ref: 8f5370ea81c63e632d2f2b15d0afa55dfca9d2c3
dir: /src/Stage.h/
#pragma once
#include "WindowsWrapper.h"
struct STAGE_TABLE
{
char parts[0x20];
char map[0x20];
int bkType;
char back[0x20];
char npc[0x20];
char boss[0x20];
signed char boss_no;
char name[0x20];
};
extern int gStageNo;
extern int gMusicNo;
BOOL TransferStage(int no, int w, int x, int y);
void ChangeMusic(int no);
void ReCallMusic();