ref: 72a5f366547e12cab97eca00df1a09d4e178033e
dir: /src/Backends/Audio/SoftwareMixer/3DS.cpp/
#include "Backend.h" #include <stddef.h> #include <string.h> #include <3ds.h> #include "../../Misc.h" #define SAMPLE_RATE 32000 // The native sample rate is 32728.4980469 #define FRAMES_PER_BUFFER (SAMPLE_RATE / 30) // 33.333 milliseconds #define MIN(a, b) ((a) < (b) ? (a) : (b)) static void (*parent_callback)(long *stream, size_t frames_total); static short *stream_buffer; static ndspWaveBuf dsp_buffers[2]; static bool current_dsp_buffer; static LightLock mixer_mutex; static LightLock organya_mutex; static LightEvent audio_thread_event; static Thread audio_thread; static bool audio_thread_die; static void FillBuffer(short *stream, size_t frames_total) { size_t frames_done = 0; while (frames_done != frames_total) { long mix_buffer[FRAMES_PER_BUFFER * 2]; // 2 because stereo size_t subframes = MIN(FRAMES_PER_BUFFER, frames_total - frames_done); memset(mix_buffer, 0, subframes * sizeof(long) * 2); parent_callback(mix_buffer, subframes); for (size_t i = 0; i < subframes * 2; ++i) { if (mix_buffer[i] > 0x7FFF) *stream++ = 0x7FFF; else if (mix_buffer[i] < -0x7FFF) *stream++ = -0x7FFF; else *stream++ = mix_buffer[i]; } frames_done += subframes; } DSP_FlushDataCache(stream, frames_total * sizeof(short) * 2); } static void Callback(void *user_data) { (void)user_data; LightEvent_Signal(&audio_thread_event); } static void AudioThread(void *user_data) { (void)user_data; while (!audio_thread_die) { if (dsp_buffers[current_dsp_buffer].status == NDSP_WBUF_DONE) { FillBuffer(dsp_buffers[current_dsp_buffer].data_pcm16, dsp_buffers[current_dsp_buffer].nsamples); ndspChnWaveBufAdd(0, &dsp_buffers[current_dsp_buffer]); current_dsp_buffer = !current_dsp_buffer; } LightEvent_Wait(&audio_thread_event); } } unsigned long SoftwareMixerBackend_Init(void (*callback)(long *stream, size_t frames_total)) { parent_callback = callback; current_dsp_buffer = false; stream_buffer = (short*)linearAlloc(FRAMES_PER_BUFFER * sizeof(short) * 2 * 2); if (stream_buffer != NULL) { Result rc = ndspInit(); if (R_SUCCEEDED(rc)) { ndspSetCallback(Callback, NULL); ndspSetOutputMode(NDSP_OUTPUT_STEREO); ndspChnSetInterp(0, NDSP_INTERP_LINEAR); ndspChnSetRate(0, SAMPLE_RATE); ndspChnSetFormat(0, NDSP_FORMAT_STEREO_PCM16); float mix[12]; mix[0] = 1.0f; mix[1] = 1.0f; mix[2] = 0.0f; mix[3] = 0.0f; mix[4] = 0.0f; mix[5] = 0.0f; mix[6] = 0.0f; mix[7] = 0.0f; mix[8] = 0.0f; mix[9] = 0.0f; mix[10] = 0.0f; mix[11] = 0.0f; ndspChnSetMix(0, mix); memset(dsp_buffers, 0, sizeof(dsp_buffers)); dsp_buffers[0].data_vaddr = &stream_buffer[FRAMES_PER_BUFFER * 2 * 0]; dsp_buffers[0].nsamples = FRAMES_PER_BUFFER; dsp_buffers[1].data_vaddr = &stream_buffer[FRAMES_PER_BUFFER * 2 * 1]; dsp_buffers[1].nsamples = FRAMES_PER_BUFFER; LightLock_Init(&mixer_mutex); LightLock_Init(&organya_mutex); LightEvent_Init(&audio_thread_event, RESET_ONESHOT); audio_thread_die = false; audio_thread = threadCreate(AudioThread, NULL, 32 * 1024, 0x18, -1, false); return SAMPLE_RATE; } else { if (R_SUMMARY(rc) == RS_NOTFOUND && R_MODULE(rc) == RM_DSP) Backend_PrintError("Could not load DSP firmware.\nThe game will not have any audio!\nTo fix this, you need to dump your\n3DS's DSP firmware.\nGoogle it if you're not sure what to do."); else Backend_PrintError("ndspInit failed in SoftwareMixerBackend_Init"); } linearFree(stream_buffer); } else { Backend_PrintError("linearAlloc failed"); } return 0; } void SoftwareMixerBackend_Deinit(void) { ndspSetCallback(NULL, NULL); // Kill audio thread audio_thread_die = true; LightEvent_Signal(&audio_thread_event); threadJoin(audio_thread, UINT64_MAX); threadFree(audio_thread); ndspChnReset(0); ndspExit(); linearFree(stream_buffer); } bool SoftwareMixerBackend_Start(void) { FillBuffer(stream_buffer, FRAMES_PER_BUFFER * 2); ndspChnWaveBufAdd(0, &dsp_buffers[0]); ndspChnWaveBufAdd(0, &dsp_buffers[1]); return true; } void SoftwareMixerBackend_LockMixerMutex(void) { LightLock_Lock(&mixer_mutex); } void SoftwareMixerBackend_UnlockMixerMutex(void) { LightLock_Unlock(&mixer_mutex); } void SoftwareMixerBackend_LockOrganyaMutex(void) { LightLock_Lock(&organya_mutex); } void SoftwareMixerBackend_UnlockOrganyaMutex(void) { LightLock_Unlock(&organya_mutex); }