RSS feed
80725016
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/10/11 10:42
Add mutexes to 3DS audio backend
75a31005
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/10/11 10:27
Add basic 3DS audio support
7013c28e
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/10/11 10:27
Remove an unnecessary newline
55972458
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/10/11 10:26
Optimise 3DS rendering a little
10c48311
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/10/11 10:24
Better 3DS debug logging and fix console output
f5b3b2e0
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/10/10 20:09
Add a basic 3DS port
49027c4a
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/10/10 16:40
Minor comment cleanup
c478cf24
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/10/10 11:25
Add a missing #include
3a002868
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/10/04 21:48
Fix SDL2 version check
12b7990c
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/10/04 17:00
Wii U: Fix usage of wrong shader
94dd4198
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/10/04 10:19
Add explicit parameter for render targets
8eb4e29b
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/10/04 09:56
Remove needless parameter
ce6e4e2a
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/10/04 09:51
Add Wii U smooth framebuffer upscaling
30ec081d
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/10/04 08:58
Refactor Wii U renderer in preparation
385b7531
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/10/03 20:47
Remove leftover files I was using for testing
914034c4
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/10/03 20:39
Remove unused variable
771f83d0
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/10/03 20:37
Fix the 'Studio Pixel Presents' text on Wii U
4b2a1416
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/10/03 18:29
Wii U shader fixes
9458d2ae
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/10/03 17:01
Avoid some duplicate code in Wii U flush function
68034383
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/10/03 14:35
Fix Wii U using an uninitialised vertex buffer
c7cd67c4
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/10/03 12:11
Remove another useless variable
858fd0be
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/10/03 12:10
Fix Backend_EnableDragAndDrop not matching header
076a4772
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/10/03 12:09
Remove useless variable
7ab6866d
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/10/03 08:29
Change Font.cpp to use CP1252 instead of UTF-8
71d7aafa
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/30 17:20
Remove FreeType licence stuff
9a5ac160
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/30 17:18
Correct a typo
603cfdd9
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/29 12:44
Merge branch 'accurate' into portable
0730bb74
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/27 18:02
More cleanup
97a042dc
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/27 17:12
Deobfuscate some values
59aeae07
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/27 16:57
More documentation
69eed6a9
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/27 16:45
More documentation
2ab0ff24
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/27 16:35
Document Ending.cpp a little
80d5691a
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/27 16:12
Clean-up some code
d1dc861b
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/27 16:08
Another TODO
0df697d5
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/27 16:07
Add a TODO
ad578561
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/27 15:31
Change a float literal to double
35bf490f
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/27 13:51
Fix GLFW3 build error
baf88b0d
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/25 09:56
Convert cursors to RGBA
51e6cb5a
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/25 09:48
Convert cursors and icon to PNG
b7e25cd9
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/25 09:40
Wii U renderer cleanup
9b29717f
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/26 19:30
Merge branch 'accurate' into portable
098aae8d
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/26 19:25
Ignore Visual Studio 2019 stuff
dad9dd64
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/26 19:19
Correct oversized OpenGL upscaled framebuffer
c2bc6c5e
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/26 19:16
Avoid DPI scaling on Windows
530dab7b
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/23 15:56
Update Wii U shader files
87da82a5
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/23 15:55
Wii U: Offload vertex transformation to GPU
663870ae
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/23 15:05
Wii U: Offload tex-coord transformation to GPU
6b8ffe28
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/23 14:03
More-efficient Wii U glyph fragment shader
45f2032c
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/23 13:53
Modernise how Wii U shaders are included
00609130
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/23 13:08
Fix an inconsistency
0103f269
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/23 13:07
Better way to handle Wii U screen viewports
42f12c18
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/23 12:57
Wii U integer-only viewport calculation
eac417cd
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/23 12:52
I guess I figured out what the GX2 context is for
ab217f7f
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/21 21:43
Document MakePixToneObject a bit more
049b5e37
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/21 20:33
Backport the portable branch's PHILOSOPHY.md
1eb1e522
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/19 17:55
Clarify an odd design choice
a8bcf5a6
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/19 17:50
Orphan vertex buffers for improved performance
9a990d6f
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/19 11:07
Correct some code indentation
5c1012aa
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/18 17:21
Fix upscaled framebuffer skipping
f2c0f94e
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/17 22:55
Faster binary search
729565b5
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/17 22:05
Might as well not obscure the code
b0974c3d
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/17 22:03
Binary-search optimisations and fixes
4763aecd
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/17 20:59
Correct Lanczos array initialisation
d3e18d79
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/17 18:10
Merge branch 'accurate' into portable
620a25d7
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/17 17:44
Made `out` ASM-accurate
3a353025
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/17 17:05
Document some leftover debug-related code
c0a6441b
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/17 16:55
Fix another typo
527328c3
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/17 16:46
Fix a typo
2882f665
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/17 16:21
Apply some Windows types to InitBack
4e936d4f
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/17 16:13
Add a todo
f61ffac7
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/17 15:43
Turns out raw unicode *is* UTF32
ada7d91f
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/17 15:39
Tiny cleanup
79586f5b
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/17 15:34
Speed-up glyph lookup
ff44d2fd
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/17 14:42
Note something
83e8320d
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/17 14:26
Fix other renderers
5c6b71e3
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/17 14:15
Optimise a little when using OpenGL3
b8ceefce
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/17 14:05
Flexible OpenGL unpack alignment
86d084f7
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/17 13:39
Get OpenGL renderers working again
2b848ad1
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/17 10:55
Finally, Windows-accurate font sizing
c9f17c44
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/17 09:09
Rename FreeType font functions
9973dddb
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/17 09:07
Restore the FreeType code
a542a5c1
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/16 17:20
Cleanup and fixes
aac1c9c8
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/16 17:00
Get 640x480 and Japanese builds working again
fe76fe6d
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/16 16:42
Big scary messy unfinished font overhaul
febeb1b6
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/16 14:18
More-efficient way of determining atlas size
d1560da2
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/16 13:45
Fix bitmaps at 640x480
08b14fa0
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/15 18:14
Don't use upscaled framebufer if it's not needed
97d5373f
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/15 18:05
Add smooth upscaling to the OpenGL backends
fd82adf0
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/15 17:00
Remove invalid comment
13ce62ae
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/15 16:51
Minor cleanup
c6af61de
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/15 16:49
Chars aren't guaranteed to overflow at 256
52c2a5ce
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/15 16:48
Make software renderer a bit more foolproof
11bbad73
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/15 15:40
Cleanup
392d5898
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/15 12:28
Make GetVertexBufferSlot consistent
e2b64df8
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/15 12:18
Oops, also offload colour-fill vertices as well
0f5af369
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/15 12:03
Offload vertex transformation to the GPU
07e4e3b9
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/15 10:21
Offload texture coord transformation to GPU
f0e1119a
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/15 10:13
Move OpenGL shader stuff to a struct
6b96ada4
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/14 20:48
Use proper OpenGL buffer access specifier
142db71c
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/14 20:07
Move sanity checks to Draw.cpp
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