ref: 6347cb406df36dbc6065fa3d89fc0919e9104f12
dir: /src/NpcAct240.cpp/
#include "WindowsWrapper.h"
#include "NpcAct.h"
#include "MyChar.h"
#include "NpChar.h"
#include "Game.h"
#include "Sound.h"
#include "Back.h"
#include "Triangle.h"
//Curly (carried and unconcious)
void ActNpc259(NPCHAR *npc)
{
RECT rcLeft = {224, 96, 240, 112};
RECT rcRight = {224, 112, 240, 128};
switch (npc->act_no)
{
case 0:
npc->bits &= ~0x2000;
npc->act_no = 1;
// Fallthrough
case 1:
if (gMC.direct == 0)
npc->direct = 0;
else
npc->direct = 2;
npc->y = gMC.y - 0x800;
if (npc->direct == 0)
{
npc->x = gMC.x + 0x600;
npc->rect = rcLeft;
}
else
{
npc->x = gMC.x - 0x600;
npc->rect = rcRight;
}
if (gMC.ani_no % 2)
++npc->rect.top;
break;
case 10:
npc->act_no = 11;
npc->xm = 0x40;
npc->ym = -0x20;
npc->rect = rcLeft;
break;
case 11:
if (npc->y < 0x8000)
npc->ym = 0x20;
npc->x += npc->xm;
npc->y += npc->ym;
break;
case 20:
VanishNpChar(npc);
SetDestroyNpCharUp(npc->x, npc->y, 0x2000, 0x40);
break;
}
}