ref: b652bc842bf596d5f2d9ffa6bca911df8014c1b6
dir: /src/TextScr.h/
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK. // // The original code belongs to Daisuke "Pixel" Amaya. // // Modifications and custom code are under the MIT licence. // See LICENCE.txt for details. #pragma once #include "WindowsWrapper.h" typedef struct TEXT_SCRIPT { // Path (reload when exit teleporter menu/inventory) char path[128]; // Script buffer long size; char *data; // Mode (ex. NOD, WAI) signed char mode; // Flags signed char flags; // Current positions (read position in buffer, x position in line) int p_read; int p_write; // Current line to write to int line; // Line y positions int ypos_line[4]; // Event stuff int wait; int wait_next; int next_event; // Yes/no selected signed char select; // Current face int face; int face_x; // Current item int item; int item_y; // Text rect RECT rcText; // ..? int offsetY; // NOD cursor blink unsigned char wait_beam; } TEXT_SCRIPT; extern TEXT_SCRIPT gTS; extern const RECT gRect_line; BOOL InitTextScript2(void); void EndTextScript(void); void EncryptionBinaryData2(unsigned char *pData, long size); BOOL LoadTextScript2(const char *name); BOOL LoadTextScript_Stage(const char *name); void GetTextScriptPath(char*, int); BOOL StartTextScript(int no); void StopTextScript(void); void PutTextScript(void); int TextScriptProc(void); void RestoreTextScript(void);