCompile> <ClCompile Include="..\..\src\video\winrt\SDL_winrtmouse.cpp"> <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT> <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT> <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT> <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT> <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT> <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT> </ClCompile> <ClCompile Include="..\..\src\video\winrt\SDL_winrtopengles.cpp"> <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT> <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT> <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT> <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT> <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT> <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT> </ClCompile> <ClCompile Include="..\..\src\video\winrt\SDL_winrtpointerinput.cpp"> <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT> <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT> <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT> <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT> <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT> <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT> </ClCompile> <ClCompile Include="..\..\src\video\winrt\SDL_winrtvideo.cpp"> <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT> <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT> <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT> <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT> <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT> <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT> </ClCompile> <ClCompile Include="..\..\src\video\yuv2rgb\yuv_rgb.c" /> </ItemGroup> <PropertyGroup Label="Globals"> <ProjectGuid>{c8df6173-06a1-4f56-a9bc-2002596b30e9}</ProjectGuid> <RootNamespace>SDL_WinRT81</RootNamespace> <DefaultLanguage>en-US</DefaultLanguage> <MinimumVisualStudioVersion>12.0</MinimumVisualStudioVersion> <AppContainerApplication>true</AppContainerApplication> <ApplicationType>Windows Store</ApplicationType> <ApplicationTypeRevision>8.1</ApplicationTypeRevision> <ConvergedProjectType>CodeSharingDll</ConvergedProjectType> <ProjectName>SDL2-WinRT81</ProjectName> </PropertyGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> <ConfigurationType>DynamicLibrary</ConfigurationType> <UseDebugLibraries>true</UseDebugLibraries> <PlatformToolset>v120</PlatformToolset> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'" Label="Configuration"> <ConfigurationType>DynamicLibrary</ConfigurationType> <UseDebugLibraries>true</UseDebugLibraries> <PlatformToolset>v120</PlatformToolset> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration"> <ConfigurationType>DynamicLibrary</ConfigurationType> <UseDebugLibraries>true</UseDebugLibraries> <PlatformToolset>v120</PlatformToolset> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration"> <ConfigurationType>DynamicLibrary</ConfigurationType> <UseDebugLibraries>false</UseDebugLibraries> <WholeProgramOptimization>true</WholeProgramOptimization> <PlatformToolset>v120</PlatformToolset> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'" Label="Configuration"> <ConfigurationType>DynamicLibrary</ConfigurationType> <UseDebugLibraries>false</UseDebugLibraries> <WholeProgramOptimization>true</WholeProgramOptimization> <PlatformToolset>v120</PlatformToolset> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration"> <ConfigurationType>DynamicLibrary</ConfigurationType> <UseDebugLibraries>false</UseDebugLibraries> <WholeProgramOptimization>true</WholeProgramOptimization> <PlatformToolset>v120</PlatformToolset> </PropertyGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> </ImportGroup> <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> </ImportGroup> <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> </ImportGroup> <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|ARM'"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> </ImportGroup> <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> </ImportGroup> <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> </ImportGroup> <PropertyGroup Label="UserMacros" /> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> <GenerateManifest>false</GenerateManifest> <IgnoreImportLibrary>false</IgnoreImportLibrary> <IntDir>Objs\$(Platform)\$(Configuration)\$(MSBuildProjectName)\</IntDir> <TargetName>SDL2</TargetName> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> <GenerateManifest>false</GenerateManifest> <IgnoreImportLibrary>false</IgnoreImportLibrary> <IntDir>Objs\$(Platform)\$(Configuration)\$(MSBuildProjectName)\</IntDir> <TargetName>SDL2</TargetName> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'"> <GenerateManifest>false</GenerateManifest> <IgnoreImportLibrary>false</IgnoreImportLibrary> <IntDir>Objs\$(Platform)\$(Configuration)\$(MSBuildProjectName)\</IntDir> <TargetName>SDL2</TargetName> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'"> <GenerateManifest>false</GenerateManifest> <IgnoreImportLibrary>false</IgnoreImportLibrary> <IntDir>Objs\$(Platform)\$(Configuration)\$(MSBuildProjectName)\</IntDir> <TargetName>SDL2</TargetName> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> <GenerateManifest>false</GenerateManifest> <IgnoreImportLibrary>false</IgnoreImportLibrary> <IntDir>Objs\$(Platform)\$(Configuration)\$(MSBuildProjectName)\</IntDir> <TargetName>SDL2</TargetName> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> <GenerateManifest>false</GenerateManifest> <IgnoreImportLibrary>false</IgnoreImportLibrary> <IntDir>Objs\$(Platform)\$(Configuration)\$(MSBuildProjectName)\</IntDir> <TargetName>SDL2</TargetName> </PropertyGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> <ClCompile> <PrecompiledHeader>NotUsing</PrecompiledHeader> <CompileAsWinRT>false</CompileAsWinRT> <AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <PreprocessorDefinitions>_WINDLL;_CRT_SECURE_NO_WARNINGS;SDL_BUILDING_WINRT=1;%(PreprocessorDefinitions)</PreprocessorDefinitions> </ClCompile> <Link> <SubSystem>Console</SubSystem> <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries> <GenerateWindowsMetadata>false</GenerateWindowsMetadata> <AdditionalDependencies>xinput.lib;mmdevapi.lib;d2d1.lib;d3d11.lib;dxgi.lib;ole32.lib;windowscodecs.lib;dwrite.lib;kernel32.lib;%(AdditionalDependencies)</AdditionalDependencies> </Link> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> <ClCompile> <PrecompiledHeader>NotUsing</PrecompiledHeader> <CompileAsWinRT>false</CompileAsWinRT> <AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <PreprocessorDefinitions>_WINDLL;_CRT_SECURE_NO_WARNINGS;SDL_BUILDING_WINRT=1;%(PreprocessorDefinitions)</PreprocessorDefinitions> </ClCompile> <Link> <SubSystem>Console</SubSystem> <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries> <GenerateWindowsMetadata>false</GenerateWindowsMetadata> <AdditionalDependencies>xinput.lib;mmdevapi.lib;d2d1.lib;d3d11.lib;dxgi.lib;ole32.lib;windowscodecs.lib;dwrite.lib;kernel32.lib;%(AdditionalDependencies)</AdditionalDependencies> </Link> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|arm'"> <ClCompile> <PrecompiledHeader>NotUsing</PrecompiledHeader> <CompileAsWinRT>false</CompileAsWinRT> <AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <PreprocessorDefinitions>_WINDLL;_CRT_SECURE_NO_WARNINGS;SDL_BUILDING_WINRT=1;%(PreprocessorDefinitions)</PreprocessorDefinitions> </ClCompile> <Link> <SubSystem>Console</SubSystem> <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries> <GenerateWindowsMetadata>false</GenerateWindowsMetadata> <AdditionalDependencies>xinput.lib;mmdevapi.lib;d2d1.lib;d3d11.lib;dxgi.lib;ole32.lib;windowscodecs.lib;dwrite.lib;kernel32.lib;%(AdditionalDependencies)</AdditionalDependencies> </Link> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|arm'"> <ClCompile> <PrecompiledHeader>NotUsing</PrecompiledHeader> <CompileAsWinRT>false</CompileAsWinRT> <AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <PreprocessorDefinitions>_WINDLL;_CRT_SECURE_NO_WARNINGS;SDL_BUILDING_WINRT=1;%(PreprocessorDefinitions)</PreprocessorDefinitions> </ClCompile> <Link> <SubSystem>Console</SubSystem> <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries> <GenerateWindowsMetadata>false</GenerateWindowsMetadata> <AdditionalDependencies>xinput.lib;mmdevapi.lib;d2d1.lib;d3d11.lib;dxgi.lib;ole32.lib;windowscodecs.lib;dwrite.lib;kernel32.lib;%(AdditionalDependencies)</AdditionalDependencies> </Link> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> <ClCompile> <PrecompiledHeader>NotUsing</PrecompiledHeader> <CompileAsWinRT>false</CompileAsWinRT> <AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <PreprocessorDefinitions>_WINDLL;_CRT_SECURE_NO_WARNINGS;SDL_BUILDING_WINRT=1;%(PreprocessorDefinitions)</PreprocessorDefinitions> </ClCompile> <Link> <SubSystem>Console</SubSystem> <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries> <GenerateWindowsMetadata>false</GenerateWindowsMetadata> <AdditionalDependencies>xinput.lib;mmdevapi.lib;d2d1.lib;d3d11.lib;dxgi.lib;ole32.lib;windowscodecs.lib;dwrite.lib;kernel32.lib;%(AdditionalDependencies)</AdditionalDependencies> </Link> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> <ClCompile> <PrecompiledHeader>NotUsing</PrecompiledHeader> <CompileAsWinRT>false</CompileAsWinRT> <AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <PreprocessorDefinitions>_WINDLL;_CRT_SECURE_NO_WARNINGS;SDL_BUILDING_WINRT=1;%(PreprocessorDefinitions)</PreprocessorDefinitions> </ClCompile> <Link> <SubSystem>Console</SubSystem> <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries> <GenerateWindowsMetadata>false</GenerateWindowsMetadata> <AdditionalDependencies>xinput.lib;mmdevapi.lib;d2d1.lib;d3d11.lib;dxgi.lib;ole32.lib;windowscodecs.lib;dwrite.lib;kernel32.lib;%(AdditionalDependencies)</AdditionalDependencies> </Link> </ItemDefinitionGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> <ImportGroup Label="ExtensionTargets"> </ImportGroup> </Project>