shithub: cstory

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75a31005 – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/10/11 10:27
Add basic 3DS audio support

7013c28e – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/10/11 10:27
Remove an unnecessary newline

55972458 – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/10/11 10:26
Optimise 3DS rendering a little

10c48311 – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/10/11 10:24
Better 3DS debug logging and fix console output

f5b3b2e0 – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/10/10 20:09
Add a basic 3DS port

49027c4a – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/10/10 16:40
Minor comment cleanup

c478cf24 – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/10/10 11:25
Add a missing #include

3a002868 – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/10/04 21:48
Fix SDL2 version check

12b7990c – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/10/04 17:00
Wii U: Fix usage of wrong shader

94dd4198 – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/10/04 10:19
Add explicit parameter for render targets

8eb4e29b – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/10/04 09:56
Remove needless parameter

ce6e4e2a – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/10/04 09:51
Add Wii U smooth framebuffer upscaling

30ec081d – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/10/04 08:58
Refactor Wii U renderer in preparation

385b7531 – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/10/03 20:47
Remove leftover files I was using for testing

914034c4 – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/10/03 20:39
Remove unused variable

771f83d0 – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/10/03 20:37
Fix the 'Studio Pixel Presents' text on Wii U

4b2a1416 – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/10/03 18:29
Wii U shader fixes

9458d2ae – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/10/03 17:01
Avoid some duplicate code in Wii U flush function

68034383 – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/10/03 14:35
Fix Wii U using an uninitialised vertex buffer

c7cd67c4 – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/10/03 12:11
Remove another useless variable

858fd0be – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/10/03 12:10
Fix Backend_EnableDragAndDrop not matching header

076a4772 – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/10/03 12:09
Remove useless variable

7ab6866d – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/10/03 08:29
Change Font.cpp to use CP1252 instead of UTF-8

71d7aafa – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/30 17:20
Remove FreeType licence stuff

9a5ac160 – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/30 17:18
Correct a typo

603cfdd9 – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/29 12:44
Merge branch 'accurate' into portable

0730bb74 – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/27 18:02
More cleanup

97a042dc – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/27 17:12
Deobfuscate some values

59aeae07 – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/27 16:57
More documentation

69eed6a9 – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/27 16:45
More documentation

2ab0ff24 – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/27 16:35
Document Ending.cpp a little

80d5691a – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/27 16:12
Clean-up some code

d1dc861b – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/27 16:08
Another TODO

0df697d5 – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/27 16:07
Add a TODO

ad578561 – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/27 15:31
Change a float literal to double

35bf490f – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/27 13:51
Fix GLFW3 build error

baf88b0d – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/25 09:56
Convert cursors to RGBA

51e6cb5a – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/25 09:48
Convert cursors and icon to PNG

b7e25cd9 – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/25 09:40
Wii U renderer cleanup

9b29717f – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/26 19:30
Merge branch 'accurate' into portable

098aae8d – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/26 19:25
Ignore Visual Studio 2019 stuff

dad9dd64 – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/26 19:19
Correct oversized OpenGL upscaled framebuffer

c2bc6c5e – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/26 19:16
Avoid DPI scaling on Windows

530dab7b – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/23 15:56
Update Wii U shader files

87da82a5 – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/23 15:55
Wii U: Offload vertex transformation to GPU

663870ae – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/23 15:05
Wii U: Offload tex-coord transformation to GPU

6b8ffe28 – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/23 14:03
More-efficient Wii U glyph fragment shader

45f2032c – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/23 13:53
Modernise how Wii U shaders are included

00609130 – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/23 13:08
Fix an inconsistency

0103f269 – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/23 13:07
Better way to handle Wii U screen viewports

42f12c18 – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/23 12:57
Wii U integer-only viewport calculation

eac417cd – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/23 12:52
I guess I figured out what the GX2 context is for

ab217f7f – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/21 21:43
Document MakePixToneObject a bit more

049b5e37 – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/21 20:33
Backport the portable branch's PHILOSOPHY.md

1eb1e522 – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/19 17:55
Clarify an odd design choice

a8bcf5a6 – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/19 17:50
Orphan vertex buffers for improved performance

9a990d6f – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/19 11:07
Correct some code indentation

5c1012aa – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/18 17:21
Fix upscaled framebuffer skipping

f2c0f94e – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/17 22:55
Faster binary search

729565b5 – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/17 22:05
Might as well not obscure the code

b0974c3d – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/17 22:03
Binary-search optimisations and fixes

4763aecd – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/17 20:59
Correct Lanczos array initialisation

d3e18d79 – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/17 18:10
Merge branch 'accurate' into portable

620a25d7 – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/17 17:44
Made `out` ASM-accurate

3a353025 – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/17 17:05
Document some leftover debug-related code

c0a6441b – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/17 16:55
Fix another typo

527328c3 – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/17 16:46
Fix a typo

2882f665 – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/17 16:21
Apply some Windows types to InitBack

4e936d4f – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/17 16:13
Add a todo

f61ffac7 – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/17 15:43
Turns out raw unicode *is* UTF32

ada7d91f – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/17 15:39
Tiny cleanup

79586f5b – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/17 15:34
Speed-up glyph lookup

ff44d2fd – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/17 14:42
Note something

83e8320d – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/17 14:26
Fix other renderers

5c6b71e3 – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/17 14:15
Optimise a little when using OpenGL3

b8ceefce – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/17 14:05
Flexible OpenGL unpack alignment

86d084f7 – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/17 13:39
Get OpenGL renderers working again

2b848ad1 – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/17 10:55
Finally, Windows-accurate font sizing

c9f17c44 – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/17 09:09
Rename FreeType font functions

9973dddb – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/17 09:07
Restore the FreeType code

a542a5c1 – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/16 17:20
Cleanup and fixes

aac1c9c8 – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/16 17:00
Get 640x480 and Japanese builds working again

fe76fe6d – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/16 16:42
Big scary messy unfinished font overhaul

febeb1b6 – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/16 14:18
More-efficient way of determining atlas size

d1560da2 – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/16 13:45
Fix bitmaps at 640x480

08b14fa0 – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/15 18:14
Don't use upscaled framebufer if it's not needed

97d5373f – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/15 18:05
Add smooth upscaling to the OpenGL backends

fd82adf0 – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/15 17:00
Remove invalid comment

13ce62ae – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/15 16:51
Minor cleanup

c6af61de – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/15 16:49
Chars aren't guaranteed to overflow at 256

52c2a5ce – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/15 16:48
Make software renderer a bit more foolproof

11bbad73 – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/15 15:40
Cleanup

392d5898 – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/15 12:28
Make GetVertexBufferSlot consistent

e2b64df8 – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/15 12:18
Oops, also offload colour-fill vertices as well

0f5af369 – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/15 12:03
Offload vertex transformation to the GPU

07e4e3b9 – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/15 10:21
Offload texture coord transformation to GPU

f0e1119a – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/15 10:13
Move OpenGL shader stuff to a struct

6b96ada4 – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/14 20:48
Use proper OpenGL buffer access specifier

142db71c – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/14 20:07
Move sanity checks to Draw.cpp

611afe74 – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/09/14 19:55
Remove those annoying renderer sanity checks

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