ref: 53e19517a6f69db8583083d819e3ad25e9ed0895
dir: /src/Back.h/
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK. // // The original code belongs to Daisuke "Pixel" Amaya. // // Modifications and custom code are under the MIT licence. // See LICENCE.txt for details. #pragma once #include "WindowsWrapper.h" enum { BACKGROUND_TYPE_STATIONARY = 0, // Doesn't move at all BACKGROUND_TYPE_MOVE_DISTANT = 1, // Moves at half the speed of the foreground BACKGROUND_TYPE_MOVE_NEAR = 2, // Moves at the same speed as the foreground BACKGROUND_TYPE_WATER = 3, // No background - draws a water foreground layer instead BACKGROUND_TYPE_BLACK = 4, // No background - just black BACKGROUND_TYPE_AUTOSCROLL = 5, // Constantly scrolls to the left (used by Ironhead) BACKGROUND_TYPE_CLOUDS_WINDY = 6, // Fancy parallax scrolling, items are blown to the left (used by bkMoon) BACKGROUND_TYPE_CLOUDS = 7 // Fancy parallax scrolling (used by bkFog) }; typedef struct BACK { BOOL flag; // Unused - purpose unknown int partsW; int partsH; int numX; int numY; int type; int fx; } BACK; extern BACK gBack; extern int gWaterY; BOOL InitBack(const char *fName, int type); void ActBack(void); void PutBack(int fx, int fy); void PutFront(int fx, int fy);