shithub: cstory

ref: aef0f81f28a51aa6e84b7ae4a5610bf46446a7c9
dir: /src/Backends/Audio.h/

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#pragma once

#include <stddef.h>

#include "../WindowsWrapper.h"

typedef struct AudioBackend_Sound AudioBackend_Sound;

BOOL AudioBackend_Init(void);
void AudioBackend_Deinit(void);

AudioBackend_Sound* AudioBackend_CreateSound(unsigned int frequency, size_t frames);
void AudioBackend_DestroySound(AudioBackend_Sound *sound);

unsigned char* AudioBackend_LockSound(AudioBackend_Sound *sound, size_t *size);
void AudioBackend_UnlockSound(AudioBackend_Sound *sound);

void AudioBackend_PlaySound(AudioBackend_Sound *sound, BOOL looping);
void AudioBackend_StopSound(AudioBackend_Sound *sound);
void AudioBackend_RewindSound(AudioBackend_Sound *sound);

void AudioBackend_SetSoundFrequency(AudioBackend_Sound *sound, unsigned int frequency);
void AudioBackend_SetSoundVolume(AudioBackend_Sound *sound, long volume);
void AudioBackend_SetSoundPan(AudioBackend_Sound *sound, long pan);

void AudioBackend_SetOrganyaTimer(unsigned short timer);