shithub: cstory

ref: 4ef83526c0cff97069dd3a28778a03325e9fb32c
dir: /vs2017/CSE2.vcxproj/

View raw version
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <ItemGroup Label="ProjectConfigurations">
    <ProjectConfiguration Include="Debug (Japanese)|Win32">
      <Configuration>Debug (Japanese)</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Debug (Japanese)|x64">
      <Configuration>Debug (Japanese)</Configuration>
      <Platform>x64</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Debug|Win32">
      <Configuration>Debug</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Debug|x64">
      <Configuration>Debug</Configuration>
      <Platform>x64</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release (Japanese)|Win32">
      <Configuration>Release (Japanese)</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release (Japanese)|x64">
      <Configuration>Release (Japanese)</Configuration>
      <Platform>x64</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|Win32">
      <Configuration>Release</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|x64">
      <Configuration>Release</Configuration>
      <Platform>x64</Platform>
    </ProjectConfiguration>
  </ItemGroup>
  <PropertyGroup Label="Globals">
    <ProjectName>Cave Story Engine 2</ProjectName>
    <ProjectGuid>{6B8CC57F-5656-4C4B-8FCB-B0C326FCB4D4}</ProjectGuid>
    <RootNamespace>CSE2</RootNamespace>
    <Keyword>ManagedCProj</Keyword>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug (Japanese)|Win32'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <PlatformToolset>v141</PlatformToolset>
    <CharacterSet>MultiByte</CharacterSet>
    <CLRSupport>false</CLRSupport>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug (Japanese)|x64'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <PlatformToolset>v141</PlatformToolset>
    <CharacterSet>MultiByte</CharacterSet>
    <CLRSupport>false</CLRSupport>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release (Japanese)|Win32'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <PlatformToolset>v141</PlatformToolset>
    <CharacterSet>MultiByte</CharacterSet>
    <CLRSupport>false</CLRSupport>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release (Japanese)|x64'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <PlatformToolset>v141</PlatformToolset>
    <CharacterSet>MultiByte</CharacterSet>
    <CLRSupport>false</CLRSupport>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <PlatformToolset>v141</PlatformToolset>
    <CharacterSet>MultiByte</CharacterSet>
    <CLRSupport>false</CLRSupport>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <PlatformToolset>v141</PlatformToolset>
    <CharacterSet>MultiByte</CharacterSet>
    <CLRSupport>false</CLRSupport>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <PlatformToolset>v141</PlatformToolset>
    <CharacterSet>MultiByte</CharacterSet>
    <CLRSupport>false</CLRSupport>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <PlatformToolset>v141</PlatformToolset>
    <CharacterSet>MultiByte</CharacterSet>
    <CLRSupport>false</CLRSupport>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
  <ImportGroup Label="ExtensionSettings">
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug (Japanese)|Win32'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug (Japanese)|x64'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release (Japanese)|Win32'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release (Japanese)|x64'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <PropertyGroup Label="UserMacros" />
  <PropertyGroup>
    <_ProjectFileVersion>15.0.28307.799</_ProjectFileVersion>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <OutDir>$(SolutionDir)$(Configuration)\</OutDir>
    <IntDir>$(Configuration)\</IntDir>
    <LinkIncremental>true</LinkIncremental>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
    <LinkIncremental>true</LinkIncremental>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <OutDir>$(SolutionDir)$(Configuration)\</OutDir>
    <IntDir>$(Configuration)\</IntDir>
    <LinkIncremental>false</LinkIncremental>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
    <LinkIncremental>false</LinkIncremental>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release (Japanese)|Win32'">
    <OutDir>$(SolutionDir)$(Configuration)\</OutDir>
    <IntDir>$(Configuration)\</IntDir>
    <LinkIncremental>false</LinkIncremental>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release (Japanese)|x64'">
    <LinkIncremental>false</LinkIncremental>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug (Japanese)|Win32'">
    <OutDir>$(SolutionDir)$(Configuration)\</OutDir>
    <IntDir>$(Configuration)\</IntDir>
    <LinkIncremental>true</LinkIncremental>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug (Japanese)|x64'">
    <LinkIncremental>true</LinkIncremental>
  </PropertyGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <ClCompile>
      <Optimization>Disabled</Optimization>
      <PreprocessorDefinitions>WIN32;_CRT_SECURE_NO_WARNINGS;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <MinimalRebuild>true</MinimalRebuild>
      <BasicRuntimeChecks>Default</BasicRuntimeChecks>
      <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
      <AssemblerOutput />
      <WarningLevel>Level3</WarningLevel>
      <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
    </ClCompile>
    <Link>
      <AdditionalDependencies>ddraw.lib;dinput8.lib;dsound.lib;Version.lib;ShLwApi.Lib;Imm32.lib;WinMM.lib;dxguid.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <OutputFile>$(OutDir)$(ProjectName).exe</OutputFile>
      <IgnoreSpecificDefaultLibraries>LIBC;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <AssemblyDebug>true</AssemblyDebug>
      <SubSystem>Windows</SubSystem>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
    <ClCompile>
      <Optimization>Disabled</Optimization>
      <PreprocessorDefinitions>WIN32;_CRT_SECURE_NO_WARNINGS;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <BasicRuntimeChecks>Default</BasicRuntimeChecks>
      <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
      <AssemblerOutput>
      </AssemblerOutput>
      <WarningLevel>Level3</WarningLevel>
      <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
    </ClCompile>
    <Link>
      <AdditionalDependencies>ddraw.lib;dinput8.lib;dsound.lib;Version.lib;ShLwApi.Lib;Imm32.lib;WinMM.lib;dxguid.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <OutputFile>$(OutDir)$(ProjectName).exe</OutputFile>
      <IgnoreSpecificDefaultLibraries>LIBC;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <AssemblyDebug>true</AssemblyDebug>
      <SubSystem>Windows</SubSystem>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <ClCompile>
      <Optimization>MaxSpeed</Optimization>
      <PreprocessorDefinitions>WIN32;_CRT_SECURE_NO_WARNINGS;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <MinimalRebuild>true</MinimalRebuild>
      <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
      <AssemblerOutput />
      <WarningLevel>Level3</WarningLevel>
      <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
      <IntrinsicFunctions>true</IntrinsicFunctions>
      <WholeProgramOptimization>true</WholeProgramOptimization>
    </ClCompile>
    <Link>
      <AdditionalDependencies>ddraw.lib;dinput8.lib;dsound.lib;Version.lib;ShLwApi.Lib;Imm32.lib;WinMM.lib;dxguid.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <OutputFile>$(OutDir)$(ProjectName).exe</OutputFile>
      <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
      <IgnoreSpecificDefaultLibraries>LIBC;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <SubSystem>Windows</SubSystem>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
    <ClCompile>
      <Optimization>MaxSpeed</Optimization>
      <PreprocessorDefinitions>WIN32;_CRT_SECURE_NO_WARNINGS;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
      <AssemblerOutput>
      </AssemblerOutput>
      <WarningLevel>Level3</WarningLevel>
      <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
      <IntrinsicFunctions>true</IntrinsicFunctions>
      <WholeProgramOptimization>true</WholeProgramOptimization>
    </ClCompile>
    <Link>
      <AdditionalDependencies>ddraw.lib;dinput8.lib;dsound.lib;Version.lib;ShLwApi.Lib;Imm32.lib;WinMM.lib;dxguid.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <OutputFile>$(OutDir)$(ProjectName).exe</OutputFile>
      <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
      <IgnoreSpecificDefaultLibraries>LIBC;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <SubSystem>Windows</SubSystem>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release (Japanese)|Win32'">
    <ClCompile>
      <Optimization>MaxSpeed</Optimization>
      <PreprocessorDefinitions>WIN32;_CRT_SECURE_NO_WARNINGS;NDEBUG;JAPANESE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <MinimalRebuild>true</MinimalRebuild>
      <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
      <AssemblerOutput />
      <WarningLevel>Level3</WarningLevel>
      <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
      <IntrinsicFunctions>true</IntrinsicFunctions>
      <WholeProgramOptimization>true</WholeProgramOptimization>
    </ClCompile>
    <Link>
      <AdditionalDependencies>ddraw.lib;dinput8.lib;dsound.lib;Version.lib;ShLwApi.Lib;Imm32.lib;WinMM.lib;dxguid.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <OutputFile>$(OutDir)$(ProjectName).exe</OutputFile>
      <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
      <IgnoreSpecificDefaultLibraries>LIBC;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <SubSystem>Windows</SubSystem>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release (Japanese)|x64'">
    <ClCompile>
      <Optimization>MaxSpeed</Optimization>
      <PreprocessorDefinitions>WIN32;_CRT_SECURE_NO_WARNINGS;NDEBUG;JAPANESE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
      <AssemblerOutput>
      </AssemblerOutput>
      <WarningLevel>Level3</WarningLevel>
      <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
      <IntrinsicFunctions>true</IntrinsicFunctions>
      <WholeProgramOptimization>true</WholeProgramOptimization>
    </ClCompile>
    <Link>
      <AdditionalDependencies>ddraw.lib;dinput8.lib;dsound.lib;Version.lib;ShLwApi.Lib;Imm32.lib;WinMM.lib;dxguid.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <OutputFile>$(OutDir)$(ProjectName).exe</OutputFile>
      <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
      <IgnoreSpecificDefaultLibraries>LIBC;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <SubSystem>Windows</SubSystem>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug (Japanese)|Win32'">
    <ClCompile>
      <Optimization>Disabled</Optimization>
      <PreprocessorDefinitions>WIN32;_CRT_SECURE_NO_WARNINGS;_DEBUG;JAPANESE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <MinimalRebuild>true</MinimalRebuild>
      <BasicRuntimeChecks>Default</BasicRuntimeChecks>
      <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
      <AssemblerOutput />
      <WarningLevel>Level3</WarningLevel>
      <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
    </ClCompile>
    <Link>
      <AdditionalDependencies>ddraw.lib;dinput8.lib;dsound.lib;Version.lib;ShLwApi.Lib;Imm32.lib;WinMM.lib;dxguid.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <OutputFile>$(OutDir)$(ProjectName).exe</OutputFile>
      <IgnoreSpecificDefaultLibraries>LIBC;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <AssemblyDebug>true</AssemblyDebug>
      <SubSystem>Windows</SubSystem>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug (Japanese)|x64'">
    <ClCompile>
      <Optimization>Disabled</Optimization>
      <PreprocessorDefinitions>WIN32;_CRT_SECURE_NO_WARNINGS;_DEBUG;JAPANESE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <BasicRuntimeChecks>Default</BasicRuntimeChecks>
      <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
      <AssemblerOutput>
      </AssemblerOutput>
      <WarningLevel>Level3</WarningLevel>
      <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
    </ClCompile>
    <Link>
      <AdditionalDependencies>ddraw.lib;dinput8.lib;dsound.lib;Version.lib;ShLwApi.Lib;Imm32.lib;WinMM.lib;dxguid.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <OutputFile>$(OutDir)$(ProjectName).exe</OutputFile>
      <IgnoreSpecificDefaultLibraries>LIBC;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <AssemblyDebug>true</AssemblyDebug>
      <SubSystem>Windows</SubSystem>
    </Link>
  </ItemDefinitionGroup>
  <ItemGroup>
    <ClCompile Include="..\src\ArmsItem.cpp" />
    <ClCompile Include="..\src\Back.cpp" />
    <ClCompile Include="..\src\Boss.cpp" />
    <ClCompile Include="..\src\BossAlmo1.cpp" />
    <ClCompile Include="..\src\BossAlmo2.cpp" />
    <ClCompile Include="..\src\BossBallos.cpp" />
    <ClCompile Include="..\src\BossFrog.cpp" />
    <ClCompile Include="..\src\BossIronH.cpp" />
    <ClCompile Include="..\src\BossLife.cpp" />
    <ClCompile Include="..\src\BossOhm.cpp" />
    <ClCompile Include="..\src\BossPress.cpp" />
    <ClCompile Include="..\src\BossTwinD.cpp" />
    <ClCompile Include="..\src\BossX.cpp" />
    <ClCompile Include="..\src\BulHit.cpp" />
    <ClCompile Include="..\src\Bullet.cpp" />
    <ClCompile Include="..\src\Caret.cpp" />
    <ClCompile Include="..\src\Config.cpp" />
    <ClCompile Include="..\src\Dialog.cpp" />
    <ClCompile Include="..\src\Draw.cpp" />
    <ClCompile Include="..\src\Ending.cpp" />
    <ClCompile Include="..\src\Escape.cpp" />
    <ClCompile Include="..\src\Fade.cpp" />
    <ClCompile Include="..\src\Flags.cpp" />
    <ClCompile Include="..\src\Flash.cpp" />
    <ClCompile Include="..\src\Frame.cpp" />
    <ClCompile Include="..\src\Game.cpp" />
    <ClCompile Include="..\src\Generic.cpp" />
    <ClCompile Include="..\src\GenericLoad.cpp" />
    <ClCompile Include="..\src\Input.cpp" />
    <ClCompile Include="..\src\KeyControl.cpp" />
    <ClCompile Include="..\src\Main.cpp" />
    <ClCompile Include="..\src\Map.cpp" />
    <ClCompile Include="..\src\MapName.cpp" />
    <ClCompile Include="..\src\MiniMap.cpp" />
    <ClCompile Include="..\src\MyChar.cpp" />
    <ClCompile Include="..\src\MycHit.cpp" />
    <ClCompile Include="..\src\MycParam.cpp" />
    <ClCompile Include="..\src\NpcAct000.cpp" />
    <ClCompile Include="..\src\NpcAct020.cpp" />
    <ClCompile Include="..\src\NpcAct040.cpp" />
    <ClCompile Include="..\src\NpcAct060.cpp" />
    <ClCompile Include="..\src\NpcAct080.cpp" />
    <ClCompile Include="..\src\NpcAct100.cpp" />
    <ClCompile Include="..\src\NpcAct120.cpp" />
    <ClCompile Include="..\src\NpcAct140.cpp" />
    <ClCompile Include="..\src\NpcAct160.cpp" />
    <ClCompile Include="..\src\NpcAct180.cpp" />
    <ClCompile Include="..\src\NpcAct200.cpp" />
    <ClCompile Include="..\src\NpcAct220.cpp" />
    <ClCompile Include="..\src\NpcAct240.cpp" />
    <ClCompile Include="..\src\NpcAct260.cpp" />
    <ClCompile Include="..\src\NpcAct280.cpp" />
    <ClCompile Include="..\src\NpcAct300.cpp" />
    <ClCompile Include="..\src\NpcAct320.cpp" />
    <ClCompile Include="..\src\NpcAct340.cpp" />
    <ClCompile Include="..\src\NpChar.cpp" />
    <ClCompile Include="..\src\NpcHit.cpp" />
    <ClCompile Include="..\src\NpcTbl.cpp" />
    <ClCompile Include="..\src\Organya.cpp" />
    <ClCompile Include="..\src\PixTone.cpp" />
    <ClCompile Include="..\src\Profile.cpp" />
    <ClCompile Include="..\src\SelStage.cpp" />
    <ClCompile Include="..\src\Shoot.cpp" />
    <ClCompile Include="..\src\Sound.cpp" />
    <ClCompile Include="..\src\Stage.cpp" />
    <ClCompile Include="..\src\Star.cpp" />
    <ClCompile Include="..\src\TextScr.cpp" />
    <ClCompile Include="..\src\Triangle.cpp" />
    <ClCompile Include="..\src\ValueView.cpp" />
  </ItemGroup>
  <ItemGroup>
    <ClInclude Include="..\assets\resources\afxres.h" />
    <ClInclude Include="..\assets\resources\resource1.h" />
    <ClInclude Include="..\src\ArmsItem.h" />
    <ClInclude Include="..\src\Back.h" />
    <ClInclude Include="..\src\Boss.h" />
    <ClInclude Include="..\src\BossAlmo1.h" />
    <ClInclude Include="..\src\BossAlmo2.h" />
    <ClInclude Include="..\src\BossBallos.h" />
    <ClInclude Include="..\src\BossFrog.h" />
    <ClInclude Include="..\src\BossIronH.h" />
    <ClInclude Include="..\src\BossLife.h" />
    <ClInclude Include="..\src\BossOhm.h" />
    <ClInclude Include="..\src\BossPress.h" />
    <ClInclude Include="..\src\BossTwinD.h" />
    <ClInclude Include="..\src\BossX.h" />
    <ClInclude Include="..\src\BulHit.h" />
    <ClInclude Include="..\src\Bullet.h" />
    <ClInclude Include="..\src\Caret.h" />
    <ClInclude Include="..\src\CommonDefines.h" />
    <ClInclude Include="..\src\Config.h" />
    <ClInclude Include="..\src\Dialog.h" />
    <ClInclude Include="..\src\Draw.h" />
    <ClInclude Include="..\src\Ending.h" />
    <ClInclude Include="..\src\Escape.h" />
    <ClInclude Include="..\src\Fade.h" />
    <ClInclude Include="..\src\Flags.h" />
    <ClInclude Include="..\src\Flash.h" />
    <ClInclude Include="..\src\Frame.h" />
    <ClInclude Include="..\src\Game.h" />
    <ClInclude Include="..\src\Generic.h" />
    <ClInclude Include="..\src\GenericLoad.h" />
    <ClInclude Include="..\src\Input.h" />
    <ClInclude Include="..\src\KeyControl.h" />
    <ClInclude Include="..\src\Main.h" />
    <ClInclude Include="..\src\Map.h" />
    <ClInclude Include="..\src\MapName.h" />
    <ClInclude Include="..\src\MiniMap.h" />
    <ClInclude Include="..\src\MyChar.h" />
    <ClInclude Include="..\src\MycHit.h" />
    <ClInclude Include="..\src\MycParam.h" />
    <ClInclude Include="..\src\NpcAct.h" />
    <ClInclude Include="..\src\NpChar.h" />
    <ClInclude Include="..\src\NpcHit.h" />
    <ClInclude Include="..\src\NpcTbl.h" />
    <ClInclude Include="..\src\Organya.h" />
    <ClInclude Include="..\src\PixTone.h" />
    <ClInclude Include="..\src\Profile.h" />
    <ClInclude Include="..\src\SelStage.h" />
    <ClInclude Include="..\src\Shoot.h" />
    <ClInclude Include="..\src\Sound.h" />
    <ClInclude Include="..\src\Stage.h" />
    <ClInclude Include="..\src\Star.h" />
    <ClInclude Include="..\src\Tags.h" />
    <ClInclude Include="..\src\TextScr.h" />
    <ClInclude Include="..\src\Triangle.h" />
    <ClInclude Include="..\src\Types.h" />
    <ClInclude Include="..\src\ValueView.h" />
    <ClInclude Include="..\src\WindowsWrapper.h" />
  </ItemGroup>
  <ItemGroup>
    <ResourceCompile Include="..\assets\resources\CSE2.rc">
      <Culture Condition="'$(Configuration)|$(Platform)'=='Debug (Japanese)|Win32'">0x0411</Culture>
      <Culture Condition="'$(Configuration)|$(Platform)'=='Debug (Japanese)|x64'">0x0411</Culture>
      <Culture Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">0x0411</Culture>
      <Culture Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">0x0411</Culture>
      <Culture Condition="'$(Configuration)|$(Platform)'=='Release (Japanese)|Win32'">0x0411</Culture>
      <Culture Condition="'$(Configuration)|$(Platform)'=='Release (Japanese)|x64'">0x0411</Culture>
      <Culture Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">0x0411</Culture>
      <Culture Condition="'$(Configuration)|$(Platform)'=='Release|x64'">0x0411</Culture>
    </ResourceCompile>
  </ItemGroup>
  <ItemGroup>
    <Image Include="..\assets\resources\Bitmap\Credit01.bmp" />
    <Image Include="..\assets\resources\Bitmap\Credit02.bmp" />
    <Image Include="..\assets\resources\Bitmap\Credit03.bmp" />
    <Image Include="..\assets\resources\Bitmap\Credit04.bmp" />
    <Image Include="..\assets\resources\Bitmap\Credit05.bmp" />
    <Image Include="..\assets\resources\Bitmap\Credit06.bmp" />
    <Image Include="..\assets\resources\Bitmap\Credit07.bmp" />
    <Image Include="..\assets\resources\Bitmap\Credit08.bmp" />
    <Image Include="..\assets\resources\Bitmap\Credit09.bmp" />
    <Image Include="..\assets\resources\Bitmap\Credit10.bmp" />
    <Image Include="..\assets\resources\Bitmap\Credit11.bmp" />
    <Image Include="..\assets\resources\Bitmap\Credit12.bmp" />
    <Image Include="..\assets\resources\Bitmap\Credit14.bmp" />
    <Image Include="..\assets\resources\Bitmap\Credit15.bmp" />
    <Image Include="..\assets\resources\Bitmap\Credit16.bmp" />
    <Image Include="..\assets\resources\Bitmap\Credit17.bmp" />
    <Image Include="..\assets\resources\Bitmap\Credit18.bmp" />
    <Image Include="..\assets\resources\Bitmap\pixel.bmp" />
    <Image Include="..\assets\resources\Icon\0.ico" />
    <Image Include="..\assets\resources\Icon\ICON_MINI.ico" />
  </ItemGroup>
  <ItemGroup>
    <None Include="..\assets\resources\Cursor\CURSOR_IKA.cur" />
    <None Include="..\assets\resources\Cursor\CURSOR_NORMAL.cur" />
    <None Include="..\assets\resources\Org\Access.org" />
    <None Include="..\assets\resources\Org\Anzen.org" />
    <None Include="..\assets\resources\Org\Balcony.org" />
    <None Include="..\assets\resources\Org\Ballos.org" />
    <None Include="..\assets\resources\Org\BreakDown.org" />
    <None Include="..\assets\resources\Org\Cemetery.org" />
    <None Include="..\assets\resources\Org\Curly.org" />
    <None Include="..\assets\resources\Org\Dr.org" />
    <None Include="..\assets\resources\Org\Ending.org" />
    <None Include="..\assets\resources\Org\Escape.org" />
    <None Include="..\assets\resources\Org\Fanfale1.org" />
    <None Include="..\assets\resources\Org\Fanfale2.org" />
    <None Include="..\assets\resources\Org\Fanfale3.org" />
    <None Include="..\assets\resources\Org\FireEye.org" />
    <None Include="..\assets\resources\Org\Gameover.org" />
    <None Include="..\assets\resources\Org\Ginsuke.org" />
    <None Include="..\assets\resources\Org\Grand.org" />
    <None Include="..\assets\resources\Org\Gravity.org" />
    <None Include="..\assets\resources\Org\Hell.org" />
    <None Include="..\assets\resources\Org\ironH.org" />
    <None Include="..\assets\resources\Org\Jenka.org" />
    <None Include="..\assets\resources\Org\Jenka2.org" />
    <None Include="..\assets\resources\Org\Kodou.org" />
    <None Include="..\assets\resources\Org\LastBtl.org" />
    <None Include="..\assets\resources\Org\LastBtl3.org" />
    <None Include="..\assets\resources\Org\LastCave.org" />
    <None Include="..\assets\resources\Org\Marine.org" />
    <None Include="..\assets\resources\Org\Maze.org" />
    <None Include="..\assets\resources\Org\MDown2.org" />
    <None Include="..\assets\resources\Org\Mura.org" />
    <None Include="..\assets\resources\Org\Oside.org" />
    <None Include="..\assets\resources\Org\Plant.org" />
    <None Include="..\assets\resources\Org\quiet.org" />
    <None Include="..\assets\resources\Org\Requiem.org" />
    <None Include="..\assets\resources\Org\Toroko.org" />
    <None Include="..\assets\resources\Org\Vivi.org" />
    <None Include="..\assets\resources\Org\Wanpak2.org" />
    <None Include="..\assets\resources\Org\Wanpaku.org" />
    <None Include="..\assets\resources\Org\Weed.org" />
    <None Include="..\assets\resources\Org\White.org" />
    <None Include="..\assets\resources\Org\XXXX.org" />
    <None Include="..\assets\resources\Org\Zonbie.org" />
    <None Include="..\assets\resources\Wave\Wave.dat" />
  </ItemGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  <ImportGroup Label="ExtensionTargets">
  </ImportGroup>
</Project>