ref: 9513a04f45fb0c8ed89b2a5efc8082853a341177
dir: /src/Bullet.h/
#pragma once #include "WindowsWrapper.h" struct BULLET { int flag; int code_bullet; int bbits; int cond; int x; int y; int xm; int ym; int tgt_x; int tgt_y; int act_no; int act_wait; int ani_wait; int ani_no; unsigned char direct; RECT rect; int count1; int count2; int life_count; int damage; int life; int enemyXL; int enemyYL; int blockXL; int blockYL; struct { int front; int top; int back; int bottom; } view; }; struct BULLET_TABLE { signed char damage; signed char life; int life_count; int bbits; int enemyXL; int enemyYL; int blockXL; int blockYL; struct { int front; int top; int back; int bottom; } view; }; #define BULLET_MAX 0x40 extern BULLET gBul[BULLET_MAX]; void InitBullet(); int CountArmsBullet(int arms_code); int CountBulletNum(int bullet_code); void DeleteBullet(int code); void ClearBullet(); void PutBullet(int fx, int fy); void SetBullet(int no, int x, int y, int dir); void ActBullet(); BOOL IsActiveSomeBullet(void);