ref: afb2b22e5816090d92380fcbf606ebd22c6df57a
dir: /src/Backends/Rendering/Window/OpenGL3/SDL1.cpp/
#include "../OpenGL.h" #include <stddef.h> #include <string> #include <glad/glad.h> #include "SDL.h" #include "../../../Misc.h" bool WindowBackend_OpenGL_CreateWindow(const char *window_title, size_t *screen_width, size_t *screen_height, bool fullscreen) { if (SDL_SetVideoMode(*screen_width, *screen_height, 0, SDL_RESIZABLE | SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)) != NULL) { SDL_WM_SetCaption(window_title, NULL); if (gladLoadGLLoader((GLADloadproc)SDL_GL_GetProcAddress)) { // Check if the platform supports OpenGL 3.2 if (GLAD_GL_VERSION_3_2) { Backend_PostWindowCreation(); return true; } else { Backend_ShowMessageBox("Fatal error (OpenGL rendering backend)", "Your system does not support OpenGL 3.2"); } } else { Backend_ShowMessageBox("Fatal error (OpenGL rendering backend)", "Couldn't load OpenGL functions"); } } else { std::string error_message = std::string("Could not create window: ") + SDL_GetError(); Backend_ShowMessageBox("Fatal error (OpenGL rendering backend)", error_message.c_str()); } return false; } void WindowBackend_OpenGL_DestroyWindow(void) { } void WindowBackend_OpenGL_Display(void) { SDL_GL_SwapBuffers(); }